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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include <algorithm> | |
| 7 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 10 #include "base/logging.h" |
| 10 #include "cc/debug/traced_value.h" | 11 #include "cc/debug/traced_value.h" |
| 11 | 12 |
| 12 namespace cc { | 13 namespace cc { |
| 13 | 14 |
| 14 Scheduler::Scheduler(SchedulerClient* client, | 15 Scheduler::Scheduler(SchedulerClient* client, |
| 15 const SchedulerSettings& scheduler_settings) | 16 const SchedulerSettings& scheduler_settings) |
| 16 : settings_(scheduler_settings), | 17 : settings_(scheduler_settings), |
| 17 client_(client), | 18 client_(client), |
| 18 weak_factory_(this), | 19 weak_factory_(this), |
| 19 last_set_needs_begin_frame_(false), | 20 last_set_needs_begin_frame_(false), |
| 20 has_pending_begin_frame_(false), | 21 has_pending_begin_frame_(false), |
| 21 safe_to_expect_begin_frame_(false), | 22 safe_to_expect_begin_frame_( |
| 23 !scheduler_settings.use_begin_frame_workaround_for_crbug_249806), | |
| 22 state_machine_(scheduler_settings), | 24 state_machine_(scheduler_settings), |
| 23 inside_process_scheduled_actions_(false) { | 25 inside_process_scheduled_actions_(false) { |
| 24 DCHECK(client_); | 26 DCHECK(client_); |
| 25 DCHECK(!state_machine_.BeginFrameNeededToDrawByImplThread()); | 27 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); |
| 26 } | 28 } |
| 27 | 29 |
| 28 Scheduler::~Scheduler() { | 30 Scheduler::~Scheduler() {} |
| 29 client_->SetNeedsBeginFrameOnImplThread(false); | |
| 30 } | |
| 31 | 31 |
| 32 void Scheduler::SetCanStart() { | 32 void Scheduler::SetCanStart() { |
| 33 state_machine_.SetCanStart(); | 33 state_machine_.SetCanStart(); |
| 34 ProcessScheduledActions(); | 34 ProcessScheduledActions(); |
| 35 } | 35 } |
| 36 | 36 |
| 37 void Scheduler::SetVisible(bool visible) { | 37 void Scheduler::SetVisible(bool visible) { |
| 38 state_machine_.SetVisible(visible); | 38 state_machine_.SetVisible(visible); |
| 39 ProcessScheduledActions(); | 39 ProcessScheduledActions(); |
| 40 } | 40 } |
| 41 | 41 |
| 42 void Scheduler::SetCanDraw(bool can_draw) { | 42 void Scheduler::SetCanDraw(bool can_draw) { |
| 43 state_machine_.SetCanDraw(can_draw); | 43 state_machine_.SetCanDraw(can_draw); |
| 44 ProcessScheduledActions(); | 44 ProcessScheduledActions(); |
| 45 } | 45 } |
| 46 | 46 |
| 47 void Scheduler::NotifyReadyToActivate() { | 47 void Scheduler::NotifyReadyToActivate() { |
| 48 state_machine_.NotifyReadyToActivate(); | 48 state_machine_.NotifyReadyToActivate(); |
| 49 ProcessScheduledActions(); | 49 ProcessScheduledActions(); |
| 50 } | 50 } |
| 51 | 51 |
| 52 void Scheduler::ActivatePendingTree() { | |
| 53 client_->ScheduledActionActivatePendingTree(); | |
| 54 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
| 55 PostBeginFrameDeadline(base::TimeTicks()); | |
| 56 } | |
| 57 | |
| 52 void Scheduler::SetNeedsCommit() { | 58 void Scheduler::SetNeedsCommit() { |
| 53 state_machine_.SetNeedsCommit(); | 59 state_machine_.SetNeedsCommit(); |
| 54 ProcessScheduledActions(); | 60 ProcessScheduledActions(); |
| 55 } | 61 } |
| 56 | 62 |
| 57 void Scheduler::SetNeedsForcedCommitForReadback() { | 63 void Scheduler::SetNeedsForcedCommitForReadback() { |
| 58 state_machine_.SetNeedsCommit(); | 64 state_machine_.SetNeedsCommit(); |
| 59 state_machine_.SetNeedsForcedCommitForReadback(); | 65 state_machine_.SetNeedsForcedCommitForReadback(); |
| 60 ProcessScheduledActions(); | 66 ProcessScheduledActions(); |
| 61 } | 67 } |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 72 | 78 |
| 73 void Scheduler::SetMainThreadNeedsLayerTextures() { | 79 void Scheduler::SetMainThreadNeedsLayerTextures() { |
| 74 state_machine_.SetMainThreadNeedsLayerTextures(); | 80 state_machine_.SetMainThreadNeedsLayerTextures(); |
| 75 ProcessScheduledActions(); | 81 ProcessScheduledActions(); |
| 76 } | 82 } |
| 77 | 83 |
| 78 void Scheduler::FinishCommit() { | 84 void Scheduler::FinishCommit() { |
| 79 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); | 85 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
| 80 state_machine_.FinishCommit(); | 86 state_machine_.FinishCommit(); |
| 81 ProcessScheduledActions(); | 87 ProcessScheduledActions(); |
| 88 | |
| 89 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
| 90 PostBeginFrameDeadline(base::TimeTicks()); | |
| 82 } | 91 } |
| 83 | 92 |
| 84 void Scheduler::BeginFrameAbortedByMainThread(bool did_handle) { | 93 void Scheduler::BeginFrameAbortedByMainThread(bool did_handle) { |
| 85 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 94 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
| 86 state_machine_.BeginFrameAbortedByMainThread(did_handle); | 95 state_machine_.BeginFrameAbortedByMainThread(did_handle); |
| 87 ProcessScheduledActions(); | 96 ProcessScheduledActions(); |
| 88 } | 97 } |
| 89 | 98 |
| 90 void Scheduler::DidLoseOutputSurface() { | 99 void Scheduler::DidLoseOutputSurface() { |
| 91 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 100 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
| 101 begin_frame_deadline_closure_.Cancel(); | |
| 102 has_pending_begin_frame_ = false; | |
| 92 state_machine_.DidLoseOutputSurface(); | 103 state_machine_.DidLoseOutputSurface(); |
| 93 ProcessScheduledActions(); | 104 ProcessScheduledActions(); |
| 94 } | 105 } |
| 95 | 106 |
| 96 void Scheduler::DidCreateAndInitializeOutputSurface() { | 107 void Scheduler::DidCreateAndInitializeOutputSurface() { |
| 97 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); | 108 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); |
| 98 state_machine_.DidCreateAndInitializeOutputSurface(); | 109 state_machine_.DidCreateAndInitializeOutputSurface(); |
| 110 begin_frame_deadline_closure_.Cancel(); | |
| 99 has_pending_begin_frame_ = false; | 111 has_pending_begin_frame_ = false; |
| 100 last_set_needs_begin_frame_ = false; | 112 last_set_needs_begin_frame_ = false; |
| 101 safe_to_expect_begin_frame_ = false; | 113 safe_to_expect_begin_frame_ = |
| 114 !settings_.use_begin_frame_workaround_for_crbug_249806; | |
| 102 ProcessScheduledActions(); | 115 ProcessScheduledActions(); |
| 103 } | 116 } |
| 104 | 117 |
| 105 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 118 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
| 106 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 119 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
| 107 | 120 |
| 108 if (!last_set_needs_begin_frame_ || | 121 if (!last_set_needs_begin_frame_ || |
| 109 last_begin_frame_args_.interval <= base::TimeDelta()) | 122 last_begin_frame_args_.interval <= base::TimeDelta()) |
| 110 return base::TimeTicks(); | 123 return base::TimeTicks(); |
| 111 | 124 |
| 112 // TODO(brianderson): Express this in terms of the deadline. | |
| 113 base::TimeTicks now = base::TimeTicks::Now(); | 125 base::TimeTicks now = base::TimeTicks::Now(); |
| 114 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / | 126 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
| 115 last_begin_frame_args_.interval); | 127 last_begin_frame_args_.deadline); |
| 116 return last_begin_frame_args_.frame_time + | 128 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
| 117 (last_begin_frame_args_.interval * intervals); | 129 return timebase + (last_begin_frame_args_.interval * intervals); |
| 118 } | 130 } |
| 119 | 131 |
| 120 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 132 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
| 121 return last_begin_frame_args_.frame_time; | 133 return last_begin_frame_args_.frame_time; |
| 122 } | 134 } |
| 123 | 135 |
| 124 void Scheduler::SetupNextBeginFrameIfNeeded() { | 136 void Scheduler::SetupNextBeginFrameIfNeeded() { |
| 125 bool needs_begin_frame_to_draw = | 137 bool needs_begin_frame_to_draw = |
| 126 state_machine_.BeginFrameNeededToDrawByImplThread(); | 138 state_machine_.BeginFrameNeededToDrawByImplThread(); |
| 127 // We want to avoid proactive begin frames with the synchronous compositor | |
| 128 // because every SetNeedsBeginFrame will force a redraw. | |
| 129 bool proactive_begin_frame_wanted = | 139 bool proactive_begin_frame_wanted = |
| 130 state_machine_.ProactiveBeginFrameWantedByImplThread() && | 140 state_machine_.ProactiveBeginFrameWantedByImplThread(); |
| 131 !settings_.using_synchronous_renderer_compositor && | 141 |
| 132 settings_.throttle_frame_production; | 142 // We want to avoid proactive begin frames with the synchronous |
| 133 bool needs_begin_frame = needs_begin_frame_to_draw || | 143 // compositor because every SetNeedsBeginFrame will force a redraw. |
| 134 proactive_begin_frame_wanted; | 144 bool needs_begin_frame = |
| 135 bool immediate_disables_needed = | 145 needs_begin_frame_to_draw || proactive_begin_frame_wanted; |
| 136 settings_.using_synchronous_renderer_compositor; | 146 |
| 147 bool should_call_set_needs_begin_frame = | |
| 148 // The synchronous renderer compositor needs immediate enables/disables. | |
| 149 (settings_.using_synchronous_renderer_compositor && | |
| 150 needs_begin_frame != last_set_needs_begin_frame_) || | |
| 151 // Always request the BeginFrame immediately if it wasn't needed before. | |
| 152 (needs_begin_frame && !last_set_needs_begin_frame_) || | |
| 153 // Only disable the BeginFrame after a BeginFrame where we didn't swap. | |
| 154 (!needs_begin_frame && last_set_needs_begin_frame_ && | |
| 155 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || | |
|
enne (OOO)
2013/09/11 22:30:47
has_pending_begin_frame is a funny way of saying t
| |
| 156 // We did not draw and swap this BeginFrame, | |
| 157 // so we need to explicitly request another BeginFrame. | |
| 158 (needs_begin_frame && has_pending_begin_frame_ && | |
| 159 !state_machine_.InsideBeginFrame()); | |
| 137 | 160 |
| 138 if (needs_begin_frame_to_draw) | 161 if (needs_begin_frame_to_draw) |
| 139 safe_to_expect_begin_frame_ = true; | 162 safe_to_expect_begin_frame_ = true; |
| 140 | 163 |
| 141 // Determine if we need BeginFrame notifications. | 164 if (should_call_set_needs_begin_frame) { |
| 142 // If we do, always request the BeginFrame immediately. | |
| 143 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | |
| 144 // The synchronous renderer compositor requires immediate disables though. | |
| 145 if ((needs_begin_frame || | |
| 146 state_machine_.inside_begin_frame() || | |
| 147 immediate_disables_needed) && | |
| 148 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
| 149 has_pending_begin_frame_ = false; | 165 has_pending_begin_frame_ = false; |
| 150 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | 166 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
| 151 if (safe_to_expect_begin_frame_) | 167 if (safe_to_expect_begin_frame_) |
| 152 last_set_needs_begin_frame_ = needs_begin_frame; | 168 last_set_needs_begin_frame_ = needs_begin_frame; |
| 153 } | 169 } |
| 154 | |
| 155 // Request another BeginFrame if we haven't drawn for now until we have | |
| 156 // deadlines implemented. | |
| 157 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
| 158 has_pending_begin_frame_ = false; | |
| 159 client_->SetNeedsBeginFrameOnImplThread(true); | |
| 160 return; | |
| 161 } | |
| 162 } | 170 } |
| 163 | 171 |
| 164 void Scheduler::BeginFrame(const BeginFrameArgs& args) { | 172 void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
| 165 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | 173 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
| 166 DCHECK(!has_pending_begin_frame_); | 174 DCHECK(!has_pending_begin_frame_); |
| 167 has_pending_begin_frame_ = true; | 175 has_pending_begin_frame_ = true; |
| 168 safe_to_expect_begin_frame_ = true; | 176 safe_to_expect_begin_frame_ = true; |
| 169 last_begin_frame_args_ = args; | 177 last_begin_frame_args_ = args; |
| 170 state_machine_.DidEnterBeginFrame(args); | 178 last_begin_frame_args_.deadline -= client_->DrawDurationEstimate(); |
| 179 state_machine_.OnBeginFrame(last_begin_frame_args_); | |
| 171 ProcessScheduledActions(); | 180 ProcessScheduledActions(); |
| 172 state_machine_.DidLeaveBeginFrame(); | 181 state_machine_.OnBeginFrameDeadlinePending(); |
| 182 | |
| 183 if (settings_.using_synchronous_renderer_compositor) { | |
| 184 // The synchronous renderer compositor has to make its GL calls | |
| 185 // within this call to BeginFrame. | |
| 186 // TODO(brianderson): Have the OutputSurface initiate the deadline tasks | |
| 187 // so the sychronous renderer compoistor can take advantage of splitting | |
| 188 // up the BeginFrame and deadline as well. | |
| 189 OnBeginFrameDeadline(); | |
| 190 } else if (!settings_.deadline_scheduling_enabled) { | |
| 191 // We emulate the old non-deadline scheduler here by posting the | |
| 192 // deadline task without any delay. | |
| 193 PostBeginFrameDeadline(base::TimeTicks()); | |
| 194 } else if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) { | |
| 195 // We are ready to draw a new active tree immediately. | |
| 196 PostBeginFrameDeadline(base::TimeTicks()); | |
| 197 } else if (state_machine_.needs_redraw()) { | |
| 198 // We have an animation or fast input path on the impl thread that wants | |
| 199 // to draw, so don't wait too long for a new active tree. | |
| 200 PostBeginFrameDeadline(last_begin_frame_args_.deadline); | |
| 201 } else { | |
| 202 // The impl thread doesn't have anything it wants to draw and we are just | |
| 203 // waiting for a new active tree, so post the deadline for the next | |
| 204 // expected BeginFrame start. | |
| 205 // TODO(brianderson): Handle long deadlines (that are past the next frame's | |
| 206 // frame time) properly instead of using this hack. | |
| 207 PostBeginFrameDeadline(last_begin_frame_args_.frame_time + | |
|
enne (OOO)
2013/09/11 22:30:47
This case almost seems like you shouldn't have a d
brianderson
2013/09/12 00:12:34
We may not have to draw yet, but if a new commit c
enne (OOO)
2013/09/12 00:26:45
Oh! Thanks for the explanation.
| |
| 208 last_begin_frame_args_.interval); | |
| 209 } | |
| 210 } | |
| 211 | |
| 212 void Scheduler::PostBeginFrameDeadline(base::TimeTicks deadline) { | |
| 213 begin_frame_deadline_closure_.Cancel(); | |
| 214 begin_frame_deadline_closure_.Reset( | |
| 215 base::Bind(&Scheduler::OnBeginFrameDeadline, weak_factory_.GetWeakPtr())); | |
| 216 client_->PostBeginFrameDeadline(begin_frame_deadline_closure_.callback(), | |
| 217 deadline); | |
| 218 } | |
| 219 | |
| 220 void Scheduler::OnBeginFrameDeadline() { | |
| 221 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); | |
| 222 begin_frame_deadline_closure_.Cancel(); | |
| 223 state_machine_.OnBeginFrameDeadline(); | |
| 224 ProcessScheduledActions(); | |
| 225 // We only transition out of BEGIN_FRAME_STATE_INSIDE_DEADLINE when all | |
| 226 // actions that occur back-to-back in response to entering | |
| 227 // BEGIN_FRAME_STATE_INSIDE_DEADLINE have completed. This is important | |
| 228 // because sending the BeginFrame to the main thread will not occur if | |
| 229 // we transition to BEGIN_FRAME_STATE_IDLE too early. | |
| 230 state_machine_.OnBeginFrameIdle(); | |
| 231 client_->DidBeginFrameDeadlineOnImplThread(); | |
| 173 } | 232 } |
| 174 | 233 |
| 175 void Scheduler::DrawAndSwapIfPossible() { | 234 void Scheduler::DrawAndSwapIfPossible() { |
| 176 DrawSwapReadbackResult result = | 235 DrawSwapReadbackResult result = |
| 177 client_->ScheduledActionDrawAndSwapIfPossible(); | 236 client_->ScheduledActionDrawAndSwapIfPossible(); |
| 178 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 237 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
| 179 if (result.did_swap) | 238 if (result.did_swap) |
| 180 has_pending_begin_frame_ = false; | 239 has_pending_begin_frame_ = false; |
| 181 } | 240 } |
| 182 | 241 |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 214 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 273 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 215 client_->ScheduledActionSendBeginFrameToMainThread(); | 274 client_->ScheduledActionSendBeginFrameToMainThread(); |
| 216 break; | 275 break; |
| 217 case SchedulerStateMachine::ACTION_COMMIT: | 276 case SchedulerStateMachine::ACTION_COMMIT: |
| 218 client_->ScheduledActionCommit(); | 277 client_->ScheduledActionCommit(); |
| 219 break; | 278 break; |
| 220 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES: | 279 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES: |
| 221 client_->ScheduledActionUpdateVisibleTiles(); | 280 client_->ScheduledActionUpdateVisibleTiles(); |
| 222 break; | 281 break; |
| 223 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE: | 282 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE: |
| 224 client_->ScheduledActionActivatePendingTree(); | 283 ActivatePendingTree(); |
| 225 break; | 284 break; |
| 226 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: | 285 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
| 227 DrawAndSwapIfPossible(); | 286 DrawAndSwapIfPossible(); |
| 228 break; | 287 break; |
| 229 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: | 288 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: |
| 230 DrawAndSwapForced(); | 289 DrawAndSwapForced(); |
| 231 break; | 290 break; |
| 232 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: | 291 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: |
| 233 // No action is actually performed, but this allows the state machine to | 292 // No action is actually performed, but this allows the state machine to |
| 234 // advance out of its waiting to draw state without actually drawing. | 293 // advance out of its waiting to draw state without actually drawing. |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 247 | 306 |
| 248 SetupNextBeginFrameIfNeeded(); | 307 SetupNextBeginFrameIfNeeded(); |
| 249 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 308 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
| 250 } | 309 } |
| 251 | 310 |
| 252 bool Scheduler::WillDrawIfNeeded() const { | 311 bool Scheduler::WillDrawIfNeeded() const { |
| 253 return !state_machine_.PendingDrawsShouldBeAborted(); | 312 return !state_machine_.PendingDrawsShouldBeAborted(); |
| 254 } | 313 } |
| 255 | 314 |
| 256 } // namespace cc | 315 } // namespace cc |
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