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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2380403002: Use enclosingLayoutRect instead of enclosingIntRect in SVGLayoutSupport::transformPaintInvalidation… (Closed)
Patch Set: Remove an unrelated test rebaseline Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
11 #include "core/layout/LayoutBlockFlow.h" 11 #include "core/layout/LayoutBlockFlow.h"
12 #include "core/layout/LayoutObject.h" 12 #include "core/layout/LayoutObject.h"
13 #include "core/layout/LayoutTable.h" 13 #include "core/layout/LayoutTable.h"
14 #include "core/layout/LayoutView.h" 14 #include "core/layout/LayoutView.h"
15 #include "core/layout/svg/SVGLayoutSupport.h" 15 #include "core/layout/svg/SVGLayoutSupport.h"
16 #include "core/paint/ObjectPaintProperties.h" 16 #include "core/paint/ObjectPaintProperties.h"
17 #include "core/paint/PaintLayer.h" 17 #include "core/paint/PaintLayer.h"
18 #include "core/paint/PaintLayerScrollableArea.h" 18 #include "core/paint/PaintLayerScrollableArea.h"
19 #include "core/paint/PaintPropertyTreeBuilder.h" 19 #include "core/paint/PaintPropertyTreeBuilder.h"
20 20
21 namespace blink { 21 namespace blink {
22 22
23 // TODO(wangxianzhu): Avoid using function when possible. For example, we can
24 // avoid it by avoiding unnecessary conversions between LayoutRects and
25 // FloatRects.
26 static LayoutRect enclosingLayoutRectIfNotEmpty(const FloatRect& floatRect) {
27 return floatRect.isEmpty() ? LayoutRect(floatRect)
28 : enclosingLayoutRect(floatRect);
29 }
30
23 static LayoutRect slowMapToVisualRectInAncestorSpace( 31 static LayoutRect slowMapToVisualRectInAncestorSpace(
24 const LayoutObject& object, 32 const LayoutObject& object,
25 const LayoutBoxModelObject& ancestor, 33 const LayoutBoxModelObject& ancestor,
26 const FloatRect& rect) { 34 const FloatRect& rect) {
27 if (object.isSVG() && !object.isSVGRoot()) { 35 if (object.isSVG() && !object.isSVGRoot()) {
28 LayoutRect result; 36 LayoutRect result;
29 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect, 37 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect,
30 result); 38 result);
31 return result; 39 return result;
32 } 40 }
33 41
34 LayoutRect result(rect); 42 LayoutRect result = enclosingLayoutRectIfNotEmpty(rect);
35 if (object.isLayoutView()) 43 if (object.isLayoutView())
36 toLayoutView(object).mapToVisualRectInAncestorSpace( 44 toLayoutView(object).mapToVisualRectInAncestorSpace(
37 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); 45 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags);
38 else 46 else
39 object.mapToVisualRectInAncestorSpace(&ancestor, result); 47 object.mapToVisualRectInAncestorSpace(&ancestor, result);
40 return result; 48 return result;
41 } 49 }
42 50
43 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv alidationBacking() when removing PaintInvalidationState. 51 // TODO(wangxianzhu): Combine this into
52 // PaintInvalidator::mapLocalRectToPaintInvalidationBacking() when removing
53 // PaintInvalidationState.
44 static LayoutRect mapLocalRectToPaintInvalidationBacking( 54 static LayoutRect mapLocalRectToPaintInvalidationBacking(
45 GeometryMapper& geometryMapper, 55 GeometryMapper& geometryMapper,
46 const LayoutObject& object, 56 const LayoutObject& object,
47 const FloatRect& localRect, 57 const FloatRect& localRect,
48 const PaintInvalidatorContext& context) { 58 const PaintInvalidatorContext& context) {
49 // TODO(wkorman): The flip below is required because visual rects are 59 // TODO(wkorman): The flip below is required because visual rects are
50 // currently in "physical coordinates with flipped block-flow direction" 60 // currently in "physical coordinates with flipped block-flow direction"
51 // (see LayoutBoxModelObject.h) but we need them to be in physical 61 // (see LayoutBoxModelObject.h) but we need them to be in physical
52 // coordinates. 62 // coordinates.
53 FloatRect rect = localRect; 63 FloatRect rect = localRect;
54 // Writing-mode flipping doesn't apply to non-root SVG. 64 // Writing-mode flipping doesn't apply to non-root SVG.
55 if (!object.isSVG() || object.isSVGRoot()) { 65 if (!object.isSVG() || object.isSVGRoot()) {
56 if (object.isBox()) { 66 if (object.isBox()) {
57 toLayoutBox(object).flipForWritingMode(rect); 67 toLayoutBox(object).flipForWritingMode(rect);
58 } else if (!(context.forcedSubtreeInvalidationFlags & 68 } else if (!(context.forcedSubtreeInvalidationFlags &
59 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) { 69 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) {
60 // For SPv2 and the GeometryMapper path, we also need to convert the rect 70 // For SPv2 and the GeometryMapper path, we also need to convert the rect
61 // for non-boxes into physical coordinates before applying paint offset. 71 // for non-boxes into physical coordinates before applying paint offset.
62 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires 72 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires
63 // physical coordinates for boxes, but "physical coordinates with flipped 73 // physical coordinates for boxes, but "physical coordinates with flipped
64 // block-flow direction" for non-boxes for which we don't need to flip.) 74 // block-flow direction" for non-boxes for which we don't need to flip.)
65 // TODO(wangxianzhu): Avoid containingBlock(). 75 // TODO(wangxianzhu): Avoid containingBlock().
66 object.containingBlock()->flipForWritingMode(rect); 76 object.containingBlock()->flipForWritingMode(rect);
67 } 77 }
68 } 78 }
69 79
70 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { 80 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
71 // In SPv2, visual rects are in the space of their local transform node. 81 // In SPv2, visual rects are in the space of their local transform node.
72 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); 82 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset));
73 return LayoutRect(rect); 83 return enclosingLayoutRectIfNotEmpty(rect);
74 } 84 }
75 85
76 LayoutRect result; 86 LayoutRect result;
77 if (context.forcedSubtreeInvalidationFlags & 87 if (context.forcedSubtreeInvalidationFlags &
78 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) { 88 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) {
79 result = slowMapToVisualRectInAncestorSpace( 89 result = slowMapToVisualRectInAncestorSpace(
80 object, *context.paintInvalidationContainer, rect); 90 object, *context.paintInvalidationContainer, rect);
81 } else if (object == context.paintInvalidationContainer) { 91 } else if (object == context.paintInvalidationContainer) {
82 result = LayoutRect(rect); 92 result = enclosingLayoutRectIfNotEmpty(rect);
83 } else { 93 } else {
84 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); 94 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset));
85 95
86 PropertyTreeState currentTreeState( 96 PropertyTreeState currentTreeState(
87 context.treeBuilderContext.current.transform, 97 context.treeBuilderContext.current.transform,
88 context.treeBuilderContext.current.clip, 98 context.treeBuilderContext.current.clip,
89 context.treeBuilderContext.currentEffect, 99 context.treeBuilderContext.currentEffect,
90 context.treeBuilderContext.current.scroll); 100 context.treeBuilderContext.current.scroll);
91 const ObjectPaintProperties* containerPaintProperties = 101 const ObjectPaintProperties* containerPaintProperties =
92 context.paintInvalidationContainer->objectPaintProperties(); 102 context.paintInvalidationContainer->objectPaintProperties();
93 auto containerContentsProperties = 103 auto containerContentsProperties =
94 containerPaintProperties->contentsProperties(); 104 containerPaintProperties->contentsProperties();
95 105
96 bool success = false; 106 bool success = false;
97 result = LayoutRect(geometryMapper.mapToVisualRectInDestinationSpace( 107 result = enclosingLayoutRectIfNotEmpty(
98 rect, currentTreeState, containerContentsProperties.propertyTreeState, 108 geometryMapper.mapToVisualRectInDestinationSpace(
99 success)); 109 rect, currentTreeState,
110 containerContentsProperties.propertyTreeState, success));
100 DCHECK(success); 111 DCHECK(success);
101 112
102 // Convert the result to the container's contents space. 113 // Convert the result to the container's contents space.
103 result.moveBy(-containerContentsProperties.paintOffset); 114 result.moveBy(-containerContentsProperties.paintOffset);
104 } 115 }
105 116
106 if (context.paintInvalidationContainer->layer()->groupedMapping()) 117 if (context.paintInvalidationContainer->layer()->groupedMapping())
107 PaintLayer::mapRectInPaintInvalidationContainerToBacking( 118 PaintLayer::mapRectInPaintInvalidationContainerToBacking(
108 *context.paintInvalidationContainer, result); 119 *context.paintInvalidationContainer, result);
109 return result; 120 return result;
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428 object.getMutableForPainting().clearPaintInvalidationFlags(); 439 object.getMutableForPainting().clearPaintInvalidationFlags();
429 } 440 }
430 441
431 void PaintInvalidator::processPendingDelayedPaintInvalidations() { 442 void PaintInvalidator::processPendingDelayedPaintInvalidations() {
432 for (auto target : m_pendingDelayedPaintInvalidations) 443 for (auto target : m_pendingDelayedPaintInvalidations)
433 target->getMutableForPainting().setShouldDoFullPaintInvalidation( 444 target->getMutableForPainting().setShouldDoFullPaintInvalidation(
434 PaintInvalidationDelayedFull); 445 PaintInvalidationDelayedFull);
435 } 446 }
436 447
437 } // namespace blink 448 } // namespace blink
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