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Unified Diff: ash/common/wm/forwarding_layer_delegate.cc

Issue 2383263002: Generalize layer mirroring for phantom windows (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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Index: ash/common/wm/forwarding_layer_delegate.cc
diff --git a/ash/common/wm/forwarding_layer_delegate.cc b/ash/common/wm/forwarding_layer_delegate.cc
index 50d33c413d657566592f57a86a4e53d344b57af4..a6847c34f3e1ba9f4460372d041610f583a7e201 100644
--- a/ash/common/wm/forwarding_layer_delegate.cc
+++ b/ash/common/wm/forwarding_layer_delegate.cc
@@ -4,7 +4,6 @@
#include "ash/common/wm/forwarding_layer_delegate.h"
-#include "ash/common/wm_window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_owner.h"
@@ -13,7 +12,7 @@ namespace wm {
ForwardingLayerDelegate::ForwardingLayerDelegate(ui::Layer* new_layer,
ui::Layer* original_layer)
- : client_layer_(new_layer),
+ : layer_(new_layer),
original_layer_(original_layer),
scoped_observer_(this) {
scoped_observer_.Add(original_layer);
@@ -37,30 +36,11 @@ void ForwardingLayerDelegate::OnDeviceScaleFactorChanged(
void ForwardingLayerDelegate::DidPaintLayer(ui::Layer* layer,
const gfx::Rect& rect) {
- client_layer_->SchedulePaint(rect);
-}
-
-void ForwardingLayerDelegate::SurfaceChanged(ui::Layer* layer) {
- // This will delete the old layer and any descendants.
- ui::LayerOwner old_client;
- old_client.SetLayer(client_layer_);
-
- ui::LayerOwner* owner = layer->owner();
- // The layer recreation step isn't recursive, but layers with surfaces don't
- // tend to have children anyway. We may end up missing some children, but we
- // can also reach that state if layers are ever added or removed.
- // TODO(estade): address this if it ever becomes a practical issue.
- std::unique_ptr<ui::Layer> recreated = owner->RecreateLayer();
- client_layer_ = recreated.get();
- old_client.layer()->parent()->Add(recreated.release());
- old_client.layer()->parent()->Remove(old_client.layer());
-
- scoped_observer_.Remove(original_layer_);
- original_layer_ = owner->layer();
- scoped_observer_.Add(original_layer_);
+ layer_->SchedulePaint(rect);
}
void ForwardingLayerDelegate::LayerDestroyed(ui::Layer* layer) {
+ DCHECK_EQ(layer, original_layer_);
original_layer_ = nullptr;
scoped_observer_.Remove(layer);
}

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