Index: tools/gpu/FenceSync.h |
diff --git a/tools/gpu/FenceSync.h b/tools/gpu/FenceSync.h |
new file mode 100644 |
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+++ b/tools/gpu/FenceSync.h |
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+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef FenceSync_DEFINED |
+#define FenceSync_DEFINED |
+ |
+#include "SkTypes.h" |
+ |
+namespace sk_gpu_test { |
+ |
+using PlatformFence = intptr_t; |
+static constexpr PlatformFence kInvalidPlatformFence = 0; |
+ |
+/* |
+ * This class provides an interface to interact with fence syncs. A fence sync is an object that the |
+ * client can insert into the GPU command stream, and then at any future time, wait until all |
+ * commands that were issued before the fence have completed. |
+ */ |
+class FenceSync { |
+public: |
+ virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0; |
+ virtual bool waitFence(PlatformFence) const = 0; |
+ virtual void deleteFence(PlatformFence) const = 0; |
+ |
+ virtual ~FenceSync() {} |
+}; |
+ |
+} |
+ |
+#endif |