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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
13 #include "SkMatrixUtils.h" | 13 #include "SkMatrixUtils.h" |
14 #include "SkPicture.h" | 14 #include "SkPicture.h" |
15 #include "SkReadBuffer.h" | 15 #include "SkReadBuffer.h" |
16 | 16 |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
18 #include "GrContext.h" | 18 #include "GrContext.h" |
19 #endif | 19 #endif |
20 | 20 |
21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) | 21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) |
22 : fPicture(picture) | 22 : fPicture(SkRef(picture)) |
23 , fTmx(tmx) | 23 , fTmx(tmx) |
24 , fTmy(tmy) { | 24 , fTmy(tmy) { } |
25 SkSafeRef(fPicture); | |
26 } | |
27 | 25 |
28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) | 26 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) |
29 : INHERITED(buffer) { | 27 : INHERITED(buffer) { |
30 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); | 28 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); |
31 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); | 29 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); |
32 if (buffer.readBool()) { | 30 fPicture = SkPicture::CreateFromBuffer(buffer); |
33 fPicture = SkPicture::CreateFromBuffer(buffer); | |
34 } else { | |
35 fPicture = NULL; | |
36 } | |
37 } | 31 } |
38 | 32 |
39 SkPictureShader::~SkPictureShader() { | 33 SkPictureShader::~SkPictureShader() { |
40 SkSafeUnref(fPicture); | 34 fPicture->unref(); |
41 } | 35 } |
42 | 36 |
43 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileM
ode tmy) { | 37 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileM
ode tmy) { |
| 38 if (!picture || 0 == picture->width() || 0 == picture->height()) { |
| 39 return NULL; |
| 40 } |
44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); | 41 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); |
45 } | 42 } |
46 | 43 |
47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | 44 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
48 this->INHERITED::flatten(buffer); | 45 this->INHERITED::flatten(buffer); |
49 | 46 |
50 buffer.write32(fTmx); | 47 buffer.write32(fTmx); |
51 buffer.write32(fTmy); | 48 buffer.write32(fTmy); |
52 buffer.writeBool(NULL != fPicture); | 49 fPicture->flatten(buffer); |
53 if (fPicture) { | |
54 fPicture->flatten(buffer); | |
55 } | |
56 } | 50 } |
57 | 51 |
58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { | 52 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { | 53 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0); |
60 return false; | |
61 } | |
62 | 54 |
63 SkMatrix m; | 55 SkMatrix m; |
64 if (this->hasLocalMatrix()) { | 56 if (this->hasLocalMatrix()) { |
65 m.setConcat(matrix, this->getLocalMatrix()); | 57 m.setConcat(matrix, this->getLocalMatrix()); |
66 } else { | 58 } else { |
67 m = matrix; | 59 m = matrix; |
68 } | 60 } |
69 | 61 |
70 // Use a rotation-invariant scale | 62 // Use a rotation-invariant scale |
71 SkPoint scale; | 63 SkPoint scale; |
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176 | 168 |
177 #if SK_SUPPORT_GPU | 169 #if SK_SUPPORT_GPU |
178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { | 170 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { |
179 if (!this->buildBitmapShader(context->getMatrix())) { | 171 if (!this->buildBitmapShader(context->getMatrix())) { |
180 return NULL; | 172 return NULL; |
181 } | 173 } |
182 SkASSERT(fCachedShader); | 174 SkASSERT(fCachedShader); |
183 return fCachedShader->asNewEffect(context, paint); | 175 return fCachedShader->asNewEffect(context, paint); |
184 } | 176 } |
185 #endif | 177 #endif |
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