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Unified Diff: ash/common/wm/forwarding_layer_delegate.cc

Issue 2383263002: Generalize layer mirroring for phantom windows (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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Index: ash/common/wm/forwarding_layer_delegate.cc
diff --git a/ash/common/wm/forwarding_layer_delegate.cc b/ash/common/wm/forwarding_layer_delegate.cc
deleted file mode 100644
index 50d33c413d657566592f57a86a4e53d344b57af4..0000000000000000000000000000000000000000
--- a/ash/common/wm/forwarding_layer_delegate.cc
+++ /dev/null
@@ -1,69 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/common/wm/forwarding_layer_delegate.h"
-
-#include "ash/common/wm_window.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/layer_owner.h"
-
-namespace ash {
-namespace wm {
-
-ForwardingLayerDelegate::ForwardingLayerDelegate(ui::Layer* new_layer,
- ui::Layer* original_layer)
- : client_layer_(new_layer),
- original_layer_(original_layer),
- scoped_observer_(this) {
- scoped_observer_.Add(original_layer);
-}
-
-ForwardingLayerDelegate::~ForwardingLayerDelegate() {}
-
-void ForwardingLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
- if (original_layer_ && original_layer_->delegate())
- original_layer_->delegate()->OnPaintLayer(context);
-}
-
-void ForwardingLayerDelegate::OnDelegatedFrameDamage(
- const gfx::Rect& damage_rect_in_dip) {}
-
-void ForwardingLayerDelegate::OnDeviceScaleFactorChanged(
- float device_scale_factor) {
- // Don't tell the original delegate about device scale factor change
- // on cloned layer because the original layer is still on the same display.
-}
-
-void ForwardingLayerDelegate::DidPaintLayer(ui::Layer* layer,
- const gfx::Rect& rect) {
- client_layer_->SchedulePaint(rect);
-}
-
-void ForwardingLayerDelegate::SurfaceChanged(ui::Layer* layer) {
- // This will delete the old layer and any descendants.
- ui::LayerOwner old_client;
- old_client.SetLayer(client_layer_);
-
- ui::LayerOwner* owner = layer->owner();
- // The layer recreation step isn't recursive, but layers with surfaces don't
- // tend to have children anyway. We may end up missing some children, but we
- // can also reach that state if layers are ever added or removed.
- // TODO(estade): address this if it ever becomes a practical issue.
- std::unique_ptr<ui::Layer> recreated = owner->RecreateLayer();
- client_layer_ = recreated.get();
- old_client.layer()->parent()->Add(recreated.release());
- old_client.layer()->parent()->Remove(old_client.layer());
-
- scoped_observer_.Remove(original_layer_);
- original_layer_ = owner->layer();
- scoped_observer_.Add(original_layer_);
-}
-
-void ForwardingLayerDelegate::LayerDestroyed(ui::Layer* layer) {
- original_layer_ = nullptr;
- scoped_observer_.Remove(layer);
-}
-
-} // namespace wm
-} // namespace ash
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