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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2381793002: [SPInvalidation] Don't flip local paint invalidation rect for non-root SVG (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
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37 } 37 }
38 38
39 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv alidationBacking() when removing PaintInvalidationState. 39 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv alidationBacking() when removing PaintInvalidationState.
40 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva lidatorContext& context) 40 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva lidatorContext& context)
41 { 41 {
42 // TODO(wkorman): The flip below is required because visual rects are 42 // TODO(wkorman): The flip below is required because visual rects are
43 // currently in "physical coordinates with flipped block-flow direction" 43 // currently in "physical coordinates with flipped block-flow direction"
44 // (see LayoutBoxModelObject.h) but we need them to be in physical 44 // (see LayoutBoxModelObject.h) but we need them to be in physical
45 // coordinates. 45 // coordinates.
46 FloatRect rect = localRect; 46 FloatRect rect = localRect;
47 if (object.isBox()) { 47 // For non-root SVG, localRect is already in physical coordinates.
48 toLayoutBox(object).flipForWritingMode(rect); 48 if (!object.isSVG() || object.isSVGRoot()) {
chrishtr 2016/09/29 16:41:59 Can you point me to the equivalent SPv1 code?
Xianzhu 2016/09/29 17:00:55 https://cs.chromium.org/chromium/src/third_party/W
49 } else if (!(context.forcedSubtreeInvalidationFlags & PaintInvalidatorContex t::ForcedSubtreeSlowPathRect)) { 49 if (object.isBox()) {
50 // For SPv2 and the GeometryMapper path, we also need to convert the rec t 50 toLayoutBox(object).flipForWritingMode(rect);
51 // for non-boxes into physical coordinates before applying paint offset. 51 } else if (!(context.forcedSubtreeInvalidationFlags & PaintInvalidatorCo ntext::ForcedSubtreeSlowPathRect)) {
52 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires 52 // For SPv2 and the GeometryMapper path, we also need to convert the rect
53 // physical coordinates for boxes, but "physical coordinates with flippe d 53 // for non-boxes into physical coordinates before applying paint off set.
54 // block-flow direction" for non-boxes for which we don't need to flip.) 54 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requ ires
55 // TODO(wangxianzhu): Avoid containingBlock(). 55 // physical coordinates for boxes, but "physical coordinates with fl ipped
56 object.containingBlock()->flipForWritingMode(rect); 56 // block-flow direction" for non-boxes for which we don't need to fl ip.)
57 // TODO(wangxianzhu): Avoid containingBlock().
58 object.containingBlock()->flipForWritingMode(rect);
59 }
57 } 60 }
58 61
59 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { 62 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
60 // In SPv2, visual rects are in the space of their local transform node. 63 // In SPv2, visual rects are in the space of their local transform node.
61 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); 64 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset));
62 return LayoutRect(rect); 65 return LayoutRect(rect);
63 } 66 }
64 67
65 LayoutRect result; 68 LayoutRect result;
66 if (context.forcedSubtreeInvalidationFlags & PaintInvalidatorContext::Forced SubtreeSlowPathRect) { 69 if (context.forcedSubtreeInvalidationFlags & PaintInvalidatorContext::Forced SubtreeSlowPathRect) {
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313 object.getMutableForPainting().clearPaintInvalidationFlags(); 316 object.getMutableForPainting().clearPaintInvalidationFlags();
314 } 317 }
315 318
316 void PaintInvalidator::processPendingDelayedPaintInvalidations() 319 void PaintInvalidator::processPendingDelayedPaintInvalidations()
317 { 320 {
318 for (auto target : m_pendingDelayedPaintInvalidations) 321 for (auto target : m_pendingDelayedPaintInvalidations)
319 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull); 322 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull);
320 } 323 }
321 324
322 } // namespace blink 325 } // namespace blink
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