| Index: trunk/src/ui/compositor/test/test_utils.cc
|
| ===================================================================
|
| --- trunk/src/ui/compositor/test/test_utils.cc (revision 220491)
|
| +++ trunk/src/ui/compositor/test/test_utils.cc (working copy)
|
| @@ -10,22 +10,13 @@
|
|
|
| namespace ui {
|
|
|
| -//TODO(avallee): Make this into a predicate and add some matrix pretty printing.
|
| void CheckApproximatelyEqual(const gfx::Transform& lhs,
|
| const gfx::Transform& rhs) {
|
| for (int i = 0; i < 4; ++i) {
|
| for (int j = 0; j < 4; ++j) {
|
| - EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j))
|
| - << "(i, j) = (" << i << ", " << j <<")";
|
| + EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
|
| }
|
| }
|
| -
|
| - if (::testing::Test::HasFailure()) {
|
| - ADD_FAILURE() << "Expected matrix:\n"
|
| - << lhs.ToString() << "\n"
|
| - << "Actual matrix:\n"
|
| - << rhs.ToString();
|
| - }
|
| }
|
|
|
| void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs) {
|
|
|