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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 #include "base/values.h" | 10 #include "base/values.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
15 : settings_(settings), | 15 : settings_(settings), |
16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
17 begin_frame_state_(BEGIN_FRAME_STATE_IDLE), | |
17 commit_state_(COMMIT_STATE_IDLE), | 18 commit_state_(COMMIT_STATE_IDLE), |
18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | 19 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
19 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | 20 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
20 readback_state_(READBACK_STATE_IDLE), | 21 readback_state_(READBACK_STATE_IDLE), |
21 commit_count_(0), | 22 commit_count_(0), |
22 current_frame_number_(0), | 23 begin_frame_count_(0), |
23 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 24 last_begin_frame_count_swap_performed_(-1), |
24 last_frame_number_swap_performed_(-1), | 25 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1), |
25 last_frame_number_where_update_visible_tiles_was_called_(-1), | 26 last_begin_frame_count_update_visible_tiles_was_called_(-1), |
26 consecutive_failed_draws_(0), | 27 consecutive_failed_draws_(0), |
27 needs_redraw_(false), | 28 needs_redraw_(false), |
28 swap_used_incomplete_tile_(false), | 29 swap_used_incomplete_tile_(false), |
29 needs_commit_(false), | 30 needs_commit_(false), |
30 main_thread_needs_layer_textures_(false), | 31 main_thread_needs_layer_textures_(false), |
31 inside_begin_frame_(false), | |
32 visible_(false), | 32 visible_(false), |
33 can_start_(false), | 33 can_start_(false), |
34 can_draw_(false), | 34 can_draw_(false), |
35 has_pending_tree_(false), | 35 has_pending_tree_(false), |
36 pending_tree_is_ready_for_activation_(false), | 36 pending_tree_is_ready_for_activation_(false), |
37 active_tree_needs_first_draw_(false), | 37 active_tree_needs_first_draw_(false), |
38 draw_if_possible_failed_(false), | 38 draw_if_possible_failed_(false), |
39 did_create_and_initialize_first_output_surface_(false) {} | 39 did_create_and_initialize_first_output_surface_(false) {} |
40 | 40 |
41 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 41 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
42 OutputSurfaceState state) { | 42 OutputSurfaceState state) { |
43 switch (state) { | 43 switch (state) { |
44 case OUTPUT_SURFACE_ACTIVE: | 44 case OUTPUT_SURFACE_ACTIVE: |
45 return "OUTPUT_SURFACE_ACTIVE"; | 45 return "OUTPUT_SURFACE_ACTIVE"; |
46 case OUTPUT_SURFACE_LOST: | 46 case OUTPUT_SURFACE_LOST: |
47 return "OUTPUT_SURFACE_LOST"; | 47 return "OUTPUT_SURFACE_LOST"; |
48 case OUTPUT_SURFACE_CREATING: | 48 case OUTPUT_SURFACE_CREATING: |
49 return "OUTPUT_SURFACE_CREATING"; | 49 return "OUTPUT_SURFACE_CREATING"; |
50 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 50 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
51 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; | 51 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; |
52 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 52 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
53 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; | 53 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; |
54 } | 54 } |
55 NOTREACHED(); | 55 NOTREACHED(); |
56 return "???"; | 56 return "???"; |
57 } | 57 } |
58 | 58 |
59 const char* SchedulerStateMachine::BeginFrameStateToString( | |
60 BeginFrameState state) { | |
61 switch (state) { | |
62 case BEGIN_FRAME_STATE_IDLE: | |
63 return "BEGIN_FRAME_STATE_IDLE"; | |
64 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
65 return "BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME"; | |
66 case BEGIN_FRAME_STATE_DEADLINE_PENDING: | |
67 return "BEGIN_FRAME_STATE_DEADLINE_PENDING"; | |
68 case BEGIN_FRAME_STATE_INSIDE_DEADLINE: | |
69 return "BEGIN_FRAME_STATE_INSIDE_DEADLINE"; | |
70 } | |
71 NOTREACHED(); | |
72 return "???"; | |
73 } | |
74 | |
59 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 75 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
60 switch (state) { | 76 switch (state) { |
61 case COMMIT_STATE_IDLE: | 77 case COMMIT_STATE_IDLE: |
62 return "COMMIT_STATE_IDLE"; | 78 return "COMMIT_STATE_IDLE"; |
63 case COMMIT_STATE_FRAME_IN_PROGRESS: | 79 case COMMIT_STATE_FRAME_IN_PROGRESS: |
64 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 80 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
65 case COMMIT_STATE_READY_TO_COMMIT: | 81 case COMMIT_STATE_READY_TO_COMMIT: |
66 return "COMMIT_STATE_READY_TO_COMMIT"; | 82 return "COMMIT_STATE_READY_TO_COMMIT"; |
67 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 83 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
68 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 84 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
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149 } | 165 } |
150 NOTREACHED(); | 166 NOTREACHED(); |
151 return "???"; | 167 return "???"; |
152 } | 168 } |
153 | 169 |
154 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { | 170 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
155 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); | 171 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); |
156 | 172 |
157 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); | 173 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
158 major_state->SetString("next_action", ActionToString(NextAction())); | 174 major_state->SetString("next_action", ActionToString(NextAction())); |
175 major_state->SetString("begin_frame_state", | |
176 BeginFrameStateToString(begin_frame_state_)); | |
159 major_state->SetString("commit_state", CommitStateToString(commit_state_)); | 177 major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
160 major_state->SetString("texture_state_", | 178 major_state->SetString("texture_state_", |
161 TextureStateToString(texture_state_)); | 179 TextureStateToString(texture_state_)); |
162 major_state->SetString("output_surface_state_", | 180 major_state->SetString("output_surface_state_", |
163 OutputSurfaceStateToString(output_surface_state_)); | 181 OutputSurfaceStateToString(output_surface_state_)); |
164 major_state->SetString( | 182 major_state->SetString( |
165 "forced_redraw_state", | 183 "forced_redraw_state", |
166 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); | 184 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
167 major_state->SetString("readback_state", | 185 major_state->SetString("readback_state", |
168 SynchronousReadbackStateToString(readback_state_)); | 186 SynchronousReadbackStateToString(readback_state_)); |
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190 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / | 208 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / |
191 1000.0L); | 209 1000.0L); |
192 timestamps_state->SetDouble( | 210 timestamps_state->SetDouble( |
193 "6_deadline", | 211 "6_deadline", |
194 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / | 212 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
195 1000.0L); | 213 1000.0L); |
196 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 214 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
197 | 215 |
198 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 216 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
199 minor_state->SetInteger("commit_count", commit_count_); | 217 minor_state->SetInteger("commit_count", commit_count_); |
200 minor_state->SetInteger("current_frame_number", current_frame_number_); | 218 minor_state->SetInteger("begin_frame_count_", begin_frame_count_); |
219 | |
220 minor_state->SetInteger("last_begin_frame_count_swap_performed_", | |
221 last_begin_frame_count_swap_performed_); | |
201 minor_state->SetInteger( | 222 minor_state->SetInteger( |
202 "last_frame_number_where_begin_frame_sent_to_main_thread", | 223 "last_begin_frame_count_begin_frame_sent_to_main_thread_", |
203 last_frame_number_where_begin_frame_sent_to_main_thread_); | 224 last_begin_frame_count_begin_frame_sent_to_main_thread_); |
204 minor_state->SetInteger("last_frame_number_swap_performed_", | |
205 last_frame_number_swap_performed_); | |
206 minor_state->SetInteger( | 225 minor_state->SetInteger( |
207 "last_frame_number_where_update_visible_tiles_was_called", | 226 "last_begin_frame_count_update_visible_tiles_was_called_", |
208 last_frame_number_where_update_visible_tiles_was_called_); | 227 last_begin_frame_count_update_visible_tiles_was_called_); |
209 minor_state->SetInteger("consecutive_failed_draws", | 228 |
229 minor_state->SetInteger("consecutive_failed_draws_", | |
210 consecutive_failed_draws_); | 230 consecutive_failed_draws_); |
211 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 231 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
212 minor_state->SetBoolean("swap_used_incomplete_tile", | 232 minor_state->SetBoolean("swap_used_incomplete_tile", |
213 swap_used_incomplete_tile_); | 233 swap_used_incomplete_tile_); |
214 minor_state->SetBoolean("needs_commit", needs_commit_); | 234 minor_state->SetBoolean("needs_commit", needs_commit_); |
215 minor_state->SetBoolean("main_thread_needs_layer_textures", | 235 minor_state->SetBoolean("main_thread_needs_layer_textures", |
216 main_thread_needs_layer_textures_); | 236 main_thread_needs_layer_textures_); |
217 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | |
218 minor_state->SetBoolean("visible", visible_); | 237 minor_state->SetBoolean("visible", visible_); |
219 minor_state->SetBoolean("can_start", can_start_); | 238 minor_state->SetBoolean("can_start", can_start_); |
220 minor_state->SetBoolean("can_draw", can_draw_); | 239 minor_state->SetBoolean("can_draw", can_draw_); |
221 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 240 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
222 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | 241 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
223 pending_tree_is_ready_for_activation_); | 242 pending_tree_is_ready_for_activation_); |
224 minor_state->SetBoolean("active_tree_needs_first_draw_", | 243 minor_state->SetBoolean("active_tree_needs_first_draw_", |
225 active_tree_needs_first_draw_); | 244 active_tree_needs_first_draw_); |
226 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 245 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
227 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 246 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
228 did_create_and_initialize_first_output_surface_); | 247 did_create_and_initialize_first_output_surface_); |
229 state->Set("minor_state", minor_state.release()); | 248 state->Set("minor_state", minor_state.release()); |
230 | 249 |
231 return state.PassAs<base::Value>(); | 250 return state.PassAs<base::Value>(); |
232 } | 251 } |
233 | 252 |
234 bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { | 253 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
235 return current_frame_number_ == last_frame_number_swap_performed_; | 254 return begin_frame_count_ == |
255 last_begin_frame_count_begin_frame_sent_to_main_thread_; | |
236 } | 256 } |
237 | 257 |
238 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 258 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
239 return current_frame_number_ == | 259 return begin_frame_count_ == |
240 last_frame_number_where_update_visible_tiles_was_called_; | 260 last_begin_frame_count_update_visible_tiles_was_called_; |
241 } | 261 } |
242 | 262 |
243 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 263 bool SchedulerStateMachine::HasSwappedThisFrame() const { |
244 return current_frame_number_ == | 264 return begin_frame_count_ == last_begin_frame_count_swap_performed_; |
245 last_frame_number_where_begin_frame_sent_to_main_thread_; | |
246 } | 265 } |
247 | 266 |
248 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 267 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
249 // These are all the cases where we normally cannot or do not want to draw | 268 // These are all the cases where we normally cannot or do not want to draw |
250 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 269 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
251 // we might deadlock with the main thread. | 270 // we might deadlock with the main thread. |
252 // This should be a superset of PendingActivationsShouldBeForced() since | 271 // This should be a superset of PendingActivationsShouldBeForced() since |
253 // activation of the pending tree is blocked by drawing of the active tree and | 272 // activation of the pending tree is blocked by drawing of the active tree and |
254 // the main thread might be blocked on activation of the most recent commit. | 273 // the main thread might be blocked on activation of the most recent commit. |
255 if (PendingActivationsShouldBeForced()) | 274 if (PendingActivationsShouldBeForced()) |
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318 } | 337 } |
319 | 338 |
320 // If we need to abort draws, we should do so ASAP since the draw could | 339 // If we need to abort draws, we should do so ASAP since the draw could |
321 // be blocking other important actions (like output surface initialization), | 340 // be blocking other important actions (like output surface initialization), |
322 // from occuring. If we are waiting for the first draw, then perfom the | 341 // from occuring. If we are waiting for the first draw, then perfom the |
323 // aborted draw to keep things moving. If we are not waiting for the first | 342 // aborted draw to keep things moving. If we are not waiting for the first |
324 // draw however, we don't want to abort for no reason. | 343 // draw however, we don't want to abort for no reason. |
325 if (PendingDrawsShouldBeAborted()) | 344 if (PendingDrawsShouldBeAborted()) |
326 return active_tree_needs_first_draw_; | 345 return active_tree_needs_first_draw_; |
327 | 346 |
328 // After this line, we only want to draw once per frame. | 347 // After this line, we only want to swap once per frame. |
329 if (HasDrawnAndSwappedThisFrame()) | 348 if (HasSwappedThisFrame()) |
330 return false; | 349 return false; |
331 | 350 |
332 // We currently only draw within the BeginFrame. | 351 // Except for the cases above, do not draw outside of the BeginFrame deadline. |
333 if (!inside_begin_frame_) | 352 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) |
334 return false; | 353 return false; |
335 | 354 |
336 // Only handle forced redraws due to timeouts on the regular deadline. | 355 // Only handle forced redraws due to timeouts on the regular deadline. |
337 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 356 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
338 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 357 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
339 return true; | 358 return true; |
340 } | 359 } |
341 | 360 |
342 return needs_redraw_; | 361 return needs_redraw_; |
343 } | 362 } |
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373 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { | 392 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
374 if (!settings_.impl_side_painting) | 393 if (!settings_.impl_side_painting) |
375 return false; | 394 return false; |
376 if (HasUpdatedVisibleTilesThisFrame()) | 395 if (HasUpdatedVisibleTilesThisFrame()) |
377 return false; | 396 return false; |
378 | 397 |
379 // There's no reason to check for tiles if we don't have an output surface. | 398 // There's no reason to check for tiles if we don't have an output surface. |
380 if (!HasInitializedOutputSurface()) | 399 if (!HasInitializedOutputSurface()) |
381 return false; | 400 return false; |
382 | 401 |
383 // We always want to update the most recent visible tiles before drawing | 402 // We should not check for visible tiles until we've entered the deadline so |
384 // so we draw with fewer missing tiles. | 403 // we check as late possible and give the tiles more time to initialize. |
385 if (ShouldDraw()) | 404 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) |
386 return true; | 405 return false; |
387 | 406 |
388 // If the last swap drew with checkerboard or missing tiles, we should | 407 // If the last swap drew with checkerboard or missing tiles, we should |
389 // poll for any new visible tiles so we can be notified to draw again | 408 // poll for any new visible tiles so we can be notified to draw again |
390 // when there are. | 409 // when there are. |
391 if (swap_used_incomplete_tile_) | 410 if (swap_used_incomplete_tile_) |
392 return true; | 411 return true; |
393 | 412 |
394 return false; | 413 return false; |
395 } | 414 } |
396 | 415 |
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407 return false; | 426 return false; |
408 | 427 |
409 // We want to handle readback commits immediately to unblock the main thread. | 428 // We want to handle readback commits immediately to unblock the main thread. |
410 // Note: This BeginFrame will correspond to the replacement commit that comes | 429 // Note: This BeginFrame will correspond to the replacement commit that comes |
411 // after the readback commit itself, so we only send the BeginFrame if a | 430 // after the readback commit itself, so we only send the BeginFrame if a |
412 // commit isn't already pending behind the readback. | 431 // commit isn't already pending behind the readback. |
413 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) | 432 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
414 return !CommitPending(); | 433 return !CommitPending(); |
415 | 434 |
416 // We do not need commits if we are not visible, unless there's a | 435 // We do not need commits if we are not visible, unless there's a |
417 // request for a forced commit. | 436 // request for a readback. |
418 if (!visible_) | 437 if (!visible_) |
419 return false; | 438 return false; |
420 | 439 |
440 // We shouldn't normally accept commits if there isn't an OutputSurface. | |
441 if (!HasInitializedOutputSurface()) | |
442 return false; | |
443 | |
421 // We want to start the first commit after we get a new output surface ASAP. | 444 // We want to start the first commit after we get a new output surface ASAP. |
422 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 445 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
423 return true; | 446 return true; |
424 | 447 |
448 // We should not send the BeginFrame to the main thread while we are in | |
449 // BEGIN_FRAME_STATE_IDLE since we might have new user input coming in soon. | |
450 // TODO(brianderson): Also allow sending BeginFrame to main thread while idle | |
451 // when the main thread isn't consuming user input. | |
452 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE) | |
453 return false; | |
454 | |
425 // We need a new commit for the forced redraw. This honors the | 455 // We need a new commit for the forced redraw. This honors the |
426 // single commit per interval because the result will be swapped to screen. | 456 // single commit per interval because the result will be swapped to screen. |
427 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | 457 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
428 return true; | 458 return true; |
429 | 459 |
430 // After this point, we only start a commit once per frame. | 460 // After this point, we only start a commit once per frame. |
431 if (HasSentBeginFrameToMainThreadThisFrame()) | 461 if (HasSentBeginFrameToMainThreadThisFrame()) |
432 return false; | 462 return false; |
433 | 463 |
434 // We shouldn't normally accept commits if there isn't an OutputSurface. | |
435 if (!HasInitializedOutputSurface()) | |
436 return false; | |
437 | |
438 return true; | 464 return true; |
439 } | 465 } |
440 | 466 |
441 bool SchedulerStateMachine::ShouldCommit() const { | 467 bool SchedulerStateMachine::ShouldCommit() const { |
442 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 468 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
443 } | 469 } |
444 | 470 |
445 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 471 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
446 if (ShouldAcquireLayerTexturesForMainThread()) | 472 if (ShouldAcquireLayerTexturesForMainThread()) |
447 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 473 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
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474 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && | 500 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && |
475 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); | 501 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); |
476 } | 502 } |
477 | 503 |
478 void SchedulerStateMachine::UpdateState(Action action) { | 504 void SchedulerStateMachine::UpdateState(Action action) { |
479 switch (action) { | 505 switch (action) { |
480 case ACTION_NONE: | 506 case ACTION_NONE: |
481 return; | 507 return; |
482 | 508 |
483 case ACTION_UPDATE_VISIBLE_TILES: | 509 case ACTION_UPDATE_VISIBLE_TILES: |
484 last_frame_number_where_update_visible_tiles_was_called_ = | 510 last_begin_frame_count_update_visible_tiles_was_called_ = |
485 current_frame_number_; | 511 begin_frame_count_; |
486 return; | 512 return; |
487 | 513 |
488 case ACTION_ACTIVATE_PENDING_TREE: | 514 case ACTION_ACTIVATE_PENDING_TREE: |
489 UpdateStateOnActivation(); | 515 UpdateStateOnActivation(); |
490 return; | 516 return; |
491 | 517 |
492 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 518 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
493 DCHECK(!has_pending_tree_); | 519 DCHECK(!has_pending_tree_); |
494 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); | 520 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
495 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 521 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
496 needs_commit_ = false; | 522 needs_commit_ = false; |
497 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) | 523 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
498 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 524 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
499 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 525 last_begin_frame_count_begin_frame_sent_to_main_thread_ = |
500 current_frame_number_; | 526 begin_frame_count_; |
501 return; | 527 return; |
502 | 528 |
503 case ACTION_COMMIT: { | 529 case ACTION_COMMIT: { |
504 bool commit_was_aborted = false; | 530 bool commit_was_aborted = false; |
505 UpdateStateOnCommit(commit_was_aborted); | 531 UpdateStateOnCommit(commit_was_aborted); |
506 return; | 532 return; |
507 } | 533 } |
508 | 534 |
509 case ACTION_DRAW_AND_SWAP_FORCED: | 535 case ACTION_DRAW_AND_SWAP_FORCED: |
510 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | 536 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
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603 (!commit_was_aborted || | 629 (!commit_was_aborted || |
604 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | 630 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
605 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | 631 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
606 needs_redraw_ = true; | 632 needs_redraw_ = true; |
607 active_tree_needs_first_draw_ = true; | 633 active_tree_needs_first_draw_ = true; |
608 } | 634 } |
609 | 635 |
610 // This post-commit work is common to both completed and aborted commits. | 636 // This post-commit work is common to both completed and aborted commits. |
611 pending_tree_is_ready_for_activation_ = false; | 637 pending_tree_is_ready_for_activation_ = false; |
612 | 638 |
613 if (draw_if_possible_failed_) | 639 if (draw_if_possible_failed_) { |
614 last_frame_number_swap_performed_ = -1; | 640 last_begin_frame_count_swap_performed_ = -1; |
641 } | |
615 | 642 |
616 // If we are planing to draw with the new commit, lock the layer textures for | 643 // If we are planing to draw with the new commit, lock the layer textures for |
617 // use on the impl thread. Otherwise, leave them unlocked. | 644 // use on the impl thread. Otherwise, leave them unlocked. |
618 if (has_pending_tree_ || needs_redraw_) | 645 if (has_pending_tree_ || needs_redraw_) |
619 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 646 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
620 else | 647 else |
621 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 648 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
622 } | 649 } |
623 | 650 |
624 void SchedulerStateMachine::UpdateStateOnActivation() { | 651 void SchedulerStateMachine::UpdateStateOnActivation() { |
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667 } | 694 } |
668 | 695 |
669 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 696 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
670 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 697 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
671 | 698 |
672 needs_redraw_ = false; | 699 needs_redraw_ = false; |
673 draw_if_possible_failed_ = false; | 700 draw_if_possible_failed_ = false; |
674 active_tree_needs_first_draw_ = false; | 701 active_tree_needs_first_draw_ = false; |
675 | 702 |
676 if (did_swap) | 703 if (did_swap) |
677 last_frame_number_swap_performed_ = current_frame_number_; | 704 last_begin_frame_count_swap_performed_ = begin_frame_count_; |
678 } | 705 } |
679 | 706 |
680 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 707 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
681 DCHECK(!main_thread_needs_layer_textures_); | 708 DCHECK(!main_thread_needs_layer_textures_); |
682 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 709 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
683 main_thread_needs_layer_textures_ = true; | 710 main_thread_needs_layer_textures_ = true; |
684 } | 711 } |
685 | 712 |
713 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { | |
714 return BeginFrameNeededToDrawByImplThread() || | |
715 ProactiveBeginFrameWantedByImplThread(); | |
716 } | |
717 | |
686 // These are the cases where we definitely (or almost definitely) have a | 718 // These are the cases where we definitely (or almost definitely) have a |
687 // new frame to draw and can draw. | 719 // new frame to draw and can draw. |
688 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 720 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
689 // The output surface is the provider of BeginFrames for the impl thread, | 721 // The output surface is the provider of BeginFrames for the impl thread, |
690 // so we are not going to get them even if we ask for them. | 722 // so we are not going to get them even if we ask for them. |
691 if (!HasInitializedOutputSurface()) | 723 if (!HasInitializedOutputSurface()) |
692 return false; | 724 return false; |
693 | 725 |
694 // If we can't draw, don't tick until we are notified that we can draw again. | 726 // If we can't draw, don't tick until we are notified that we can draw again. |
695 if (!can_draw_) | 727 if (!can_draw_) |
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710 if (swap_used_incomplete_tile_) | 742 if (swap_used_incomplete_tile_) |
711 return true; | 743 return true; |
712 | 744 |
713 return needs_redraw_; | 745 return needs_redraw_; |
714 } | 746 } |
715 | 747 |
716 // These are cases where we are very likely to draw soon, but might not | 748 // These are cases where we are very likely to draw soon, but might not |
717 // actually have a new frame to draw when we receive the next BeginFrame. | 749 // actually have a new frame to draw when we receive the next BeginFrame. |
718 // Proactively requesting the BeginFrame helps hide the round trip latency of | 750 // Proactively requesting the BeginFrame helps hide the round trip latency of |
719 // the SetNeedsBeginFrame request that has to go to the Browser. | 751 // the SetNeedsBeginFrame request that has to go to the Browser. |
720 // However, this is bad for the synchronous compositor because we have to | |
721 // draw when we get the BeginFrame and could end up drawing many duplicate | |
722 // frames. | |
723 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 752 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
724 // The output surface is the provider of BeginFrames for the impl thread, | 753 // The output surface is the provider of BeginFrames for the impl thread, |
725 // so we are not going to get them even if we ask for them. | 754 // so we are not going to get them even if we ask for them. |
726 if (!HasInitializedOutputSurface()) | 755 if (!HasInitializedOutputSurface()) |
727 return false; | 756 return false; |
728 | 757 |
758 // Proactive BeginFrames are bad for the synchronous compositor because we | |
759 // have to draw when we get the BeginFrame and could end up drawing many | |
760 // duplicate frames if our new frame isn't ready in time. | |
761 if (settings_.using_synchronous_renderer_compositor) | |
762 return false; | |
763 | |
764 // Do not be proactive if vsync is off. | |
765 if (!settings_.throttle_frame_production) | |
766 return false; | |
767 | |
729 // Do not be proactive when invisible. | 768 // Do not be proactive when invisible. |
730 if (!visible_) | 769 if (!visible_) |
731 return false; | 770 return false; |
732 | 771 |
733 // We should proactively request a BeginFrame if a commit is pending | 772 // We should proactively request a BeginFrame if a commit is pending |
734 // because we will want to draw if the commit completes quickly. | 773 // because we will want to draw if the commit completes quickly. |
735 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) | 774 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
736 return true; | 775 return true; |
737 | 776 |
738 // If the pending tree activates quickly, we'll want a BeginFrame soon | 777 // If the pending tree activates quickly, we'll want a BeginFrame soon |
739 // to draw the new active tree. | 778 // to draw the new active tree. |
740 if (has_pending_tree_) | 779 if (has_pending_tree_) |
741 return true; | 780 return true; |
742 | 781 |
743 return false; | 782 return false; |
744 } | 783 } |
745 | 784 |
746 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 785 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
747 current_frame_number_++; | 786 begin_frame_count_++; |
748 inside_begin_frame_ = true; | |
749 last_begin_frame_args_ = args; | 787 last_begin_frame_args_ = args; |
788 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_IDLE) | |
789 << *AsValue(); | |
790 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME; | |
750 } | 791 } |
751 | 792 |
752 void SchedulerStateMachine::DidLeaveBeginFrame() { | 793 void SchedulerStateMachine::OnBeginFrameDeadlinePending() { |
enne (OOO)
2013/09/11 22:30:47
These functions make things a lot more clear!
| |
753 inside_begin_frame_ = false; | 794 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME) |
795 << *AsValue(); | |
796 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING; | |
797 } | |
798 | |
799 void SchedulerStateMachine::OnBeginFrameDeadline() { | |
800 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING) | |
801 << *AsValue(); | |
802 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE; | |
803 } | |
804 | |
805 void SchedulerStateMachine::OnBeginFrameIdle() { | |
806 if (HasInitializedOutputSurface()) { | |
807 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_INSIDE_DEADLINE) | |
808 << *AsValue(); | |
809 } | |
810 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
811 } | |
812 | |
813 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { | |
814 // TODO(brianderson): This should take into account multiple commit sources. | |
815 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING && | |
816 active_tree_needs_first_draw_; | |
817 } | |
818 | |
819 bool SchedulerStateMachine::InsideBeginFrame() const { | |
enne (OOO)
2013/09/11 22:30:47
What does "inside begin frame" mean here if this f
brianderson
2013/09/12 00:12:34
I'll need to fix the naming. "Inside BeginFrame" i
| |
820 return begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME || | |
821 begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING; | |
754 } | 822 } |
755 | 823 |
756 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 824 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
757 | 825 |
826 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } | |
827 | |
758 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 828 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
759 | 829 |
760 void SchedulerStateMachine::SetSwapUsedIncompleteTile( | 830 void SchedulerStateMachine::SetSwapUsedIncompleteTile( |
761 bool used_incomplete_tile) { | 831 bool used_incomplete_tile) { |
762 swap_used_incomplete_tile_ = used_incomplete_tile; | 832 swap_used_incomplete_tile_ = used_incomplete_tile; |
763 } | 833 } |
764 | 834 |
765 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 835 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
766 draw_if_possible_failed_ = !success; | 836 draw_if_possible_failed_ = !success; |
767 if (draw_if_possible_failed_) { | 837 if (draw_if_possible_failed_) { |
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820 SetNeedsCommit(); | 890 SetNeedsCommit(); |
821 } | 891 } |
822 } | 892 } |
823 | 893 |
824 void SchedulerStateMachine::DidLoseOutputSurface() { | 894 void SchedulerStateMachine::DidLoseOutputSurface() { |
825 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 895 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
826 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 896 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
827 return; | 897 return; |
828 output_surface_state_ = OUTPUT_SURFACE_LOST; | 898 output_surface_state_ = OUTPUT_SURFACE_LOST; |
829 needs_redraw_ = false; | 899 needs_redraw_ = false; |
900 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
830 } | 901 } |
831 | 902 |
832 void SchedulerStateMachine::NotifyReadyToActivate() { | 903 void SchedulerStateMachine::NotifyReadyToActivate() { |
833 if (has_pending_tree_) | 904 if (has_pending_tree_) |
834 pending_tree_is_ready_for_activation_ = true; | 905 pending_tree_is_ready_for_activation_ = true; |
835 } | 906 } |
836 | 907 |
837 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | |
838 | |
839 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 908 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
840 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 909 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
841 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; | 910 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
842 | 911 |
843 if (did_create_and_initialize_first_output_surface_) { | 912 if (did_create_and_initialize_first_output_surface_) { |
844 // TODO(boliu): See if we can remove this when impl-side painting is always | 913 // TODO(boliu): See if we can remove this when impl-side painting is always |
845 // on. Does anything on the main thread need to update after recreate? | 914 // on. Does anything on the main thread need to update after recreate? |
846 needs_commit_ = true; | 915 needs_commit_ = true; |
847 } | 916 } |
848 did_create_and_initialize_first_output_surface_ = true; | 917 did_create_and_initialize_first_output_surface_ = true; |
849 } | 918 } |
850 | 919 |
851 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 920 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
852 switch (output_surface_state_) { | 921 switch (output_surface_state_) { |
853 case OUTPUT_SURFACE_LOST: | 922 case OUTPUT_SURFACE_LOST: |
854 case OUTPUT_SURFACE_CREATING: | 923 case OUTPUT_SURFACE_CREATING: |
855 return false; | 924 return false; |
856 | 925 |
857 case OUTPUT_SURFACE_ACTIVE: | 926 case OUTPUT_SURFACE_ACTIVE: |
858 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 927 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
859 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 928 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
860 return true; | 929 return true; |
861 } | 930 } |
862 NOTREACHED(); | 931 NOTREACHED(); |
863 return false; | 932 return false; |
864 } | 933 } |
865 | 934 |
866 } // namespace cc | 935 } // namespace cc |
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