| Index: gpu/command_buffer/tests/gl_gpu_fence_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_gpu_fence_unittest.cc b/gpu/command_buffer/tests/gl_gpu_fence_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1a93547e6a7ccba44899bf67f93444d60601a778
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/tests/gl_gpu_fence_unittest.cc
|
| @@ -0,0 +1,67 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2chromium.h>
|
| +#include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
| +#include <stdint.h>
|
| +
|
| +#include <memory>
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/process/process_handle.h"
|
| +#include "gpu/command_buffer/client/gles2_implementation.h"
|
| +#include "gpu/command_buffer/service/command_buffer_service.h"
|
| +#include "gpu/command_buffer/service/fence_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/gfx/gpu_fence.h"
|
| +#include "ui/gl/gl_fence.h"
|
| +
|
| +using testing::_;
|
| +using testing::IgnoreResult;
|
| +using testing::InvokeWithoutArgs;
|
| +using testing::Invoke;
|
| +using testing::Return;
|
| +using testing::SetArgPointee;
|
| +using testing::StrictMock;
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +
|
| +class GpuFenceTest : public testing::Test {
|
| + protected:
|
| + void SetUp() override { gl_.Initialize(GLManager::Options()); }
|
| + void TearDown() override { gl_.Destroy(); }
|
| +
|
| + GLManager gl_;
|
| +};
|
| +
|
| +// An end to end test that tests the whole GpuFence lifecycle.
|
| +TEST_F(GpuFenceTest, Lifecycle) {
|
| + // Create the gpu fence.
|
| + std::unique_ptr<gfx::GpuFence> fence(gl_.CreateGpuFence());
|
| +
|
| + // Check fence.
|
| + bool rv = fence->Wait(base::TimeDelta());
|
| + DCHECK(!rv);
|
| +
|
| + // Create the GL fence. This should add the fence ID to the FenceManager.
|
| + GLuint fence_id = glCreateFenceCHROMIUM(fence->AsClientFence());
|
| + ASSERT_NE(0u, fence_id);
|
| + ASSERT_TRUE(gl_.decoder()->GetFenceManager()->LookupFence(fence_id) != NULL);
|
| +
|
| + // Wait for 1us on fence.
|
| + rv = fence->Wait(base::TimeDelta::FromMicroseconds(1));
|
| + DCHECK(!rv);
|
| +
|
| + // Clean up.
|
| + glDestroyFenceCHROMIUM(fence_id);
|
| +}
|
| +
|
| +} // namespace gles2
|
| +} // namespace gpu
|
|
|