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Unified Diff: blimp/net/helium/syncable.h

Issue 2382533002: Helium: Initial proto and Syncable interface definition (Closed)
Patch Set: test changes Created 4 years, 2 months ago
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Index: blimp/net/helium/syncable.h
diff --git a/blimp/net/helium/syncable.h b/blimp/net/helium/syncable.h
new file mode 100644
index 0000000000000000000000000000000000000000..5f1cc082f3a3b0abc97b3d5fb5fd47f21c831867
--- /dev/null
+++ b/blimp/net/helium/syncable.h
@@ -0,0 +1,107 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BLIMP_NET_HELIUM_SYNCABLE_H_
+#define BLIMP_NET_HELIUM_SYNCABLE_H_
+
+#include <stdint.h>
+#include <memory>
+
+#include "base/callback.h"
+#include "base/macros.h"
+#include "blimp/common/mandatory_callback.h"
+#include "blimp/net/helium/vector_clock.h"
+#include "blimp/net/helium/vector_clock_generator.h"
+
+namespace blimp {
+
+namespace proto {
+class ChangesetMessage;
+}
+
+// Syncable is something that supports creating and restoring Changesets.
+// These objects exchange Changesets between the client and server to keep
+// their peer counterparts eventually synchronized.
+//
+// It provides the following things:
+// 1. Mapping: There is a one-to-one relationship between instances on the
+// client and instances on the engine.
+// 2. Consistency: The values stored in client-engine pairs should eventually be
+// equal.
+//
+// Syncable is a base interface that is used for both self contained
+// objects (i.e. Simple register) and objects which are disconnected replicas
+// of external state.
+//
+template <class ChangesetType>
+class Syncable {
+ public:
+ virtual ~Syncable() {}
+
+ // Constructs a changeset between the |from| revision and its current state.
+ // The Sync layer will encapsulate the changeset with details since |from|,
+ // but the Syncable is responsible for including any revision information
+ // additional to that expressed by the VectorClocks, that is necessary to
+ // detect and resolve conflicts.
+ // The changeset is returned as a return value.
+ virtual std::unique_ptr<ChangesetType> CreateChangesetToCurrent(
+ const VectorClock& from) = 0;
+
+ // Applies a |changeset| given as parameter to the contents of the
+ // Syncable.
+ // The VectorClocks |from| and |to| can be used to detect and resolve
+ // concurrent change conflicts.
+ virtual void ApplyChangeset(const VectorClock& from,
+ const VectorClock& to,
+ std::unique_ptr<ChangesetType> changeset) = 0;
+
+ // Gives a chance for the Syncable to delete any old data previous to the
+ // |checkpoint|.
+ virtual void ReleaseCheckpointsBefore(const VectorClock& checkpoint) = 0;
+
+ // Returns true if the object has been modified since |from|.
+ virtual bool ModifiedSince(const VectorClock& from) const = 0;
+};
+
+// Extends the Syncable interface by adding support to asynchronously replicate
+// state with some
+// external entity.
+//
+// TwoPhaseSyncable name derives from the fact that the state is both created
+// and applied in two stages:
+//
+// 1. Creation
+// 1.1) PreCreateChangesetToCurrent is called which retrieves the state
+// from an external state and saves locally.
+// 1.2) CreateChangesetToCurrent is called to actually create the changeset.
+//
+// 2. Updating
+// 2.1) ApplyChangeset is called which updates the local state.
+// 2.2) PostApplyChangeset is called to apply the state from the local
+// object into the external state.
+class TwoPhaseSyncable : public Syncable<proto::ChangesetMessage> {
+ public:
+ ~TwoPhaseSyncable() override {}
+
+ // This is before calling CreateChangesetToCurrent to give a change for the
+ // TwoPhaseSyncable to pull the latest changes into its local state.
+ //
+ // The callback |done| should be called once the local instance is ready
+ // to accept the call to CreateChangesetToCurrent.
+ virtual void PreCreateChangesetToCurrent(const VectorClock& from,
+ MandatoryClosure&& done) = 0;
+
+ // This is called after calling ApplyChangeset to allow the changes to
+ // propagate to the actual external object.
+ //
+ // The callback |done| should be called once the external world object is
+ // updated.
+ virtual void PostApplyChangeset(const VectorClock& from,
+ const VectorClock& to,
+ MandatoryClosure&& done) = 0;
+};
+
+} // namespace blimp
+
+#endif // BLIMP_NET_HELIUM_SYNCABLE_H_
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