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Unified Diff: third_party/WebKit/Source/core/loader/FrameLoaderStateMachine.h

Issue 2383403002: Reflow comments in core/loader (Closed)
Patch Set: yhirano comments Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/core/loader/FrameLoaderStateMachine.h
diff --git a/third_party/WebKit/Source/core/loader/FrameLoaderStateMachine.h b/third_party/WebKit/Source/core/loader/FrameLoaderStateMachine.h
index cccd1572afca8c0a9d19f0fb5a0aca14a843d59b..79d37ecbdec6033c893cd31f36fcc011e5ca2c92 100644
--- a/third_party/WebKit/Source/core/loader/FrameLoaderStateMachine.h
+++ b/third_party/WebKit/Source/core/loader/FrameLoaderStateMachine.h
@@ -14,7 +14,8 @@
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
@@ -36,8 +37,9 @@
namespace blink {
-// Encapsulates a state machine for FrameLoader. Note that this is different from FrameState,
-// which stores the state of the current load that FrameLoader is executing.
+// Encapsulates a state machine for FrameLoader. Note that this is different
+// from FrameState, which stores the state of the current load that FrameLoader
+// is executing.
class CORE_EXPORT FrameLoaderStateMachine {
DISALLOW_NEW();
WTF_MAKE_NONCOPYABLE(FrameLoaderStateMachine);
@@ -45,9 +47,9 @@ class CORE_EXPORT FrameLoaderStateMachine {
public:
FrameLoaderStateMachine();
- // Once a load has been committed, the state may
- // alternate between CommittedFirstRealLoad and FirstLayoutDone.
- // Otherwise, the states only go down the list.
+ // Once a load has been committed, the state may alternate between
+ // CommittedFirstRealLoad and FirstLayoutDone. Otherwise, the states only go
+ // down the list.
enum State {
CreatingInitialEmptyDocument,
DisplayingInitialEmptyDocument,

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