Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 precision mediump float; | |
| 2 varying vec3 v_color; | |
| 3 varying vec2 v_texCoord; | |
| 4 uniform sampler2D s_texture; | |
| 5 void main() | |
| 6 { | |
| 7 gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord. y) ) + vec4(v_color.x,v_color.y,v_color.z,1); | |
| 8 } | |
| OLD | NEW |