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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" | 7 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" |
8 | 8 |
9 #include "core/fpdfapi/fpdf_page/pageint.h" | 9 #include "core/fpdfapi/fpdf_page/pageint.h" |
10 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" | 10 #include "core/fpdfapi/fpdf_parser/cpdf_array.h" |
11 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" | 11 #include "core/fpdfapi/fpdf_parser/cpdf_dictionary.h" |
12 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" | 12 #include "core/fpdfapi/fpdf_parser/cpdf_document.h" |
13 #include "core/fpdfapi/fpdf_parser/include/cpdf_object.h" | 13 #include "core/fpdfapi/fpdf_parser/cpdf_object.h" |
14 | 14 |
15 namespace { | 15 namespace { |
16 | 16 |
17 ShadingType ToShadingType(int type) { | 17 ShadingType ToShadingType(int type) { |
18 return (type > static_cast<int>(kInvalidShading) && | 18 return (type > static_cast<int>(kInvalidShading) && |
19 type < static_cast<int>(kMaxShading)) | 19 type < static_cast<int>(kMaxShading)) |
20 ? static_cast<ShadingType>(type) | 20 ? static_cast<ShadingType>(type) |
21 : kInvalidShading; | 21 : kInvalidShading; |
22 } | 22 } |
23 | 23 |
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88 m_pCountedCS = pDocPageData->FindColorSpacePtr(m_pCS->GetArray()); | 88 m_pCountedCS = pDocPageData->FindColorSpacePtr(m_pCS->GetArray()); |
89 | 89 |
90 m_ShadingType = ToShadingType(pShadingDict->GetIntegerFor("ShadingType")); | 90 m_ShadingType = ToShadingType(pShadingDict->GetIntegerFor("ShadingType")); |
91 | 91 |
92 // We expect to have a stream if our shading type is a mesh. | 92 // We expect to have a stream if our shading type is a mesh. |
93 if (IsMeshShading() && !ToStream(m_pShadingObj)) | 93 if (IsMeshShading() && !ToStream(m_pShadingObj)) |
94 return FALSE; | 94 return FALSE; |
95 | 95 |
96 return TRUE; | 96 return TRUE; |
97 } | 97 } |
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