| Index: tools/gpu/FenceSync.h
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| diff --git a/tools/gpu/FenceSync.h b/tools/gpu/FenceSync.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c3f1182621e08bd07bfdb18ca54f735d3d5899e3
|
| --- /dev/null
|
| +++ b/tools/gpu/FenceSync.h
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| @@ -0,0 +1,34 @@
|
| +/*
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| + * Copyright 2016 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef FenceSync_DEFINED
|
| +#define FenceSync_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +
|
| +namespace sk_gpu_test {
|
| +
|
| +using PlatformFence = intptr_t;
|
| +static constexpr PlatformFence kInvalidPlatformFence = 0;
|
| +
|
| +/*
|
| + * This class provides an interface to interact with fence syncs. A fence sync is an object that the
|
| + * client can insert into the GPU command stream, and then at any future time, wait until all
|
| + * commands that were issued before the fence have completed.
|
| + */
|
| +class FenceSync {
|
| +public:
|
| + virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
|
| + virtual bool waitFence(PlatformFence) const = 0;
|
| + virtual void deleteFence(PlatformFence) const = 0;
|
| +
|
| + virtual ~FenceSync() {}
|
| +};
|
| +
|
| +}
|
| +
|
| +#endif
|
|
|