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Side by Side Diff: blimp/common/proto/helium.proto

Issue 2382533002: Helium: Initial proto and Syncable interface definition (Closed)
Patch Set: addressing feedback Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Over-the-wire message definitions used for the Helium synchronization
6 // protocol.
7
8 syntax = "proto3";
9
10 option optimize_for = LITE_RUNTIME;
11
12 import "blimp_message.proto";
13
14 package blimp.helium;
Kevin M 2016/10/03 22:30:35 Recommend using the package "blimp.proto", so that
scf 2016/10/03 22:52:33 Done.
15
16 // Vector clock that is used to get the partial order of changes.
17 // This class is the proto definition of
18 // //blimp/net/helium/vector_clock.h
19 message VectorClockMessage {
20 uint32 local_revision = 1;
21 uint32 remote_revision = 2;
22 }
23
24 // Sample proto for test purposes.
25 message TestChangesetMessage {
26 int32 value1 = 1;
27 int32 value2 = 2;
28 }
29
30 // A union of serializable Changeset types. There will be one for each Helium
31 // Object that requires serialization.
32 message ChangesetMessage {
33 oneof data {
34 // Sample message for the test
35 TestChangesetMessage test = 1;
36 };
37 }
38
39 // Message that encapsulates a change for a helium object. It contains
40 // information required to restore the object from the time specified in |from|
41 // until |to|.
42 //
43 // This is the main object that will be sent in the Helium transport
44 message HeliumMessage {
45 // Identifies the local revision that this changeset applies to (relative
46 // to the sender), and the remote revision that the local side most recently
47 // received (i.e. an ACK, in effect).
48 VectorClockMessage from = 1;
49
50 // Provides the local view of the vector-clock following application of
51 // the changeset. This allows a single changeset to collate changes across
52 // several revisions, following a break in connectivity, rather than simply
53 // re-transmitting the lost changesets.
54 VectorClockMessage to = 2;
55
56 // Identifies the Object to which this changeset applies.
57 uint32 object_id = 3;
58
59 // The changeset that contain the actual changes.
60 ChangesetMessage change = 4;
61 }
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