| Index: cc/scheduler/scheduler_state_machine_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| index e3cedfd5cdd9ab4c842cc2aca341a673df094187..2c4a8f1f96cdcd476e1aa508e5984a44dddd1529 100644
|
| --- a/cc/scheduler/scheduler_state_machine_unittest.cc
|
| +++ b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| @@ -7,20 +7,44 @@
|
| #include "cc/scheduler/scheduler.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
|
|
| -#define EXPECT_ACTION_UPDATE_STATE(action) \
|
| - EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \
|
| - state.UpdateState(action);
|
| +#define EXPECT_ACTION_UPDATE_STATE(action) \
|
| + EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \
|
| + if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
|
| + action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
|
| + if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \
|
| + state.CommitState() && \
|
| + SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \
|
| + state.output_surface_state()) \
|
| + return; \
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \
|
| + state.begin_frame_state()) \
|
| + << *state.AsValue(); \
|
| + } \
|
| + state.UpdateState(action); \
|
| + if (action == SchedulerStateMachine::ACTION_NONE) { \
|
| + if (state.begin_frame_state() == \
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING) \
|
| + state.OnBeginFrameDeadlinePending(); \
|
| + if (state.begin_frame_state() == \
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE) \
|
| + state.OnBeginFrameIdle(); \
|
| + }
|
|
|
| namespace cc {
|
|
|
| namespace {
|
|
|
| +const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = {
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE,
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, };
|
| +
|
| const SchedulerStateMachine::CommitState all_commit_states[] = {
|
| - SchedulerStateMachine::COMMIT_STATE_IDLE,
|
| - SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| - SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW
|
| -};
|
| + SchedulerStateMachine::COMMIT_STATE_IDLE,
|
| + SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| + SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, };
|
|
|
| // Exposes the protected state fields of the SchedulerStateMachine for testing
|
| class StateMachine : public SchedulerStateMachine {
|
| @@ -36,6 +60,10 @@ class StateMachine : public SchedulerStateMachine {
|
| void SetCommitState(CommitState cs) { commit_state_ = cs; }
|
| CommitState CommitState() const { return commit_state_; }
|
|
|
| + void SetBeginFrameState(BeginFrameState bfs) { begin_frame_state_ = bfs; }
|
| +
|
| + BeginFrameState begin_frame_state() const { return begin_frame_state_; }
|
| +
|
| OutputSurfaceState output_surface_state() const {
|
| return output_surface_state_;
|
| }
|
| @@ -62,8 +90,16 @@ class StateMachine : public SchedulerStateMachine {
|
| return readback_state_ != READBACK_STATE_IDLE;
|
| }
|
|
|
| + void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) {
|
| + active_tree_needs_first_draw_ = needs_first_draw;
|
| + }
|
| +
|
| bool CanDraw() const { return can_draw_; }
|
| bool Visible() const { return visible_; }
|
| +
|
| + bool PendingActivationsShouldBeForced() const {
|
| + return SchedulerStateMachine::PendingActivationsShouldBeForced();
|
| + }
|
| };
|
|
|
| TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
|
| @@ -80,13 +116,14 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
|
| state.SetNeedsRedraw(false);
|
| state.SetVisible(true);
|
|
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| + EXPECT_FALSE(state.BeginFrameNeededByImplThread());
|
| +
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + EXPECT_FALSE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
|
|
| - state.DidLeaveBeginFrame();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| }
|
|
|
| // If commit requested but can_start is still false, do nothing.
|
| @@ -96,13 +133,13 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
|
| state.SetNeedsRedraw(false);
|
| state.SetVisible(true);
|
|
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| + EXPECT_FALSE(state.BeginFrameNeededByImplThread());
|
|
|
| - state.DidLeaveBeginFrame();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + EXPECT_FALSE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| }
|
|
|
| // If commit requested, begin a main frame.
|
| @@ -112,7 +149,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
|
| state.SetCanStart();
|
| state.SetNeedsRedraw(false);
|
| state.SetVisible(true);
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| + EXPECT_FALSE(state.BeginFrameNeededByImplThread());
|
| }
|
|
|
| // Begin the frame, make sure needs_commit and commit_state update correctly.
|
| @@ -127,7 +164,6 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| }
|
| }
|
|
|
| @@ -142,22 +178,23 @@ TEST(SchedulerStateMachineTest,
|
| state.SetCanDraw(true);
|
| state.SetNeedsRedraw(true);
|
| EXPECT_TRUE(state.RedrawPending());
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
|
|
| // We're drawing now.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
|
|
| // Failing the draw makes us require a commit.
|
| state.DidDrawIfPossibleCompleted(false);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_TRUE(state.RedrawPending());
|
| EXPECT_TRUE(state.CommitPending());
|
| @@ -175,78 +212,36 @@ TEST(SchedulerStateMachineTest,
|
| state.SetCanDraw(true);
|
| state.SetNeedsRedraw(true);
|
| EXPECT_TRUE(state.RedrawPending());
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
|
|
| // We're drawing now.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
|
|
| // While still in the same begin frame callback on the main thread,
|
| // set needs redraw again. This should not redraw.
|
| state.SetNeedsRedraw(true);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Failing the draw makes us require a commit.
|
| state.DidDrawIfPossibleCompleted(false);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - EXPECT_TRUE(state.RedrawPending());
|
| -}
|
| -
|
| -TEST(SchedulerStateMachineTest,
|
| - TestCommitAfterFailedDrawAllowsDrawInSameFrame) {
|
| - SchedulerSettings default_scheduler_settings;
|
| - StateMachine state(default_scheduler_settings);
|
| - state.SetCanStart();
|
| - state.UpdateState(state.NextAction());
|
| - state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| - state.SetVisible(true);
|
| - state.SetCanDraw(true);
|
| -
|
| - // Start a commit.
|
| - state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| - EXPECT_TRUE(state.CommitPending());
|
| -
|
| - // Then initiate a draw.
|
| - state.SetNeedsRedraw(true);
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| EXPECT_TRUE(state.RedrawPending());
|
| -
|
| - // Fail the draw.
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| - state.DidDrawIfPossibleCompleted(false);
|
| - EXPECT_TRUE(state.RedrawPending());
|
| - // But the commit is ongoing.
|
| - EXPECT_TRUE(state.CommitPending());
|
| -
|
| - // Finish the commit.
|
| - state.FinishCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_TRUE(state.RedrawPending());
|
| -
|
| - // And we should be allowed to draw again.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| }
|
|
|
| -TEST(SchedulerStateMachineTest,
|
| - TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) {
|
| +void TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit(
|
| + bool deadline_scheduling_enabled) {
|
| SchedulerSettings scheduler_settings;
|
| scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1;
|
| + scheduler_settings.deadline_scheduling_enabled = deadline_scheduling_enabled;
|
| StateMachine state(scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| @@ -256,24 +251,29 @@ TEST(SchedulerStateMachineTest,
|
|
|
| // Start a commit.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(
|
| - SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + if (!deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + if (deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.CommitPending());
|
|
|
| // Then initiate a draw.
|
| state.SetNeedsRedraw(true);
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - EXPECT_TRUE(state.RedrawPending());
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| // Fail the draw.
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| state.DidDrawIfPossibleCompleted(false);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| EXPECT_TRUE(state.RedrawPending());
|
| // But the commit is ongoing.
|
| EXPECT_TRUE(state.CommitPending());
|
| @@ -281,13 +281,30 @@ TEST(SchedulerStateMachineTest,
|
| // Finish the commit. Note, we should not yet be forcing a draw, but should
|
| // continue the commit as usual.
|
| state.FinishCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.RedrawPending());
|
|
|
| - // The redraw should be forced in this case.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED,
|
| - state.NextAction());
|
| + // The redraw should be forced at the end of the next BeginFrame.
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest,
|
| + TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) {
|
| + bool deadline_scheduling_enabled = false;
|
| + TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit(
|
| + deadline_scheduling_enabled);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest,
|
| + TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit_Deadline) {
|
| + bool deadline_scheduling_enabled = true;
|
| + TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit(
|
| + deadline_scheduling_enabled);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -302,29 +319,32 @@ TEST(SchedulerStateMachineTest,
|
|
|
| // Start a draw.
|
| state.SetNeedsRedraw(true);
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| EXPECT_TRUE(state.RedrawPending());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| - // Fail the draw.
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + // Fail the draw
|
| state.DidDrawIfPossibleCompleted(false);
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.RedrawPending());
|
|
|
| // We should not be trying to draw again now, but we have a commit pending.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| -
|
| - state.DidLeaveBeginFrame();
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| - // We should try to draw again in the next begin frame on the impl thread.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + // We should try to draw again at the end of the next BeginFrame on
|
| + // the impl thread.
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
|
| @@ -336,51 +356,60 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
| state.SetNeedsRedraw(true);
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| - // While still in the same begin frame for the impl thread, set needs redraw
|
| - // again. This should not redraw.
|
| + // Draw the first frame.
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidDrawIfPossibleCompleted(true);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| + // Before the next begin frame for the impl thread, set needs redraw
|
| + // again. This should not redraw until the next begin frame.
|
| state.SetNeedsRedraw(true);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Move to another frame. This should now draw.
|
| - state.DidDrawIfPossibleCompleted(true);
|
| - state.DidLeaveBeginFrame();
|
| - EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| state.DidDrawIfPossibleCompleted(true);
|
| - EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| + // We just swapped, so we should proactively request another BeginFrame.
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) {
|
| SchedulerSettings default_scheduler_settings;
|
|
|
| - // When not in BeginFrame, or in BeginFrame but not visible,
|
| + // When not in BeginFrame deadline, or in BeginFrame deadline but not visible,
|
| // don't draw.
|
| size_t num_commit_states =
|
| sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState);
|
| + size_t num_begin_frame_states =
|
| + sizeof(all_begin_frame_states) /
|
| + sizeof(SchedulerStateMachine::BeginFrameState);
|
| for (size_t i = 0; i < num_commit_states; ++i) {
|
| - for (size_t j = 0; j < 2; ++j) {
|
| + for (size_t j = 0; j < num_begin_frame_states; ++j) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetCommitState(all_commit_states[i]);
|
| - bool visible = j;
|
| - if (!visible) {
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - state.SetVisible(false);
|
| - } else {
|
| - state.SetVisible(true);
|
| - }
|
| + state.SetBeginFrameState(all_begin_frame_states[j]);
|
| + bool visible = (all_begin_frame_states[j] !=
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE);
|
| + state.SetVisible(visible);
|
|
|
| // Case 1: needs_commit=false
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| @@ -389,13 +418,14 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) {
|
| // Case 2: needs_commit=true
|
| state.SetNeedsCommit();
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + state.NextAction())
|
| + << *state.AsValue();
|
| }
|
| }
|
|
|
| - // When in BeginFrame, or not in BeginFrame but needs_forced_dedraw
|
| - // set, should always draw except if you're ready to commit, in which case
|
| - // commit.
|
| + // When in BeginFrame deadline we should always draw for SetNeedsRedraw or
|
| + // SetNeedsForcedRedrawForReadback have been called... except if we're
|
| + // ready to commit, in which case we expect a commit first.
|
| for (size_t i = 0; i < num_commit_states; ++i) {
|
| for (size_t j = 0; j < 2; ++j) {
|
| bool request_readback = j;
|
| @@ -412,33 +442,38 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) {
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetCanDraw(true);
|
| state.SetCommitState(all_commit_states[i]);
|
| - if (!request_readback) {
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + state.SetBeginFrameState(
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE);
|
| + if (request_readback) {
|
| + state.SetNeedsForcedRedrawForReadback();
|
| + } else {
|
| state.SetNeedsRedraw(true);
|
| state.SetVisible(true);
|
| - } else {
|
| - state.SetNeedsForcedRedrawForReadback();
|
| }
|
|
|
| SchedulerStateMachine::Action expected_action;
|
| - if (all_commit_states[i] !=
|
| + if (all_commit_states[i] ==
|
| SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) {
|
| - expected_action =
|
| - request_readback
|
| - ? SchedulerStateMachine::ACTION_DRAW_AND_READBACK
|
| - : SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
|
| - } else {
|
| expected_action = SchedulerStateMachine::ACTION_COMMIT;
|
| + } else if (request_readback) {
|
| + if (all_commit_states[i] ==
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW)
|
| + expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK;
|
| + else
|
| + expected_action = SchedulerStateMachine::ACTION_NONE;
|
| + } else {
|
| + expected_action =
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
|
| }
|
|
|
| // Case 1: needs_commit=false.
|
| - EXPECT_NE(state.BeginFrameNeededToDrawByImplThread(), request_readback)
|
| + EXPECT_NE(state.BeginFrameNeededByImplThread(), request_readback)
|
| << *state.AsValue();
|
| EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue();
|
|
|
| // Case 2: needs_commit=true.
|
| state.SetNeedsCommit();
|
| - EXPECT_NE(state.BeginFrameNeededToDrawByImplThread(), request_readback)
|
| + EXPECT_NE(state.BeginFrameNeededByImplThread(), request_readback)
|
| << *state.AsValue();
|
| EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue();
|
| }
|
| @@ -460,8 +495,10 @@ TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) {
|
| state.SetCommitState(all_commit_states[i]);
|
| state.SetVisible(false);
|
| state.SetNeedsRedraw(true);
|
| - if (j == 1)
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + if (j == 1) {
|
| + state.SetBeginFrameState(
|
| + SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE);
|
| + }
|
|
|
| // Case 1: needs_commit=false.
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| @@ -470,7 +507,8 @@ TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) {
|
| // Case 2: needs_commit=true.
|
| state.SetNeedsCommit();
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + state.NextAction())
|
| + << *state.AsValue();
|
| }
|
| }
|
| }
|
| @@ -491,7 +529,7 @@ TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) {
|
| state.SetVisible(false);
|
| state.SetNeedsRedraw(true);
|
| if (j == 1)
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
|
|
| state.SetCanDraw(false);
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| @@ -508,25 +546,22 @@ TEST(SchedulerStateMachineTest,
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
|
|
| - state.SetVisible(true);
|
| - state.SetNeedsCommit();
|
| - EXPECT_ACTION_UPDATE_STATE(
|
| - SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| - state.FinishCommit();
|
| - EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| -
|
| + state.SetCommitState(
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| + state.SetActiveTreeNeedsFirstDraw(true);
|
| state.SetNeedsCommit();
|
| state.SetNeedsRedraw(true);
|
| state.SetVisible(true);
|
| state.SetCanDraw(false);
|
| - EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT)
|
| -
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| - state.DidLeaveBeginFrame();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.FinishCommit();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| @@ -540,10 +575,12 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) {
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
|
|
| + EXPECT_TRUE(state.BeginFrameNeededByImplThread());
|
| +
|
| // Begin the frame.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
|
|
| @@ -557,24 +594,44 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) {
|
| state.CommitState());
|
|
|
| // Expect to commit regardless of BeginFrame state.
|
| - state.DidLeaveBeginFrame();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| +
|
| + state.OnBeginFrameDeadlinePending();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| +
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE,
|
| + state.begin_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| +
|
| + state.OnBeginFrameIdle();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| +
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| + state.begin_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
|
|
| // Commit and make sure we draw on next BeginFrame
|
| - state.UpdateState(SchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| state.CommitState());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| state.DidDrawIfPossibleCompleted(true);
|
|
|
| - // Verify that another commit will begin.
|
| - state.DidLeaveBeginFrame();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| + // Verify that another commit will start immediately after draw.
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestFullCycle) {
|
| @@ -588,44 +645,40 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
|
|
|
| // Start clean and set commit.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
|
|
| // Begin the frame.
|
| - state.UpdateState(
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Tell the scheduler the frame finished.
|
| state.FinishCommit();
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
|
|
| // Commit.
|
| - state.UpdateState(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| state.CommitState());
|
| EXPECT_TRUE(state.NeedsRedraw());
|
|
|
| - // Expect to do nothing until BeginFrame.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + // Expect to do nothing until BeginFrame deadline
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| - // At BeginFrame, draw.
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + // At BeginFrame deadline, draw.
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| state.DidDrawIfPossibleCompleted(true);
|
| - state.DidLeaveBeginFrame();
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| EXPECT_FALSE(state.NeedsRedraw());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
| @@ -639,49 +692,49 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
|
|
| // Start clean and set commit.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
|
|
| // Begin the frame.
|
| - state.UpdateState(
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Request another commit while the commit is in flight.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Tell the scheduler the frame finished.
|
| state.FinishCommit();
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
|
|
| - // Commit.
|
| - state.UpdateState(SchedulerStateMachine::ACTION_COMMIT);
|
| + // First commit.
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| state.CommitState());
|
| EXPECT_TRUE(state.NeedsRedraw());
|
|
|
| - // Expect to do nothing until BeginFrame.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + // Expect to do nothing until BeginFrame deadline.
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| - // At BeginFrame, draw.
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + // At BeginFrame deadline, draw.
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| state.DidDrawIfPossibleCompleted(true);
|
| - state.DidLeaveBeginFrame();
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| EXPECT_FALSE(state.NeedsRedraw());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| +
|
| + // Next BeginFrame should initiate second commit.
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) {
|
| @@ -691,7 +744,7 @@ TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) {
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
| @@ -705,25 +758,27 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
|
|
| // Start clean and set commit.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
|
|
| // Begin the frame while visible.
|
| - state.UpdateState(
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Become invisible and abort the main thread's begin frame.
|
| state.SetVisible(false);
|
| state.BeginFrameAbortedByMainThread(false);
|
|
|
| - // We should now be back in the idle state as if we didn't start a frame at
|
| - // all.
|
| + // We should now be back in the idle state as if we never started the frame.
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| + // We shouldn't do anything on the BeginFrame deadline.
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Become visible again.
|
| state.SetVisible(true);
|
| @@ -735,16 +790,14 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
| EXPECT_TRUE(state.NeedsCommit());
|
|
|
| // Start a new frame.
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| -
|
| - // Begin the frame.
|
| - state.UpdateState(state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
|
|
| // We should be starting the commit now.
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) {
|
| @@ -758,9 +811,8 @@ TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) {
|
|
|
| // Get into a begin frame / commit state.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(
|
| +
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| @@ -777,11 +829,11 @@ TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) {
|
|
|
| // Start a new frame; draw because this is the first frame since output
|
| // surface init'd.
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction())
|
| - << *state.AsValue();
|
| - state.DidLeaveBeginFrame();
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| // Verify another commit doesn't start on another frame either.
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| @@ -802,15 +854,22 @@ TEST(SchedulerStateMachineTest, TestFirstContextCreation) {
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Check that the first init does not SetNeedsCommit.
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| + // Check that a needs commit initiates a BeginFrame to the main thread.
|
| state.SetNeedsCommit();
|
| - EXPECT_NE(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
|
| @@ -818,7 +877,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
|
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
| @@ -832,15 +891,15 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
|
| state.UpdateState(state.NextAction());
|
|
|
| // Once context recreation begins, nothing should happen.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Recreate the context.
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
|
|
| // When the context is recreated, we should begin a commit.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -849,7 +908,7 @@ TEST(SchedulerStateMachineTest,
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
|
|
| @@ -857,49 +916,59 @@ TEST(SchedulerStateMachineTest,
|
| state.NextAction());
|
| state.DidLoseOutputSurface();
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Once context recreation begins, nothing should happen.
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // While context is recreating, commits shouldn't begin.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Recreate the context
|
| state.DidCreateAndInitializeOutputSurface();
|
| EXPECT_FALSE(state.RedrawPending());
|
|
|
| // When the context is recreated, we should begin a commit
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| state.CommitState());
|
| state.FinishCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| // Finishing the first commit after initializing an output surface should
|
| // automatically cause a redraw.
|
| EXPECT_TRUE(state.RedrawPending());
|
|
|
| // Once the context is recreated, whether we draw should be based on
|
| // SetCanDraw.
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| state.NextAction());
|
| state.SetCanDraw(false);
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT,
|
| state.NextAction());
|
| state.SetCanDraw(true);
|
| - state.DidLeaveBeginFrame();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| + state.NextAction());
|
| }
|
|
|
| -TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
| - SchedulerSettings default_scheduler_settings;
|
| - StateMachine state(default_scheduler_settings);
|
| +void TestContextLostWhileCommitInProgress(bool deadline_scheduling_enabled) {
|
| + SchedulerSettings scheduler_settings;
|
| + scheduler_settings.deadline_scheduling_enabled = deadline_scheduling_enabled;
|
| + StateMachine state(scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| @@ -908,17 +977,23 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
|
|
| // Get a commit in flight.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + if (!deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
|
|
| // Set damage and expect a draw.
|
| state.SetNeedsRedraw(true);
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| - state.DidLeaveBeginFrame();
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + if (deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Cause a lost context while the begin frame is in flight
|
| // for the main thread.
|
| @@ -930,30 +1005,55 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
|
|
| // Finish the frame, and commit.
|
| state.FinishCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| + // We will abort the draw when the output surface is lost if we are
|
| + // waiting for the first draw to unblock the main thread.
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| state.CommitState());
|
| -
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
|
|
| // Expect to be told to begin context recreation, independent of
|
| // BeginFrame state.
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE,
|
| + state.begin_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| state.NextAction());
|
| - state.DidLeaveBeginFrame();
|
| +
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| + state.NextAction());
|
| +
|
| + state.OnBeginFrameDeadlinePending();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| + state.NextAction());
|
| +
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE,
|
| + state.begin_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| state.NextAction());
|
| }
|
|
|
| -TEST(SchedulerStateMachineTest,
|
| - TestContextLostWhileCommitInProgressAndAnotherCommitRequested) {
|
| - SchedulerSettings default_scheduler_settings;
|
| - StateMachine state(default_scheduler_settings);
|
| +TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
| + bool deadline_scheduling_enabled = false;
|
| + TestContextLostWhileCommitInProgress(deadline_scheduling_enabled);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress_Deadline) {
|
| + bool deadline_scheduling_enabled = true;
|
| + TestContextLostWhileCommitInProgress(deadline_scheduling_enabled);
|
| +}
|
| +
|
| +void TestContextLostWhileCommitInProgressAndAnotherCommitRequested(
|
| + bool deadline_scheduling_enabled) {
|
| + SchedulerSettings scheduler_settings;
|
| + scheduler_settings.deadline_scheduling_enabled = deadline_scheduling_enabled;
|
| + StateMachine state(scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| @@ -962,17 +1062,24 @@ TEST(SchedulerStateMachineTest,
|
|
|
| // Get a commit in flight.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + if (!deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Set damage and expect a draw.
|
| state.SetNeedsRedraw(true);
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| - state.DidLeaveBeginFrame();
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + if (deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Cause a lost context while the begin frame is in flight
|
| // for the main thread.
|
| @@ -981,28 +1088,72 @@ TEST(SchedulerStateMachineTest,
|
| // Ask for another draw and also set needs commit. Expect nothing happens.
|
| state.SetNeedsRedraw(true);
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Finish the frame, and commit.
|
| state.FinishCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| -
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| state.CommitState());
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + // Because the output surface is missing, we expect the draw to abort.
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
|
|
| // Expect to be told to begin context recreation, independent of
|
| // BeginFrame state
|
| - state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE,
|
| + state.begin_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| state.NextAction());
|
| - state.DidLeaveBeginFrame();
|
| +
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| + state.NextAction());
|
| +
|
| + state.OnBeginFrameDeadlinePending();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| + state.begin_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| state.NextAction());
|
| +
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE,
|
| + state.begin_frame_state());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| + state.NextAction());
|
| +
|
| + // After we get a new output surface, the commit flow should start.
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| + state.OnBeginFrameIdle();
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.FinishCommit();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest,
|
| + TestContextLostWhileCommitInProgressAndAnotherCommitRequested) {
|
| + bool deadline_scheduling_enabled = false;
|
| + TestContextLostWhileCommitInProgressAndAnotherCommitRequested(
|
| + deadline_scheduling_enabled);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest,
|
| + TestContextLostWhileCommitInProgressAndAnotherCommitRequested_Deadline) {
|
| + bool deadline_scheduling_enabled = true;
|
| + TestContextLostWhileCommitInProgressAndAnotherCommitRequested(
|
| + deadline_scheduling_enabled);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
|
| @@ -1010,17 +1161,20 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
|
|
| // Cause a lost context lost.
|
| state.DidLoseOutputSurface();
|
|
|
| - // Ask a forced redraw and verify it ocurrs, even with a lost context,
|
| - // independent of the BeginFrame stae.
|
| + // Ask a forced redraw for readback and verify it ocurrs.
|
| + state.SetCommitState(
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| state.SetNeedsForcedRedrawForReadback();
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Forced redraws for readbacks need to be followed by a new commit
|
| // to replace the readback commit.
|
| @@ -1033,14 +1187,21 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
|
|
| // Expect to be told to begin context recreation, independent of
|
| - // BeginFrame state.
|
| - EXPECT_ACTION_UPDATE_STATE(
|
| - SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
| + // BeginFrame state
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| + state.NextAction());
|
|
|
| - // Ask a readback and verify it ocurrs.
|
| - state.SetNeedsForcedRedrawForReadback();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_READBACK,
|
| + state.OnBeginFrameDeadline();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| state.NextAction());
|
| +
|
| + // Ask a readback and verify it occurs.
|
| + state.SetCommitState(
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| + state.SetNeedsForcedRedrawForReadback();
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) {
|
| @@ -1048,7 +1209,7 @@ TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
|
|
| @@ -1062,6 +1223,7 @@ TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) {
|
| state.DidCreateAndInitializeOutputSurface();
|
|
|
| EXPECT_FALSE(state.RedrawPending());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| state.NextAction());
|
| }
|
| @@ -1072,7 +1234,7 @@ TEST(SchedulerStateMachineTest,
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(false);
|
| state.SetNeedsCommit();
|
| state.SetNeedsForcedCommitForReadback();
|
| @@ -1097,7 +1259,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(false);
|
| state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS);
|
| state.SetNeedsCommit();
|
| @@ -1108,11 +1270,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
|
|
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| -
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) {
|
| @@ -1149,7 +1307,7 @@ TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
| state.SetNeedsCommit();
|
| @@ -1185,7 +1343,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| - state.DidCreateAndInitializeOutputSurface();
|
| + state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(true);
|
| state.SetCanDraw(true);
|
|
|
| @@ -1195,7 +1353,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| state.FinishCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| +
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| state.CommitState());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| @@ -1205,6 +1363,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| state.DidDrawIfPossibleCompleted(true);
|
| +
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Should be waiting for the normal begin frame from the main thread.
|
| @@ -1212,9 +1371,10 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
| state.CommitState());
|
| }
|
|
|
| -TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
|
| - SchedulerSettings default_scheduler_settings;
|
| - StateMachine state(default_scheduler_settings);
|
| +void TestImmediateFinishCommitDuringCommit(bool deadline_scheduling_enabled) {
|
| + SchedulerSettings scheduler_settings;
|
| + scheduler_settings.deadline_scheduling_enabled = deadline_scheduling_enabled;
|
| + StateMachine state(scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| @@ -1223,12 +1383,18 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
|
|
|
| // Start a normal commit.
|
| state.SetNeedsCommit();
|
| - EXPECT_ACTION_UPDATE_STATE(
|
| - SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + if (!deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Schedule a readback, commit it, draw it.
|
| - state.SetNeedsCommit();
|
| state.SetNeedsForcedCommitForReadback();
|
| + if (deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| state.FinishCommit();
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| @@ -1249,9 +1415,22 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| - ImmediateBeginFrameAbortedByMainThreadWhileInvisible) {
|
| - SchedulerSettings default_scheduler_settings;
|
| - StateMachine state(default_scheduler_settings);
|
| + TestImmediateFinishCommitDuringCommit) {
|
| + bool deadline_scheduling_enabled = false;
|
| + TestImmediateFinishCommitDuringCommit(deadline_scheduling_enabled);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest,
|
| + TestImmediateFinishCommitDuringCommit_Deadline) {
|
| + bool deadline_scheduling_enabled = true;
|
| + TestImmediateFinishCommitDuringCommit(deadline_scheduling_enabled);
|
| +}
|
| +
|
| +void ImmediateBeginFrameAbortedByMainThreadWhileInvisible(
|
| + bool deadline_scheduling_enabled) {
|
| + SchedulerSettings scheduler_settings;
|
| + scheduler_settings.deadline_scheduling_enabled = deadline_scheduling_enabled;
|
| + StateMachine state(scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| @@ -1259,12 +1438,18 @@ TEST(SchedulerStateMachineTest,
|
| state.SetCanDraw(true);
|
|
|
| state.SetNeedsCommit();
|
| - EXPECT_ACTION_UPDATE_STATE(
|
| - SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + if (!deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| + EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| state.SetNeedsCommit();
|
| state.SetNeedsForcedCommitForReadback();
|
| - EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + if (deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| + }
|
| state.FinishCommit();
|
|
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| @@ -1292,6 +1477,20 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_TRUE(state.NeedsCommit());
|
| }
|
|
|
| +TEST(SchedulerStateMachineTest,
|
| + ImmediateBeginFrameAbortedByMainThreadWhileInvisible) {
|
| + bool deadline_scheduling_enabled = false;
|
| + ImmediateBeginFrameAbortedByMainThreadWhileInvisible(
|
| + deadline_scheduling_enabled);
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest,
|
| + ImmediateBeginFrameAbortedByMainThreadWhileInvisible_Deadline) {
|
| + bool deadline_scheduling_enabled = true;
|
| + ImmediateBeginFrameAbortedByMainThreadWhileInvisible(
|
| + deadline_scheduling_enabled);
|
| +}
|
| +
|
| TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
|
| SchedulerSettings default_scheduler_settings;
|
| StateMachine state(default_scheduler_settings);
|
| @@ -1360,20 +1559,17 @@ TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) {
|
| EXPECT_FALSE(state.PendingDrawsShouldBeAborted());
|
|
|
| state.SetMainThreadNeedsLayerTextures();
|
| - EXPECT_EQ(
|
| - SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD,
|
| - state.NextAction());
|
| - state.UpdateState(state.NextAction());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD);
|
| EXPECT_TRUE(state.PendingDrawsShouldBeAborted());
|
| -
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_TRUE(state.PendingActivationsShouldBeForced());
|
|
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
|
| - state.NextAction());
|
| -
|
| - state.UpdateState(state.NextAction());
|
| + state.OnBeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD);
|
| EXPECT_TRUE(state.PendingDrawsShouldBeAborted());
|
| + EXPECT_TRUE(state.PendingActivationsShouldBeForced());
|
|
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
|
|
| @@ -1388,7 +1584,7 @@ TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) {
|
|
|
| TEST(SchedulerStateMachineTest, AcquireTexturesWithAbort) {
|
| SchedulerSettings default_scheduler_settings;
|
| - SchedulerStateMachine state(default_scheduler_settings);
|
| + StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| state.DidCreateAndInitializeOutputSurface();
|
|
|