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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp

Issue 2383543002: Move core/fpdfapi/fpdf_parser/include to core/fpdfapi/fpdf_parser (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved. 1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h" 7 #include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h"
8 8
9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" 9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
10 #include "core/fpdfapi/fpdf_page/pageint.h" 10 #include "core/fpdfapi/fpdf_page/pageint.h"
11 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" 11 #include "core/fpdfapi/fpdf_parser/cpdf_document.h"
12 12
13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} 13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
14 14
15 CPDF_ShadingObject::~CPDF_ShadingObject() {} 15 CPDF_ShadingObject::~CPDF_ShadingObject() {}
16 16
17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { 17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
18 CPDF_ShadingObject* obj = new CPDF_ShadingObject; 18 CPDF_ShadingObject* obj = new CPDF_ShadingObject;
19 obj->CopyData(this); 19 obj->CopyData(this);
20 20
21 obj->m_pShading = m_pShading; 21 obj->m_pShading = m_pShading;
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 60
61 void CPDF_ShadingObject::CalcBoundingBox() { 61 void CPDF_ShadingObject::CalcBoundingBox() {
62 if (!m_ClipPath) 62 if (!m_ClipPath)
63 return; 63 return;
64 CFX_FloatRect rect = m_ClipPath.GetClipBox(); 64 CFX_FloatRect rect = m_ClipPath.GetClipBox();
65 m_Left = rect.left; 65 m_Left = rect.left;
66 m_Bottom = rect.bottom; 66 m_Bottom = rect.bottom;
67 m_Right = rect.right; 67 m_Right = rect.right;
68 m_Top = rect.top; 68 m_Top = rect.top;
69 } 69 }
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