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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | 6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
7 | 7 |
8 #include <set> | 8 #include <set> |
9 | 9 |
10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
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50 bool visibility; | 50 bool visibility; |
51 float brightness; | 51 float brightness; |
52 float grayscale; | 52 float grayscale; |
53 SkColor color; | 53 SkColor color; |
54 }; | 54 }; |
55 | 55 |
56 typedef std::set<AnimatableProperty> AnimatableProperties; | 56 typedef std::set<AnimatableProperty> AnimatableProperties; |
57 | 57 |
58 LayerAnimationElement(const AnimatableProperties& properties, | 58 LayerAnimationElement(const AnimatableProperties& properties, |
59 base::TimeDelta duration); | 59 base::TimeDelta duration); |
60 | |
61 virtual ~LayerAnimationElement(); | 60 virtual ~LayerAnimationElement(); |
62 | 61 |
63 // Creates an element that transitions to the given transform. The caller owns | 62 // Creates an element that transitions to the given transform. The caller owns |
64 // the return value. | 63 // the return value. |
65 static LayerAnimationElement* CreateTransformElement( | 64 static LayerAnimationElement* CreateTransformElement( |
66 const gfx::Transform& transform, | 65 const gfx::Transform& transform, |
67 base::TimeDelta duration); | 66 base::TimeDelta duration); |
68 | 67 |
69 // Creates an element that counters a transition to the given transform. | |
70 // This element maintains the invariant uninverted_transition->at(t) * | |
71 // this->at(t) == base_transform * this->at(t_start) for any t. The caller | |
72 // owns the return value. | |
73 static LayerAnimationElement* CreateInverseTransformElement( | |
74 const gfx::Transform& base_transform, | |
75 const LayerAnimationElement* uninverted_transition); | |
76 | |
77 // Creates an element that transitions to another in a way determined by an | 68 // Creates an element that transitions to another in a way determined by an |
78 // interpolated transform. The element accepts ownership of the interpolated | 69 // interpolated transform. The element accepts ownership of the interpolated |
79 // transform. NB: at every step, the interpolated transform clobbers the | 70 // transform. NB: at every step, the interpolated transform clobbers the |
80 // existing transform. That is, it does not interpolate between the existing | 71 // existing transform. That is, it does not interpolate between the existing |
81 // transform and the last value the interpolated transform will assume. It is | 72 // transform and the last value the interpolated transform will assume. It is |
82 // therefore important that the value of the interpolated at time 0 matches | 73 // therefore important that the value of the interpolated at time 0 matches |
83 // the current transform. | 74 // the current transform. |
84 static LayerAnimationElement* CreateInterpolatedTransformElement( | 75 static LayerAnimationElement* CreateInterpolatedTransformElement( |
85 InterpolatedTransform* interpolated_transform, | 76 InterpolatedTransform* interpolated_transform, |
86 base::TimeDelta duration); | 77 base::TimeDelta duration); |
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180 Tween::Type tween_type() const { return tween_type_; } | 171 Tween::Type tween_type() const { return tween_type_; } |
181 void set_tween_type(Tween::Type tween_type) { tween_type_ = tween_type; } | 172 void set_tween_type(Tween::Type tween_type) { tween_type_ = tween_type; } |
182 | 173 |
183 // Each LayerAnimationElement has a unique animation_id. Elements belonging | 174 // Each LayerAnimationElement has a unique animation_id. Elements belonging |
184 // to sequences that are supposed to start together have the same | 175 // to sequences that are supposed to start together have the same |
185 // animation_group_id. | 176 // animation_group_id. |
186 int animation_id() const { return animation_id_; } | 177 int animation_id() const { return animation_id_; } |
187 int animation_group_id() const { return animation_group_id_; } | 178 int animation_group_id() const { return animation_group_id_; } |
188 void set_animation_group_id(int id) { animation_group_id_ = id; } | 179 void set_animation_group_id(int id) { animation_group_id_ = id; } |
189 | 180 |
190 base::TimeDelta duration() const { return duration_; } | |
191 | |
192 // The fraction of the animation that has been completed after the last | 181 // The fraction of the animation that has been completed after the last |
193 // call made to {Progress, ProgressToEnd}. | 182 // call made to {Progress, ProgressToEnd}. |
194 double last_progressed_fraction() const { return last_progressed_fraction_; } | 183 double last_progressed_fraction() const { return last_progressed_fraction_; } |
195 | 184 |
196 protected: | 185 protected: |
197 // Called once each time the animation element is run before any call to | 186 // Called once each time the animation element is run before any call to |
198 // OnProgress. | 187 // OnProgress. |
199 virtual void OnStart(LayerAnimationDelegate* delegate) = 0; | 188 virtual void OnStart(LayerAnimationDelegate* delegate) = 0; |
200 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; | 189 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; |
201 virtual void OnGetTarget(TargetValue* target) const = 0; | 190 virtual void OnGetTarget(TargetValue* target) const = 0; |
202 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; | 191 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; |
203 | 192 |
| 193 base::TimeDelta duration() const { return duration_; } |
| 194 |
204 // Actually start the animation, dispatching to another thread if needed. | 195 // Actually start the animation, dispatching to another thread if needed. |
205 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); | 196 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); |
206 | 197 |
207 LayerAnimationElement(const LayerAnimationElement& element); | |
208 | |
209 private: | 198 private: |
210 // For debugging purposes, we sometimes alter the duration we actually use. | 199 // For debugging purposes, we sometimes alter the duration we actually use. |
211 // For example, during tests we often set duration = 0, and it is sometimes | 200 // For example, during tests we often set duration = 0, and it is sometimes |
212 // useful to slow animations down to see them more clearly. | 201 // useful to slow animations down to see them more clearly. |
213 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); | 202 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); |
214 | 203 |
215 bool first_frame_; | 204 bool first_frame_; |
216 const AnimatableProperties properties_; | 205 const AnimatableProperties properties_; |
217 base::TimeTicks requested_start_time_; | 206 base::TimeTicks requested_start_time_; |
218 | 207 |
219 // When the animation actually started, taking into account queueing delays. | 208 // When the animation actually started, taking into account queueing delays. |
220 base::TimeTicks effective_start_time_; | 209 base::TimeTicks effective_start_time_; |
221 const base::TimeDelta duration_; | 210 const base::TimeDelta duration_; |
222 Tween::Type tween_type_; | 211 Tween::Type tween_type_; |
223 | 212 |
224 const int animation_id_; | 213 const int animation_id_; |
225 int animation_group_id_; | 214 int animation_group_id_; |
226 | 215 |
227 double last_progressed_fraction_; | 216 double last_progressed_fraction_; |
228 | 217 |
229 DISALLOW_ASSIGN(LayerAnimationElement); | 218 DISALLOW_COPY_AND_ASSIGN(LayerAnimationElement); |
230 }; | 219 }; |
231 | 220 |
232 } // namespace ui | 221 } // namespace ui |
233 | 222 |
234 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | 223 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
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