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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 238253005: Fixes for SkPictureShader. (Closed) Base URL: https://skia.googlesource.com/skia.git@shaders
Patch Set: Rebase Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h" 11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h" 12 #include "SkCanvas.h"
13 #include "SkMatrixUtils.h" 13 #include "SkMatrixUtils.h"
14 #include "SkPicture.h" 14 #include "SkPicture.h"
15 #include "SkReadBuffer.h" 15 #include "SkReadBuffer.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #endif 19 #endif
20 20
21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) 21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy)
22 : fPicture(picture) 22 : fPicture(SkRef(picture))
23 , fTmx(tmx) 23 , fTmx(tmx)
24 , fTmy(tmy) { 24 , fTmy(tmy) { }
25 SkSafeRef(fPicture);
26 }
27 25
28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) 26 SkPictureShader::SkPictureShader(SkReadBuffer& buffer)
29 : INHERITED(buffer) { 27 : INHERITED(buffer) {
30 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); 28 fTmx = static_cast<SkShader::TileMode>(buffer.read32());
31 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); 29 fTmy = static_cast<SkShader::TileMode>(buffer.read32());
32 if (buffer.readBool()) { 30 fPicture = SkPicture::CreateFromBuffer(buffer);
33 fPicture = SkPicture::CreateFromBuffer(buffer);
34 } else {
35 fPicture = NULL;
36 }
37 } 31 }
38 32
39 SkPictureShader::~SkPictureShader() { 33 SkPictureShader::~SkPictureShader() {
40 SkSafeUnref(fPicture); 34 fPicture->unref();
41 } 35 }
42 36
43 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileM ode tmy) { 37 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileM ode tmy) {
38 if (!picture || 0 == picture->width() || 0 == picture->height()) {
39 return NULL;
40 }
44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); 41 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy));
45 } 42 }
46 43
47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { 44 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
48 this->INHERITED::flatten(buffer); 45 this->INHERITED::flatten(buffer);
49 46
50 buffer.write32(fTmx); 47 buffer.write32(fTmx);
51 buffer.write32(fTmy); 48 buffer.write32(fTmy);
52 buffer.writeBool(NULL != fPicture); 49 fPicture->flatten(buffer);
53 if (fPicture) {
54 fPicture->flatten(buffer);
55 }
56 } 50 }
57 51
58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { 52 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { 53 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0);
60 return false;
61 }
62 54
63 SkMatrix m; 55 SkMatrix m;
64 if (this->hasLocalMatrix()) { 56 if (this->hasLocalMatrix()) {
65 m.setConcat(matrix, this->getLocalMatrix()); 57 m.setConcat(matrix, this->getLocalMatrix());
66 } else { 58 } else {
67 m = matrix; 59 m = matrix;
68 } 60 }
69 61
70 // Use a rotation-invariant scale 62 // Use a rotation-invariant scale
71 SkPoint scale; 63 SkPoint scale;
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176 168
177 #if SK_SUPPORT_GPU 169 #if SK_SUPPORT_GPU
178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { 170 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const {
179 if (!this->buildBitmapShader(context->getMatrix())) { 171 if (!this->buildBitmapShader(context->getMatrix())) {
180 return NULL; 172 return NULL;
181 } 173 }
182 SkASSERT(fCachedShader); 174 SkASSERT(fCachedShader);
183 return fCachedShader->asNewEffect(context, paint); 175 return fCachedShader->asNewEffect(context, paint);
184 } 176 }
185 #endif 177 #endif
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