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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BLIMP_NET_HELIUM_SYNCABLE_H_ | |
| 6 #define BLIMP_NET_HELIUM_SYNCABLE_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 | |
| 10 #include "base/callback.h" | |
| 11 #include "blimp/common/proto/helium.pb.h" | |
| 12 #include "blimp/net/helium/vector_clock.h" | |
| 13 | |
| 14 namespace blimp { | |
| 15 | |
| 16 // SyncableObject and SyncableMember are conceptually very similar. | |
| 17 // Both are objects that will be synchronized between client and engine. | |
| 18 // | |
| 19 // 1. There is a one-to-one relationship between instances on the client and | |
| 20 // instances on the engine. | |
| 21 // 2. The values stored in client-engine pairs should eventually be equal. | |
| 22 // | |
| 23 // The main difference is that SyncableObject owns its lifetime, whereas | |
| 24 // SyncableMember depends on its SyncableObject parent. | |
| 25 // | |
| 26 // An example for GeoLocation would be: | |
| 27 // GeoLocation : SyncableObject { | |
| 28 // * Frequency : SyncableMember | |
| 29 // * Position : SyncableMember | |
| 30 // } | |
| 31 // | |
| 32 // VectorClocks from a SyncableMember can be compared with the VectorClock from | |
| 33 // the SyncableObject. This reduces the amount of state that needs to be kept. | |
| 34 | |
| 35 template <class ChangesetType> | |
| 36 class Syncable { | |
| 37 public: | |
| 38 using CreateChangesetCallback = | |
| 39 base::Callback<void(std::unique_ptr<ChangesetType>)>; | |
| 40 | |
| 41 Syncable() {} | |
|
Kevin M
2016/09/30 18:34:36
Don't need to add ctor - class doesn't have any co
scf
2016/09/30 22:13:24
Done.
| |
| 42 virtual ~Syncable() {} | |
| 43 | |
| 44 // Constructs a changeset between the |from| revision and its current state. | |
| 45 // The Sync layer will encapsulate the changeset with details since |from|, | |
| 46 // but the Object is responsible for including any revision information | |
| 47 // additional to that expressed by the VectorClocks, that is necessary to | |
| 48 // detect and resolve conflicts. | |
| 49 // The computed changeset is returned asynchronously via |response_callback|. | |
| 50 virtual void CreateChangesetToCurrent( | |
| 51 const VectorClock& from, | |
| 52 const CreateChangesetCallback& response_callback) = 0; | |
|
Kevin M
2016/09/30 18:34:37
Sorry - it now occurs to me that this should proba
scf
2016/09/30 22:13:24
Done.
| |
| 53 | |
| 54 // Applies a |changeset| given as parameter to the contents of the | |
| 55 // Syncable. | |
| 56 // The VectorClocks |from| and |to| can be used to detect and resolve | |
| 57 // concurrent change conflicts. | |
| 58 // The closure |done| its called when the state is applied. | |
| 59 virtual void ApplyChangeset(const VectorClock& from, | |
| 60 const VectorClock& to, | |
| 61 const ChangesetType& changeset, | |
|
Kevin M
2016/09/30 18:34:36
We should take this as a unique_ptr so that we can
scf
2016/09/30 22:13:23
Done.
| |
| 62 const base::Closure& done) = 0; | |
| 63 | |
| 64 // Gives a chance for the Syncable to delete any old data previous to the | |
| 65 // |checkpoint|. This is a pretty important method that will remove some | |
| 66 // memory pressure for example from the UniqueSet CRDTs. They need to keep | |
| 67 // a growing list of added/removed elements over time. With this checkpoint | |
| 68 // info they can delete those elements prior to the vector clock specified in | |
| 69 // |checkpoint|. | |
| 70 virtual void ReleaseCheckpointsBefore(const VectorClock& checkpoint) = 0; | |
| 71 }; | |
| 72 | |
| 73 class SyncableObject : public Syncable<helium::Changeset> { | |
| 74 public: | |
| 75 explicit SyncableObject(const VectorClock& clock); | |
|
Kevin M
2016/09/30 18:34:36
Maybe add a no-arg constructor that just uses a ze
scf
2016/09/30 22:13:24
Done.
| |
| 76 ~SyncableObject() override {} | |
| 77 | |
| 78 VectorClock& get_clock() { return clock_; } | |
|
Kevin M
2016/09/30 18:34:36
* Inline getters don't need a get_ prefix.
* Refer
scf
2016/09/30 22:13:24
done. using the proto convention (mutable_name)
| |
| 79 | |
| 80 protected: | |
| 81 // The clock is needed in order for the |SyncableMember| objects whenever | |
|
Kevin M
2016/09/30 18:34:36
Remove space before The
scf
2016/09/30 22:13:24
Done.
| |
| 82 // they modify their state they update their |last_modified_| value. | |
| 83 // The rationale here is use a "global" per SyncableObject clock which makes | |
| 84 // state management a lot simpler. | |
| 85 VectorClock clock_; | |
|
Kevin M
2016/09/30 18:34:36
Add DISALLOW_COPY_AND_ASSIGN(SyncableObject);
scf
2016/09/30 22:13:24
Done.
| |
| 86 }; | |
| 87 | |
| 88 template <class ChangesetType> | |
| 89 class SyncableMember : public Syncable<ChangesetType> { | |
| 90 public: | |
| 91 explicit SyncableMember(SyncableObject* parent); | |
| 92 ~SyncableMember() override {} | |
| 93 | |
| 94 // Returns true if the object have been modified since |from| | |
| 95 virtual bool ModifiedSince(const VectorClock& from) = 0; | |
| 96 | |
| 97 protected: | |
| 98 // Increments the parent clock and returns the new value. Should be used | |
| 99 // whenever a SyncableMember updates its state. | |
| 100 VectorClock IncrementParentClock(); | |
| 101 | |
| 102 SyncableObject* parent_; | |
|
Kevin M
2016/09/30 18:34:36
DISALLOW_COPY_AND_ASSIGN
scf
2016/09/30 22:13:24
Done.
| |
| 103 }; | |
| 104 | |
| 105 } // namespace blimp | |
| 106 | |
| 107 #endif // BLIMP_NET_HELIUM_SYNCABLE_H_ | |
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