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Issue 23819003: Handlify JSObject::SetAccessor method. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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2236 2236
2237 static void DefineAccessor(Handle<JSObject> object, 2237 static void DefineAccessor(Handle<JSObject> object,
2238 Handle<Name> name, 2238 Handle<Name> name,
2239 Handle<Object> getter, 2239 Handle<Object> getter,
2240 Handle<Object> setter, 2240 Handle<Object> setter,
2241 PropertyAttributes attributes, 2241 PropertyAttributes attributes,
2242 v8::AccessControl access_control = v8::DEFAULT); 2242 v8::AccessControl access_control = v8::DEFAULT);
2243 2243
2244 MaybeObject* LookupAccessor(Name* name, AccessorComponent component); 2244 MaybeObject* LookupAccessor(Name* name, AccessorComponent component);
2245 2245
2246 MUST_USE_RESULT MaybeObject* DefineAccessor(AccessorInfo* info); 2246 static Handle<Object> SetAccessor(Handle<JSObject> object,
2247 Handle<AccessorInfo> info);
2247 2248
2248 // Used from Object::GetProperty(). 2249 // Used from Object::GetProperty().
2249 MUST_USE_RESULT MaybeObject* GetPropertyWithFailedAccessCheck( 2250 MUST_USE_RESULT MaybeObject* GetPropertyWithFailedAccessCheck(
2250 Object* receiver, 2251 Object* receiver,
2251 LookupResult* result, 2252 LookupResult* result,
2252 Name* name, 2253 Name* name,
2253 PropertyAttributes* attributes); 2254 PropertyAttributes* attributes);
2254 MUST_USE_RESULT MaybeObject* GetPropertyWithInterceptor( 2255 MUST_USE_RESULT MaybeObject* GetPropertyWithInterceptor(
2255 Object* receiver, 2256 Object* receiver,
2256 Name* name, 2257 Name* name,
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2778 static Handle<Object> DeleteNormalizedProperty(Handle<JSObject> object, 2779 static Handle<Object> DeleteNormalizedProperty(Handle<JSObject> object,
2779 Handle<Name> name, 2780 Handle<Name> name,
2780 DeleteMode mode); 2781 DeleteMode mode);
2781 2782
2782 static Handle<Object> DeleteElement(Handle<JSObject> object, 2783 static Handle<Object> DeleteElement(Handle<JSObject> object,
2783 uint32_t index, 2784 uint32_t index,
2784 DeleteMode mode); 2785 DeleteMode mode);
2785 static Handle<Object> DeleteElementWithInterceptor(Handle<JSObject> object, 2786 static Handle<Object> DeleteElementWithInterceptor(Handle<JSObject> object,
2786 uint32_t index); 2787 uint32_t index);
2787 2788
2788 MUST_USE_RESULT MaybeObject* DeleteFastElement(uint32_t index);
2789 MUST_USE_RESULT MaybeObject* DeleteDictionaryElement(uint32_t index,
2790 DeleteMode mode);
2791
2792 bool ReferencesObjectFromElements(FixedArray* elements, 2789 bool ReferencesObjectFromElements(FixedArray* elements,
2793 ElementsKind kind, 2790 ElementsKind kind,
2794 Object* object); 2791 Object* object);
2795 2792
2796 // Returns true if most of the elements backing storage is used. 2793 // Returns true if most of the elements backing storage is used.
2797 bool HasDenseElements(); 2794 bool HasDenseElements();
2798 2795
2799 // Gets the current elements capacity and the number of used elements. 2796 // Gets the current elements capacity and the number of used elements.
2800 void GetElementsCapacityAndUsage(int* capacity, int* used); 2797 void GetElementsCapacityAndUsage(int* capacity, int* used);
2801 2798
2802 bool CanSetCallback(Name* name); 2799 bool CanSetCallback(Name* name);
2803 MUST_USE_RESULT MaybeObject* SetElementCallback( 2800 static void SetElementCallback(Handle<JSObject> object,
2804 uint32_t index, 2801 uint32_t index,
2805 Object* structure, 2802 Handle<Object> structure,
2806 PropertyAttributes attributes); 2803 PropertyAttributes attributes);
2807 MUST_USE_RESULT MaybeObject* SetPropertyCallback( 2804 static void SetPropertyCallback(Handle<JSObject> object,
2808 Name* name, 2805 Handle<Name> name,
2809 Object* structure, 2806 Handle<Object> structure,
2810 PropertyAttributes attributes); 2807 PropertyAttributes attributes);
2811 static void DefineElementAccessor(Handle<JSObject> object, 2808 static void DefineElementAccessor(Handle<JSObject> object,
2812 uint32_t index, 2809 uint32_t index,
2813 Handle<Object> getter, 2810 Handle<Object> getter,
2814 Handle<Object> setter, 2811 Handle<Object> setter,
2815 PropertyAttributes attributes, 2812 PropertyAttributes attributes,
2816 v8::AccessControl access_control); 2813 v8::AccessControl access_control);
2817 static Handle<AccessorPair> CreateAccessorPairFor(Handle<JSObject> object, 2814 static Handle<AccessorPair> CreateAccessorPairFor(Handle<JSObject> object,
2818 Handle<Name> name); 2815 Handle<Name> name);
2819 static void DefinePropertyAccessor(Handle<JSObject> object, 2816 static void DefinePropertyAccessor(Handle<JSObject> object,
2820 Handle<Name> name, 2817 Handle<Name> name,
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10232 } else { 10229 } else {
10233 value &= ~(1 << bit_position); 10230 value &= ~(1 << bit_position);
10234 } 10231 }
10235 return value; 10232 return value;
10236 } 10233 }
10237 }; 10234 };
10238 10235
10239 } } // namespace v8::internal 10236 } } // namespace v8::internal
10240 10237
10241 #endif // V8_OBJECTS_H_ 10238 #endif // V8_OBJECTS_H_
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