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1 precision mediump float; | |
2 varying vec3 v_color; | |
3 varying vec2 v_texCoord; | |
4 uniform sampler2D s_texture; | |
5 void main() | |
6 { | |
7 gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord. y) ) + vec4(v_color.x,v_color.y,v_color.z,1); | |
8 } | |
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