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| 1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #include "core/fpdfapi/fpdf_parser/include/cfdf_document.h" | 7 #include "core/fpdfapi/fpdf_parser/include/cfdf_document.h" |
| 8 | 8 |
| 9 #include "core/fpdfapi/fpdf_edit/include/cpdf_creator.h" | 9 #include "core/fpdfapi/fpdf_edit/cpdf_creator.h" |
| 10 #include "core/fpdfapi/fpdf_parser/cpdf_syntax_parser.h" | 10 #include "core/fpdfapi/fpdf_parser/cpdf_syntax_parser.h" |
| 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" | 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" |
| 12 | 12 |
| 13 CFDF_Document::CFDF_Document() | 13 CFDF_Document::CFDF_Document() |
| 14 : CPDF_IndirectObjectHolder(), | 14 : CPDF_IndirectObjectHolder(), |
| 15 m_pRootDict(nullptr), | 15 m_pRootDict(nullptr), |
| 16 m_pFile(nullptr), | 16 m_pFile(nullptr), |
| 17 m_bOwnFile(FALSE), | 17 m_bOwnFile(FALSE), |
| 18 m_pByteStringPool(WrapUnique(new CFX_ByteStringPool)) {} | 18 m_pByteStringPool(WrapUnique(new CFX_ByteStringPool)) {} |
| 19 | 19 |
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| 92 | 92 |
| 93 buf << "%FDF-1.2\r\n"; | 93 buf << "%FDF-1.2\r\n"; |
| 94 for (const auto& pair : *this) | 94 for (const auto& pair : *this) |
| 95 buf << pair.first << " 0 obj\r\n" | 95 buf << pair.first << " 0 obj\r\n" |
| 96 << pair.second.get() << "\r\nendobj\r\n\r\n"; | 96 << pair.second.get() << "\r\nendobj\r\n\r\n"; |
| 97 | 97 |
| 98 buf << "trailer\r\n<</Root " << m_pRootDict->GetObjNum() | 98 buf << "trailer\r\n<</Root " << m_pRootDict->GetObjNum() |
| 99 << " 0 R>>\r\n%%EOF\r\n"; | 99 << " 0 R>>\r\n%%EOF\r\n"; |
| 100 return TRUE; | 100 return TRUE; |
| 101 } | 101 } |
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