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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/wm/forwarding_layer_delegate.h" | 5 #include "ash/common/wm/forwarding_layer_delegate.h" |
| 6 | 6 |
| 7 #include "ash/common/wm_window.h" | |
| 8 #include "base/callback.h" | 7 #include "base/callback.h" |
| 9 #include "ui/compositor/layer.h" | 8 #include "ui/compositor/layer.h" |
| 10 #include "ui/compositor/layer_owner.h" | 9 #include "ui/compositor/layer_owner.h" |
| 11 | 10 |
| 12 namespace ash { | 11 namespace ash { |
| 13 namespace wm { | 12 namespace wm { |
| 14 | 13 |
| 15 ForwardingLayerDelegate::ForwardingLayerDelegate(ui::Layer* new_layer, | 14 ForwardingLayerDelegate::ForwardingLayerDelegate(ui::Layer* client_layer, |
| 16 ui::Layer* original_layer) | 15 ui::Layer* original_layer, |
| 17 : client_layer_(new_layer), | 16 bool sync_bounds) |
| 17 : client_layer_(client_layer), |
| 18 original_layer_(original_layer), | 18 original_layer_(original_layer), |
| 19 scoped_observer_(this) { | 19 scoped_observer_(this), |
| 20 sync_bounds_(sync_bounds) { |
| 21 DCHECK(original_layer->owner()); |
| 20 scoped_observer_.Add(original_layer); | 22 scoped_observer_.Add(original_layer); |
| 21 } | 23 } |
| 22 | 24 |
| 23 ForwardingLayerDelegate::~ForwardingLayerDelegate() {} | 25 ForwardingLayerDelegate::~ForwardingLayerDelegate() {} |
| 24 | 26 |
| 25 void ForwardingLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { | 27 void ForwardingLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { |
| 26 if (original_layer_ && original_layer_->delegate()) | 28 if (original_layer_ && original_layer_->delegate()) |
| 27 original_layer_->delegate()->OnPaintLayer(context); | 29 original_layer_->delegate()->OnPaintLayer(context); |
| 28 } | 30 } |
| 29 | 31 |
| 30 void ForwardingLayerDelegate::OnDelegatedFrameDamage( | 32 void ForwardingLayerDelegate::OnDelegatedFrameDamage( |
| 31 const gfx::Rect& damage_rect_in_dip) {} | 33 const gfx::Rect& damage_rect_in_dip) {} |
| 32 | 34 |
| 33 void ForwardingLayerDelegate::OnDeviceScaleFactorChanged( | 35 void ForwardingLayerDelegate::OnDeviceScaleFactorChanged( |
| 34 float device_scale_factor) { | 36 float device_scale_factor) { |
| 35 // Don't tell the original delegate about device scale factor change | 37 // Don't tell the original delegate about device scale factor change |
| 36 // on cloned layer because the original layer is still on the same display. | 38 // on cloned layer because the original layer is still on the same display. |
| 37 } | 39 } |
| 38 | 40 |
| 39 base::Closure ForwardingLayerDelegate::PrepareForLayerBoundsChange() { | 41 base::Closure ForwardingLayerDelegate::PrepareForLayerBoundsChange() { |
| 40 return base::Closure(); | 42 return base::Closure(); |
| 41 } | 43 } |
| 42 | 44 |
| 43 void ForwardingLayerDelegate::DidPaintLayer(ui::Layer* layer, | 45 void ForwardingLayerDelegate::DidPaintLayer(ui::Layer* layer, |
| 44 const gfx::Rect& rect) { | 46 const gfx::Rect& rect) { |
| 45 client_layer_->SchedulePaint(rect); | 47 client_layer_->SchedulePaint(rect); |
| 46 } | 48 } |
| 47 | 49 |
| 50 void ForwardingLayerDelegate::BoundsChanged(ui::Layer* layer) { |
| 51 DCHECK_EQ(layer, original_layer_); |
| 52 if (sync_bounds_) |
| 53 client_layer_->SetBounds(layer->bounds()); |
| 54 } |
| 55 |
| 48 void ForwardingLayerDelegate::SurfaceChanged(ui::Layer* layer) { | 56 void ForwardingLayerDelegate::SurfaceChanged(ui::Layer* layer) { |
| 49 // This will delete the old layer and any descendants. | 57 DCHECK_EQ(layer, original_layer_); |
| 50 ui::LayerOwner old_client; | 58 layer->owner()->MirrorLayer(client_layer_); |
| 51 old_client.SetLayer(client_layer_); | |
| 52 | |
| 53 ui::LayerOwner* owner = layer->owner(); | |
| 54 // The layer recreation step isn't recursive, but layers with surfaces don't | |
| 55 // tend to have children anyway. We may end up missing some children, but we | |
| 56 // can also reach that state if layers are ever added or removed. | |
| 57 // TODO(estade): address this if it ever becomes a practical issue. | |
| 58 std::unique_ptr<ui::Layer> recreated = owner->RecreateLayer(); | |
| 59 client_layer_ = recreated.get(); | |
| 60 old_client.layer()->parent()->Add(recreated.release()); | |
| 61 old_client.layer()->parent()->Remove(old_client.layer()); | |
| 62 | |
| 63 scoped_observer_.Remove(original_layer_); | |
| 64 original_layer_ = owner->layer(); | |
| 65 scoped_observer_.Add(original_layer_); | |
| 66 } | 59 } |
| 67 | 60 |
| 68 void ForwardingLayerDelegate::LayerDestroyed(ui::Layer* layer) { | 61 void ForwardingLayerDelegate::LayerDestroyed(ui::Layer* layer) { |
| 62 DCHECK_EQ(layer, original_layer_); |
| 69 original_layer_ = nullptr; | 63 original_layer_ = nullptr; |
| 70 scoped_observer_.Remove(layer); | 64 scoped_observer_.Remove(layer); |
| 71 } | 65 } |
| 72 | 66 |
| 73 } // namespace wm | 67 } // namespace wm |
| 74 } // namespace ash | 68 } // namespace ash |
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