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Side by Side Diff: ash/common/wm/forwarding_layer_delegate.h

Issue 2383263002: Generalize layer mirroring for phantom windows (Closed)
Patch Set: Observe layer via nested class Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_
6 #define ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_
7
8 #include "base/macros.h"
9 #include "base/scoped_observer.h"
10 #include "ui/compositor/layer_delegate.h"
11 #include "ui/compositor/layer_observer.h"
12
13 namespace ui {
14 class Layer;
15 }
16
17 namespace ash {
18
19 class WmWindow;
20
21 namespace wm {
22
23 // A layer delegate to paint the content of a recreated layer by delegating
24 // the paint request to the original delegate. It is a delegate of the recreated
25 // layer and an observer of the original layer.
26 class ForwardingLayerDelegate : public ui::LayerDelegate,
27 public ui::LayerObserver {
28 public:
29 ForwardingLayerDelegate(ui::Layer* new_layer, ui::Layer* original_layer);
30 ~ForwardingLayerDelegate() override;
31
32 // ui:LayerDelegate:
33 void OnPaintLayer(const ui::PaintContext& context) override;
34 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override;
35 void OnDeviceScaleFactorChanged(float device_scale_factor) override;
36
37 // ui::LayerObserver:
38 void DidPaintLayer(ui::Layer* layer, const gfx::Rect& rect) override;
39 void SurfaceChanged(ui::Layer* layer) override;
40 void LayerDestroyed(ui::Layer* layer) override;
41
42 private:
43 // The layer for which |this| is the delegate.
44 ui::Layer* client_layer_;
45
46 // The layer that was recreated to replace |new_layer_|.
47 ui::Layer* original_layer_;
48
49 ScopedObserver<ui::Layer, ui::LayerObserver> scoped_observer_;
50
51 DISALLOW_COPY_AND_ASSIGN(ForwardingLayerDelegate);
52 };
53
54 } // namespace wm
55 } // namespace ash
56
57 #endif // ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_
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