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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #ifndef XFA_FDE_FDE_RENDER_H_ | 7 #ifndef XFA_FDE_FDE_RENDER_H_ |
8 #define XFA_FDE_FDE_RENDER_H_ | 8 #define XFA_FDE_FDE_RENDER_H_ |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "core/fxcrt/include/fx_coordinates.h" | 13 #include "core/fxcrt/fx_coordinates.h" |
14 #include "xfa/fde/fde_gedevice.h" | 14 #include "xfa/fde/fde_gedevice.h" |
15 #include "xfa/fde/fde_iterator.h" | 15 #include "xfa/fde/fde_iterator.h" |
16 #include "xfa/fde/fde_visualset.h" | 16 #include "xfa/fde/fde_visualset.h" |
17 | 17 |
18 class CFDE_RenderDevice; | 18 class CFDE_RenderDevice; |
19 | 19 |
20 enum FDE_RENDERSTATUS { | 20 enum FDE_RENDERSTATUS { |
21 FDE_RENDERSTATUS_Reset = 0, | 21 FDE_RENDERSTATUS_Reset = 0, |
22 FDE_RENDERSTATUS_Paused, | 22 FDE_RENDERSTATUS_Paused, |
23 FDE_RENDERSTATUS_Done, | 23 FDE_RENDERSTATUS_Done, |
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40 protected: | 40 protected: |
41 FDE_RENDERSTATUS m_eStatus; | 41 FDE_RENDERSTATUS m_eStatus; |
42 CFDE_RenderDevice* m_pRenderDevice; | 42 CFDE_RenderDevice* m_pRenderDevice; |
43 CFX_Matrix m_Transform; | 43 CFX_Matrix m_Transform; |
44 std::vector<FXTEXT_CHARPOS> m_CharPos; | 44 std::vector<FXTEXT_CHARPOS> m_CharPos; |
45 std::unique_ptr<CFDE_Brush> m_pBrush; | 45 std::unique_ptr<CFDE_Brush> m_pBrush; |
46 std::unique_ptr<CFDE_VisualSetIterator> m_pIterator; | 46 std::unique_ptr<CFDE_VisualSetIterator> m_pIterator; |
47 }; | 47 }; |
48 | 48 |
49 #endif // XFA_FDE_FDE_RENDER_H_ | 49 #endif // XFA_FDE_FDE_RENDER_H_ |
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