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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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38 | 38 |
39 enum OutputSurfaceState { | 39 enum OutputSurfaceState { |
40 OUTPUT_SURFACE_ACTIVE, | 40 OUTPUT_SURFACE_ACTIVE, |
41 OUTPUT_SURFACE_LOST, | 41 OUTPUT_SURFACE_LOST, |
42 OUTPUT_SURFACE_CREATING, | 42 OUTPUT_SURFACE_CREATING, |
43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, | 43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, |
44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | 44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
45 }; | 45 }; |
46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); | 46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); |
47 | 47 |
| 48 // Note: BeginFrameState will always cycle through all the states in order. |
| 49 // Whether or not it actually waits or draws, it will at least try to wait in |
| 50 // BEGIN_FRAME_STATE_DEADLINE_PENDING and try to draw in |
| 51 // BEGIN_FRAME_STATE_INSIDE_DEADLINE |
| 52 enum BeginFrameState { |
| 53 BEGIN_FRAME_STATE_IDLE, |
| 54 BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 55 BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 56 BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 57 }; |
| 58 static const char* BeginFrameStateToString(BeginFrameState state); |
| 59 |
48 enum CommitState { | 60 enum CommitState { |
49 COMMIT_STATE_IDLE, | 61 COMMIT_STATE_IDLE, |
50 COMMIT_STATE_FRAME_IN_PROGRESS, | 62 COMMIT_STATE_FRAME_IN_PROGRESS, |
51 COMMIT_STATE_READY_TO_COMMIT, | 63 COMMIT_STATE_READY_TO_COMMIT, |
52 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 64 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
53 }; | 65 }; |
54 static const char* CommitStateToString(CommitState state); | 66 static const char* CommitStateToString(CommitState state); |
55 | 67 |
56 enum TextureState { | 68 enum TextureState { |
57 LAYER_TEXTURE_STATE_UNLOCKED, | 69 LAYER_TEXTURE_STATE_UNLOCKED, |
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75 enum ForcedRedrawOnTimeoutState { | 87 enum ForcedRedrawOnTimeoutState { |
76 FORCED_REDRAW_STATE_IDLE, | 88 FORCED_REDRAW_STATE_IDLE, |
77 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, | 89 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
78 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, | 90 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
79 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, | 91 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
80 }; | 92 }; |
81 static const char* ForcedRedrawOnTimeoutStateToString( | 93 static const char* ForcedRedrawOnTimeoutStateToString( |
82 ForcedRedrawOnTimeoutState state); | 94 ForcedRedrawOnTimeoutState state); |
83 | 95 |
84 bool CommitPending() const { | 96 bool CommitPending() const { |
85 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 97 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; |
86 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | |
87 } | 98 } |
88 | 99 |
89 bool RedrawPending() const { return needs_redraw_; } | 100 bool RedrawPending() const { return needs_redraw_; } |
90 | 101 |
91 enum Action { | 102 enum Action { |
92 ACTION_NONE, | 103 ACTION_NONE, |
93 ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 104 ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
94 ACTION_COMMIT, | 105 ACTION_COMMIT, |
95 ACTION_UPDATE_VISIBLE_TILES, | 106 ACTION_UPDATE_VISIBLE_TILES, |
96 ACTION_ACTIVATE_PENDING_TREE, | 107 ACTION_ACTIVATE_PENDING_TREE, |
97 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 108 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
98 ACTION_DRAW_AND_SWAP_FORCED, | 109 ACTION_DRAW_AND_SWAP_FORCED, |
99 ACTION_DRAW_AND_SWAP_ABORT, | 110 ACTION_DRAW_AND_SWAP_ABORT, |
100 ACTION_DRAW_AND_READBACK, | 111 ACTION_DRAW_AND_READBACK, |
101 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 112 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
102 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 113 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
103 }; | 114 }; |
104 static const char* ActionToString(Action action); | 115 static const char* ActionToString(Action action); |
105 | 116 |
106 scoped_ptr<base::Value> AsValue() const; | 117 scoped_ptr<base::Value> AsValue() const; |
107 | 118 |
108 Action NextAction() const; | 119 Action NextAction() const; |
109 void UpdateState(Action action); | 120 void UpdateState(Action action); |
| 121 |
110 void CheckInvariants(); | 122 void CheckInvariants(); |
111 | 123 |
112 // Indicates whether the main thread needs a begin frame callback in order to | 124 // Indicates whether the main thread needs a begin frame callback in order to |
113 // make progress. | 125 // make progress. |
114 bool BeginFrameNeededToDrawByImplThread() const; | 126 bool BeginFrameNeededByImplThread() const; |
115 bool ProactiveBeginFrameWantedByImplThread() const; | 127 |
| 128 // Idicates that we need to independently poll for new state and actions |
| 129 // because we can't expect a BeginFrame. This is mostly used to avoid |
| 130 // drawing repeat frames with the synchronous compositor without dropping |
| 131 // necessary actions on the floor. |
| 132 bool ShouldPollForAnticipatedDrawTriggers() const; |
116 | 133 |
117 // Indicates that the system has entered and left a BeginFrame callback. | 134 // Indicates that the system has entered and left a BeginFrame callback. |
118 // The scheduler will not draw more than once in a given BeginFrame | 135 // The scheduler will not draw more than once in a given BeginFrame |
119 // callback nor send more than one BeginFrame message. | 136 // callback nor send more than one BeginFrame message. |
120 void DidEnterBeginFrame(const BeginFrameArgs& args); | 137 void OnBeginFrame(const BeginFrameArgs& args); |
121 void DidLeaveBeginFrame(); | 138 void OnBeginFrameDeadlinePending(); |
122 bool inside_begin_frame() const { return inside_begin_frame_; } | 139 void OnBeginFrameDeadline(); |
| 140 void OnBeginFrameIdle(); |
| 141 bool ShouldTriggerBeginFrameDeadlineEarly() const; |
| 142 BeginFrameState begin_frame_state() const { |
| 143 return begin_frame_state_; |
| 144 } |
123 | 145 |
124 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to | 146 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to |
125 // avoid requesting BeginImplFrames when we won't actually draw but still | 147 // avoid requesting BeginImplFrames when we won't actually draw but still |
126 // need to advance our state at vsync intervals. | 148 // need to advance our state at vsync intervals. |
127 void PollForAnticipatedDrawTriggers(); | 149 void PollForAnticipatedDrawTriggers(); |
128 | 150 |
129 // Indicates whether the LayerTreeHostImpl is visible. | 151 // Indicates whether the LayerTreeHostImpl is visible. |
130 void SetVisible(bool visible); | 152 void SetVisible(bool visible); |
131 | 153 |
132 // Indicates that a redraw is required, either due to the impl tree changing | 154 // Indicates that a redraw is required, either due to the impl tree changing |
133 // or the screen being damaged and simply needing redisplay. | 155 // or the screen being damaged and simply needing redisplay. |
134 void SetNeedsRedraw(); | 156 void SetNeedsRedraw(); |
| 157 bool needs_redraw() const { return needs_redraw_; } |
135 | 158 |
136 // Indicates whether a redraw is required because we are currently rendering | 159 // Indicates whether a redraw is required because we are currently rendering |
137 // with a low resolution or checkerboarded tile. | 160 // with a low resolution or checkerboarded tile. |
138 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); | 161 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); |
139 | 162 |
140 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen or | 163 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. |
141 // not. | |
142 void DidDrawIfPossibleCompleted(bool success); | 164 void DidDrawIfPossibleCompleted(bool success); |
143 | 165 |
144 // Indicates that a new commit flow needs to be performed, either to pull | 166 // Indicates that a new commit flow needs to be performed, either to pull |
145 // updates from the main thread to the impl, or to push deltas from the impl | 167 // updates from the main thread to the impl, or to push deltas from the impl |
146 // thread to main. | 168 // thread to main. |
147 void SetNeedsCommit(); | 169 void SetNeedsCommit(); |
148 | 170 |
149 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main | 171 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main |
150 // thread even if we are not visible. After this call we expect to go through | 172 // thread even if we are not visible. After this call we expect to go through |
151 // the forced commit flow and then return to waiting for a non-forced | 173 // the forced commit flow and then return to waiting for a non-forced |
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184 bool has_pending_tree() const { return has_pending_tree_; } | 206 bool has_pending_tree() const { return has_pending_tree_; } |
185 | 207 |
186 void DidLoseOutputSurface(); | 208 void DidLoseOutputSurface(); |
187 void DidCreateAndInitializeOutputSurface(); | 209 void DidCreateAndInitializeOutputSurface(); |
188 bool HasInitializedOutputSurface() const; | 210 bool HasInitializedOutputSurface() const; |
189 | 211 |
190 // True if we need to abort draws to make forward progress. | 212 // True if we need to abort draws to make forward progress. |
191 bool PendingDrawsShouldBeAborted() const; | 213 bool PendingDrawsShouldBeAborted() const; |
192 | 214 |
193 protected: | 215 protected: |
| 216 bool BeginFrameNeededToDrawByImplThread() const; |
| 217 bool ProactiveBeginFrameWantedByImplThread() const; |
| 218 |
194 // True if we need to force activations to make forward progress. | 219 // True if we need to force activations to make forward progress. |
195 bool PendingActivationsShouldBeForced() const; | 220 bool PendingActivationsShouldBeForced() const; |
196 | 221 |
197 bool ShouldBeginOutputSurfaceCreation() const; | 222 bool ShouldBeginOutputSurfaceCreation() const; |
198 bool ShouldDrawForced() const; | 223 bool ShouldDrawForced() const; |
199 bool ShouldDraw() const; | 224 bool ShouldDraw() const; |
200 bool ShouldActivatePendingTree() const; | 225 bool ShouldActivatePendingTree() const; |
201 bool ShouldAcquireLayerTexturesForMainThread() const; | 226 bool ShouldAcquireLayerTexturesForMainThread() const; |
202 bool ShouldUpdateVisibleTiles() const; | 227 bool ShouldUpdateVisibleTiles() const; |
203 bool ShouldSendBeginFrameToMainThread() const; | 228 bool ShouldSendBeginFrameToMainThread() const; |
204 bool ShouldCommit() const; | 229 bool ShouldCommit() const; |
205 | 230 |
206 bool HasDrawnAndSwappedThisFrame() const; | 231 bool HasSentBeginFrameToMainThreadThisFrame() const; |
207 bool HasActivatedPendingTreeThisFrame() const; | |
208 bool HasUpdatedVisibleTilesThisFrame() const; | 232 bool HasUpdatedVisibleTilesThisFrame() const; |
209 bool HasSentBeginFrameToMainThreadThisFrame() const; | 233 bool HasSwappedThisFrame() const; |
210 | 234 |
211 void UpdateStateOnCommit(bool commit_was_aborted); | 235 void UpdateStateOnCommit(bool commit_was_aborted); |
212 void UpdateStateOnActivation(); | 236 void UpdateStateOnActivation(); |
213 void UpdateStateOnDraw(bool did_swap); | 237 void UpdateStateOnDraw(bool did_swap); |
214 | 238 |
215 const SchedulerSettings settings_; | 239 const SchedulerSettings settings_; |
216 | 240 |
217 OutputSurfaceState output_surface_state_; | 241 OutputSurfaceState output_surface_state_; |
| 242 BeginFrameState begin_frame_state_; |
218 CommitState commit_state_; | 243 CommitState commit_state_; |
219 TextureState texture_state_; | 244 TextureState texture_state_; |
220 ForcedRedrawOnTimeoutState forced_redraw_state_; | 245 ForcedRedrawOnTimeoutState forced_redraw_state_; |
221 SynchronousReadbackState readback_state_; | 246 SynchronousReadbackState readback_state_; |
222 | 247 |
| 248 BeginFrameArgs last_begin_frame_args_; |
| 249 |
223 int commit_count_; | 250 int commit_count_; |
224 int current_frame_number_; | 251 int current_frame_number_; |
225 int last_frame_number_where_begin_frame_sent_to_main_thread_; | |
226 int last_frame_number_swap_performed_; | 252 int last_frame_number_swap_performed_; |
227 int last_frame_number_where_update_visible_tiles_was_called_; | 253 int last_frame_number_begin_frame_sent_to_main_thread_; |
| 254 int last_frame_number_update_visible_tiles_was_called_; |
| 255 |
228 int consecutive_failed_draws_; | 256 int consecutive_failed_draws_; |
229 bool needs_redraw_; | 257 bool needs_redraw_; |
230 bool swap_used_incomplete_tile_; | 258 bool swap_used_incomplete_tile_; |
231 bool needs_commit_; | 259 bool needs_commit_; |
232 bool main_thread_needs_layer_textures_; | 260 bool main_thread_needs_layer_textures_; |
233 bool inside_begin_frame_; | |
234 BeginFrameArgs last_begin_frame_args_; | |
235 bool visible_; | 261 bool visible_; |
236 bool can_start_; | 262 bool can_start_; |
237 bool can_draw_; | 263 bool can_draw_; |
238 bool has_pending_tree_; | 264 bool has_pending_tree_; |
239 bool pending_tree_is_ready_for_activation_; | 265 bool pending_tree_is_ready_for_activation_; |
240 bool active_tree_needs_first_draw_; | 266 bool active_tree_needs_first_draw_; |
241 bool draw_if_possible_failed_; | 267 bool draw_if_possible_failed_; |
242 bool did_create_and_initialize_first_output_surface_; | 268 bool did_create_and_initialize_first_output_surface_; |
243 | 269 |
244 private: | 270 private: |
245 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | 271 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
246 }; | 272 }; |
247 | 273 |
248 } // namespace cc | 274 } // namespace cc |
249 | 275 |
250 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 276 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
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