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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" | 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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59 // static | 59 // static |
60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { | 60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { |
61 return instance; | 61 return instance; |
62 } | 62 } |
63 | 63 |
64 ContextProviderFactoryImpl::ContextProviderFactoryImpl( | 64 ContextProviderFactoryImpl::ContextProviderFactoryImpl( |
65 gpu::GpuChannelEstablishFactory* gpu_channel_factory) | 65 gpu::GpuChannelEstablishFactory* gpu_channel_factory) |
66 : gpu_channel_factory_(gpu_channel_factory), | 66 : gpu_channel_factory_(gpu_channel_factory), |
67 in_handle_pending_requests_(false), | 67 in_handle_pending_requests_(false), |
68 in_shutdown_(false), | 68 in_shutdown_(false), |
69 surface_client_id_(0), | 69 next_client_id_(1u), |
70 weak_factory_(this) { | 70 weak_factory_(this) { |
71 DCHECK(gpu_channel_factory_); | 71 DCHECK(gpu_channel_factory_); |
72 } | 72 } |
73 | 73 |
74 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() { | 74 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() { |
75 in_shutdown_ = true; | 75 in_shutdown_ = true; |
76 if (!gpu_channel_requests_.empty()) | 76 if (!gpu_channel_requests_.empty()) |
77 HandlePendingRequests(nullptr, | 77 HandlePendingRequests(nullptr, |
78 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN); | 78 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN); |
79 } | 79 } |
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128 shared_context_provider, std::move(gpu_channel_host)); | 128 shared_context_provider, std::move(gpu_channel_host)); |
129 } | 129 } |
130 | 130 |
131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() { | 131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() { |
132 if (!surface_manager_) | 132 if (!surface_manager_) |
133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager); | 133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager); |
134 | 134 |
135 return surface_manager_.get(); | 135 return surface_manager_.get(); |
136 } | 136 } |
137 | 137 |
138 uint32_t ContextProviderFactoryImpl::AllocateSurfaceClientId() { | 138 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() { |
139 return ++surface_client_id_; | 139 return cc::FrameSinkId(next_client_id_, 0 /* sink_id */); |
boliu
2016/09/30 21:06:06
missed ++ ?
| |
140 } | 140 } |
141 | 141 |
142 cc::SharedBitmapManager* ContextProviderFactoryImpl::GetSharedBitmapManager() { | 142 cc::SharedBitmapManager* ContextProviderFactoryImpl::GetSharedBitmapManager() { |
143 return HostSharedBitmapManager::current(); | 143 return HostSharedBitmapManager::current(); |
144 } | 144 } |
145 | 145 |
146 gpu::GpuMemoryBufferManager* | 146 gpu::GpuMemoryBufferManager* |
147 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() { | 147 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() { |
148 return BrowserGpuMemoryBufferManager::current(); | 148 return BrowserGpuMemoryBufferManager::current(); |
149 } | 149 } |
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234 nullptr, | 234 nullptr, |
235 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); | 235 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); |
236 } | 236 } |
237 } | 237 } |
238 | 238 |
239 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { | 239 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { |
240 LOG(FATAL) << "Timed out waiting for GPU channel."; | 240 LOG(FATAL) << "Timed out waiting for GPU channel."; |
241 } | 241 } |
242 | 242 |
243 } // namespace content | 243 } // namespace content |
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