Index: tools/gpu/FenceSync.h |
diff --git a/include/private/SkGpuFenceSync.h b/tools/gpu/FenceSync.h |
similarity index 48% |
rename from include/private/SkGpuFenceSync.h |
rename to tools/gpu/FenceSync.h |
index 5e5d3a6a4eb1f27f1d48551befbb54697184a842..c3f1182621e08bd07bfdb18ca54f735d3d5899e3 100644 |
--- a/include/private/SkGpuFenceSync.h |
+++ b/tools/gpu/FenceSync.h |
@@ -1,30 +1,34 @@ |
- |
/* |
- * Copyright 2015 Google Inc. |
+ * Copyright 2016 Google Inc. |
* |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
-#ifndef SkGpuFenceSync_DEFINED |
-#define SkGpuFenceSync_DEFINED |
+ |
+#ifndef FenceSync_DEFINED |
+#define FenceSync_DEFINED |
#include "SkTypes.h" |
-typedef void* SkPlatformGpuFence; |
-constexpr static SkPlatformGpuFence kInvalidPlatformGpuFence = nullptr; |
+namespace sk_gpu_test { |
+ |
+using PlatformFence = intptr_t; |
+static constexpr PlatformFence kInvalidPlatformFence = 0; |
/* |
* This class provides an interface to interact with fence syncs. A fence sync is an object that the |
* client can insert into the GPU command stream, and then at any future time, wait until all |
* commands that were issued before the fence have completed. |
*/ |
-class SkGpuFenceSync { |
+class FenceSync { |
public: |
- virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0; |
- virtual bool waitFence(SkPlatformGpuFence) const = 0; |
- virtual void deleteFence(SkPlatformGpuFence) const = 0; |
+ virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0; |
+ virtual bool waitFence(PlatformFence) const = 0; |
+ virtual void deleteFence(PlatformFence) const = 0; |
- virtual ~SkGpuFenceSync() {} |
+ virtual ~FenceSync() {} |
}; |
+} |
+ |
#endif |