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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ | 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ |
| 6 #define UI_WM_CORE_WINDOW_UTIL_H_ | 6 #define UI_WM_CORE_WINDOW_UTIL_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 55 // | 55 // |
| 56 // As a result of this |root| has freshly created layers, meaning the layers | 56 // As a result of this |root| has freshly created layers, meaning the layers |
| 57 // have not yet been painted to. | 57 // have not yet been painted to. |
| 58 // | 58 // |
| 59 // When a non null |delegate_factory| is passed, it will be used to | 59 // When a non null |delegate_factory| is passed, it will be used to |
| 60 // create a delegate for an old layer which had its own delegate. | 60 // create a delegate for an old layer which had its own delegate. |
| 61 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers( | 61 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers( |
| 62 ui::LayerOwner* root, | 62 ui::LayerOwner* root, |
| 63 LayerDelegateFactory* delegate_factory); | 63 LayerDelegateFactory* delegate_factory); |
| 64 | 64 |
| 65 // Returns a layer tree that mirrors |root|. Used for live window previews. |
| 66 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> MirrorLayers( |
| 67 ui::LayerOwner* root, |
| 68 LayerDelegateFactory* delegate_factory); |
| 69 |
| 65 // Convenience functions that get the TransientWindowManager for the window and | 70 // Convenience functions that get the TransientWindowManager for the window and |
| 66 // redirect appropriately. These are preferable to calling functions on | 71 // redirect appropriately. These are preferable to calling functions on |
| 67 // TransientWindowManager as they handle the appropriate NULL checks. | 72 // TransientWindowManager as they handle the appropriate NULL checks. |
| 68 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); | 73 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); |
| 69 WM_EXPORT const aura::Window* GetTransientParent( | 74 WM_EXPORT const aura::Window* GetTransientParent( |
| 70 const aura::Window* window); | 75 const aura::Window* window); |
| 71 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( | 76 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( |
| 72 const aura::Window* window); | 77 const aura::Window* window); |
| 73 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); | 78 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); |
| 74 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); | 79 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); |
| 75 | 80 |
| 76 // Returns true if |window| has |ancestor| as a transient ancestor. A transient | 81 // Returns true if |window| has |ancestor| as a transient ancestor. A transient |
| 77 // ancestor is found by following the transient parent chain of the window. | 82 // ancestor is found by following the transient parent chain of the window. |
| 78 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, | 83 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, |
| 79 const aura::Window* ancestor); | 84 const aura::Window* ancestor); |
| 80 | 85 |
| 81 } // namespace wm | 86 } // namespace wm |
| 82 | 87 |
| 83 #endif // UI_WM_CORE_WINDOW_UTIL_H_ | 88 #endif // UI_WM_CORE_WINDOW_UTIL_H_ |
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