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Unified Diff: ui/views/controls/focus_ring.cc

Issue 2383243002: Refactor MdFocusRing to make it easier to reuse on other controls. (Closed)
Patch Set: explicit onfocus Created 4 years, 2 months ago
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Index: ui/views/controls/focus_ring.cc
diff --git a/ui/views/controls/focus_ring.cc b/ui/views/controls/focus_ring.cc
new file mode 100644
index 0000000000000000000000000000000000000000..0ca8876c0fa099ad37e866ac13ac8879d3516994
--- /dev/null
+++ b/ui/views/controls/focus_ring.cc
@@ -0,0 +1,59 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/views/controls/focus_ring.h"
+
+#include "ui/gfx/canvas.h"
+#include "ui/native_theme/native_theme.h"
+#include "ui/views/controls/focusable_border.h"
+
+namespace views {
+
+namespace {
+
+// The stroke width of the focus border in dp.
+constexpr float kFocusHaloThicknessDp = 2.f;
+
+// The focus indicator should hug the normal border, when present (as in the
+// case of text buttons). Since it's drawn outside the parent view, we have to
+// increase the rounding slightly.
+constexpr float kFocusHaloCornerRadiusDp =
+ FocusableBorder::kCornerRadiusDp + kFocusHaloThicknessDp / 2.f;
+
+} // namespace
+
+FocusRing::FocusRing() {
sky 2016/10/03 23:53:15 WDYT of making this take the View to add to?
+ // A layer is necessary to paint beyond the parent's bounds.
+ SetPaintToLayer(true);
+ layer()->SetFillsBoundsOpaquely(false);
+}
+
+FocusRing::~FocusRing() {}
+
+bool FocusRing::CanProcessEventsWithinSubtree() const {
+ return false;
+}
+
+void FocusRing::Layout() {
+ // The focus ring handles its own sizing, which is simply to fill the parent
+ // and extend a little beyond its borders.
+ gfx::Rect focus_bounds = parent()->GetLocalBounds();
+ focus_bounds.Inset(gfx::Insets(-kFocusHaloThicknessDp));
+ SetBoundsRect(focus_bounds);
+}
+
+void FocusRing::OnPaint(gfx::Canvas* canvas) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SkColorSetA(GetNativeTheme()->GetSystemColor(
+ ui::NativeTheme::kColorId_FocusedBorderColor),
+ 0x66));
+ paint.setStyle(SkPaint::kStroke_Style);
+ paint.setStrokeWidth(kFocusHaloThicknessDp);
+ gfx::RectF rect(GetLocalBounds());
+ rect.Inset(gfx::InsetsF(kFocusHaloThicknessDp / 2.f));
+ canvas->DrawRoundRect(rect, kFocusHaloCornerRadiusDp, paint);
+}
+
+} // namespace views

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