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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/window_animations.h" | 5 #include "ui/wm/core/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
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77 WindowInvalid(); | 77 WindowInvalid(); |
78 } | 78 } |
79 | 79 |
80 // Detach the current layers and create new layers for |window_|. | 80 // Detach the current layers and create new layers for |window_|. |
81 // Stack the original layers above |window_| and its transient | 81 // Stack the original layers above |window_| and its transient |
82 // children. If the window has transient children, the original | 82 // children. If the window has transient children, the original |
83 // layers will be moved above the top most transient child so that | 83 // layers will be moved above the top most transient child so that |
84 // activation change does not put the window above the animating | 84 // activation change does not put the window above the animating |
85 // layer. | 85 // layer. |
86 void DetachAndRecreateLayers() { | 86 void DetachAndRecreateLayers() { |
87 layer_owner_ = RecreateLayers(window_, nullptr); | 87 layer_owner_ = RecreateLayers(window_); |
88 if (window_->parent()) { | 88 if (window_->parent()) { |
89 const aura::Window::Windows& transient_children = | 89 const aura::Window::Windows& transient_children = |
90 GetTransientChildren(window_); | 90 GetTransientChildren(window_); |
91 aura::Window::Windows::const_iterator iter = | 91 aura::Window::Windows::const_iterator iter = |
92 std::find(window_->parent()->children().begin(), | 92 std::find(window_->parent()->children().begin(), |
93 window_->parent()->children().end(), | 93 window_->parent()->children().end(), |
94 window_); | 94 window_); |
95 DCHECK(iter != window_->parent()->children().end()); | 95 DCHECK(iter != window_->parent()->children().end()); |
96 aura::Window* topmost_transient_child = NULL; | 96 aura::Window* topmost_transient_child = NULL; |
97 for (++iter; iter != window_->parent()->children().end(); ++iter) { | 97 for (++iter; iter != window_->parent()->children().end(); ++iter) { |
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660 // being accessed via Remote Desktop. | 660 // being accessed via Remote Desktop. |
661 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == | 661 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == |
662 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) | 662 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) |
663 return false; | 663 return false; |
664 | 664 |
665 // Let the user decide whether or not to play the animation. | 665 // Let the user decide whether or not to play the animation. |
666 return !gfx::Animation::ShouldRenderRichAnimation(); | 666 return !gfx::Animation::ShouldRenderRichAnimation(); |
667 } | 667 } |
668 | 668 |
669 } // namespace wm | 669 } // namespace wm |
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