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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #include "core/fpdfapi/fpdf_page/cpdf_meshstream.h" | 7 #include "core/fpdfapi/fpdf_page/cpdf_meshstream.h" |
| 8 | 8 |
| 9 #include "core/fpdfapi/fpdf_page/cpdf_colorspace.h" | 9 #include "core/fpdfapi/fpdf_page/cpdf_colorspace.h" |
| 10 #include "core/fpdfapi/fpdf_page/pageint.h" | 10 #include "core/fpdfapi/fpdf_page/pageint.h" |
| 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" | 11 #include "core/fpdfapi/fpdf_parser/cpdf_array.h" |
| 12 | 12 |
| 13 namespace { | 13 namespace { |
| 14 | 14 |
| 15 // See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34) | 15 // See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34) |
| 16 bool ShouldCheckBPC(ShadingType type) { | 16 bool ShouldCheckBPC(ShadingType type) { |
| 17 switch (type) { | 17 switch (type) { |
| 18 case kFreeFormGouraudTriangleMeshShading: | 18 case kFreeFormGouraudTriangleMeshShading: |
| 19 case kLatticeFormGouraudTriangleMeshShading: | 19 case kLatticeFormGouraudTriangleMeshShading: |
| 20 case kCoonsPatchMeshShading: | 20 case kCoonsPatchMeshShading: |
| 21 case kTensorProductPatchMeshShading: | 21 case kTensorProductPatchMeshShading: |
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| 208 if (m_BitStream.IsEOF()) | 208 if (m_BitStream.IsEOF()) |
| 209 return FALSE; | 209 return FALSE; |
| 210 | 210 |
| 211 GetCoords(vertex[i].x, vertex[i].y); | 211 GetCoords(vertex[i].x, vertex[i].y); |
| 212 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); | 212 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); |
| 213 GetColor(vertex[i].r, vertex[i].g, vertex[i].b); | 213 GetColor(vertex[i].r, vertex[i].g, vertex[i].b); |
| 214 m_BitStream.ByteAlign(); | 214 m_BitStream.ByteAlign(); |
| 215 } | 215 } |
| 216 return TRUE; | 216 return TRUE; |
| 217 } | 217 } |
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