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Side by Side Diff: blimp/net/helium/syncable.h

Issue 2382533002: Helium: Initial proto and Syncable interface definition (Closed)
Patch Set: Initial proto and Syncable interface definition Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BLIMP_NET_HELIUM_SYNCABLE_H_
6 #define BLIMP_NET_HELIUM_SYNCABLE_H_
7
8 #include <stdint.h>
9
10 #include "base/callback.h"
11 #include "blimp/common/proto/helium.pb.h"
12
13 #include "vector_clock.h"
CJ 2016/09/29 20:36:55 Nit: I think you want to give the full path to vec
scf 2016/09/29 23:13:39 Done.
14
15 namespace blimp {
16
17 // SyncableObject and Syncable are conceptually very similar. Both are objects
Sriram 2016/09/29 18:52:21 Not to bikeshed with names but I find SyncableObje
Brian Goldman 2016/09/29 19:31:28 Seconded that it's confusing. For me it's because
scf 2016/09/29 23:13:38 Not bikeshed at all. I was not super happy with th
18 // that will be synchronized between client server.
Brian Goldman 2016/09/29 19:31:28 Maybe a little more detail here on what it means t
scf 2016/09/29 23:13:39 Done.
19 //
20 // The main difference is that SyncableObject owns its lifetime, whereas
Kevin M 2016/09/29 20:01:16 The lifetime is managed by an arbitrary entity whi
scf 2016/09/29 23:13:39 I find this a bit vague. Not entirely sure what yo
21 // Syncable depends on its SyncableObject parent.
22 //
23 // An example for GeoLocation would be:
24 // GeoLocation : SyncableObject {
25 // * Frequency : Syncable
26 // * Position : Syncable
27 // }
28 //
29 // VectorClocks from a Syncable can be compared with the vector clock from
CJ 2016/09/29 20:36:55 This a bit confusing as well. Is the vector clock
scf 2016/09/29 23:13:39 Done.
30 // the SyncableObject. This reduces the amount of state that can be kept.
31
32 class SyncableObject {
Sriram 2016/09/29 18:52:21 A SyncableObject does not control how often it is
scf 2016/09/29 23:13:39 There will be a notification mechanism to tell the
33 public:
34 using CreateChangesetCallback =
35 base::Callback<void(std::unique_ptr<helium::Changeset> changeset)>;
Kevin M 2016/09/29 20:01:16 In general we don't specify parameter names in fun
scf 2016/09/29 23:13:38 Done.
36
37 explicit SyncableObject(const VectorClock& clock) : clock_(clock) {}
38
39 virtual ~SyncableObject(){}
40
41 // Constructs a changeset between the |from| revision and its current state.
42 // The Sync layer will encapsulate the changeset with details since |from|,
43 // but the Object is responsible for including any revision information
44 // additional to that expressed by the VectorClocks, that is necessary to
45 // detect and resolve conflicts.
46 // The computed changeset is returned asynchronously via |response_callback|.
47 virtual void CreateChangesetToCurrent(
Kevin M 2016/09/29 20:01:16 Shouldn't these be overrides of Syncable instead o
scf 2016/09/29 23:13:38 I thought about making the interfaces different as
48 const VectorClock& from,
49 const CreateChangesetCallback& response_callback) = 0;
50
51 // Applies a |changeset| given as parameter to the contents of the
52 // Object. The VectorClocks |from| and |to| can be used to detect and resolve
CJ 2016/09/29 20:36:55 Not following when u say "the Object". If you mean
scf 2016/09/29 23:13:38 Done.
53 // concurrent change conflicts.
54 // The closure |done| its called when the state is applied.
55 virtual void ApplyChangeset(const VectorClock& from,
56 const VectorClock& to,
57 const helium::Changeset& changeset,
58 const base::Closure& done) = 0;
59
60 // This call is an optimization that allows the source of the change
Kevin M 2016/09/29 20:01:16 * This isn't a mere optimization; it's actually qu
scf 2016/09/29 23:13:39 Done.
61 // delete anything before a given checkpoint. Lets say we know the receiver
62 // already received the change for VectorClock (2,3). The source now can
63 // delete any state that it needed to create a changeset from x to (2,3).
64 virtual void ReleaseCheckpointsBefore(const VectorClock& checkpoint) = 0;
65
66 VectorClock get_clock() { return clock_; }
scf 2016/09/29 18:26:53 This is needed in order for the |Syncacle| objects
Kevin M 2016/09/29 20:01:16 You are returning the clock by-value, which means
CJ 2016/09/29 20:36:55 Maybe put a little of this rationale in a comment,
scf 2016/09/29 23:13:39 Done.
67
68 protected:
69 VectorClock clock_;
70 };
71
72 template <class ChangesetType>
73 class Syncable {
74 public:
75 explicit Syncable(VectorClock* parent_clock) : parent_clock_(parent_clock) {}
Kevin M 2016/09/29 20:01:16 There's a circular dependency in that we have a "p
scf 2016/09/29 23:13:39 completely agree
76 virtual ~Syncable(){}
77
78 // Returns true if the object have been modified since |from|
79 virtual bool ModifiedSince(const VectorClock& from) = 0;
80
81 // See above definition in |SyncableObject|, the only difference is that
82 // this is a blocking call
Kevin M 2016/09/29 20:01:16 Why are these all blocking?
scf 2016/09/29 23:13:39 I should have checked with you offline before I wr
83 virtual void CreateChangesetToCurrent(const VectorClock& from,
84 ChangesetType* changeset) = 0;
85
86 // See above definition in |SyncableObject|, the only difference is that
87 // this is a blocking call
88 virtual void ApplyChangeset(const VectorClock& from,
89 const VectorClock& to,
90 const ChangesetType& changeset) = 0;
91
92 // See above definition in |SyncableObject|, the only difference is that
93 // this is a blocking call
94 virtual void ReleaseCheckpointsBefore(const VectorClock& checkpoint) = 0;
95
96 protected:
97 // Increments the parent clock and returns the new value. Should be used
98 // whenever a Syncable updates its state.
99 VectorClock IncrementParentClock() {
100 parent_clock_->IncrementLocal();
101 return *parent_clock_;
102 }
103
104 VectorClock parent_clock() { return *parent_clock_; }
Kevin M 2016/09/29 20:01:16 Should return a pointer
scf 2016/09/29 23:13:39 Done.
105
106 private:
107 VectorClock* parent_clock_;
108 };
109
110 } // namespace blimp
111
112 #endif // BLIMP_NET_HELIUM_SYNCABLE_H_
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