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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 | 4 |
5 /// This library defines individual world impacts. | 5 /// This library defines individual world impacts. |
6 /// | 6 /// |
7 /// We call these building blocks `uses`. Each `use` is a single impact of the | 7 /// We call these building blocks `uses`. Each `use` is a single impact of the |
8 /// world. Some example uses are: | 8 /// world. Some example uses are: |
9 /// | 9 /// |
10 /// * an invocation of a top level function | 10 /// * an invocation of a top level function |
11 /// * a call to the `foo()` method on an unknown class. | 11 /// * a call to the `foo()` method on an unknown class. |
12 /// * an instantiation of class T | 12 /// * an instantiation of class T |
13 /// | 13 /// |
14 /// The different compiler stages combine these uses into `WorldImpact` objects, | 14 /// The different compiler stages combine these uses into `WorldImpact` objects, |
15 /// which are later used to construct a closed-world understanding of the | 15 /// which are later used to construct a closed-world understanding of the |
16 /// program. | 16 /// program. |
17 library dart2js.universe.use; | 17 library dart2js.universe.use; |
18 | 18 |
19 import '../closure.dart' show BoxFieldElement; | 19 import '../closure.dart' show BoxFieldElement; |
20 import '../common.dart'; | 20 import '../common.dart'; |
21 import '../dart_types.dart'; | 21 import '../dart_types.dart'; |
22 import '../elements/elements.dart'; | 22 import '../elements/elements.dart'; |
23 import '../util/util.dart' show Hashing; | 23 import '../util/util.dart' show Hashing; |
24 import '../world.dart' show World; | 24 import '../world.dart' show World; |
25 import 'call_structure.dart' show CallStructure; | 25 import 'call_structure.dart' show CallStructure; |
26 import 'selector.dart' show Selector; | 26 import 'selector.dart' show Selector; |
27 import 'universe.dart' show ReceiverConstraint; | 27 import 'world_builder.dart' show ReceiverConstraint; |
28 | 28 |
29 enum DynamicUseKind { INVOKE, GET, SET, } | 29 enum DynamicUseKind { INVOKE, GET, SET, } |
30 | 30 |
31 /// The use of a dynamic property. [selector] defined the name and kind of the | 31 /// The use of a dynamic property. [selector] defined the name and kind of the |
32 /// property and [mask] defines the known constraint for the object on which | 32 /// property and [mask] defines the known constraint for the object on which |
33 /// the property is accessed. | 33 /// the property is accessed. |
34 class DynamicUse { | 34 class DynamicUse { |
35 final Selector selector; | 35 final Selector selector; |
36 final ReceiverConstraint mask; | 36 final ReceiverConstraint mask; |
37 | 37 |
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310 } | 310 } |
311 | 311 |
312 bool operator ==(other) { | 312 bool operator ==(other) { |
313 if (identical(this, other)) return true; | 313 if (identical(this, other)) return true; |
314 if (other is! TypeUse) return false; | 314 if (other is! TypeUse) return false; |
315 return type == other.type && kind == other.kind; | 315 return type == other.type && kind == other.kind; |
316 } | 316 } |
317 | 317 |
318 String toString() => 'TypeUse($type,$kind)'; | 318 String toString() => 'TypeUse($type,$kind)'; |
319 } | 319 } |
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