OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 state.UpdateState(action); | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
| 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
| 14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ |
| 15 state.CommitState() && \ |
| 16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ |
| 17 state.output_surface_state()) \ |
| 18 return; \ |
| 19 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \ |
| 20 state.begin_frame_state()) \ |
| 21 << *state.AsValue(); \ |
| 22 } \ |
| 23 state.UpdateState(action); \ |
| 24 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
| 25 if (state.begin_frame_state() == \ |
| 26 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME) \ |
| 27 state.OnBeginFrameDeadlinePending(); \ |
| 28 if (state.begin_frame_state() == \ |
| 29 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE) \ |
| 30 state.OnBeginFrameIdle(); \ |
| 31 } |
13 | 32 |
14 namespace cc { | 33 namespace cc { |
15 | 34 |
16 namespace { | 35 namespace { |
17 | 36 |
| 37 const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = { |
| 38 SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 39 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 40 SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 41 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, }; |
| 42 |
18 const SchedulerStateMachine::CommitState all_commit_states[] = { | 43 const SchedulerStateMachine::CommitState all_commit_states[] = { |
19 SchedulerStateMachine::COMMIT_STATE_IDLE, | 44 SchedulerStateMachine::COMMIT_STATE_IDLE, |
20 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 45 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
21 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 46 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
22 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 47 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; |
23 }; | |
24 | 48 |
25 // Exposes the protected state fields of the SchedulerStateMachine for testing | 49 // Exposes the protected state fields of the SchedulerStateMachine for testing |
26 class StateMachine : public SchedulerStateMachine { | 50 class StateMachine : public SchedulerStateMachine { |
27 public: | 51 public: |
28 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 52 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
29 : SchedulerStateMachine(scheduler_settings) {} | 53 : SchedulerStateMachine(scheduler_settings) {} |
30 | 54 |
31 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 55 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
32 DidCreateAndInitializeOutputSurface(); | 56 DidCreateAndInitializeOutputSurface(); |
33 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 57 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
34 } | 58 } |
35 | 59 |
36 void SetCommitState(CommitState cs) { commit_state_ = cs; } | 60 void SetCommitState(CommitState cs) { commit_state_ = cs; } |
37 CommitState CommitState() const { return commit_state_; } | 61 CommitState CommitState() const { return commit_state_; } |
38 | 62 |
| 63 void SetBeginFrameState(BeginFrameState bfs) { begin_frame_state_ = bfs; } |
| 64 |
| 65 BeginFrameState begin_frame_state() const { return begin_frame_state_; } |
| 66 |
39 OutputSurfaceState output_surface_state() const { | 67 OutputSurfaceState output_surface_state() const { |
40 return output_surface_state_; | 68 return output_surface_state_; |
41 } | 69 } |
42 | 70 |
43 bool NeedsCommit() const { return needs_commit_; } | 71 bool NeedsCommit() const { return needs_commit_; } |
44 | 72 |
45 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 73 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
46 bool NeedsRedraw() const { return needs_redraw_; } | 74 bool NeedsRedraw() const { return needs_redraw_; } |
47 | 75 |
48 void SetNeedsForcedRedrawForTimeout(bool b) { | 76 void SetNeedsForcedRedrawForTimeout(bool b) { |
49 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 77 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
50 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 78 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
51 } | 79 } |
52 bool NeedsForcedRedrawForTimeout() const { | 80 bool NeedsForcedRedrawForTimeout() const { |
53 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 81 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
54 } | 82 } |
55 | 83 |
56 void SetNeedsForcedRedrawForReadback() { | 84 void SetNeedsForcedRedrawForReadback() { |
57 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 85 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
58 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 86 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
59 } | 87 } |
60 | 88 |
61 bool NeedsForcedRedrawForReadback() const { | 89 bool NeedsForcedRedrawForReadback() const { |
62 return readback_state_ != READBACK_STATE_IDLE; | 90 return readback_state_ != READBACK_STATE_IDLE; |
63 } | 91 } |
64 | 92 |
| 93 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
| 94 active_tree_needs_first_draw_ = needs_first_draw; |
| 95 } |
| 96 |
65 bool CanDraw() const { return can_draw_; } | 97 bool CanDraw() const { return can_draw_; } |
66 bool Visible() const { return visible_; } | 98 bool Visible() const { return visible_; } |
| 99 |
| 100 bool PendingActivationsShouldBeForced() const { |
| 101 return SchedulerStateMachine::PendingActivationsShouldBeForced(); |
| 102 } |
67 }; | 103 }; |
68 | 104 |
69 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 105 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
70 SchedulerSettings default_scheduler_settings; | 106 SchedulerSettings default_scheduler_settings; |
71 | 107 |
72 // If no commit needed, do nothing. | 108 // If no commit needed, do nothing. |
73 { | 109 { |
74 StateMachine state(default_scheduler_settings); | 110 StateMachine state(default_scheduler_settings); |
75 state.SetCanStart(); | 111 state.SetCanStart(); |
76 EXPECT_ACTION_UPDATE_STATE( | 112 EXPECT_ACTION_UPDATE_STATE( |
77 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) | 113 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) |
78 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 114 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
79 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 115 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
80 state.SetNeedsRedraw(false); | 116 state.SetNeedsRedraw(false); |
81 state.SetVisible(true); | 117 state.SetVisible(true); |
82 | 118 |
83 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 119 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
84 | 120 |
85 state.DidLeaveBeginFrame(); | 121 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
86 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 122 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
87 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 123 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
88 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 124 |
89 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 125 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 126 state.OnBeginFrameDeadline(); |
90 } | 127 } |
91 | 128 |
92 // If commit requested but can_start is still false, do nothing. | 129 // If commit requested but can_start is still false, do nothing. |
93 { | 130 { |
94 StateMachine state(default_scheduler_settings); | 131 StateMachine state(default_scheduler_settings); |
95 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 132 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
96 state.SetNeedsRedraw(false); | 133 state.SetNeedsRedraw(false); |
97 state.SetVisible(true); | 134 state.SetVisible(true); |
98 | 135 |
99 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 136 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
100 | 137 |
101 state.DidLeaveBeginFrame(); | 138 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
102 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 139 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
103 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 140 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
104 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 141 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
105 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 142 state.OnBeginFrameDeadline(); |
106 } | 143 } |
107 | 144 |
108 // If commit requested, begin a main frame. | 145 // If commit requested, begin a main frame. |
109 { | 146 { |
110 StateMachine state(default_scheduler_settings); | 147 StateMachine state(default_scheduler_settings); |
111 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 148 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
112 state.SetCanStart(); | 149 state.SetCanStart(); |
113 state.SetNeedsRedraw(false); | 150 state.SetNeedsRedraw(false); |
114 state.SetVisible(true); | 151 state.SetVisible(true); |
115 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 152 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
116 } | 153 } |
117 | 154 |
118 // Begin the frame, make sure needs_commit and commit_state update correctly. | 155 // Begin the frame, make sure needs_commit and commit_state update correctly. |
119 { | 156 { |
120 StateMachine state(default_scheduler_settings); | 157 StateMachine state(default_scheduler_settings); |
121 state.SetCanStart(); | 158 state.SetCanStart(); |
122 state.UpdateState(state.NextAction()); | 159 state.UpdateState(state.NextAction()); |
123 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 160 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
124 state.SetVisible(true); | 161 state.SetVisible(true); |
125 state.UpdateState( | 162 state.UpdateState( |
126 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 163 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
127 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 164 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
128 state.CommitState()); | 165 state.CommitState()); |
129 EXPECT_FALSE(state.NeedsCommit()); | 166 EXPECT_FALSE(state.NeedsCommit()); |
130 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | |
131 } | 167 } |
132 } | 168 } |
133 | 169 |
134 TEST(SchedulerStateMachineTest, | 170 TEST(SchedulerStateMachineTest, |
135 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { | 171 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { |
136 SchedulerSettings default_scheduler_settings; | 172 SchedulerSettings default_scheduler_settings; |
137 StateMachine state(default_scheduler_settings); | 173 StateMachine state(default_scheduler_settings); |
138 state.SetCanStart(); | 174 state.SetCanStart(); |
139 state.UpdateState(state.NextAction()); | 175 state.UpdateState(state.NextAction()); |
140 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 176 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
141 state.SetVisible(true); | 177 state.SetVisible(true); |
142 state.SetCanDraw(true); | 178 state.SetCanDraw(true); |
143 state.SetNeedsRedraw(true); | 179 state.SetNeedsRedraw(true); |
144 EXPECT_TRUE(state.RedrawPending()); | 180 EXPECT_TRUE(state.RedrawPending()); |
145 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 181 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
146 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 182 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 183 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 184 state.OnBeginFrameDeadline(); |
147 | 185 |
148 // We're drawing now. | 186 // We're drawing now. |
149 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 187 EXPECT_ACTION_UPDATE_STATE( |
150 state.NextAction()); | 188 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
151 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 189 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
152 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 190 |
153 EXPECT_FALSE(state.RedrawPending()); | 191 EXPECT_FALSE(state.RedrawPending()); |
154 EXPECT_FALSE(state.CommitPending()); | 192 EXPECT_FALSE(state.CommitPending()); |
155 | 193 |
156 // Failing the draw makes us require a commit. | 194 // Failing the draw makes us require a commit. |
157 state.DidDrawIfPossibleCompleted(false); | 195 state.DidDrawIfPossibleCompleted(false); |
158 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 196 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
159 state.NextAction()); | 197 EXPECT_ACTION_UPDATE_STATE( |
160 state.UpdateState( | |
161 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 198 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
162 EXPECT_TRUE(state.RedrawPending()); | 199 EXPECT_TRUE(state.RedrawPending()); |
163 EXPECT_TRUE(state.CommitPending()); | 200 EXPECT_TRUE(state.CommitPending()); |
164 } | 201 } |
165 | 202 |
166 TEST(SchedulerStateMachineTest, | 203 TEST(SchedulerStateMachineTest, |
167 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 204 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
168 SchedulerSettings default_scheduler_settings; | 205 SchedulerSettings default_scheduler_settings; |
169 StateMachine state(default_scheduler_settings); | 206 StateMachine state(default_scheduler_settings); |
170 state.SetCanStart(); | 207 state.SetCanStart(); |
171 state.UpdateState(state.NextAction()); | 208 state.UpdateState(state.NextAction()); |
172 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 209 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
173 | 210 |
174 state.SetVisible(true); | 211 state.SetVisible(true); |
175 state.SetCanDraw(true); | 212 state.SetCanDraw(true); |
176 state.SetNeedsRedraw(true); | 213 state.SetNeedsRedraw(true); |
177 EXPECT_TRUE(state.RedrawPending()); | 214 EXPECT_TRUE(state.RedrawPending()); |
178 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 215 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
179 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 216 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 217 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 218 state.OnBeginFrameDeadline(); |
180 | 219 |
181 // We're drawing now. | 220 // We're drawing now. |
182 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 221 EXPECT_ACTION_UPDATE_STATE( |
183 state.NextAction()); | 222 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
184 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 223 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
185 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
186 EXPECT_FALSE(state.RedrawPending()); | 224 EXPECT_FALSE(state.RedrawPending()); |
187 EXPECT_FALSE(state.CommitPending()); | 225 EXPECT_FALSE(state.CommitPending()); |
188 | 226 |
189 // While still in the same begin frame callback on the main thread, | 227 // While still in the same begin frame callback on the main thread, |
190 // set needs redraw again. This should not redraw. | 228 // set needs redraw again. This should not redraw. |
191 state.SetNeedsRedraw(true); | 229 state.SetNeedsRedraw(true); |
192 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 230 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
193 | 231 |
194 // Failing the draw makes us require a commit. | 232 // Failing the draw makes us require a commit. |
195 state.DidDrawIfPossibleCompleted(false); | 233 state.DidDrawIfPossibleCompleted(false); |
196 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 234 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
197 state.NextAction()); | 235 EXPECT_ACTION_UPDATE_STATE( |
| 236 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
198 EXPECT_TRUE(state.RedrawPending()); | 237 EXPECT_TRUE(state.RedrawPending()); |
199 } | 238 } |
200 | 239 |
201 TEST(SchedulerStateMachineTest, | 240 TEST(SchedulerStateMachineTest, |
202 TestCommitAfterFailedDrawAllowsDrawInSameFrame) { | |
203 SchedulerSettings default_scheduler_settings; | |
204 StateMachine state(default_scheduler_settings); | |
205 state.SetCanStart(); | |
206 state.UpdateState(state.NextAction()); | |
207 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
208 state.SetVisible(true); | |
209 state.SetCanDraw(true); | |
210 | |
211 // Start a commit. | |
212 state.SetNeedsCommit(); | |
213 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
214 state.NextAction()); | |
215 state.UpdateState( | |
216 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
217 EXPECT_TRUE(state.CommitPending()); | |
218 | |
219 // Then initiate a draw. | |
220 state.SetNeedsRedraw(true); | |
221 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
222 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
223 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
224 state.NextAction()); | |
225 EXPECT_TRUE(state.RedrawPending()); | |
226 | |
227 // Fail the draw. | |
228 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
229 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
230 state.DidDrawIfPossibleCompleted(false); | |
231 EXPECT_TRUE(state.RedrawPending()); | |
232 // But the commit is ongoing. | |
233 EXPECT_TRUE(state.CommitPending()); | |
234 | |
235 // Finish the commit. | |
236 state.FinishCommit(); | |
237 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
238 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | |
239 EXPECT_TRUE(state.RedrawPending()); | |
240 | |
241 // And we should be allowed to draw again. | |
242 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
243 state.NextAction()); | |
244 } | |
245 | |
246 TEST(SchedulerStateMachineTest, | |
247 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 241 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { |
248 SchedulerSettings scheduler_settings; | 242 SchedulerSettings scheduler_settings; |
249 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 243 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
250 StateMachine state(scheduler_settings); | 244 StateMachine state(scheduler_settings); |
251 state.SetCanStart(); | 245 state.SetCanStart(); |
252 state.UpdateState(state.NextAction()); | 246 state.UpdateState(state.NextAction()); |
253 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 247 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
254 state.SetVisible(true); | 248 state.SetVisible(true); |
255 state.SetCanDraw(true); | 249 state.SetCanDraw(true); |
256 | 250 |
257 // Start a commit. | 251 // Start a commit. |
258 state.SetNeedsCommit(); | 252 state.SetNeedsCommit(); |
259 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 253 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
260 state.NextAction()); | 254 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
261 state.UpdateState( | 255 EXPECT_ACTION_UPDATE_STATE( |
262 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 256 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 257 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
263 EXPECT_TRUE(state.CommitPending()); | 258 EXPECT_TRUE(state.CommitPending()); |
264 | 259 |
265 // Then initiate a draw. | 260 // Then initiate a draw. |
266 state.SetNeedsRedraw(true); | 261 state.SetNeedsRedraw(true); |
267 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 262 state.OnBeginFrameDeadline(); |
268 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 263 EXPECT_ACTION_UPDATE_STATE( |
269 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 264 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
270 state.NextAction()); | |
271 EXPECT_TRUE(state.RedrawPending()); | |
272 | 265 |
273 // Fail the draw. | 266 // Fail the draw. |
274 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
275 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
276 state.DidDrawIfPossibleCompleted(false); | 267 state.DidDrawIfPossibleCompleted(false); |
| 268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 269 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
277 EXPECT_TRUE(state.RedrawPending()); | 270 EXPECT_TRUE(state.RedrawPending()); |
278 // But the commit is ongoing. | 271 // But the commit is ongoing. |
279 EXPECT_TRUE(state.CommitPending()); | 272 EXPECT_TRUE(state.CommitPending()); |
280 | 273 |
281 // Finish the commit. Note, we should not yet be forcing a draw, but should | 274 // Finish the commit. Note, we should not yet be forcing a draw, but should |
282 // continue the commit as usual. | 275 // continue the commit as usual. |
283 state.FinishCommit(); | 276 state.FinishCommit(); |
284 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
285 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 278 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
286 EXPECT_TRUE(state.RedrawPending()); | 279 EXPECT_TRUE(state.RedrawPending()); |
287 | 280 |
288 // The redraw should be forced in this case. | 281 // The redraw should be forced at the end of the next BeginFrame. |
289 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED, | 282 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
290 state.NextAction()); | 283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 284 state.OnBeginFrameDeadline(); |
| 285 EXPECT_ACTION_UPDATE_STATE( |
| 286 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
291 } | 287 } |
292 | 288 |
293 TEST(SchedulerStateMachineTest, | 289 TEST(SchedulerStateMachineTest, |
294 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { | 290 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { |
295 SchedulerSettings default_scheduler_settings; | 291 SchedulerSettings default_scheduler_settings; |
296 StateMachine state(default_scheduler_settings); | 292 StateMachine state(default_scheduler_settings); |
297 state.SetCanStart(); | 293 state.SetCanStart(); |
298 state.UpdateState(state.NextAction()); | 294 state.UpdateState(state.NextAction()); |
299 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 295 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
300 state.SetVisible(true); | 296 state.SetVisible(true); |
301 state.SetCanDraw(true); | 297 state.SetCanDraw(true); |
302 | 298 |
303 // Start a draw. | 299 // Start a draw. |
304 state.SetNeedsRedraw(true); | 300 state.SetNeedsRedraw(true); |
305 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 301 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
306 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 302 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
307 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
308 state.NextAction()); | 304 state.OnBeginFrameDeadline(); |
309 EXPECT_TRUE(state.RedrawPending()); | 305 EXPECT_TRUE(state.RedrawPending()); |
| 306 EXPECT_ACTION_UPDATE_STATE( |
| 307 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
310 | 308 |
311 // Fail the draw. | 309 // Fail the draw |
312 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
313 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
314 state.DidDrawIfPossibleCompleted(false); | 310 state.DidDrawIfPossibleCompleted(false); |
| 311 EXPECT_ACTION_UPDATE_STATE( |
| 312 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
315 EXPECT_TRUE(state.RedrawPending()); | 314 EXPECT_TRUE(state.RedrawPending()); |
316 | 315 |
317 // We should not be trying to draw again now, but we have a commit pending. | 316 // We should not be trying to draw again now, but we have a commit pending. |
318 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 317 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
319 state.NextAction()); | 318 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 319 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
320 | 320 |
321 state.DidLeaveBeginFrame(); | 321 // We should try to draw again at the end of the next BeginFrame on |
322 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 322 // the impl thread. |
323 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 323 state.OnBeginFrameDeadline(); |
324 | 324 EXPECT_ACTION_UPDATE_STATE( |
325 // We should try to draw again in the next begin frame on the impl thread. | 325 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
326 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
327 state.NextAction()); | |
328 } | 327 } |
329 | 328 |
330 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 329 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
331 SchedulerSettings default_scheduler_settings; | 330 SchedulerSettings default_scheduler_settings; |
332 StateMachine state(default_scheduler_settings); | 331 StateMachine state(default_scheduler_settings); |
333 state.SetCanStart(); | 332 state.SetCanStart(); |
334 state.UpdateState(state.NextAction()); | 333 state.UpdateState(state.NextAction()); |
335 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 334 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
336 state.SetVisible(true); | 335 state.SetVisible(true); |
337 state.SetCanDraw(true); | 336 state.SetCanDraw(true); |
338 state.SetNeedsRedraw(true); | 337 state.SetNeedsRedraw(true); |
339 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
340 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
341 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
342 state.NextAction()); | |
343 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
344 | 338 |
345 // While still in the same begin frame for the impl thread, set needs redraw | 339 // Draw the first frame. |
346 // again. This should not redraw. | 340 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 341 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 342 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 343 |
| 344 state.OnBeginFrameDeadline(); |
| 345 EXPECT_ACTION_UPDATE_STATE( |
| 346 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 347 state.DidDrawIfPossibleCompleted(true); |
| 348 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 349 |
| 350 // Before the next begin frame for the impl thread, set needs redraw |
| 351 // again. This should not redraw until the next begin frame. |
347 state.SetNeedsRedraw(true); | 352 state.SetNeedsRedraw(true); |
348 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 353 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
349 | 354 |
350 // Move to another frame. This should now draw. | 355 // Move to another frame. This should now draw. |
| 356 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 357 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 358 |
| 359 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 360 |
| 361 state.OnBeginFrameDeadline(); |
| 362 EXPECT_ACTION_UPDATE_STATE( |
| 363 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
351 state.DidDrawIfPossibleCompleted(true); | 364 state.DidDrawIfPossibleCompleted(true); |
352 state.DidLeaveBeginFrame(); | 365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
353 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 366 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
354 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
355 | |
356 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
357 state.NextAction()); | |
358 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
359 state.DidDrawIfPossibleCompleted(true); | |
360 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | |
361 } | 367 } |
362 | 368 |
363 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { | 369 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { |
364 SchedulerSettings default_scheduler_settings; | 370 SchedulerSettings default_scheduler_settings; |
365 | 371 |
366 // When not in BeginFrame, or in BeginFrame but not visible, | 372 // When not in BeginFrame deadline, or in BeginFrame deadline but not visible, |
367 // don't draw. | 373 // don't draw. |
368 size_t num_commit_states = | 374 size_t num_commit_states = |
369 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 375 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 376 size_t num_begin_frame_states = |
| 377 sizeof(all_begin_frame_states) / |
| 378 sizeof(SchedulerStateMachine::BeginFrameState); |
370 for (size_t i = 0; i < num_commit_states; ++i) { | 379 for (size_t i = 0; i < num_commit_states; ++i) { |
371 for (size_t j = 0; j < 2; ++j) { | 380 for (size_t j = 0; j < num_begin_frame_states; ++j) { |
372 StateMachine state(default_scheduler_settings); | 381 StateMachine state(default_scheduler_settings); |
373 state.SetCanStart(); | 382 state.SetCanStart(); |
374 state.UpdateState(state.NextAction()); | 383 state.UpdateState(state.NextAction()); |
375 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 384 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
376 state.SetCommitState(all_commit_states[i]); | 385 state.SetCommitState(all_commit_states[i]); |
377 bool visible = j; | 386 state.SetBeginFrameState(all_begin_frame_states[j]); |
378 if (!visible) { | 387 bool visible = (all_begin_frame_states[j] != |
379 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 388 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
380 state.SetVisible(false); | 389 state.SetVisible(visible); |
381 } else { | |
382 state.SetVisible(true); | |
383 } | |
384 | 390 |
385 // Case 1: needs_commit=false | 391 // Case 1: needs_commit=false |
386 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 392 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
387 state.NextAction()); | 393 state.NextAction()); |
388 | 394 |
389 // Case 2: needs_commit=true | 395 // Case 2: needs_commit=true |
390 state.SetNeedsCommit(); | 396 state.SetNeedsCommit(); |
391 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 397 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
392 state.NextAction()); | 398 state.NextAction()) |
| 399 << *state.AsValue(); |
393 } | 400 } |
394 } | 401 } |
395 | 402 |
396 // When in BeginFrame, or not in BeginFrame but needs_forced_dedraw | 403 // When in BeginFrame deadline we should always draw for SetNeedsRedraw or |
397 // set, should always draw except if you're ready to commit, in which case | 404 // SetNeedsForcedRedrawForReadback have been called... except if we're |
398 // commit. | 405 // ready to commit, in which case we expect a commit first. |
399 for (size_t i = 0; i < num_commit_states; ++i) { | 406 for (size_t i = 0; i < num_commit_states; ++i) { |
400 for (size_t j = 0; j < 2; ++j) { | 407 for (size_t j = 0; j < 2; ++j) { |
401 bool request_readback = j; | 408 bool request_readback = j; |
402 | 409 |
403 // Skip invalid states | 410 // Skip invalid states |
404 if (request_readback && | 411 if (request_readback && |
405 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | 412 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != |
406 all_commit_states[i])) | 413 all_commit_states[i])) |
407 continue; | 414 continue; |
408 | 415 |
409 StateMachine state(default_scheduler_settings); | 416 StateMachine state(default_scheduler_settings); |
410 state.SetCanStart(); | 417 state.SetCanStart(); |
411 state.UpdateState(state.NextAction()); | 418 state.UpdateState(state.NextAction()); |
412 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 419 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
413 state.SetCanDraw(true); | 420 state.SetCanDraw(true); |
414 state.SetCommitState(all_commit_states[i]); | 421 state.SetCommitState(all_commit_states[i]); |
415 if (!request_readback) { | 422 state.SetBeginFrameState( |
416 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 423 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 424 if (request_readback) { |
| 425 state.SetNeedsForcedRedrawForReadback(); |
| 426 } else { |
417 state.SetNeedsRedraw(true); | 427 state.SetNeedsRedraw(true); |
418 state.SetVisible(true); | 428 state.SetVisible(true); |
419 } else { | |
420 state.SetNeedsForcedRedrawForReadback(); | |
421 } | 429 } |
422 | 430 |
423 SchedulerStateMachine::Action expected_action; | 431 SchedulerStateMachine::Action expected_action; |
424 if (all_commit_states[i] != | 432 if (all_commit_states[i] == |
425 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 433 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
| 434 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
| 435 } else if (request_readback) { |
| 436 if (all_commit_states[i] == |
| 437 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) |
| 438 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 439 else |
| 440 expected_action = SchedulerStateMachine::ACTION_NONE; |
| 441 } else { |
426 expected_action = | 442 expected_action = |
427 request_readback | 443 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
428 ? SchedulerStateMachine::ACTION_DRAW_AND_READBACK | |
429 : SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
430 } else { | |
431 expected_action = SchedulerStateMachine::ACTION_COMMIT; | |
432 } | 444 } |
433 | 445 |
434 // Case 1: needs_commit=false. | 446 // Case 1: needs_commit=false. |
435 EXPECT_NE(state.BeginFrameNeededToDrawByImplThread(), request_readback) | 447 EXPECT_NE(state.BeginFrameNeededByImplThread(), request_readback) |
436 << *state.AsValue(); | 448 << *state.AsValue(); |
437 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 449 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); |
438 | 450 |
439 // Case 2: needs_commit=true. | 451 // Case 2: needs_commit=true. |
440 state.SetNeedsCommit(); | 452 state.SetNeedsCommit(); |
441 EXPECT_NE(state.BeginFrameNeededToDrawByImplThread(), request_readback) | 453 EXPECT_NE(state.BeginFrameNeededByImplThread(), request_readback) |
442 << *state.AsValue(); | 454 << *state.AsValue(); |
443 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 455 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); |
444 } | 456 } |
445 } | 457 } |
446 } | 458 } |
447 | 459 |
448 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 460 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
449 SchedulerSettings default_scheduler_settings; | 461 SchedulerSettings default_scheduler_settings; |
450 | 462 |
451 size_t num_commit_states = | 463 size_t num_commit_states = |
452 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 464 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
453 for (size_t i = 0; i < num_commit_states; ++i) { | 465 for (size_t i = 0; i < num_commit_states; ++i) { |
454 // There shouldn't be any drawing regardless of BeginFrame. | 466 // There shouldn't be any drawing regardless of BeginFrame. |
455 for (size_t j = 0; j < 2; ++j) { | 467 for (size_t j = 0; j < 2; ++j) { |
456 StateMachine state(default_scheduler_settings); | 468 StateMachine state(default_scheduler_settings); |
457 state.SetCanStart(); | 469 state.SetCanStart(); |
458 state.UpdateState(state.NextAction()); | 470 state.UpdateState(state.NextAction()); |
459 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 471 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
460 state.SetCommitState(all_commit_states[i]); | 472 state.SetCommitState(all_commit_states[i]); |
461 state.SetVisible(false); | 473 state.SetVisible(false); |
462 state.SetNeedsRedraw(true); | 474 state.SetNeedsRedraw(true); |
463 if (j == 1) | 475 if (j == 1) { |
464 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 476 state.SetBeginFrameState( |
| 477 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 478 } |
465 | 479 |
466 // Case 1: needs_commit=false. | 480 // Case 1: needs_commit=false. |
467 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 481 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
468 state.NextAction()); | 482 state.NextAction()); |
469 | 483 |
470 // Case 2: needs_commit=true. | 484 // Case 2: needs_commit=true. |
471 state.SetNeedsCommit(); | 485 state.SetNeedsCommit(); |
472 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 486 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
473 state.NextAction()); | 487 state.NextAction()) |
| 488 << *state.AsValue(); |
474 } | 489 } |
475 } | 490 } |
476 } | 491 } |
477 | 492 |
478 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 493 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
479 SchedulerSettings default_scheduler_settings; | 494 SchedulerSettings default_scheduler_settings; |
480 | 495 |
481 size_t num_commit_states = | 496 size_t num_commit_states = |
482 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 497 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
483 for (size_t i = 0; i < num_commit_states; ++i) { | 498 for (size_t i = 0; i < num_commit_states; ++i) { |
484 // There shouldn't be any drawing regardless of BeginFrame. | 499 // There shouldn't be any drawing regardless of BeginFrame. |
485 for (size_t j = 0; j < 2; ++j) { | 500 for (size_t j = 0; j < 2; ++j) { |
486 StateMachine state(default_scheduler_settings); | 501 StateMachine state(default_scheduler_settings); |
487 state.SetCanStart(); | 502 state.SetCanStart(); |
488 state.UpdateState(state.NextAction()); | 503 state.UpdateState(state.NextAction()); |
489 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 504 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
490 state.SetCommitState(all_commit_states[i]); | 505 state.SetCommitState(all_commit_states[i]); |
491 state.SetVisible(false); | 506 state.SetVisible(false); |
492 state.SetNeedsRedraw(true); | 507 state.SetNeedsRedraw(true); |
493 if (j == 1) | 508 if (j == 1) |
494 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 509 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
495 | 510 |
496 state.SetCanDraw(false); | 511 state.SetCanDraw(false); |
497 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 512 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
498 state.NextAction()); | 513 state.NextAction()); |
499 } | 514 } |
500 } | 515 } |
501 } | 516 } |
502 | 517 |
503 TEST(SchedulerStateMachineTest, | 518 TEST(SchedulerStateMachineTest, |
504 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 519 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
505 SchedulerSettings default_scheduler_settings; | 520 SchedulerSettings default_scheduler_settings; |
506 StateMachine state(default_scheduler_settings); | 521 StateMachine state(default_scheduler_settings); |
507 state.SetCanStart(); | 522 state.SetCanStart(); |
508 state.UpdateState(state.NextAction()); | 523 state.UpdateState(state.NextAction()); |
509 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 524 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
510 | 525 |
511 state.SetVisible(true); | 526 state.SetCommitState( |
512 state.SetNeedsCommit(); | 527 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
513 EXPECT_ACTION_UPDATE_STATE( | 528 state.SetActiveTreeNeedsFirstDraw(true); |
514 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
515 state.FinishCommit(); | |
516 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
517 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | |
518 state.CommitState()); | |
519 | |
520 state.SetNeedsCommit(); | 529 state.SetNeedsCommit(); |
521 state.SetNeedsRedraw(true); | 530 state.SetNeedsRedraw(true); |
522 state.SetVisible(true); | 531 state.SetVisible(true); |
523 state.SetCanDraw(false); | 532 state.SetCanDraw(false); |
524 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT) | 533 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
525 | 534 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
526 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
527 EXPECT_ACTION_UPDATE_STATE( | 535 EXPECT_ACTION_UPDATE_STATE( |
528 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 536 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
529 state.DidLeaveBeginFrame(); | 537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 538 state.FinishCommit(); |
| 539 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 540 state.OnBeginFrameDeadline(); |
| 541 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
530 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 542 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
531 } | 543 } |
532 | 544 |
533 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { | 545 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
534 SchedulerSettings default_scheduler_settings; | 546 SchedulerSettings default_scheduler_settings; |
535 StateMachine state(default_scheduler_settings); | 547 StateMachine state(default_scheduler_settings); |
536 state.SetCanStart(); | 548 state.SetCanStart(); |
537 state.UpdateState(state.NextAction()); | 549 state.UpdateState(state.NextAction()); |
538 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 550 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
539 state.SetNeedsCommit(); | 551 state.SetNeedsCommit(); |
540 state.SetVisible(true); | 552 state.SetVisible(true); |
541 state.SetCanDraw(true); | 553 state.SetCanDraw(true); |
542 | 554 |
| 555 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 556 |
543 // Begin the frame. | 557 // Begin the frame. |
544 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 558 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
545 state.NextAction()); | 559 EXPECT_ACTION_UPDATE_STATE( |
546 state.UpdateState(state.NextAction()); | 560 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
547 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 561 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
548 state.CommitState()); | 562 state.CommitState()); |
549 | 563 |
550 // Now, while the frame is in progress, set another commit. | 564 // Now, while the frame is in progress, set another commit. |
551 state.SetNeedsCommit(); | 565 state.SetNeedsCommit(); |
552 EXPECT_TRUE(state.NeedsCommit()); | 566 EXPECT_TRUE(state.NeedsCommit()); |
553 | 567 |
554 // Let the frame finish. | 568 // Let the frame finish. |
555 state.FinishCommit(); | 569 state.FinishCommit(); |
556 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 570 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
557 state.CommitState()); | 571 state.CommitState()); |
558 | 572 |
559 // Expect to commit regardless of BeginFrame state. | 573 // Expect to commit regardless of BeginFrame state. |
560 state.DidLeaveBeginFrame(); | 574 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 575 state.begin_frame_state()); |
561 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 576 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
562 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 577 |
| 578 state.OnBeginFrameDeadlinePending(); |
| 579 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 580 state.begin_frame_state()); |
| 581 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 582 |
| 583 state.OnBeginFrameDeadline(); |
| 584 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 585 state.begin_frame_state()); |
| 586 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 587 |
| 588 state.OnBeginFrameIdle(); |
| 589 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 590 state.begin_frame_state()); |
| 591 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 592 |
| 593 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 594 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 595 state.begin_frame_state()); |
563 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 596 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
564 | 597 |
565 // Commit and make sure we draw on next BeginFrame | 598 // Commit and make sure we draw on next BeginFrame |
566 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 599 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
567 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 600 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
568 state.NextAction()); | 601 state.OnBeginFrameDeadline(); |
569 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 602 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
570 state.CommitState()); | 603 state.CommitState()); |
571 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 604 EXPECT_ACTION_UPDATE_STATE( |
| 605 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
572 state.DidDrawIfPossibleCompleted(true); | 606 state.DidDrawIfPossibleCompleted(true); |
573 | 607 |
574 // Verify that another commit will begin. | 608 // Verify that another commit will start immediately after draw. |
575 state.DidLeaveBeginFrame(); | 609 EXPECT_ACTION_UPDATE_STATE( |
576 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 610 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
577 state.NextAction()); | 611 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
578 } | 612 } |
579 | 613 |
580 TEST(SchedulerStateMachineTest, TestFullCycle) { | 614 TEST(SchedulerStateMachineTest, TestFullCycle) { |
581 SchedulerSettings default_scheduler_settings; | 615 SchedulerSettings default_scheduler_settings; |
582 StateMachine state(default_scheduler_settings); | 616 StateMachine state(default_scheduler_settings); |
583 state.SetCanStart(); | 617 state.SetCanStart(); |
584 state.UpdateState(state.NextAction()); | 618 state.UpdateState(state.NextAction()); |
585 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 619 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
586 state.SetVisible(true); | 620 state.SetVisible(true); |
587 state.SetCanDraw(true); | 621 state.SetCanDraw(true); |
588 | 622 |
589 // Start clean and set commit. | 623 // Start clean and set commit. |
590 state.SetNeedsCommit(); | 624 state.SetNeedsCommit(); |
591 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
592 state.NextAction()); | |
593 | 625 |
594 // Begin the frame. | 626 // Begin the frame. |
595 state.UpdateState( | 627 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 628 EXPECT_ACTION_UPDATE_STATE( |
596 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 629 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
597 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 630 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
598 state.CommitState()); | 631 state.CommitState()); |
599 EXPECT_FALSE(state.NeedsCommit()); | 632 EXPECT_FALSE(state.NeedsCommit()); |
600 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 633 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
601 | 634 |
602 // Tell the scheduler the frame finished. | 635 // Tell the scheduler the frame finished. |
603 state.FinishCommit(); | 636 state.FinishCommit(); |
604 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 637 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
605 state.CommitState()); | 638 state.CommitState()); |
606 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
607 | 639 |
608 // Commit. | 640 // Commit. |
609 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 641 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
610 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 642 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
611 state.CommitState()); | 643 state.CommitState()); |
612 EXPECT_TRUE(state.NeedsRedraw()); | 644 EXPECT_TRUE(state.NeedsRedraw()); |
613 | 645 |
614 // Expect to do nothing until BeginFrame. | 646 // Expect to do nothing until BeginFrame deadline |
615 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 647 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
616 | 648 |
617 // At BeginFrame, draw. | 649 // At BeginFrame deadline, draw. |
618 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 650 state.OnBeginFrameDeadline(); |
619 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 651 EXPECT_ACTION_UPDATE_STATE( |
620 state.NextAction()); | 652 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
621 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
622 state.DidDrawIfPossibleCompleted(true); | 653 state.DidDrawIfPossibleCompleted(true); |
623 state.DidLeaveBeginFrame(); | |
624 | 654 |
625 // Should be synchronized, no draw needed, no action needed. | 655 // Should be synchronized, no draw needed, no action needed. |
| 656 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
626 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 657 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
627 EXPECT_FALSE(state.NeedsRedraw()); | 658 EXPECT_FALSE(state.NeedsRedraw()); |
628 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
629 } | 659 } |
630 | 660 |
631 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 661 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
632 SchedulerSettings default_scheduler_settings; | 662 SchedulerSettings default_scheduler_settings; |
633 StateMachine state(default_scheduler_settings); | 663 StateMachine state(default_scheduler_settings); |
634 state.SetCanStart(); | 664 state.SetCanStart(); |
635 state.UpdateState(state.NextAction()); | 665 state.UpdateState(state.NextAction()); |
636 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 666 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
637 state.SetVisible(true); | 667 state.SetVisible(true); |
638 state.SetCanDraw(true); | 668 state.SetCanDraw(true); |
639 | 669 |
640 // Start clean and set commit. | 670 // Start clean and set commit. |
641 state.SetNeedsCommit(); | 671 state.SetNeedsCommit(); |
642 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
643 state.NextAction()); | |
644 | 672 |
645 // Begin the frame. | 673 // Begin the frame. |
646 state.UpdateState( | 674 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 675 EXPECT_ACTION_UPDATE_STATE( |
647 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 676 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
648 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 677 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
649 state.CommitState()); | 678 state.CommitState()); |
650 EXPECT_FALSE(state.NeedsCommit()); | 679 EXPECT_FALSE(state.NeedsCommit()); |
651 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 680 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
652 | 681 |
653 // Request another commit while the commit is in flight. | 682 // Request another commit while the commit is in flight. |
654 state.SetNeedsCommit(); | 683 state.SetNeedsCommit(); |
655 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 684 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
656 | 685 |
657 // Tell the scheduler the frame finished. | 686 // Tell the scheduler the frame finished. |
658 state.FinishCommit(); | 687 state.FinishCommit(); |
659 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 688 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
660 state.CommitState()); | 689 state.CommitState()); |
661 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
662 | 690 |
663 // Commit. | 691 // First commit. |
664 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 692 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
665 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 693 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
666 state.CommitState()); | 694 state.CommitState()); |
667 EXPECT_TRUE(state.NeedsRedraw()); | 695 EXPECT_TRUE(state.NeedsRedraw()); |
668 | 696 |
669 // Expect to do nothing until BeginFrame. | 697 // Expect to do nothing until BeginFrame deadline. |
670 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 698 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
671 | 699 |
672 // At BeginFrame, draw. | 700 // At BeginFrame deadline, draw. |
673 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 701 state.OnBeginFrameDeadline(); |
674 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 702 EXPECT_ACTION_UPDATE_STATE( |
675 state.NextAction()); | 703 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
676 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
677 state.DidDrawIfPossibleCompleted(true); | 704 state.DidDrawIfPossibleCompleted(true); |
678 state.DidLeaveBeginFrame(); | |
679 | 705 |
680 // Should be synchronized, no draw needed, no action needed. | 706 // Should be synchronized, no draw needed, no action needed. |
| 707 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
681 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 708 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
682 EXPECT_FALSE(state.NeedsRedraw()); | 709 EXPECT_FALSE(state.NeedsRedraw()); |
683 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 710 |
684 state.NextAction()); | 711 // Next BeginFrame should initiate second commit. |
| 712 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 713 EXPECT_ACTION_UPDATE_STATE( |
| 714 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
685 } | 715 } |
686 | 716 |
687 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 717 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
688 SchedulerSettings default_scheduler_settings; | 718 SchedulerSettings default_scheduler_settings; |
689 StateMachine state(default_scheduler_settings); | 719 StateMachine state(default_scheduler_settings); |
690 state.SetCanStart(); | 720 state.SetCanStart(); |
691 state.UpdateState(state.NextAction()); | 721 state.UpdateState(state.NextAction()); |
692 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 722 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
693 state.SetNeedsCommit(); | 723 state.SetNeedsCommit(); |
694 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
695 } | 725 } |
696 | 726 |
697 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { | 727 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { |
698 SchedulerSettings default_scheduler_settings; | 728 SchedulerSettings default_scheduler_settings; |
699 StateMachine state(default_scheduler_settings); | 729 StateMachine state(default_scheduler_settings); |
700 state.SetCanStart(); | 730 state.SetCanStart(); |
701 state.UpdateState(state.NextAction()); | 731 state.UpdateState(state.NextAction()); |
702 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 732 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
703 state.SetVisible(true); | 733 state.SetVisible(true); |
704 state.SetCanDraw(true); | 734 state.SetCanDraw(true); |
705 | 735 |
706 // Start clean and set commit. | 736 // Start clean and set commit. |
707 state.SetNeedsCommit(); | 737 state.SetNeedsCommit(); |
708 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
709 state.NextAction()); | |
710 | 738 |
711 // Begin the frame while visible. | 739 // Begin the frame while visible. |
712 state.UpdateState( | 740 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 741 EXPECT_ACTION_UPDATE_STATE( |
713 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 742 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 743 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
715 state.CommitState()); | 744 state.CommitState()); |
716 EXPECT_FALSE(state.NeedsCommit()); | 745 EXPECT_FALSE(state.NeedsCommit()); |
717 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 746 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
718 | 747 |
719 // Become invisible and abort the main thread's begin frame. | 748 // Become invisible and abort the main thread's begin frame. |
720 state.SetVisible(false); | 749 state.SetVisible(false); |
721 state.BeginFrameAbortedByMainThread(false); | 750 state.BeginFrameAbortedByMainThread(false); |
722 | 751 |
723 // We should now be back in the idle state as if we didn't start a frame at | 752 // We should now be back in the idle state as if we never started the frame. |
724 // all. | |
725 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 753 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
726 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 754 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 755 |
| 756 // We shouldn't do anything on the BeginFrame deadline. |
| 757 state.OnBeginFrameDeadline(); |
| 758 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
727 | 759 |
728 // Become visible again. | 760 // Become visible again. |
729 state.SetVisible(true); | 761 state.SetVisible(true); |
730 | 762 |
731 // Although we have aborted on this frame and haven't cancelled the commit | 763 // Although we have aborted on this frame and haven't cancelled the commit |
732 // (i.e. need another), don't send another begin frame yet. | 764 // (i.e. need another), don't send another begin frame yet. |
733 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 765 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
734 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 766 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
735 EXPECT_TRUE(state.NeedsCommit()); | 767 EXPECT_TRUE(state.NeedsCommit()); |
736 | 768 |
737 // Start a new frame. | 769 // Start a new frame. |
738 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 770 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
739 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 771 EXPECT_ACTION_UPDATE_STATE( |
740 state.NextAction()); | 772 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
741 | |
742 // Begin the frame. | |
743 state.UpdateState(state.NextAction()); | |
744 | 773 |
745 // We should be starting the commit now. | 774 // We should be starting the commit now. |
746 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 775 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
747 state.CommitState()); | 776 state.CommitState()); |
| 777 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
748 } | 778 } |
749 | 779 |
750 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { | 780 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { |
751 SchedulerSettings default_scheduler_settings; | 781 SchedulerSettings default_scheduler_settings; |
752 StateMachine state(default_scheduler_settings); | 782 StateMachine state(default_scheduler_settings); |
753 state.SetCanStart(); | 783 state.SetCanStart(); |
754 state.UpdateState(state.NextAction()); | 784 state.UpdateState(state.NextAction()); |
755 state.DidCreateAndInitializeOutputSurface(); | 785 state.DidCreateAndInitializeOutputSurface(); |
756 state.SetVisible(true); | 786 state.SetVisible(true); |
757 state.SetCanDraw(true); | 787 state.SetCanDraw(true); |
758 | 788 |
759 // Get into a begin frame / commit state. | 789 // Get into a begin frame / commit state. |
760 state.SetNeedsCommit(); | 790 state.SetNeedsCommit(); |
761 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 791 |
762 state.NextAction()); | 792 EXPECT_ACTION_UPDATE_STATE( |
763 state.UpdateState( | |
764 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 793 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
765 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 794 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
766 state.CommitState()); | 795 state.CommitState()); |
767 EXPECT_FALSE(state.NeedsCommit()); | 796 EXPECT_FALSE(state.NeedsCommit()); |
768 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 797 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
769 | 798 |
770 // Abort the commit, cancelling future commits. | 799 // Abort the commit, cancelling future commits. |
771 state.BeginFrameAbortedByMainThread(true); | 800 state.BeginFrameAbortedByMainThread(true); |
772 | 801 |
773 // Verify that another commit doesn't start on the same frame. | 802 // Verify that another commit doesn't start on the same frame. |
774 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 803 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
775 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 804 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
776 EXPECT_FALSE(state.NeedsCommit()); | 805 EXPECT_FALSE(state.NeedsCommit()); |
777 | 806 |
778 // Start a new frame; draw because this is the first frame since output | 807 // Start a new frame; draw because this is the first frame since output |
779 // surface init'd. | 808 // surface init'd. |
780 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 809 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
781 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 810 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
782 state.NextAction()) | 811 state.OnBeginFrameDeadline(); |
783 << *state.AsValue(); | 812 EXPECT_ACTION_UPDATE_STATE( |
784 state.DidLeaveBeginFrame(); | 813 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
785 | 814 |
786 // Verify another commit doesn't start on another frame either. | 815 // Verify another commit doesn't start on another frame either. |
787 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 816 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
788 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 817 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
789 EXPECT_FALSE(state.NeedsCommit()); | 818 EXPECT_FALSE(state.NeedsCommit()); |
790 | 819 |
791 // Verify another commit can start if requested, though. | 820 // Verify another commit can start if requested, though. |
792 state.SetNeedsCommit(); | 821 state.SetNeedsCommit(); |
793 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 822 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
794 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 823 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
795 state.NextAction()); | 824 state.NextAction()); |
796 } | 825 } |
797 | 826 |
798 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 827 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
799 SchedulerSettings default_scheduler_settings; | 828 SchedulerSettings default_scheduler_settings; |
800 StateMachine state(default_scheduler_settings); | 829 StateMachine state(default_scheduler_settings); |
801 state.SetCanStart(); | 830 state.SetCanStart(); |
802 state.SetVisible(true); | 831 state.SetVisible(true); |
803 state.SetCanDraw(true); | 832 state.SetCanDraw(true); |
804 | 833 |
805 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 834 EXPECT_ACTION_UPDATE_STATE( |
806 state.NextAction()); | 835 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
807 state.UpdateState(state.NextAction()); | 836 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
808 state.DidCreateAndInitializeOutputSurface(); | 837 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
809 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
810 | 838 |
811 // Check that the first init does not SetNeedsCommit. | 839 // Check that the first init does not SetNeedsCommit. |
| 840 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 842 state.OnBeginFrameDeadline(); |
| 843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 844 |
| 845 // Check that a needs commit initiates a BeginFrame to the main thread. |
812 state.SetNeedsCommit(); | 846 state.SetNeedsCommit(); |
813 EXPECT_NE(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 847 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 848 EXPECT_ACTION_UPDATE_STATE( |
| 849 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
814 } | 850 } |
815 | 851 |
816 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 852 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
817 SchedulerSettings default_scheduler_settings; | 853 SchedulerSettings default_scheduler_settings; |
818 StateMachine state(default_scheduler_settings); | 854 StateMachine state(default_scheduler_settings); |
819 state.SetCanStart(); | 855 state.SetCanStart(); |
820 state.UpdateState(state.NextAction()); | 856 state.UpdateState(state.NextAction()); |
821 state.DidCreateAndInitializeOutputSurface(); | 857 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
822 | 858 |
823 state.SetVisible(true); | 859 state.SetVisible(true); |
824 state.SetCanDraw(true); | 860 state.SetCanDraw(true); |
825 | 861 |
826 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 862 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
827 state.NextAction()); | 863 state.NextAction()); |
828 state.DidLoseOutputSurface(); | 864 state.DidLoseOutputSurface(); |
829 | 865 |
830 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 866 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
831 state.NextAction()); | 867 state.NextAction()); |
832 state.UpdateState(state.NextAction()); | 868 state.UpdateState(state.NextAction()); |
833 | 869 |
834 // Once context recreation begins, nothing should happen. | 870 // Once context recreation begins, nothing should happen. |
835 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 871 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
836 | 872 |
837 // Recreate the context. | 873 // Recreate the context. |
838 state.DidCreateAndInitializeOutputSurface(); | 874 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
839 | 875 |
840 // When the context is recreated, we should begin a commit. | 876 // When the context is recreated, we should begin a commit. |
841 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 877 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
842 state.NextAction()); | 878 EXPECT_ACTION_UPDATE_STATE( |
843 state.UpdateState(state.NextAction()); | 879 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
844 } | 880 } |
845 | 881 |
846 TEST(SchedulerStateMachineTest, | 882 TEST(SchedulerStateMachineTest, |
847 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 883 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
848 SchedulerSettings default_scheduler_settings; | 884 SchedulerSettings default_scheduler_settings; |
849 StateMachine state(default_scheduler_settings); | 885 StateMachine state(default_scheduler_settings); |
850 state.SetCanStart(); | 886 state.SetCanStart(); |
851 state.UpdateState(state.NextAction()); | 887 state.UpdateState(state.NextAction()); |
852 state.DidCreateAndInitializeOutputSurface(); | 888 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
853 state.SetVisible(true); | 889 state.SetVisible(true); |
854 state.SetCanDraw(true); | 890 state.SetCanDraw(true); |
855 | 891 |
856 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 892 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
857 state.NextAction()); | 893 state.NextAction()); |
858 state.DidLoseOutputSurface(); | 894 state.DidLoseOutputSurface(); |
859 | 895 |
860 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 896 EXPECT_ACTION_UPDATE_STATE( |
861 state.NextAction()); | 897 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
862 state.UpdateState(state.NextAction()); | 898 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
863 | 899 |
864 // Once context recreation begins, nothing should happen. | 900 // Once context recreation begins, nothing should happen. |
865 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 901 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 902 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 903 state.OnBeginFrameDeadline(); |
| 904 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
866 | 905 |
867 // While context is recreating, commits shouldn't begin. | 906 // While context is recreating, commits shouldn't begin. |
868 state.SetNeedsCommit(); | 907 state.SetNeedsCommit(); |
869 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 908 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 909 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 910 state.OnBeginFrameDeadline(); |
| 911 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
870 | 912 |
871 // Recreate the context | 913 // Recreate the context |
872 state.DidCreateAndInitializeOutputSurface(); | 914 state.DidCreateAndInitializeOutputSurface(); |
873 EXPECT_FALSE(state.RedrawPending()); | 915 EXPECT_FALSE(state.RedrawPending()); |
874 | 916 |
875 // When the context is recreated, we should begin a commit | 917 // When the context is recreated, we should begin a commit |
876 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 918 EXPECT_ACTION_UPDATE_STATE( |
877 state.NextAction()); | 919 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
878 state.UpdateState(state.NextAction()); | 920 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
879 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 921 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
880 state.CommitState()); | 922 state.CommitState()); |
881 state.FinishCommit(); | 923 state.FinishCommit(); |
882 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 924 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
883 state.UpdateState(state.NextAction()); | 925 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
884 // Finishing the first commit after initializing an output surface should | 926 // Finishing the first commit after initializing an output surface should |
885 // automatically cause a redraw. | 927 // automatically cause a redraw. |
886 EXPECT_TRUE(state.RedrawPending()); | 928 EXPECT_TRUE(state.RedrawPending()); |
887 | 929 |
888 // Once the context is recreated, whether we draw should be based on | 930 // Once the context is recreated, whether we draw should be based on |
889 // SetCanDraw. | 931 // SetCanDraw. |
890 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 932 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 933 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 934 state.OnBeginFrameDeadline(); |
891 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 935 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
892 state.NextAction()); | 936 state.NextAction()); |
893 state.SetCanDraw(false); | 937 state.SetCanDraw(false); |
894 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | 938 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, |
895 state.NextAction()); | 939 state.NextAction()); |
896 state.SetCanDraw(true); | 940 state.SetCanDraw(true); |
897 state.DidLeaveBeginFrame(); | 941 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
| 942 state.NextAction()); |
898 } | 943 } |
899 | 944 |
900 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 945 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
901 SchedulerSettings default_scheduler_settings; | 946 SchedulerSettings default_scheduler_settings; |
902 StateMachine state(default_scheduler_settings); | 947 StateMachine state(default_scheduler_settings); |
903 state.SetCanStart(); | 948 state.SetCanStart(); |
904 state.UpdateState(state.NextAction()); | 949 state.UpdateState(state.NextAction()); |
905 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 950 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
906 state.SetVisible(true); | 951 state.SetVisible(true); |
907 state.SetCanDraw(true); | 952 state.SetCanDraw(true); |
908 | 953 |
909 // Get a commit in flight. | 954 // Get a commit in flight. |
910 state.SetNeedsCommit(); | 955 state.SetNeedsCommit(); |
911 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 956 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
912 state.NextAction()); | |
913 state.UpdateState(state.NextAction()); | |
914 | 957 |
915 // Set damage and expect a draw. | 958 // Set damage and expect a draw. |
916 state.SetNeedsRedraw(true); | 959 state.SetNeedsRedraw(true); |
917 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 960 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
918 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 961 EXPECT_ACTION_UPDATE_STATE( |
919 state.NextAction()); | 962 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
920 state.UpdateState(state.NextAction()); | 963 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
921 state.DidLeaveBeginFrame(); | 964 state.OnBeginFrameDeadline(); |
| 965 EXPECT_ACTION_UPDATE_STATE( |
| 966 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 967 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
922 | 968 |
923 // Cause a lost context while the begin frame is in flight | 969 // Cause a lost context while the begin frame is in flight |
924 // for the main thread. | 970 // for the main thread. |
925 state.DidLoseOutputSurface(); | 971 state.DidLoseOutputSurface(); |
926 | 972 |
927 // Ask for another draw. Expect nothing happens. | 973 // Ask for another draw. Expect nothing happens. |
928 state.SetNeedsRedraw(true); | 974 state.SetNeedsRedraw(true); |
929 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 975 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
930 | 976 |
931 // Finish the frame, and commit. | 977 // Finish the frame, and commit. |
932 state.FinishCommit(); | 978 state.FinishCommit(); |
933 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 979 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
934 state.UpdateState(state.NextAction()); | |
935 | 980 |
| 981 // We will abort the draw when the output surface is lost if we are |
| 982 // waiting for the first draw to unblock the main thread. |
936 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 983 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
937 state.CommitState()); | 984 state.CommitState()); |
938 | 985 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
939 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | |
940 state.NextAction()); | |
941 state.UpdateState(state.NextAction()); | |
942 | 986 |
943 // Expect to be told to begin context recreation, independent of | 987 // Expect to be told to begin context recreation, independent of |
944 // BeginFrame state. | 988 // BeginFrame state. |
945 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 989 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 990 state.begin_frame_state()); |
946 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 991 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
947 state.NextAction()); | 992 state.NextAction()); |
948 state.DidLeaveBeginFrame(); | 993 |
| 994 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 995 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 996 state.begin_frame_state()); |
| 997 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 998 state.NextAction()); |
| 999 |
| 1000 state.OnBeginFrameDeadlinePending(); |
| 1001 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 1002 state.begin_frame_state()); |
| 1003 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1004 state.NextAction()); |
| 1005 |
| 1006 state.OnBeginFrameDeadline(); |
| 1007 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 1008 state.begin_frame_state()); |
949 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1009 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
950 state.NextAction()); | 1010 state.NextAction()); |
951 } | 1011 } |
952 | 1012 |
953 TEST(SchedulerStateMachineTest, | 1013 TEST(SchedulerStateMachineTest, |
954 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 1014 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
955 SchedulerSettings default_scheduler_settings; | 1015 SchedulerSettings default_scheduler_settings; |
956 StateMachine state(default_scheduler_settings); | 1016 StateMachine state(default_scheduler_settings); |
957 state.SetCanStart(); | 1017 state.SetCanStart(); |
958 state.UpdateState(state.NextAction()); | 1018 state.UpdateState(state.NextAction()); |
959 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1019 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
960 state.SetVisible(true); | 1020 state.SetVisible(true); |
961 state.SetCanDraw(true); | 1021 state.SetCanDraw(true); |
962 | 1022 |
963 // Get a commit in flight. | 1023 // Get a commit in flight. |
964 state.SetNeedsCommit(); | 1024 state.SetNeedsCommit(); |
965 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1025 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
966 state.NextAction()); | |
967 state.UpdateState(state.NextAction()); | |
968 | 1026 |
969 // Set damage and expect a draw. | 1027 // Set damage and expect a draw. |
970 state.SetNeedsRedraw(true); | 1028 state.SetNeedsRedraw(true); |
971 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1029 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
972 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 1030 EXPECT_ACTION_UPDATE_STATE( |
973 state.NextAction()); | 1031 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
974 state.UpdateState(state.NextAction()); | 1032 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
975 state.DidLeaveBeginFrame(); | 1033 state.OnBeginFrameDeadline(); |
| 1034 EXPECT_ACTION_UPDATE_STATE( |
| 1035 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1036 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
976 | 1037 |
977 // Cause a lost context while the begin frame is in flight | 1038 // Cause a lost context while the begin frame is in flight |
978 // for the main thread. | 1039 // for the main thread. |
979 state.DidLoseOutputSurface(); | 1040 state.DidLoseOutputSurface(); |
980 | 1041 |
981 // Ask for another draw and also set needs commit. Expect nothing happens. | 1042 // Ask for another draw and also set needs commit. Expect nothing happens. |
982 state.SetNeedsRedraw(true); | 1043 state.SetNeedsRedraw(true); |
983 state.SetNeedsCommit(); | 1044 state.SetNeedsCommit(); |
984 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1045 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
985 | 1046 |
986 // Finish the frame, and commit. | 1047 // Finish the frame, and commit. |
987 state.FinishCommit(); | 1048 state.FinishCommit(); |
988 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1049 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
989 state.UpdateState(state.NextAction()); | |
990 | |
991 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1050 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
992 state.CommitState()); | 1051 state.CommitState()); |
993 | 1052 |
994 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | 1053 // Because the output surface is missing, we expect the draw to abort. |
995 state.NextAction()); | 1054 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
996 state.UpdateState(state.NextAction()); | |
997 | 1055 |
998 // Expect to be told to begin context recreation, independent of | 1056 // Expect to be told to begin context recreation, independent of |
999 // BeginFrame state | 1057 // BeginFrame state |
1000 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1058 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 1059 state.begin_frame_state()); |
1001 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1060 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1002 state.NextAction()); | 1061 state.NextAction()); |
1003 state.DidLeaveBeginFrame(); | 1062 |
| 1063 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1064 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 1065 state.begin_frame_state()); |
1004 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1066 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1005 state.NextAction()); | 1067 state.NextAction()); |
| 1068 |
| 1069 state.OnBeginFrameDeadlinePending(); |
| 1070 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 1071 state.begin_frame_state()); |
| 1072 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1073 state.NextAction()); |
| 1074 |
| 1075 state.OnBeginFrameDeadline(); |
| 1076 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 1077 state.begin_frame_state()); |
| 1078 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1079 state.NextAction()); |
| 1080 |
| 1081 // After we get a new output surface, the commit flow should start. |
| 1082 EXPECT_ACTION_UPDATE_STATE( |
| 1083 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1084 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1085 state.OnBeginFrameIdle(); |
| 1086 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1087 EXPECT_ACTION_UPDATE_STATE( |
| 1088 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1089 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1090 state.FinishCommit(); |
| 1091 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1092 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1093 state.OnBeginFrameDeadline(); |
| 1094 EXPECT_ACTION_UPDATE_STATE( |
| 1095 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1096 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1006 } | 1097 } |
1007 | 1098 |
1008 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { | 1099 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
1009 SchedulerSettings default_scheduler_settings; | 1100 SchedulerSettings default_scheduler_settings; |
1010 StateMachine state(default_scheduler_settings); | 1101 StateMachine state(default_scheduler_settings); |
1011 state.SetCanStart(); | 1102 state.SetCanStart(); |
1012 state.UpdateState(state.NextAction()); | 1103 state.UpdateState(state.NextAction()); |
1013 state.DidCreateAndInitializeOutputSurface(); | 1104 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1014 state.SetVisible(true); | 1105 state.SetVisible(true); |
1015 state.SetCanDraw(true); | 1106 state.SetCanDraw(true); |
1016 | 1107 |
1017 // Cause a lost context lost. | 1108 // Cause a lost context lost. |
1018 state.DidLoseOutputSurface(); | 1109 state.DidLoseOutputSurface(); |
1019 | 1110 |
1020 // Ask a forced redraw and verify it ocurrs, even with a lost context, | 1111 // Ask a forced redraw for readback and verify it ocurrs. |
1021 // independent of the BeginFrame stae. | 1112 state.SetCommitState( |
| 1113 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
1022 state.SetNeedsForcedRedrawForReadback(); | 1114 state.SetNeedsForcedRedrawForReadback(); |
| 1115 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
1023 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1116 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1117 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1024 | 1118 |
1025 // Forced redraws for readbacks need to be followed by a new commit | 1119 // Forced redraws for readbacks need to be followed by a new commit |
1026 // to replace the readback commit. | 1120 // to replace the readback commit. |
1027 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1121 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1028 state.CommitState()); | 1122 state.CommitState()); |
1029 state.FinishCommit(); | 1123 state.FinishCommit(); |
1030 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1124 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1031 | 1125 |
1032 // We don't yet have an output surface, so we the draw and swap should abort. | 1126 // We don't yet have an output surface, so we the draw and swap should abort. |
1033 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1127 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1034 | 1128 |
1035 // Expect to be told to begin context recreation, independent of | 1129 // Expect to be told to begin context recreation, independent of |
1036 // BeginFrame state. | 1130 // BeginFrame state |
1037 EXPECT_ACTION_UPDATE_STATE( | 1131 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
1038 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1132 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1133 state.NextAction()); |
1039 | 1134 |
1040 // Ask a readback and verify it ocurrs. | 1135 state.OnBeginFrameDeadline(); |
| 1136 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1137 state.NextAction()); |
| 1138 |
| 1139 // Ask a readback and verify it occurs. |
| 1140 state.SetCommitState( |
| 1141 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
1041 state.SetNeedsForcedRedrawForReadback(); | 1142 state.SetNeedsForcedRedrawForReadback(); |
1042 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_READBACK, | 1143 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1043 state.NextAction()); | 1144 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1044 } | 1145 } |
1045 | 1146 |
1046 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1147 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1047 SchedulerSettings default_scheduler_settings; | 1148 SchedulerSettings default_scheduler_settings; |
1048 StateMachine state(default_scheduler_settings); | 1149 StateMachine state(default_scheduler_settings); |
1049 state.SetCanStart(); | 1150 state.SetCanStart(); |
1050 state.UpdateState(state.NextAction()); | 1151 state.UpdateState(state.NextAction()); |
1051 state.DidCreateAndInitializeOutputSurface(); | 1152 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1052 state.SetVisible(true); | 1153 state.SetVisible(true); |
1053 state.SetCanDraw(true); | 1154 state.SetCanDraw(true); |
1054 | 1155 |
1055 state.SetNeedsRedraw(true); | 1156 state.SetNeedsRedraw(true); |
1056 | 1157 |
1057 // Cause a lost output surface, and restore it. | 1158 // Cause a lost output surface, and restore it. |
1058 state.DidLoseOutputSurface(); | 1159 state.DidLoseOutputSurface(); |
1059 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1160 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1060 state.NextAction()); | 1161 state.NextAction()); |
1061 state.UpdateState(state.NextAction()); | 1162 state.UpdateState(state.NextAction()); |
1062 state.DidCreateAndInitializeOutputSurface(); | 1163 state.DidCreateAndInitializeOutputSurface(); |
1063 | 1164 |
1064 EXPECT_FALSE(state.RedrawPending()); | 1165 EXPECT_FALSE(state.RedrawPending()); |
| 1166 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
1065 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1167 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1066 state.NextAction()); | 1168 state.NextAction()); |
1067 } | 1169 } |
1068 | 1170 |
1069 TEST(SchedulerStateMachineTest, | 1171 TEST(SchedulerStateMachineTest, |
1070 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { | 1172 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { |
1071 SchedulerSettings default_scheduler_settings; | 1173 SchedulerSettings default_scheduler_settings; |
1072 StateMachine state(default_scheduler_settings); | 1174 StateMachine state(default_scheduler_settings); |
1073 state.SetCanStart(); | 1175 state.SetCanStart(); |
1074 state.UpdateState(state.NextAction()); | 1176 state.UpdateState(state.NextAction()); |
1075 state.DidCreateAndInitializeOutputSurface(); | 1177 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1076 state.SetVisible(false); | 1178 state.SetVisible(false); |
1077 state.SetNeedsCommit(); | 1179 state.SetNeedsCommit(); |
1078 state.SetNeedsForcedCommitForReadback(); | 1180 state.SetNeedsForcedCommitForReadback(); |
1079 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1181 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1080 state.NextAction()); | 1182 state.NextAction()); |
1081 } | 1183 } |
1082 | 1184 |
1083 TEST(SchedulerStateMachineTest, | 1185 TEST(SchedulerStateMachineTest, |
1084 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { | 1186 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { |
1085 SchedulerSettings default_scheduler_settings; | 1187 SchedulerSettings default_scheduler_settings; |
1086 StateMachine state(default_scheduler_settings); | 1188 StateMachine state(default_scheduler_settings); |
1087 state.SetVisible(true); | 1189 state.SetVisible(true); |
1088 state.SetCanDraw(true); | 1190 state.SetCanDraw(true); |
1089 state.SetNeedsCommit(); | 1191 state.SetNeedsCommit(); |
1090 state.SetNeedsForcedCommitForReadback(); | 1192 state.SetNeedsForcedCommitForReadback(); |
1091 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1193 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1092 state.NextAction()); | 1194 state.NextAction()); |
1093 } | 1195 } |
1094 | 1196 |
1095 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1197 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1096 SchedulerSettings default_scheduler_settings; | 1198 SchedulerSettings default_scheduler_settings; |
1097 StateMachine state(default_scheduler_settings); | 1199 StateMachine state(default_scheduler_settings); |
1098 state.SetCanStart(); | 1200 state.SetCanStart(); |
1099 state.UpdateState(state.NextAction()); | 1201 state.UpdateState(state.NextAction()); |
1100 state.DidCreateAndInitializeOutputSurface(); | 1202 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1101 state.SetVisible(false); | 1203 state.SetVisible(false); |
1102 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1204 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1103 state.SetNeedsCommit(); | 1205 state.SetNeedsCommit(); |
1104 | 1206 |
1105 state.FinishCommit(); | 1207 state.FinishCommit(); |
1106 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1208 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1107 state.UpdateState(state.NextAction()); | 1209 state.UpdateState(state.NextAction()); |
1108 | 1210 |
1109 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1211 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1110 state.CommitState()); | 1212 state.CommitState()); |
1111 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | 1213 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1112 state.NextAction()); | |
1113 state.UpdateState(state.NextAction()); | |
1114 | |
1115 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1116 } | 1214 } |
1117 | 1215 |
1118 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1216 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1119 SchedulerSettings default_scheduler_settings; | 1217 SchedulerSettings default_scheduler_settings; |
1120 StateMachine state(default_scheduler_settings); | 1218 StateMachine state(default_scheduler_settings); |
1121 state.SetCanStart(); | 1219 state.SetCanStart(); |
1122 state.UpdateState(state.NextAction()); | 1220 state.UpdateState(state.NextAction()); |
1123 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1221 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1124 state.SetVisible(false); | 1222 state.SetVisible(false); |
1125 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1223 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
(...skipping 16 matching lines...) Expand all Loading... |
1142 // The normal commit can then proceed. | 1240 // The normal commit can then proceed. |
1143 state.FinishCommit(); | 1241 state.FinishCommit(); |
1144 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1242 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1145 } | 1243 } |
1146 | 1244 |
1147 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1245 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
1148 SchedulerSettings default_scheduler_settings; | 1246 SchedulerSettings default_scheduler_settings; |
1149 StateMachine state(default_scheduler_settings); | 1247 StateMachine state(default_scheduler_settings); |
1150 state.SetCanStart(); | 1248 state.SetCanStart(); |
1151 state.UpdateState(state.NextAction()); | 1249 state.UpdateState(state.NextAction()); |
1152 state.DidCreateAndInitializeOutputSurface(); | 1250 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1153 state.SetVisible(true); | 1251 state.SetVisible(true); |
1154 state.SetCanDraw(true); | 1252 state.SetCanDraw(true); |
1155 state.SetNeedsCommit(); | 1253 state.SetNeedsCommit(); |
1156 state.DidLoseOutputSurface(); | 1254 state.DidLoseOutputSurface(); |
1157 | 1255 |
1158 // When we are visible, we normally want to begin output surface creation | 1256 // When we are visible, we normally want to begin output surface creation |
1159 // as soon as possible. | 1257 // as soon as possible. |
1160 EXPECT_ACTION_UPDATE_STATE( | 1258 EXPECT_ACTION_UPDATE_STATE( |
1161 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1259 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1162 | 1260 |
(...skipping 15 matching lines...) Expand all Loading... |
1178 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1276 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1179 state.NextAction()) | 1277 state.NextAction()) |
1180 << *state.AsValue(); | 1278 << *state.AsValue(); |
1181 } | 1279 } |
1182 | 1280 |
1183 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { | 1281 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
1184 SchedulerSettings default_scheduler_settings; | 1282 SchedulerSettings default_scheduler_settings; |
1185 StateMachine state(default_scheduler_settings); | 1283 StateMachine state(default_scheduler_settings); |
1186 state.SetCanStart(); | 1284 state.SetCanStart(); |
1187 state.UpdateState(state.NextAction()); | 1285 state.UpdateState(state.NextAction()); |
1188 state.DidCreateAndInitializeOutputSurface(); | 1286 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1189 state.SetVisible(true); | 1287 state.SetVisible(true); |
1190 state.SetCanDraw(true); | 1288 state.SetCanDraw(true); |
1191 | 1289 |
1192 // Schedule a readback, commit it, draw it. | 1290 // Schedule a readback, commit it, draw it. |
1193 state.SetNeedsCommit(); | 1291 state.SetNeedsCommit(); |
1194 state.SetNeedsForcedCommitForReadback(); | 1292 state.SetNeedsForcedCommitForReadback(); |
1195 EXPECT_ACTION_UPDATE_STATE( | 1293 EXPECT_ACTION_UPDATE_STATE( |
1196 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 1294 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1197 state.FinishCommit(); | 1295 state.FinishCommit(); |
1198 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1296 |
1199 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1297 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1200 state.CommitState()); | 1298 state.CommitState()); |
1201 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1202 | 1300 |
1203 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1301 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1204 state.CommitState()); | 1302 state.CommitState()); |
1205 | 1303 |
1206 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1304 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1207 state.DidDrawIfPossibleCompleted(true); | 1305 state.DidDrawIfPossibleCompleted(true); |
| 1306 |
1208 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1307 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1209 | 1308 |
1210 // Should be waiting for the normal begin frame from the main thread. | 1309 // Should be waiting for the normal begin frame from the main thread. |
1211 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1310 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1212 state.CommitState()); | 1311 state.CommitState()); |
1213 } | 1312 } |
1214 | 1313 |
1215 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { | 1314 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
1216 SchedulerSettings default_scheduler_settings; | 1315 SchedulerSettings default_scheduler_settings; |
1217 StateMachine state(default_scheduler_settings); | 1316 StateMachine state(default_scheduler_settings); |
1218 state.SetCanStart(); | 1317 state.SetCanStart(); |
1219 state.UpdateState(state.NextAction()); | 1318 state.UpdateState(state.NextAction()); |
1220 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1319 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1221 state.SetVisible(true); | 1320 state.SetVisible(true); |
1222 state.SetCanDraw(true); | 1321 state.SetCanDraw(true); |
1223 | 1322 |
1224 // Start a normal commit. | 1323 // Start a normal commit. |
1225 state.SetNeedsCommit(); | 1324 state.SetNeedsCommit(); |
| 1325 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1326 |
| 1327 // Schedule a readback, commit it, draw it. |
| 1328 state.SetNeedsForcedCommitForReadback(); |
1226 EXPECT_ACTION_UPDATE_STATE( | 1329 EXPECT_ACTION_UPDATE_STATE( |
1227 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 1330 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1228 | |
1229 // Schedule a readback, commit it, draw it. | |
1230 state.SetNeedsCommit(); | |
1231 state.SetNeedsForcedCommitForReadback(); | |
1232 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1233 state.FinishCommit(); | 1331 state.FinishCommit(); |
1234 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1332 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1235 state.CommitState()); | 1333 state.CommitState()); |
1236 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1334 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1237 | 1335 |
1238 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1336 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1239 state.CommitState()); | 1337 state.CommitState()); |
1240 | 1338 |
1241 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1339 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1242 state.DidDrawIfPossibleCompleted(true); | 1340 state.DidDrawIfPossibleCompleted(true); |
1243 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1341 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1244 | 1342 |
1245 // Should be waiting for the normal begin frame from the main thread. | 1343 // Should be waiting for the normal begin frame from the main thread. |
1246 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1344 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1247 state.CommitState()) | 1345 state.CommitState()) |
1248 << *state.AsValue(); | 1346 << *state.AsValue(); |
1249 } | 1347 } |
1250 | 1348 |
1251 TEST(SchedulerStateMachineTest, | 1349 TEST(SchedulerStateMachineTest, |
1252 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { | 1350 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { |
1253 SchedulerSettings default_scheduler_settings; | 1351 SchedulerSettings default_scheduler_settings; |
1254 StateMachine state(default_scheduler_settings); | 1352 StateMachine state(default_scheduler_settings); |
1255 state.SetCanStart(); | 1353 state.SetCanStart(); |
1256 state.UpdateState(state.NextAction()); | 1354 state.UpdateState(state.NextAction()); |
1257 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1355 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1258 state.SetVisible(true); | 1356 state.SetVisible(true); |
1259 state.SetCanDraw(true); | 1357 state.SetCanDraw(true); |
1260 | 1358 |
1261 state.SetNeedsCommit(); | 1359 state.SetNeedsCommit(); |
1262 EXPECT_ACTION_UPDATE_STATE( | 1360 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1263 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
1264 | 1361 |
1265 state.SetNeedsCommit(); | 1362 state.SetNeedsCommit(); |
1266 state.SetNeedsForcedCommitForReadback(); | 1363 state.SetNeedsForcedCommitForReadback(); |
1267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1364 EXPECT_ACTION_UPDATE_STATE( |
| 1365 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1268 state.FinishCommit(); | 1366 state.FinishCommit(); |
1269 | 1367 |
1270 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1368 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1271 state.CommitState()); | 1369 state.CommitState()); |
1272 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1370 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1273 | 1371 |
1274 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1372 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1275 state.CommitState()); | 1373 state.CommitState()); |
1276 | 1374 |
1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1375 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1353 SchedulerSettings default_scheduler_settings; | 1451 SchedulerSettings default_scheduler_settings; |
1354 StateMachine state(default_scheduler_settings); | 1452 StateMachine state(default_scheduler_settings); |
1355 state.SetCanStart(); | 1453 state.SetCanStart(); |
1356 state.UpdateState(state.NextAction()); | 1454 state.UpdateState(state.NextAction()); |
1357 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1455 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1358 state.SetCanDraw(true); | 1456 state.SetCanDraw(true); |
1359 state.SetVisible(true); | 1457 state.SetVisible(true); |
1360 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1458 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1361 | 1459 |
1362 state.SetMainThreadNeedsLayerTextures(); | 1460 state.SetMainThreadNeedsLayerTextures(); |
1363 EXPECT_EQ( | 1461 EXPECT_ACTION_UPDATE_STATE( |
1364 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1462 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD); |
1365 state.NextAction()); | |
1366 state.UpdateState(state.NextAction()); | |
1367 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1463 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1464 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
| 1465 |
| 1466 state.SetNeedsCommit(); |
| 1467 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1468 EXPECT_ACTION_UPDATE_STATE( |
| 1469 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1470 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1471 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1368 | 1472 |
1369 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1473 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1370 | 1474 |
1371 state.SetNeedsCommit(); | |
1372 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
1373 state.NextAction()); | |
1374 | |
1375 state.UpdateState(state.NextAction()); | |
1376 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | |
1377 | |
1378 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1379 | |
1380 state.FinishCommit(); | 1475 state.FinishCommit(); |
1381 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1476 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1382 | 1477 |
1383 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1478 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1384 | 1479 |
1385 state.UpdateState(state.NextAction()); | 1480 state.UpdateState(state.NextAction()); |
1386 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1481 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1387 } | 1482 } |
1388 | 1483 |
1389 TEST(SchedulerStateMachineTest, AcquireTexturesWithAbort) { | 1484 TEST(SchedulerStateMachineTest, AcquireTexturesWithAbort) { |
1390 SchedulerSettings default_scheduler_settings; | 1485 SchedulerSettings default_scheduler_settings; |
1391 SchedulerStateMachine state(default_scheduler_settings); | 1486 StateMachine state(default_scheduler_settings); |
1392 state.SetCanStart(); | 1487 state.SetCanStart(); |
1393 state.UpdateState(state.NextAction()); | 1488 state.UpdateState(state.NextAction()); |
1394 state.DidCreateAndInitializeOutputSurface(); | 1489 state.DidCreateAndInitializeOutputSurface(); |
1395 state.SetCanDraw(true); | 1490 state.SetCanDraw(true); |
1396 state.SetVisible(true); | 1491 state.SetVisible(true); |
1397 | 1492 |
1398 state.SetMainThreadNeedsLayerTextures(); | 1493 state.SetMainThreadNeedsLayerTextures(); |
1399 EXPECT_EQ( | 1494 EXPECT_EQ( |
1400 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1495 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
1401 state.NextAction()); | 1496 state.NextAction()); |
(...skipping 11 matching lines...) Expand all Loading... |
1413 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1508 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1414 | 1509 |
1415 state.BeginFrameAbortedByMainThread(true); | 1510 state.BeginFrameAbortedByMainThread(true); |
1416 | 1511 |
1417 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1512 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1418 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1513 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1419 } | 1514 } |
1420 | 1515 |
1421 } // namespace | 1516 } // namespace |
1422 } // namespace cc | 1517 } // namespace cc |
OLD | NEW |