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Side by Side Diff: tools/gpu/TestContext.h

Issue 2383383002: Move GPU fences into sk_gpu_test (Closed)
Patch Set: fix for windowsx Created 4 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2016 Google Inc. 3 * Copyright 2016 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef TestContext_DEFINED 9 #ifndef TestContext_DEFINED
10 #define TestContext_DEFINED 10 #define TestContext_DEFINED
11 11
12 #include "FenceSync.h"
12 #include "GrTypes.h" 13 #include "GrTypes.h"
13 #include "../private/SkGpuFenceSync.h"
14 #include "../private/SkTemplates.h" 14 #include "../private/SkTemplates.h"
15 15
16 namespace sk_gpu_test { 16 namespace sk_gpu_test {
17 /** 17 /**
18 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not 18 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not
19 * for general use. 19 * for general use.
20 */ 20 */
21 class TestContext : public SkNoncopyable { 21 class TestContext : public SkNoncopyable {
22 public: 22 public:
23 virtual ~TestContext(); 23 virtual ~TestContext();
24 24
25 virtual bool isValid() const = 0; 25 virtual bool isValid() const = 0;
26 26
27 bool fenceSyncSupport() const { return fFenceSync != nullptr; } 27 bool fenceSyncSupport() const { return fFenceSync != nullptr; }
28 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync; }
28 29
29 bool getMaxGpuFrameLag(int *maxFrameLag) const { 30 bool getMaxGpuFrameLag(int *maxFrameLag) const {
30 if (!fFenceSync) { 31 if (!fFenceSync) {
31 return false; 32 return false;
32 } 33 }
33 *maxFrameLag = kMaxFrameLag; 34 *maxFrameLag = kMaxFrameLag;
34 return true; 35 return true;
35 } 36 }
36 37
37 void makeCurrent() const; 38 void makeCurrent() const;
(...skipping 28 matching lines...) Expand all
66 * context to test that further API calls are not made by Skia GPU code. 67 * context to test that further API calls are not made by Skia GPU code.
67 */ 68 */
68 virtual void testAbandon(); 69 virtual void testAbandon();
69 70
70 /** Ensures all work is submitted to the GPU for execution. */ 71 /** Ensures all work is submitted to the GPU for execution. */
71 virtual void submit() = 0; 72 virtual void submit() = 0;
72 73
73 /** Wait until all GPU work is finished. */ 74 /** Wait until all GPU work is finished. */
74 virtual void finish() = 0; 75 virtual void finish() = 0;
75 76
76 /**
77 * returns the fencesync object owned by this GLTestContext
78 */
79 SkGpuFenceSync *fenceSync() { return fFenceSync; }
80
81 protected: 77 protected:
82 SkGpuFenceSync* fFenceSync; 78 FenceSync* fFenceSync;
83 79
84 TestContext(); 80 TestContext();
85 81
86 /** This should destroy the 3D context. */ 82 /** This should destroy the 3D context. */
87 virtual void teardown(); 83 virtual void teardown();
88 84
89 virtual void onPlatformMakeCurrent() const = 0; 85 virtual void onPlatformMakeCurrent() const = 0;
90 virtual void onPlatformSwapBuffers() const = 0; 86 virtual void onPlatformSwapBuffers() const = 0;
91 87
92 private: 88 private:
93 enum { 89 enum {
94 kMaxFrameLag = 3 90 kMaxFrameLag = 3
95 }; 91 };
96 92
97 SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; 93 PlatformFence fFrameFences[kMaxFrameLag - 1];
98 int fCurrentFenceIdx; 94 int fCurrentFenceIdx;
99 95
100 typedef SkNoncopyable INHERITED; 96 typedef SkNoncopyable INHERITED;
101 }; 97 };
102 } // namespace sk_gpu_test 98 } // namespace sk_gpu_test
103 #endif 99 #endif
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