Chromium Code Reviews| Index: pkg/compiler/lib/src/enqueue.dart |
| diff --git a/pkg/compiler/lib/src/enqueue.dart b/pkg/compiler/lib/src/enqueue.dart |
| index 18258022954c0c79ec7e871f384bf2a5e2803a24..fbd159d7c8b4030ecfb75d25d89afe8be786e81b 100644 |
| --- a/pkg/compiler/lib/src/enqueue.dart |
| +++ b/pkg/compiler/lib/src/enqueue.dart |
| @@ -32,7 +32,7 @@ import 'elements/elements.dart' |
| import 'native/native.dart' as native; |
| import 'types/types.dart' show TypeMaskStrategy; |
| import 'universe/selector.dart' show Selector; |
| -import 'universe/universe.dart'; |
| +import 'universe/world_builder.dart'; |
| import 'universe/use.dart' |
| show DynamicUse, StaticUse, StaticUseKind, TypeUse, TypeUseKind; |
| import 'universe/world_impact.dart' |
| @@ -71,7 +71,7 @@ class EnqueueTask extends CompilerTask { |
| abstract class Enqueuer { |
| EnqueueTask task; |
| - Universe get universe; |
| + WorldBuilder get universe; |
|
Siggi Cherem (dart-lang)
2016/09/29 18:14:48
might be worth renaming this field (and _universe
Johnni Winther
2016/09/30 08:43:14
Acknowledged.
|
| native.NativeEnqueuer nativeEnqueuer; // Set by EnqueueTask |
| void forgetElement(Element element); |
| void processInstantiatedClassMembers(ClassElement cls); |
| @@ -135,8 +135,8 @@ class ResolutionEnqueuer extends Enqueuer { |
| new Map<String, Set<Element>>(); |
| final Set<ClassElement> _processedClasses = new Set<ClassElement>(); |
| Set<ClassElement> recentClasses = new Setlet<ClassElement>(); |
| - final ResolutionUniverseImpl _universe = |
| - new ResolutionUniverseImpl(const TypeMaskStrategy()); |
| + final ResolutionWorldBuilderImpl _universe = |
| + new ResolutionWorldBuilderImpl(const TypeMaskStrategy()); |
| static final TRACE_MIRROR_ENQUEUING = |
| const bool.fromEnvironment("TRACE_MIRROR_ENQUEUING"); |
| @@ -160,7 +160,7 @@ class ResolutionEnqueuer extends Enqueuer { |
| // TODO(johnniwinther): Move this to [ResolutionEnqueuer]. |
| Resolution get resolution => compiler.resolution; |
| - ResolutionUniverse get universe => _universe; |
| + ResolutionWorldBuilder get universe => _universe; |
| bool get queueIsEmpty => queue.isEmpty; |