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Unified Diff: third_party/WebKit/Source/platform/scheduler/renderer/renderer_scheduler_impl.cc

Issue 2383473002: [scheduler] Teach scheduler about audio state (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/platform/scheduler/renderer/renderer_scheduler_impl.cc
diff --git a/third_party/WebKit/Source/platform/scheduler/renderer/renderer_scheduler_impl.cc b/third_party/WebKit/Source/platform/scheduler/renderer/renderer_scheduler_impl.cc
index 5f5473e063b6fb024c50bfca4320a751adce8db6..b9553cbe0bef34ae19dfb167bd3c845198b74f99 100644
--- a/third_party/WebKit/Source/platform/scheduler/renderer/renderer_scheduler_impl.cc
+++ b/third_party/WebKit/Source/platform/scheduler/renderer/renderer_scheduler_impl.cc
@@ -37,6 +37,8 @@ const double kShortIdlePeriodDurationPercentile = 50;
// Amount of idle time left in a frame (as a ratio of the vsync interval) above
// which main thread compositing can be considered fast.
const double kFastCompositingIdleTimeThreshold = .2;
+// We do not throttle anything while audio is played and shortly after that.
+const int kThrottlingDelayAfterAudioIsPlayedInSeconds = 5;
void ReportForegroundRendererTaskLoad(base::TimeTicks time, double load) {
int load_percentage = static_cast<int>(load * 100);
@@ -157,6 +159,18 @@ RendererSchedulerImpl::MainThreadOnly::MainThreadOnly(
foreground_main_thread_load_tracker(
now,
base::Bind(&ReportForegroundRendererTaskLoad)),
+ audio_playback_switch(
+ renderer_scheduler_impl->ControlTaskRunner().get(),
+ base::TimeDelta::FromSeconds(
+ kThrottlingDelayAfterAudioIsPlayedInSeconds),
+ base::Bind(&RendererSchedulerImpl::OnAudioStartedImpl,
+ // We can't get weak pointer to renderer_scheduler here
+ // but this callback is guaranteed to be called while
+ // |audio_playback_switch| is alive, which guarantees that
+ // renderer_scheduler is still alive.
+ base::Unretained(renderer_scheduler_impl)),
Sami 2016/09/29 13:36:07 Could we instead change things so that we can get
altimin 2016/09/29 16:29:43 Note: per Chromium style guide weak pointer factor
+ base::Bind(&RendererSchedulerImpl::OnAudioStoppedImpl,
+ base::Unretained(renderer_scheduler_impl))),
current_use_case(UseCase::NONE),
timer_queue_suspend_count(0),
navigation_task_expected_count(0),
@@ -476,6 +490,14 @@ void RendererSchedulerImpl::OnRendererForegrounded() {
ResumeTimerQueueWhenForegrounded();
}
+void RendererSchedulerImpl::OnAudioStarted() {
+ MainThreadOnly().audio_playback_switch.Enable();
Sami 2016/09/29 13:36:07 These could use trace events I think.
+}
+
+void RendererSchedulerImpl::OnAudioStopped() {
+ MainThreadOnly().audio_playback_switch.Disable();
+}
+
void RendererSchedulerImpl::SuspendRenderer() {
helper_.CheckOnValidThread();
DCHECK(MainThreadOnly().renderer_backgrounded);
@@ -1195,6 +1217,14 @@ void RendererSchedulerImpl::CreateTraceEventObjectSnapshotLocked() const {
this, AsValueLocked(helper_.scheduler_tqm_delegate()->NowTicks()));
}
+void RendererSchedulerImpl::OnAudioStartedImpl() {
alex clarke (OOO till 29th) 2016/09/29 11:16:53 I don't think we need these two functions, why not
altimin 2016/09/29 16:29:43 Done.
+ task_queue_throttler()->SetIsAudioActive(true);
+}
+
+void RendererSchedulerImpl::OnAudioStoppedImpl() {
+ task_queue_throttler()->SetIsAudioActive(false);
+}
+
// static
const char* RendererSchedulerImpl::ExpensiveTaskPolicyToString(
ExpensiveTaskPolicy expensive_task_policy) {

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