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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h" | 7 #include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h" |
8 | 8 |
9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" | 9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" |
10 #include "core/fpdfapi/fpdf_page/pageint.h" | 10 #include "core/fpdfapi/fpdf_page/pageint.h" |
11 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" | 11 #include "core/fpdfapi/fpdf_parser/cpdf_document.h" |
12 | 12 |
13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} | 13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} |
14 | 14 |
15 CPDF_ShadingObject::~CPDF_ShadingObject() {} | 15 CPDF_ShadingObject::~CPDF_ShadingObject() {} |
16 | 16 |
17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { | 17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { |
18 CPDF_ShadingObject* obj = new CPDF_ShadingObject; | 18 CPDF_ShadingObject* obj = new CPDF_ShadingObject; |
19 obj->CopyData(this); | 19 obj->CopyData(this); |
20 | 20 |
21 obj->m_pShading = m_pShading; | 21 obj->m_pShading = m_pShading; |
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60 | 60 |
61 void CPDF_ShadingObject::CalcBoundingBox() { | 61 void CPDF_ShadingObject::CalcBoundingBox() { |
62 if (!m_ClipPath) | 62 if (!m_ClipPath) |
63 return; | 63 return; |
64 CFX_FloatRect rect = m_ClipPath.GetClipBox(); | 64 CFX_FloatRect rect = m_ClipPath.GetClipBox(); |
65 m_Left = rect.left; | 65 m_Left = rect.left; |
66 m_Bottom = rect.bottom; | 66 m_Bottom = rect.bottom; |
67 m_Right = rect.right; | 67 m_Right = rect.right; |
68 m_Top = rect.top; | 68 m_Top = rect.top; |
69 } | 69 } |
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