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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/focusable_border.h" | 5 #include "ui/views/controls/focusable_border.h" |
6 | 6 |
7 #include "third_party/skia/include/core/SkPaint.h" | 7 #include "third_party/skia/include/core/SkPaint.h" |
8 #include "third_party/skia/include/core/SkPath.h" | 8 #include "third_party/skia/include/core/SkPath.h" |
9 #include "ui/base/material_design/material_design_controller.h" | 9 #include "ui/base/material_design/material_design_controller.h" |
10 #include "ui/gfx/canvas.h" | 10 #include "ui/gfx/canvas.h" |
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36 void FocusableBorder::SetColor(SkColor color) { | 36 void FocusableBorder::SetColor(SkColor color) { |
37 override_color_ = color; | 37 override_color_ = color; |
38 use_default_color_ = false; | 38 use_default_color_ = false; |
39 } | 39 } |
40 | 40 |
41 void FocusableBorder::UseDefaultColor() { | 41 void FocusableBorder::UseDefaultColor() { |
42 use_default_color_ = true; | 42 use_default_color_ = true; |
43 } | 43 } |
44 | 44 |
45 void FocusableBorder::Paint(const View& view, gfx::Canvas* canvas) { | 45 void FocusableBorder::Paint(const View& view, gfx::Canvas* canvas) { |
| 46 // In harmony, the focus indicator is a FocusRing. |
| 47 if (ui::MaterialDesignController::IsSecondaryUiMaterial() && view.HasFocus()) |
| 48 return; |
| 49 |
46 SkPaint paint; | 50 SkPaint paint; |
47 paint.setStyle(SkPaint::kStroke_Style); | 51 paint.setStyle(SkPaint::kStroke_Style); |
48 paint.setColor(GetCurrentColor(view)); | 52 paint.setColor(GetCurrentColor(view)); |
49 | 53 |
50 if (ui::MaterialDesignController::IsSecondaryUiMaterial()) { | 54 if (ui::MaterialDesignController::IsSecondaryUiMaterial()) { |
51 gfx::ScopedCanvas scoped(canvas); | 55 gfx::ScopedCanvas scoped(canvas); |
52 float dsf = canvas->UndoDeviceScaleFactor(); | 56 float dsf = canvas->UndoDeviceScaleFactor(); |
53 // Scale the rect and snap to pixel boundaries. | 57 // Scale the rect and snap to pixel boundaries. |
54 gfx::RectF rect(gfx::ScaleToEnclosingRect(view.GetLocalBounds(), dsf)); | 58 gfx::RectF rect(gfx::ScaleToEnclosingRect(view.GetLocalBounds(), dsf)); |
55 rect.Inset(gfx::InsetsF(0.5f)); | 59 rect.Inset(gfx::InsetsF(0.5f)); |
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92 if (ui::MaterialDesignController::IsSecondaryUiMaterial() && | 96 if (ui::MaterialDesignController::IsSecondaryUiMaterial() && |
93 !view.enabled()) { | 97 !view.enabled()) { |
94 return color_utils::BlendTowardOppositeLuma(color, | 98 return color_utils::BlendTowardOppositeLuma(color, |
95 gfx::kDisabledControlAlpha); | 99 gfx::kDisabledControlAlpha); |
96 } | 100 } |
97 | 101 |
98 return color; | 102 return color; |
99 } | 103 } |
100 | 104 |
101 } // namespace views | 105 } // namespace views |
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