OLD | NEW |
---|---|
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_ | 5 #ifndef ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_ |
6 #define ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_ | 6 #define ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/scoped_observer.h" | 9 #include "base/scoped_observer.h" |
10 #include "ui/compositor/layer_delegate.h" | 10 #include "ui/compositor/layer_delegate.h" |
11 #include "ui/compositor/layer_observer.h" | 11 #include "ui/compositor/layer_observer.h" |
12 | 12 |
13 namespace ui { | 13 namespace ui { |
14 class Layer; | 14 class Layer; |
15 } | 15 } |
16 | 16 |
17 namespace ash { | 17 namespace ash { |
18 | |
19 class WmWindow; | |
20 | |
21 namespace wm { | 18 namespace wm { |
22 | 19 |
23 // A layer delegate to paint the content of a recreated layer by delegating | 20 // A layer delegate to paint the content of a recreated layer by delegating |
24 // the paint request to the original delegate. It is a delegate of the recreated | 21 // the paint request to the original delegate. It is a delegate of the recreated |
25 // layer and an observer of the original layer. | 22 // layer and an observer of the original layer. |
26 class ForwardingLayerDelegate : public ui::LayerDelegate, | 23 class ForwardingLayerDelegate : public ui::LayerDelegate, |
27 public ui::LayerObserver { | 24 public ui::LayerObserver { |
28 public: | 25 public: |
29 ForwardingLayerDelegate(ui::Layer* new_layer, ui::Layer* original_layer); | 26 ForwardingLayerDelegate(ui::Layer* client_layer, ui::Layer* original_layer); |
sky
2016/10/13 19:21:33
In the context of the constructor client_layer doe
Dominik Laskowski
2016/10/13 22:19:39
I was going for consistency, but I agree. new_laye
| |
30 ~ForwardingLayerDelegate() override; | 27 ~ForwardingLayerDelegate() override; |
31 | 28 |
32 // ui:LayerDelegate: | 29 // ui:LayerDelegate: |
33 void OnPaintLayer(const ui::PaintContext& context) override; | 30 void OnPaintLayer(const ui::PaintContext& context) override; |
34 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override; | 31 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override; |
35 void OnDeviceScaleFactorChanged(float device_scale_factor) override; | 32 void OnDeviceScaleFactorChanged(float device_scale_factor) override; |
36 | 33 |
37 // ui::LayerObserver: | 34 // ui::LayerObserver: |
38 void DidPaintLayer(ui::Layer* layer, const gfx::Rect& rect) override; | 35 void DidPaintLayer(ui::Layer* layer, const gfx::Rect& rect) override; |
39 void SurfaceChanged(ui::Layer* layer) override; | |
40 void LayerDestroyed(ui::Layer* layer) override; | 36 void LayerDestroyed(ui::Layer* layer) override; |
41 | 37 |
42 private: | 38 private: |
43 // The layer for which |this| is the delegate. | 39 // The layer for which |this| is the delegate. |
44 ui::Layer* client_layer_; | 40 ui::Layer* client_layer_; |
45 | 41 |
46 // The layer that was recreated to replace |new_layer_|. | 42 // The layer that was recreated to replace |client_layer_|. |
47 ui::Layer* original_layer_; | 43 ui::Layer* original_layer_; |
48 | 44 |
49 ScopedObserver<ui::Layer, ui::LayerObserver> scoped_observer_; | 45 ScopedObserver<ui::Layer, ui::LayerObserver> scoped_observer_; |
50 | 46 |
51 DISALLOW_COPY_AND_ASSIGN(ForwardingLayerDelegate); | 47 DISALLOW_COPY_AND_ASSIGN(ForwardingLayerDelegate); |
52 }; | 48 }; |
53 | 49 |
54 } // namespace wm | 50 } // namespace wm |
55 } // namespace ash | 51 } // namespace ash |
56 | 52 |
57 #endif // ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_ | 53 #endif // ASH_COMMON_WM_FORWARDING_LAYER_DELEGATE_H_ |
OLD | NEW |