OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 state.UpdateState(action); | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
| 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
| 14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ |
| 15 state.CommitState() && \ |
| 16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ |
| 17 state.output_surface_state()) \ |
| 18 return; \ |
| 19 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \ |
| 20 state.begin_frame_state()) \ |
| 21 << *state.AsValue(); \ |
| 22 } \ |
| 23 state.UpdateState(action); \ |
| 24 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
| 25 if (state.begin_frame_state() == \ |
| 26 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME) \ |
| 27 state.OnBeginFrameDeadlinePending(); \ |
| 28 if (state.begin_frame_state() == \ |
| 29 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE) \ |
| 30 state.OnBeginFrameIdle(); \ |
| 31 } |
13 | 32 |
14 namespace cc { | 33 namespace cc { |
15 | 34 |
16 namespace { | 35 namespace { |
17 | 36 |
| 37 const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = { |
| 38 SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 39 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 40 SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 41 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, }; |
| 42 |
18 const SchedulerStateMachine::CommitState all_commit_states[] = { | 43 const SchedulerStateMachine::CommitState all_commit_states[] = { |
19 SchedulerStateMachine::COMMIT_STATE_IDLE, | 44 SchedulerStateMachine::COMMIT_STATE_IDLE, |
20 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 45 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
21 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 46 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
22 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 47 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; |
23 }; | |
24 | 48 |
25 // Exposes the protected state fields of the SchedulerStateMachine for testing | 49 // Exposes the protected state fields of the SchedulerStateMachine for testing |
26 class StateMachine : public SchedulerStateMachine { | 50 class StateMachine : public SchedulerStateMachine { |
27 public: | 51 public: |
28 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 52 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
29 : SchedulerStateMachine(scheduler_settings) {} | 53 : SchedulerStateMachine(scheduler_settings) {} |
30 | 54 |
31 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 55 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
32 DidCreateAndInitializeOutputSurface(); | 56 DidCreateAndInitializeOutputSurface(); |
33 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 57 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
34 } | 58 } |
35 | 59 |
36 void SetCommitState(CommitState cs) { commit_state_ = cs; } | 60 void SetCommitState(CommitState cs) { commit_state_ = cs; } |
37 CommitState CommitState() const { return commit_state_; } | 61 CommitState CommitState() const { return commit_state_; } |
38 | 62 |
| 63 void SetBeginFrameState(BeginFrameState bfs) { begin_frame_state_ = bfs; } |
| 64 |
| 65 BeginFrameState begin_frame_state() const { return begin_frame_state_; } |
| 66 |
39 OutputSurfaceState output_surface_state() const { | 67 OutputSurfaceState output_surface_state() const { |
40 return output_surface_state_; | 68 return output_surface_state_; |
41 } | 69 } |
42 | 70 |
43 bool NeedsCommit() const { return needs_commit_; } | 71 bool NeedsCommit() const { return needs_commit_; } |
44 | 72 |
45 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 73 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
46 bool NeedsRedraw() const { return needs_redraw_; } | 74 bool NeedsRedraw() const { return needs_redraw_; } |
47 | 75 |
48 void SetNeedsForcedRedrawForTimeout(bool b) { | 76 void SetNeedsForcedRedrawForTimeout(bool b) { |
49 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 77 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
50 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 78 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
51 } | 79 } |
52 bool NeedsForcedRedrawForTimeout() const { | 80 bool NeedsForcedRedrawForTimeout() const { |
53 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 81 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
54 } | 82 } |
55 | 83 |
56 void SetNeedsForcedRedrawForReadback() { | 84 void SetNeedsForcedRedrawForReadback() { |
57 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 85 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
58 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 86 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
59 } | 87 } |
60 | 88 |
61 bool NeedsForcedRedrawForReadback() const { | 89 bool NeedsForcedRedrawForReadback() const { |
62 return readback_state_ != READBACK_STATE_IDLE; | 90 return readback_state_ != READBACK_STATE_IDLE; |
63 } | 91 } |
64 | 92 |
| 93 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
| 94 active_tree_needs_first_draw_ = needs_first_draw; |
| 95 } |
| 96 |
65 bool CanDraw() const { return can_draw_; } | 97 bool CanDraw() const { return can_draw_; } |
66 bool Visible() const { return visible_; } | 98 bool Visible() const { return visible_; } |
| 99 |
| 100 bool PendingActivationsShouldBeForced() const { |
| 101 return SchedulerStateMachine::PendingActivationsShouldBeForced(); |
| 102 } |
67 }; | 103 }; |
68 | 104 |
69 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 105 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
70 SchedulerSettings default_scheduler_settings; | 106 SchedulerSettings default_scheduler_settings; |
71 | 107 |
72 // If no commit needed, do nothing. | 108 // If no commit needed, do nothing. |
73 { | 109 { |
74 StateMachine state(default_scheduler_settings); | 110 StateMachine state(default_scheduler_settings); |
75 state.SetCanStart(); | 111 state.SetCanStart(); |
76 EXPECT_ACTION_UPDATE_STATE( | 112 EXPECT_ACTION_UPDATE_STATE( |
77 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) | 113 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) |
78 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 114 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
79 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 115 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
80 state.SetNeedsRedraw(false); | 116 state.SetNeedsRedraw(false); |
81 state.SetVisible(true); | 117 state.SetVisible(true); |
82 | 118 |
83 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 119 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
84 | 120 |
85 state.DidLeaveBeginFrame(); | 121 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
86 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 122 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
87 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 123 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
88 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 124 |
89 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 125 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 126 state.OnBeginFrameDeadline(); |
90 } | 127 } |
91 | 128 |
92 // If commit requested but can_start is still false, do nothing. | 129 // If commit requested but can_start is still false, do nothing. |
93 { | 130 { |
94 StateMachine state(default_scheduler_settings); | 131 StateMachine state(default_scheduler_settings); |
95 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 132 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
96 state.SetNeedsRedraw(false); | 133 state.SetNeedsRedraw(false); |
97 state.SetVisible(true); | 134 state.SetVisible(true); |
98 | 135 |
99 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 136 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
100 | 137 |
101 state.DidLeaveBeginFrame(); | 138 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
102 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 139 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
103 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 140 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
104 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 141 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
105 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 142 state.OnBeginFrameDeadline(); |
106 } | 143 } |
107 | 144 |
108 // If commit requested, begin a main frame. | 145 // If commit requested, begin a main frame. |
109 { | 146 { |
110 StateMachine state(default_scheduler_settings); | 147 StateMachine state(default_scheduler_settings); |
111 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 148 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
112 state.SetCanStart(); | 149 state.SetCanStart(); |
113 state.SetNeedsRedraw(false); | 150 state.SetNeedsRedraw(false); |
114 state.SetVisible(true); | 151 state.SetVisible(true); |
115 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 152 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
116 } | 153 } |
117 | 154 |
118 // Begin the frame, make sure needs_commit and commit_state update correctly. | 155 // Begin the frame, make sure needs_commit and commit_state update correctly. |
119 { | 156 { |
120 StateMachine state(default_scheduler_settings); | 157 StateMachine state(default_scheduler_settings); |
121 state.SetCanStart(); | 158 state.SetCanStart(); |
122 state.UpdateState(state.NextAction()); | 159 state.UpdateState(state.NextAction()); |
123 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 160 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
124 state.SetVisible(true); | 161 state.SetVisible(true); |
125 state.UpdateState( | 162 state.UpdateState( |
126 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 163 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
127 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 164 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
128 state.CommitState()); | 165 state.CommitState()); |
129 EXPECT_FALSE(state.NeedsCommit()); | 166 EXPECT_FALSE(state.NeedsCommit()); |
130 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | |
131 } | 167 } |
132 } | 168 } |
133 | 169 |
134 TEST(SchedulerStateMachineTest, | 170 TEST(SchedulerStateMachineTest, |
135 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { | 171 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { |
136 SchedulerSettings default_scheduler_settings; | 172 SchedulerSettings default_scheduler_settings; |
137 StateMachine state(default_scheduler_settings); | 173 StateMachine state(default_scheduler_settings); |
138 state.SetCanStart(); | 174 state.SetCanStart(); |
139 state.UpdateState(state.NextAction()); | 175 state.UpdateState(state.NextAction()); |
140 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 176 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
141 state.SetVisible(true); | 177 state.SetVisible(true); |
142 state.SetCanDraw(true); | 178 state.SetCanDraw(true); |
143 state.SetNeedsRedraw(true); | 179 state.SetNeedsRedraw(true); |
144 EXPECT_TRUE(state.RedrawPending()); | 180 EXPECT_TRUE(state.RedrawPending()); |
145 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 181 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
146 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 182 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 183 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 184 state.OnBeginFrameDeadline(); |
147 | 185 |
148 // We're drawing now. | 186 // We're drawing now. |
149 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 187 EXPECT_ACTION_UPDATE_STATE( |
150 state.NextAction()); | 188 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
151 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 189 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
152 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 190 |
153 EXPECT_FALSE(state.RedrawPending()); | 191 EXPECT_FALSE(state.RedrawPending()); |
154 EXPECT_FALSE(state.CommitPending()); | 192 EXPECT_FALSE(state.CommitPending()); |
155 | 193 |
156 // Failing the draw makes us require a commit. | 194 // Failing the draw makes us require a commit. |
157 state.DidDrawIfPossibleCompleted(false); | 195 state.DidDrawIfPossibleCompleted(false); |
158 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 196 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
159 state.NextAction()); | 197 EXPECT_ACTION_UPDATE_STATE( |
160 state.UpdateState( | |
161 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 198 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
162 EXPECT_TRUE(state.RedrawPending()); | 199 EXPECT_TRUE(state.RedrawPending()); |
163 EXPECT_TRUE(state.CommitPending()); | 200 EXPECT_TRUE(state.CommitPending()); |
164 } | 201 } |
165 | 202 |
166 TEST(SchedulerStateMachineTest, | 203 TEST(SchedulerStateMachineTest, |
167 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 204 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
168 SchedulerSettings default_scheduler_settings; | 205 SchedulerSettings default_scheduler_settings; |
169 StateMachine state(default_scheduler_settings); | 206 StateMachine state(default_scheduler_settings); |
170 state.SetCanStart(); | 207 state.SetCanStart(); |
171 state.UpdateState(state.NextAction()); | 208 state.UpdateState(state.NextAction()); |
172 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 209 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
173 | 210 |
174 state.SetVisible(true); | 211 state.SetVisible(true); |
175 state.SetCanDraw(true); | 212 state.SetCanDraw(true); |
176 state.SetNeedsRedraw(true); | 213 state.SetNeedsRedraw(true); |
177 EXPECT_TRUE(state.RedrawPending()); | 214 EXPECT_TRUE(state.RedrawPending()); |
178 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 215 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
179 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 216 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 217 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 218 state.OnBeginFrameDeadline(); |
180 | 219 |
181 // We're drawing now. | 220 // We're drawing now. |
182 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 221 EXPECT_ACTION_UPDATE_STATE( |
183 state.NextAction()); | 222 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
184 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 223 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
185 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
186 EXPECT_FALSE(state.RedrawPending()); | 224 EXPECT_FALSE(state.RedrawPending()); |
187 EXPECT_FALSE(state.CommitPending()); | 225 EXPECT_FALSE(state.CommitPending()); |
188 | 226 |
189 // While still in the same begin frame callback on the main thread, | 227 // While still in the same begin frame callback on the main thread, |
190 // set needs redraw again. This should not redraw. | 228 // set needs redraw again. This should not redraw. |
191 state.SetNeedsRedraw(true); | 229 state.SetNeedsRedraw(true); |
192 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 230 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
193 | 231 |
194 // Failing the draw makes us require a commit. | 232 // Failing the draw makes us require a commit. |
195 state.DidDrawIfPossibleCompleted(false); | 233 state.DidDrawIfPossibleCompleted(false); |
196 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 234 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
197 state.NextAction()); | 235 EXPECT_ACTION_UPDATE_STATE( |
| 236 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
198 EXPECT_TRUE(state.RedrawPending()); | 237 EXPECT_TRUE(state.RedrawPending()); |
199 } | 238 } |
200 | 239 |
201 TEST(SchedulerStateMachineTest, | 240 TEST(SchedulerStateMachineTest, |
202 TestCommitAfterFailedDrawAllowsDrawInSameFrame) { | |
203 SchedulerSettings default_scheduler_settings; | |
204 StateMachine state(default_scheduler_settings); | |
205 state.SetCanStart(); | |
206 state.UpdateState(state.NextAction()); | |
207 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
208 state.SetVisible(true); | |
209 state.SetCanDraw(true); | |
210 | |
211 // Start a commit. | |
212 state.SetNeedsCommit(); | |
213 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
214 state.NextAction()); | |
215 state.UpdateState( | |
216 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
217 EXPECT_TRUE(state.CommitPending()); | |
218 | |
219 // Then initiate a draw. | |
220 state.SetNeedsRedraw(true); | |
221 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
222 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
223 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
224 state.NextAction()); | |
225 EXPECT_TRUE(state.RedrawPending()); | |
226 | |
227 // Fail the draw. | |
228 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
229 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
230 state.DidDrawIfPossibleCompleted(false); | |
231 EXPECT_TRUE(state.RedrawPending()); | |
232 // But the commit is ongoing. | |
233 EXPECT_TRUE(state.CommitPending()); | |
234 | |
235 // Finish the commit. | |
236 state.FinishCommit(); | |
237 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
238 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | |
239 EXPECT_TRUE(state.RedrawPending()); | |
240 | |
241 // And we should be allowed to draw again. | |
242 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
243 state.NextAction()); | |
244 } | |
245 | |
246 TEST(SchedulerStateMachineTest, | |
247 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 241 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { |
248 SchedulerSettings scheduler_settings; | 242 SchedulerSettings scheduler_settings; |
249 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 243 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
250 StateMachine state(scheduler_settings); | 244 StateMachine state(scheduler_settings); |
251 state.SetCanStart(); | 245 state.SetCanStart(); |
252 state.UpdateState(state.NextAction()); | 246 state.UpdateState(state.NextAction()); |
253 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 247 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
254 state.SetVisible(true); | 248 state.SetVisible(true); |
255 state.SetCanDraw(true); | 249 state.SetCanDraw(true); |
256 | 250 |
257 // Start a commit. | 251 // Start a commit. |
258 state.SetNeedsCommit(); | 252 state.SetNeedsCommit(); |
259 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 253 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
260 state.NextAction()); | 254 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
261 state.UpdateState( | 255 EXPECT_ACTION_UPDATE_STATE( |
262 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 256 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 257 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
263 EXPECT_TRUE(state.CommitPending()); | 258 EXPECT_TRUE(state.CommitPending()); |
264 | 259 |
265 // Then initiate a draw. | 260 // Then initiate a draw. |
266 state.SetNeedsRedraw(true); | 261 state.SetNeedsRedraw(true); |
267 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 262 state.OnBeginFrameDeadline(); |
268 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 263 EXPECT_ACTION_UPDATE_STATE( |
269 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 264 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
270 state.NextAction()); | |
271 EXPECT_TRUE(state.RedrawPending()); | |
272 | 265 |
273 // Fail the draw. | 266 // Fail the draw. |
274 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
275 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
276 state.DidDrawIfPossibleCompleted(false); | 267 state.DidDrawIfPossibleCompleted(false); |
| 268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 269 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
277 EXPECT_TRUE(state.RedrawPending()); | 270 EXPECT_TRUE(state.RedrawPending()); |
278 // But the commit is ongoing. | 271 // But the commit is ongoing. |
279 EXPECT_TRUE(state.CommitPending()); | 272 EXPECT_TRUE(state.CommitPending()); |
280 | 273 |
281 // Finish the commit. Note, we should not yet be forcing a draw, but should | 274 // Finish the commit. Note, we should not yet be forcing a draw, but should |
282 // continue the commit as usual. | 275 // continue the commit as usual. |
283 state.FinishCommit(); | 276 state.FinishCommit(); |
284 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
285 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 278 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
286 EXPECT_TRUE(state.RedrawPending()); | 279 EXPECT_TRUE(state.RedrawPending()); |
287 | 280 |
288 // The redraw should be forced in this case. | 281 // The redraw should be forced at the end of the next BeginFrame. |
289 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED, | 282 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
290 state.NextAction()); | 283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 284 state.OnBeginFrameDeadline(); |
| 285 EXPECT_ACTION_UPDATE_STATE( |
| 286 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
291 } | 287 } |
292 | 288 |
293 TEST(SchedulerStateMachineTest, | 289 TEST(SchedulerStateMachineTest, |
294 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { | 290 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { |
295 SchedulerSettings default_scheduler_settings; | 291 SchedulerSettings default_scheduler_settings; |
296 StateMachine state(default_scheduler_settings); | 292 StateMachine state(default_scheduler_settings); |
297 state.SetCanStart(); | 293 state.SetCanStart(); |
298 state.UpdateState(state.NextAction()); | 294 state.UpdateState(state.NextAction()); |
299 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 295 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
300 state.SetVisible(true); | 296 state.SetVisible(true); |
301 state.SetCanDraw(true); | 297 state.SetCanDraw(true); |
302 | 298 |
303 // Start a draw. | 299 // Start a draw. |
304 state.SetNeedsRedraw(true); | 300 state.SetNeedsRedraw(true); |
305 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 301 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
306 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 302 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
307 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
308 state.NextAction()); | 304 state.OnBeginFrameDeadline(); |
309 EXPECT_TRUE(state.RedrawPending()); | 305 EXPECT_TRUE(state.RedrawPending()); |
| 306 EXPECT_ACTION_UPDATE_STATE( |
| 307 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
310 | 308 |
311 // Fail the draw. | 309 // Fail the draw |
312 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
313 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
314 state.DidDrawIfPossibleCompleted(false); | 310 state.DidDrawIfPossibleCompleted(false); |
| 311 EXPECT_ACTION_UPDATE_STATE( |
| 312 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
315 EXPECT_TRUE(state.RedrawPending()); | 314 EXPECT_TRUE(state.RedrawPending()); |
316 | 315 |
317 // We should not be trying to draw again now, but we have a commit pending. | 316 // We should not be trying to draw again now, but we have a commit pending. |
318 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 317 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
319 state.NextAction()); | 318 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 319 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
320 | 320 |
321 state.DidLeaveBeginFrame(); | 321 // We should try to draw again at the end of the next BeginFrame on |
322 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 322 // the impl thread. |
323 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 323 state.OnBeginFrameDeadline(); |
324 | 324 EXPECT_ACTION_UPDATE_STATE( |
325 // We should try to draw again in the next begin frame on the impl thread. | 325 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
326 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
327 state.NextAction()); | |
328 } | 327 } |
329 | 328 |
330 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 329 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
331 SchedulerSettings default_scheduler_settings; | 330 SchedulerSettings default_scheduler_settings; |
332 StateMachine state(default_scheduler_settings); | 331 StateMachine state(default_scheduler_settings); |
333 state.SetCanStart(); | 332 state.SetCanStart(); |
334 state.UpdateState(state.NextAction()); | 333 state.UpdateState(state.NextAction()); |
335 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 334 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
336 state.SetVisible(true); | 335 state.SetVisible(true); |
337 state.SetCanDraw(true); | 336 state.SetCanDraw(true); |
338 state.SetNeedsRedraw(true); | 337 state.SetNeedsRedraw(true); |
339 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
340 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
341 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
342 state.NextAction()); | |
343 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
344 | 338 |
345 // While still in the same begin frame for the impl thread, set needs redraw | 339 // Draw the first frame. |
346 // again. This should not redraw. | 340 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 341 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 342 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 343 |
| 344 state.OnBeginFrameDeadline(); |
| 345 EXPECT_ACTION_UPDATE_STATE( |
| 346 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 347 state.DidDrawIfPossibleCompleted(true); |
| 348 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 349 |
| 350 // Before the next begin frame for the impl thread, set needs redraw |
| 351 // again. This should not redraw until the next begin frame. |
347 state.SetNeedsRedraw(true); | 352 state.SetNeedsRedraw(true); |
348 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 353 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
349 | 354 |
350 // Move to another frame. This should now draw. | 355 // Move to another frame. This should now draw. |
| 356 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 357 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 358 |
| 359 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 360 |
| 361 state.OnBeginFrameDeadline(); |
| 362 EXPECT_ACTION_UPDATE_STATE( |
| 363 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
351 state.DidDrawIfPossibleCompleted(true); | 364 state.DidDrawIfPossibleCompleted(true); |
352 state.DidLeaveBeginFrame(); | 365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
353 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
354 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
355 | 366 |
356 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 367 // We just swapped, so we should proactively request another BeginFrame. |
357 state.NextAction()); | 368 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
358 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
359 state.DidDrawIfPossibleCompleted(true); | |
360 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | |
361 } | 369 } |
362 | 370 |
363 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { | 371 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { |
364 SchedulerSettings default_scheduler_settings; | 372 SchedulerSettings default_scheduler_settings; |
365 | 373 |
366 // When not in BeginFrame, or in BeginFrame but not visible, | 374 // When not in BeginFrame deadline, or in BeginFrame deadline but not visible, |
367 // don't draw. | 375 // don't draw. |
368 size_t num_commit_states = | 376 size_t num_commit_states = |
369 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 377 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 378 size_t num_begin_frame_states = |
| 379 sizeof(all_begin_frame_states) / |
| 380 sizeof(SchedulerStateMachine::BeginFrameState); |
370 for (size_t i = 0; i < num_commit_states; ++i) { | 381 for (size_t i = 0; i < num_commit_states; ++i) { |
371 for (size_t j = 0; j < 2; ++j) { | 382 for (size_t j = 0; j < num_begin_frame_states; ++j) { |
372 StateMachine state(default_scheduler_settings); | 383 StateMachine state(default_scheduler_settings); |
373 state.SetCanStart(); | 384 state.SetCanStart(); |
374 state.UpdateState(state.NextAction()); | 385 state.UpdateState(state.NextAction()); |
375 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 386 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
376 state.SetCommitState(all_commit_states[i]); | 387 state.SetCommitState(all_commit_states[i]); |
377 bool visible = j; | 388 state.SetBeginFrameState(all_begin_frame_states[j]); |
378 if (!visible) { | 389 bool visible = (all_begin_frame_states[j] != |
379 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 390 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
380 state.SetVisible(false); | 391 state.SetVisible(visible); |
381 } else { | |
382 state.SetVisible(true); | |
383 } | |
384 | 392 |
385 // Case 1: needs_commit=false | 393 // Case 1: needs_commit=false |
386 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 394 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
387 state.NextAction()); | 395 state.NextAction()); |
388 | 396 |
389 // Case 2: needs_commit=true | 397 // Case 2: needs_commit=true |
390 state.SetNeedsCommit(); | 398 state.SetNeedsCommit(); |
391 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 399 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
392 state.NextAction()); | 400 state.NextAction()) |
| 401 << *state.AsValue(); |
393 } | 402 } |
394 } | 403 } |
395 | 404 |
396 // When in BeginFrame, or not in BeginFrame but needs_forced_dedraw | 405 // When in BeginFrame deadline we should always draw for SetNeedsRedraw or |
397 // set, should always draw except if you're ready to commit, in which case | 406 // SetNeedsForcedRedrawForReadback have been called... except if we're |
398 // commit. | 407 // ready to commit, in which case we expect a commit first. |
399 for (size_t i = 0; i < num_commit_states; ++i) { | 408 for (size_t i = 0; i < num_commit_states; ++i) { |
400 for (size_t j = 0; j < 2; ++j) { | 409 for (size_t j = 0; j < 2; ++j) { |
401 bool request_readback = j; | 410 bool request_readback = j; |
402 | 411 |
403 // Skip invalid states | 412 // Skip invalid states |
404 if (request_readback && | 413 if (request_readback && |
405 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | 414 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != |
406 all_commit_states[i])) | 415 all_commit_states[i])) |
407 continue; | 416 continue; |
408 | 417 |
409 StateMachine state(default_scheduler_settings); | 418 StateMachine state(default_scheduler_settings); |
410 state.SetCanStart(); | 419 state.SetCanStart(); |
411 state.UpdateState(state.NextAction()); | 420 state.UpdateState(state.NextAction()); |
412 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 421 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
413 state.SetCanDraw(true); | 422 state.SetCanDraw(true); |
414 state.SetCommitState(all_commit_states[i]); | 423 state.SetCommitState(all_commit_states[i]); |
415 if (!request_readback) { | 424 state.SetBeginFrameState( |
416 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 425 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 426 if (request_readback) { |
| 427 state.SetNeedsForcedRedrawForReadback(); |
| 428 } else { |
417 state.SetNeedsRedraw(true); | 429 state.SetNeedsRedraw(true); |
418 state.SetVisible(true); | 430 state.SetVisible(true); |
419 } else { | |
420 state.SetNeedsForcedRedrawForReadback(); | |
421 } | 431 } |
422 | 432 |
423 SchedulerStateMachine::Action expected_action; | 433 SchedulerStateMachine::Action expected_action; |
424 if (all_commit_states[i] != | 434 if (all_commit_states[i] == |
425 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 435 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
| 436 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
| 437 } else if (request_readback) { |
| 438 if (all_commit_states[i] == |
| 439 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) |
| 440 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 441 else |
| 442 expected_action = SchedulerStateMachine::ACTION_NONE; |
| 443 } else { |
426 expected_action = | 444 expected_action = |
427 request_readback | 445 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
428 ? SchedulerStateMachine::ACTION_DRAW_AND_READBACK | |
429 : SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
430 } else { | |
431 expected_action = SchedulerStateMachine::ACTION_COMMIT; | |
432 } | 446 } |
433 | 447 |
434 // Case 1: needs_commit=false. | 448 // Case 1: needs_commit=false. |
435 EXPECT_NE(state.BeginFrameNeededToDrawByImplThread(), request_readback) | 449 EXPECT_NE(state.BeginFrameNeededByImplThread(), request_readback) |
436 << *state.AsValue(); | 450 << *state.AsValue(); |
437 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 451 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); |
438 | 452 |
439 // Case 2: needs_commit=true. | 453 // Case 2: needs_commit=true. |
440 state.SetNeedsCommit(); | 454 state.SetNeedsCommit(); |
441 EXPECT_NE(state.BeginFrameNeededToDrawByImplThread(), request_readback) | 455 EXPECT_NE(state.BeginFrameNeededByImplThread(), request_readback) |
442 << *state.AsValue(); | 456 << *state.AsValue(); |
443 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 457 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); |
444 } | 458 } |
445 } | 459 } |
446 } | 460 } |
447 | 461 |
448 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 462 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
449 SchedulerSettings default_scheduler_settings; | 463 SchedulerSettings default_scheduler_settings; |
450 | 464 |
451 size_t num_commit_states = | 465 size_t num_commit_states = |
452 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 466 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
453 for (size_t i = 0; i < num_commit_states; ++i) { | 467 for (size_t i = 0; i < num_commit_states; ++i) { |
454 // There shouldn't be any drawing regardless of BeginFrame. | 468 // There shouldn't be any drawing regardless of BeginFrame. |
455 for (size_t j = 0; j < 2; ++j) { | 469 for (size_t j = 0; j < 2; ++j) { |
456 StateMachine state(default_scheduler_settings); | 470 StateMachine state(default_scheduler_settings); |
457 state.SetCanStart(); | 471 state.SetCanStart(); |
458 state.UpdateState(state.NextAction()); | 472 state.UpdateState(state.NextAction()); |
459 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 473 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
460 state.SetCommitState(all_commit_states[i]); | 474 state.SetCommitState(all_commit_states[i]); |
461 state.SetVisible(false); | 475 state.SetVisible(false); |
462 state.SetNeedsRedraw(true); | 476 state.SetNeedsRedraw(true); |
463 if (j == 1) | 477 if (j == 1) { |
464 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 478 state.SetBeginFrameState( |
| 479 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 480 } |
465 | 481 |
466 // Case 1: needs_commit=false. | 482 // Case 1: needs_commit=false. |
467 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 483 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
468 state.NextAction()); | 484 state.NextAction()); |
469 | 485 |
470 // Case 2: needs_commit=true. | 486 // Case 2: needs_commit=true. |
471 state.SetNeedsCommit(); | 487 state.SetNeedsCommit(); |
472 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 488 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
473 state.NextAction()); | 489 state.NextAction()) |
| 490 << *state.AsValue(); |
474 } | 491 } |
475 } | 492 } |
476 } | 493 } |
477 | 494 |
478 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 495 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
479 SchedulerSettings default_scheduler_settings; | 496 SchedulerSettings default_scheduler_settings; |
480 | 497 |
481 size_t num_commit_states = | 498 size_t num_commit_states = |
482 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 499 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
483 for (size_t i = 0; i < num_commit_states; ++i) { | 500 for (size_t i = 0; i < num_commit_states; ++i) { |
484 // There shouldn't be any drawing regardless of BeginFrame. | 501 // There shouldn't be any drawing regardless of BeginFrame. |
485 for (size_t j = 0; j < 2; ++j) { | 502 for (size_t j = 0; j < 2; ++j) { |
486 StateMachine state(default_scheduler_settings); | 503 StateMachine state(default_scheduler_settings); |
487 state.SetCanStart(); | 504 state.SetCanStart(); |
488 state.UpdateState(state.NextAction()); | 505 state.UpdateState(state.NextAction()); |
489 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 506 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
490 state.SetCommitState(all_commit_states[i]); | 507 state.SetCommitState(all_commit_states[i]); |
491 state.SetVisible(false); | 508 state.SetVisible(false); |
492 state.SetNeedsRedraw(true); | 509 state.SetNeedsRedraw(true); |
493 if (j == 1) | 510 if (j == 1) |
494 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 511 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
495 | 512 |
496 state.SetCanDraw(false); | 513 state.SetCanDraw(false); |
497 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 514 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
498 state.NextAction()); | 515 state.NextAction()); |
499 } | 516 } |
500 } | 517 } |
501 } | 518 } |
502 | 519 |
503 TEST(SchedulerStateMachineTest, | 520 TEST(SchedulerStateMachineTest, |
504 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 521 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
505 SchedulerSettings default_scheduler_settings; | 522 SchedulerSettings default_scheduler_settings; |
506 StateMachine state(default_scheduler_settings); | 523 StateMachine state(default_scheduler_settings); |
507 state.SetCanStart(); | 524 state.SetCanStart(); |
508 state.UpdateState(state.NextAction()); | 525 state.UpdateState(state.NextAction()); |
509 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 526 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
510 | 527 |
511 state.SetVisible(true); | 528 state.SetCommitState( |
512 state.SetNeedsCommit(); | 529 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
513 EXPECT_ACTION_UPDATE_STATE( | 530 state.SetActiveTreeNeedsFirstDraw(true); |
514 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
515 state.FinishCommit(); | |
516 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
517 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | |
518 state.CommitState()); | |
519 | |
520 state.SetNeedsCommit(); | 531 state.SetNeedsCommit(); |
521 state.SetNeedsRedraw(true); | 532 state.SetNeedsRedraw(true); |
522 state.SetVisible(true); | 533 state.SetVisible(true); |
523 state.SetCanDraw(false); | 534 state.SetCanDraw(false); |
524 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT) | 535 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
525 | 536 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
526 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
527 EXPECT_ACTION_UPDATE_STATE( | 537 EXPECT_ACTION_UPDATE_STATE( |
528 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 538 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
529 state.DidLeaveBeginFrame(); | 539 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 540 state.FinishCommit(); |
| 541 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 542 state.OnBeginFrameDeadline(); |
| 543 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
530 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 544 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
531 } | 545 } |
532 | 546 |
533 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { | 547 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
534 SchedulerSettings default_scheduler_settings; | 548 SchedulerSettings default_scheduler_settings; |
535 StateMachine state(default_scheduler_settings); | 549 StateMachine state(default_scheduler_settings); |
536 state.SetCanStart(); | 550 state.SetCanStart(); |
537 state.UpdateState(state.NextAction()); | 551 state.UpdateState(state.NextAction()); |
538 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 552 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
539 state.SetNeedsCommit(); | 553 state.SetNeedsCommit(); |
540 state.SetVisible(true); | 554 state.SetVisible(true); |
541 state.SetCanDraw(true); | 555 state.SetCanDraw(true); |
542 | 556 |
| 557 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 558 |
543 // Begin the frame. | 559 // Begin the frame. |
544 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 560 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
545 state.NextAction()); | 561 EXPECT_ACTION_UPDATE_STATE( |
546 state.UpdateState(state.NextAction()); | 562 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
547 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 563 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
548 state.CommitState()); | 564 state.CommitState()); |
549 | 565 |
550 // Now, while the frame is in progress, set another commit. | 566 // Now, while the frame is in progress, set another commit. |
551 state.SetNeedsCommit(); | 567 state.SetNeedsCommit(); |
552 EXPECT_TRUE(state.NeedsCommit()); | 568 EXPECT_TRUE(state.NeedsCommit()); |
553 | 569 |
554 // Let the frame finish. | 570 // Let the frame finish. |
555 state.FinishCommit(); | 571 state.FinishCommit(); |
556 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 572 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
557 state.CommitState()); | 573 state.CommitState()); |
558 | 574 |
559 // Expect to commit regardless of BeginFrame state. | 575 // Expect to commit regardless of BeginFrame state. |
560 state.DidLeaveBeginFrame(); | 576 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 577 state.begin_frame_state()); |
561 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 578 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
562 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 579 |
| 580 state.OnBeginFrameDeadlinePending(); |
| 581 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 582 state.begin_frame_state()); |
| 583 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 584 |
| 585 state.OnBeginFrameDeadline(); |
| 586 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 587 state.begin_frame_state()); |
| 588 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 589 |
| 590 state.OnBeginFrameIdle(); |
| 591 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 592 state.begin_frame_state()); |
| 593 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 594 |
| 595 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 596 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 597 state.begin_frame_state()); |
563 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 598 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
564 | 599 |
565 // Commit and make sure we draw on next BeginFrame | 600 // Commit and make sure we draw on next BeginFrame |
566 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 601 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
567 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 602 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
568 state.NextAction()); | 603 state.OnBeginFrameDeadline(); |
569 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 604 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
570 state.CommitState()); | 605 state.CommitState()); |
571 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 606 EXPECT_ACTION_UPDATE_STATE( |
| 607 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
572 state.DidDrawIfPossibleCompleted(true); | 608 state.DidDrawIfPossibleCompleted(true); |
573 | 609 |
574 // Verify that another commit will begin. | 610 // Verify that another commit will start immediately after draw. |
575 state.DidLeaveBeginFrame(); | 611 EXPECT_ACTION_UPDATE_STATE( |
576 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 612 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
577 state.NextAction()); | 613 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
578 } | 614 } |
579 | 615 |
580 TEST(SchedulerStateMachineTest, TestFullCycle) { | 616 TEST(SchedulerStateMachineTest, TestFullCycle) { |
581 SchedulerSettings default_scheduler_settings; | 617 SchedulerSettings default_scheduler_settings; |
582 StateMachine state(default_scheduler_settings); | 618 StateMachine state(default_scheduler_settings); |
583 state.SetCanStart(); | 619 state.SetCanStart(); |
584 state.UpdateState(state.NextAction()); | 620 state.UpdateState(state.NextAction()); |
585 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 621 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
586 state.SetVisible(true); | 622 state.SetVisible(true); |
587 state.SetCanDraw(true); | 623 state.SetCanDraw(true); |
588 | 624 |
589 // Start clean and set commit. | 625 // Start clean and set commit. |
590 state.SetNeedsCommit(); | 626 state.SetNeedsCommit(); |
591 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
592 state.NextAction()); | |
593 | 627 |
594 // Begin the frame. | 628 // Begin the frame. |
595 state.UpdateState( | 629 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 630 EXPECT_ACTION_UPDATE_STATE( |
596 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 631 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
597 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 632 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
598 state.CommitState()); | 633 state.CommitState()); |
599 EXPECT_FALSE(state.NeedsCommit()); | 634 EXPECT_FALSE(state.NeedsCommit()); |
600 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 635 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
601 | 636 |
602 // Tell the scheduler the frame finished. | 637 // Tell the scheduler the frame finished. |
603 state.FinishCommit(); | 638 state.FinishCommit(); |
604 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 639 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
605 state.CommitState()); | 640 state.CommitState()); |
606 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
607 | 641 |
608 // Commit. | 642 // Commit. |
609 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 643 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
610 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 644 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
611 state.CommitState()); | 645 state.CommitState()); |
612 EXPECT_TRUE(state.NeedsRedraw()); | 646 EXPECT_TRUE(state.NeedsRedraw()); |
613 | 647 |
614 // Expect to do nothing until BeginFrame. | 648 // Expect to do nothing until BeginFrame deadline |
615 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 649 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
616 | 650 |
617 // At BeginFrame, draw. | 651 // At BeginFrame deadline, draw. |
618 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 652 state.OnBeginFrameDeadline(); |
619 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 653 EXPECT_ACTION_UPDATE_STATE( |
620 state.NextAction()); | 654 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
621 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
622 state.DidDrawIfPossibleCompleted(true); | 655 state.DidDrawIfPossibleCompleted(true); |
623 state.DidLeaveBeginFrame(); | |
624 | 656 |
625 // Should be synchronized, no draw needed, no action needed. | 657 // Should be synchronized, no draw needed, no action needed. |
| 658 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
626 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 659 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
627 EXPECT_FALSE(state.NeedsRedraw()); | 660 EXPECT_FALSE(state.NeedsRedraw()); |
628 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
629 } | 661 } |
630 | 662 |
631 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 663 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
632 SchedulerSettings default_scheduler_settings; | 664 SchedulerSettings default_scheduler_settings; |
633 StateMachine state(default_scheduler_settings); | 665 StateMachine state(default_scheduler_settings); |
634 state.SetCanStart(); | 666 state.SetCanStart(); |
635 state.UpdateState(state.NextAction()); | 667 state.UpdateState(state.NextAction()); |
636 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 668 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
637 state.SetVisible(true); | 669 state.SetVisible(true); |
638 state.SetCanDraw(true); | 670 state.SetCanDraw(true); |
639 | 671 |
640 // Start clean and set commit. | 672 // Start clean and set commit. |
641 state.SetNeedsCommit(); | 673 state.SetNeedsCommit(); |
642 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
643 state.NextAction()); | |
644 | 674 |
645 // Begin the frame. | 675 // Begin the frame. |
646 state.UpdateState( | 676 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 677 EXPECT_ACTION_UPDATE_STATE( |
647 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 678 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
648 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 679 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
649 state.CommitState()); | 680 state.CommitState()); |
650 EXPECT_FALSE(state.NeedsCommit()); | 681 EXPECT_FALSE(state.NeedsCommit()); |
651 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 682 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
652 | 683 |
653 // Request another commit while the commit is in flight. | 684 // Request another commit while the commit is in flight. |
654 state.SetNeedsCommit(); | 685 state.SetNeedsCommit(); |
655 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 686 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
656 | 687 |
657 // Tell the scheduler the frame finished. | 688 // Tell the scheduler the frame finished. |
658 state.FinishCommit(); | 689 state.FinishCommit(); |
659 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 690 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
660 state.CommitState()); | 691 state.CommitState()); |
661 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
662 | 692 |
663 // Commit. | 693 // First commit. |
664 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 694 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
665 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 695 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
666 state.CommitState()); | 696 state.CommitState()); |
667 EXPECT_TRUE(state.NeedsRedraw()); | 697 EXPECT_TRUE(state.NeedsRedraw()); |
668 | 698 |
669 // Expect to do nothing until BeginFrame. | 699 // Expect to do nothing until BeginFrame deadline. |
670 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 700 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
671 | 701 |
672 // At BeginFrame, draw. | 702 // At BeginFrame deadline, draw. |
673 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 703 state.OnBeginFrameDeadline(); |
674 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 704 EXPECT_ACTION_UPDATE_STATE( |
675 state.NextAction()); | 705 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
676 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
677 state.DidDrawIfPossibleCompleted(true); | 706 state.DidDrawIfPossibleCompleted(true); |
678 state.DidLeaveBeginFrame(); | |
679 | 707 |
680 // Should be synchronized, no draw needed, no action needed. | 708 // Should be synchronized, no draw needed, no action needed. |
| 709 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
681 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 710 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
682 EXPECT_FALSE(state.NeedsRedraw()); | 711 EXPECT_FALSE(state.NeedsRedraw()); |
683 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 712 |
684 state.NextAction()); | 713 // Next BeginFrame should initiate second commit. |
| 714 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 715 EXPECT_ACTION_UPDATE_STATE( |
| 716 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
685 } | 717 } |
686 | 718 |
687 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 719 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
688 SchedulerSettings default_scheduler_settings; | 720 SchedulerSettings default_scheduler_settings; |
689 StateMachine state(default_scheduler_settings); | 721 StateMachine state(default_scheduler_settings); |
690 state.SetCanStart(); | 722 state.SetCanStart(); |
691 state.UpdateState(state.NextAction()); | 723 state.UpdateState(state.NextAction()); |
692 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 724 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
693 state.SetNeedsCommit(); | 725 state.SetNeedsCommit(); |
694 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 726 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
695 } | 727 } |
696 | 728 |
697 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { | 729 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { |
698 SchedulerSettings default_scheduler_settings; | 730 SchedulerSettings default_scheduler_settings; |
699 StateMachine state(default_scheduler_settings); | 731 StateMachine state(default_scheduler_settings); |
700 state.SetCanStart(); | 732 state.SetCanStart(); |
701 state.UpdateState(state.NextAction()); | 733 state.UpdateState(state.NextAction()); |
702 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 734 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
703 state.SetVisible(true); | 735 state.SetVisible(true); |
704 state.SetCanDraw(true); | 736 state.SetCanDraw(true); |
705 | 737 |
706 // Start clean and set commit. | 738 // Start clean and set commit. |
707 state.SetNeedsCommit(); | 739 state.SetNeedsCommit(); |
708 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
709 state.NextAction()); | |
710 | 740 |
711 // Begin the frame while visible. | 741 // Begin the frame while visible. |
712 state.UpdateState( | 742 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 743 EXPECT_ACTION_UPDATE_STATE( |
713 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 744 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 745 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
715 state.CommitState()); | 746 state.CommitState()); |
716 EXPECT_FALSE(state.NeedsCommit()); | 747 EXPECT_FALSE(state.NeedsCommit()); |
717 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 748 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
718 | 749 |
719 // Become invisible and abort the main thread's begin frame. | 750 // Become invisible and abort the main thread's begin frame. |
720 state.SetVisible(false); | 751 state.SetVisible(false); |
721 state.BeginFrameAbortedByMainThread(false); | 752 state.BeginFrameAbortedByMainThread(false); |
722 | 753 |
723 // We should now be back in the idle state as if we didn't start a frame at | 754 // We should now be back in the idle state as if we never started the frame. |
724 // all. | |
725 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 755 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
726 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 757 |
| 758 // We shouldn't do anything on the BeginFrame deadline. |
| 759 state.OnBeginFrameDeadline(); |
| 760 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
727 | 761 |
728 // Become visible again. | 762 // Become visible again. |
729 state.SetVisible(true); | 763 state.SetVisible(true); |
730 | 764 |
731 // Although we have aborted on this frame and haven't cancelled the commit | 765 // Although we have aborted on this frame and haven't cancelled the commit |
732 // (i.e. need another), don't send another begin frame yet. | 766 // (i.e. need another), don't send another begin frame yet. |
733 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 767 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
734 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 768 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
735 EXPECT_TRUE(state.NeedsCommit()); | 769 EXPECT_TRUE(state.NeedsCommit()); |
736 | 770 |
737 // Start a new frame. | 771 // Start a new frame. |
738 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 772 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
739 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 773 EXPECT_ACTION_UPDATE_STATE( |
740 state.NextAction()); | 774 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
741 | |
742 // Begin the frame. | |
743 state.UpdateState(state.NextAction()); | |
744 | 775 |
745 // We should be starting the commit now. | 776 // We should be starting the commit now. |
746 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 777 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
747 state.CommitState()); | 778 state.CommitState()); |
| 779 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
748 } | 780 } |
749 | 781 |
750 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { | 782 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { |
751 SchedulerSettings default_scheduler_settings; | 783 SchedulerSettings default_scheduler_settings; |
752 StateMachine state(default_scheduler_settings); | 784 StateMachine state(default_scheduler_settings); |
753 state.SetCanStart(); | 785 state.SetCanStart(); |
754 state.UpdateState(state.NextAction()); | 786 state.UpdateState(state.NextAction()); |
755 state.DidCreateAndInitializeOutputSurface(); | 787 state.DidCreateAndInitializeOutputSurface(); |
756 state.SetVisible(true); | 788 state.SetVisible(true); |
757 state.SetCanDraw(true); | 789 state.SetCanDraw(true); |
758 | 790 |
759 // Get into a begin frame / commit state. | 791 // Get into a begin frame / commit state. |
760 state.SetNeedsCommit(); | 792 state.SetNeedsCommit(); |
761 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 793 |
762 state.NextAction()); | 794 EXPECT_ACTION_UPDATE_STATE( |
763 state.UpdateState( | |
764 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 795 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
765 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 796 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
766 state.CommitState()); | 797 state.CommitState()); |
767 EXPECT_FALSE(state.NeedsCommit()); | 798 EXPECT_FALSE(state.NeedsCommit()); |
768 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 799 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
769 | 800 |
770 // Abort the commit, cancelling future commits. | 801 // Abort the commit, cancelling future commits. |
771 state.BeginFrameAbortedByMainThread(true); | 802 state.BeginFrameAbortedByMainThread(true); |
772 | 803 |
773 // Verify that another commit doesn't start on the same frame. | 804 // Verify that another commit doesn't start on the same frame. |
774 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 805 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
775 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 806 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
776 EXPECT_FALSE(state.NeedsCommit()); | 807 EXPECT_FALSE(state.NeedsCommit()); |
777 | 808 |
778 // Start a new frame; draw because this is the first frame since output | 809 // Start a new frame; draw because this is the first frame since output |
779 // surface init'd. | 810 // surface init'd. |
780 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 811 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
781 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 812 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
782 state.NextAction()) | 813 state.OnBeginFrameDeadline(); |
783 << *state.AsValue(); | 814 EXPECT_ACTION_UPDATE_STATE( |
784 state.DidLeaveBeginFrame(); | 815 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
785 | 816 |
786 // Verify another commit doesn't start on another frame either. | 817 // Verify another commit doesn't start on another frame either. |
787 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 818 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
788 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 819 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
789 EXPECT_FALSE(state.NeedsCommit()); | 820 EXPECT_FALSE(state.NeedsCommit()); |
790 | 821 |
791 // Verify another commit can start if requested, though. | 822 // Verify another commit can start if requested, though. |
792 state.SetNeedsCommit(); | 823 state.SetNeedsCommit(); |
793 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 824 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
794 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 825 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
795 state.NextAction()); | 826 state.NextAction()); |
796 } | 827 } |
797 | 828 |
798 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 829 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
799 SchedulerSettings default_scheduler_settings; | 830 SchedulerSettings default_scheduler_settings; |
800 StateMachine state(default_scheduler_settings); | 831 StateMachine state(default_scheduler_settings); |
801 state.SetCanStart(); | 832 state.SetCanStart(); |
802 state.SetVisible(true); | 833 state.SetVisible(true); |
803 state.SetCanDraw(true); | 834 state.SetCanDraw(true); |
804 | 835 |
805 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 836 EXPECT_ACTION_UPDATE_STATE( |
806 state.NextAction()); | 837 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
807 state.UpdateState(state.NextAction()); | 838 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
808 state.DidCreateAndInitializeOutputSurface(); | 839 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
809 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
810 | 840 |
811 // Check that the first init does not SetNeedsCommit. | 841 // Check that the first init does not SetNeedsCommit. |
| 842 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 844 state.OnBeginFrameDeadline(); |
| 845 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 846 |
| 847 // Check that a needs commit initiates a BeginFrame to the main thread. |
812 state.SetNeedsCommit(); | 848 state.SetNeedsCommit(); |
813 EXPECT_NE(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 849 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 850 EXPECT_ACTION_UPDATE_STATE( |
| 851 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
814 } | 852 } |
815 | 853 |
816 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 854 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
817 SchedulerSettings default_scheduler_settings; | 855 SchedulerSettings default_scheduler_settings; |
818 StateMachine state(default_scheduler_settings); | 856 StateMachine state(default_scheduler_settings); |
819 state.SetCanStart(); | 857 state.SetCanStart(); |
820 state.UpdateState(state.NextAction()); | 858 state.UpdateState(state.NextAction()); |
821 state.DidCreateAndInitializeOutputSurface(); | 859 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
822 | 860 |
823 state.SetVisible(true); | 861 state.SetVisible(true); |
824 state.SetCanDraw(true); | 862 state.SetCanDraw(true); |
825 | 863 |
826 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 864 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
827 state.NextAction()); | 865 state.NextAction()); |
828 state.DidLoseOutputSurface(); | 866 state.DidLoseOutputSurface(); |
829 | 867 |
830 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 868 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
831 state.NextAction()); | 869 state.NextAction()); |
832 state.UpdateState(state.NextAction()); | 870 state.UpdateState(state.NextAction()); |
833 | 871 |
834 // Once context recreation begins, nothing should happen. | 872 // Once context recreation begins, nothing should happen. |
835 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 873 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
836 | 874 |
837 // Recreate the context. | 875 // Recreate the context. |
838 state.DidCreateAndInitializeOutputSurface(); | 876 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
839 | 877 |
840 // When the context is recreated, we should begin a commit. | 878 // When the context is recreated, we should begin a commit. |
841 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 879 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
842 state.NextAction()); | 880 EXPECT_ACTION_UPDATE_STATE( |
843 state.UpdateState(state.NextAction()); | 881 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
844 } | 882 } |
845 | 883 |
846 TEST(SchedulerStateMachineTest, | 884 TEST(SchedulerStateMachineTest, |
847 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 885 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
848 SchedulerSettings default_scheduler_settings; | 886 SchedulerSettings default_scheduler_settings; |
849 StateMachine state(default_scheduler_settings); | 887 StateMachine state(default_scheduler_settings); |
850 state.SetCanStart(); | 888 state.SetCanStart(); |
851 state.UpdateState(state.NextAction()); | 889 state.UpdateState(state.NextAction()); |
852 state.DidCreateAndInitializeOutputSurface(); | 890 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
853 state.SetVisible(true); | 891 state.SetVisible(true); |
854 state.SetCanDraw(true); | 892 state.SetCanDraw(true); |
855 | 893 |
856 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 894 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
857 state.NextAction()); | 895 state.NextAction()); |
858 state.DidLoseOutputSurface(); | 896 state.DidLoseOutputSurface(); |
859 | 897 |
860 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 898 EXPECT_ACTION_UPDATE_STATE( |
861 state.NextAction()); | 899 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
862 state.UpdateState(state.NextAction()); | 900 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
863 | 901 |
864 // Once context recreation begins, nothing should happen. | 902 // Once context recreation begins, nothing should happen. |
865 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 903 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 904 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 905 state.OnBeginFrameDeadline(); |
| 906 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
866 | 907 |
867 // While context is recreating, commits shouldn't begin. | 908 // While context is recreating, commits shouldn't begin. |
868 state.SetNeedsCommit(); | 909 state.SetNeedsCommit(); |
869 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 910 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 911 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 912 state.OnBeginFrameDeadline(); |
| 913 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
870 | 914 |
871 // Recreate the context | 915 // Recreate the context |
872 state.DidCreateAndInitializeOutputSurface(); | 916 state.DidCreateAndInitializeOutputSurface(); |
873 EXPECT_FALSE(state.RedrawPending()); | 917 EXPECT_FALSE(state.RedrawPending()); |
874 | 918 |
875 // When the context is recreated, we should begin a commit | 919 // When the context is recreated, we should begin a commit |
876 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 920 EXPECT_ACTION_UPDATE_STATE( |
877 state.NextAction()); | 921 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
878 state.UpdateState(state.NextAction()); | 922 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
879 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 923 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
880 state.CommitState()); | 924 state.CommitState()); |
881 state.FinishCommit(); | 925 state.FinishCommit(); |
882 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 926 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
883 state.UpdateState(state.NextAction()); | 927 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
884 // Finishing the first commit after initializing an output surface should | 928 // Finishing the first commit after initializing an output surface should |
885 // automatically cause a redraw. | 929 // automatically cause a redraw. |
886 EXPECT_TRUE(state.RedrawPending()); | 930 EXPECT_TRUE(state.RedrawPending()); |
887 | 931 |
888 // Once the context is recreated, whether we draw should be based on | 932 // Once the context is recreated, whether we draw should be based on |
889 // SetCanDraw. | 933 // SetCanDraw. |
890 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 934 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 935 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 936 state.OnBeginFrameDeadline(); |
891 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 937 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
892 state.NextAction()); | 938 state.NextAction()); |
893 state.SetCanDraw(false); | 939 state.SetCanDraw(false); |
894 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | 940 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, |
895 state.NextAction()); | 941 state.NextAction()); |
896 state.SetCanDraw(true); | 942 state.SetCanDraw(true); |
897 state.DidLeaveBeginFrame(); | 943 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
| 944 state.NextAction()); |
898 } | 945 } |
899 | 946 |
900 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 947 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
901 SchedulerSettings default_scheduler_settings; | 948 SchedulerSettings default_scheduler_settings; |
902 StateMachine state(default_scheduler_settings); | 949 StateMachine state(default_scheduler_settings); |
903 state.SetCanStart(); | 950 state.SetCanStart(); |
904 state.UpdateState(state.NextAction()); | 951 state.UpdateState(state.NextAction()); |
905 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 952 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
906 state.SetVisible(true); | 953 state.SetVisible(true); |
907 state.SetCanDraw(true); | 954 state.SetCanDraw(true); |
908 | 955 |
909 // Get a commit in flight. | 956 // Get a commit in flight. |
910 state.SetNeedsCommit(); | 957 state.SetNeedsCommit(); |
911 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 958 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
912 state.NextAction()); | |
913 state.UpdateState(state.NextAction()); | |
914 | 959 |
915 // Set damage and expect a draw. | 960 // Set damage and expect a draw. |
916 state.SetNeedsRedraw(true); | 961 state.SetNeedsRedraw(true); |
917 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 962 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
918 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 963 EXPECT_ACTION_UPDATE_STATE( |
919 state.NextAction()); | 964 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
920 state.UpdateState(state.NextAction()); | 965 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
921 state.DidLeaveBeginFrame(); | 966 state.OnBeginFrameDeadline(); |
| 967 EXPECT_ACTION_UPDATE_STATE( |
| 968 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 969 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
922 | 970 |
923 // Cause a lost context while the begin frame is in flight | 971 // Cause a lost context while the begin frame is in flight |
924 // for the main thread. | 972 // for the main thread. |
925 state.DidLoseOutputSurface(); | 973 state.DidLoseOutputSurface(); |
926 | 974 |
927 // Ask for another draw. Expect nothing happens. | 975 // Ask for another draw. Expect nothing happens. |
928 state.SetNeedsRedraw(true); | 976 state.SetNeedsRedraw(true); |
929 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 977 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
930 | 978 |
931 // Finish the frame, and commit. | 979 // Finish the frame, and commit. |
932 state.FinishCommit(); | 980 state.FinishCommit(); |
933 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 981 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
934 state.UpdateState(state.NextAction()); | |
935 | 982 |
| 983 // We will abort the draw when the output surface is lost if we are |
| 984 // waiting for the first draw to unblock the main thread. |
936 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 985 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
937 state.CommitState()); | 986 state.CommitState()); |
938 | 987 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
939 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | |
940 state.NextAction()); | |
941 state.UpdateState(state.NextAction()); | |
942 | 988 |
943 // Expect to be told to begin context recreation, independent of | 989 // Expect to be told to begin context recreation, independent of |
944 // BeginFrame state. | 990 // BeginFrame state. |
945 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 991 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 992 state.begin_frame_state()); |
946 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 993 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
947 state.NextAction()); | 994 state.NextAction()); |
948 state.DidLeaveBeginFrame(); | 995 |
| 996 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 997 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 998 state.begin_frame_state()); |
| 999 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1000 state.NextAction()); |
| 1001 |
| 1002 state.OnBeginFrameDeadlinePending(); |
| 1003 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 1004 state.begin_frame_state()); |
| 1005 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1006 state.NextAction()); |
| 1007 |
| 1008 state.OnBeginFrameDeadline(); |
| 1009 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 1010 state.begin_frame_state()); |
949 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1011 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
950 state.NextAction()); | 1012 state.NextAction()); |
951 } | 1013 } |
952 | 1014 |
953 TEST(SchedulerStateMachineTest, | 1015 TEST(SchedulerStateMachineTest, |
954 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 1016 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
955 SchedulerSettings default_scheduler_settings; | 1017 SchedulerSettings default_scheduler_settings; |
956 StateMachine state(default_scheduler_settings); | 1018 StateMachine state(default_scheduler_settings); |
957 state.SetCanStart(); | 1019 state.SetCanStart(); |
958 state.UpdateState(state.NextAction()); | 1020 state.UpdateState(state.NextAction()); |
959 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1021 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
960 state.SetVisible(true); | 1022 state.SetVisible(true); |
961 state.SetCanDraw(true); | 1023 state.SetCanDraw(true); |
962 | 1024 |
963 // Get a commit in flight. | 1025 // Get a commit in flight. |
964 state.SetNeedsCommit(); | 1026 state.SetNeedsCommit(); |
965 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1027 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
966 state.NextAction()); | |
967 state.UpdateState(state.NextAction()); | |
968 | 1028 |
969 // Set damage and expect a draw. | 1029 // Set damage and expect a draw. |
970 state.SetNeedsRedraw(true); | 1030 state.SetNeedsRedraw(true); |
971 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1031 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
972 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 1032 EXPECT_ACTION_UPDATE_STATE( |
973 state.NextAction()); | 1033 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
974 state.UpdateState(state.NextAction()); | 1034 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
975 state.DidLeaveBeginFrame(); | 1035 state.OnBeginFrameDeadline(); |
| 1036 EXPECT_ACTION_UPDATE_STATE( |
| 1037 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1038 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
976 | 1039 |
977 // Cause a lost context while the begin frame is in flight | 1040 // Cause a lost context while the begin frame is in flight |
978 // for the main thread. | 1041 // for the main thread. |
979 state.DidLoseOutputSurface(); | 1042 state.DidLoseOutputSurface(); |
980 | 1043 |
981 // Ask for another draw and also set needs commit. Expect nothing happens. | 1044 // Ask for another draw and also set needs commit. Expect nothing happens. |
982 state.SetNeedsRedraw(true); | 1045 state.SetNeedsRedraw(true); |
983 state.SetNeedsCommit(); | 1046 state.SetNeedsCommit(); |
984 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1047 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
985 | 1048 |
986 // Finish the frame, and commit. | 1049 // Finish the frame, and commit. |
987 state.FinishCommit(); | 1050 state.FinishCommit(); |
988 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1051 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
989 state.UpdateState(state.NextAction()); | |
990 | |
991 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1052 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
992 state.CommitState()); | 1053 state.CommitState()); |
993 | 1054 |
994 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | 1055 // Because the output surface is missing, we expect the draw to abort. |
995 state.NextAction()); | 1056 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
996 state.UpdateState(state.NextAction()); | |
997 | 1057 |
998 // Expect to be told to begin context recreation, independent of | 1058 // Expect to be told to begin context recreation, independent of |
999 // BeginFrame state | 1059 // BeginFrame state |
1000 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1060 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 1061 state.begin_frame_state()); |
1001 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1062 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1002 state.NextAction()); | 1063 state.NextAction()); |
1003 state.DidLeaveBeginFrame(); | 1064 |
| 1065 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1066 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 1067 state.begin_frame_state()); |
1004 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1068 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1005 state.NextAction()); | 1069 state.NextAction()); |
| 1070 |
| 1071 state.OnBeginFrameDeadlinePending(); |
| 1072 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 1073 state.begin_frame_state()); |
| 1074 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1075 state.NextAction()); |
| 1076 |
| 1077 state.OnBeginFrameDeadline(); |
| 1078 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 1079 state.begin_frame_state()); |
| 1080 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1081 state.NextAction()); |
| 1082 |
| 1083 // After we get a new output surface, the commit flow should start. |
| 1084 EXPECT_ACTION_UPDATE_STATE( |
| 1085 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1086 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1087 state.OnBeginFrameIdle(); |
| 1088 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1089 EXPECT_ACTION_UPDATE_STATE( |
| 1090 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1091 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1092 state.FinishCommit(); |
| 1093 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1094 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1095 state.OnBeginFrameDeadline(); |
| 1096 EXPECT_ACTION_UPDATE_STATE( |
| 1097 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1098 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1006 } | 1099 } |
1007 | 1100 |
1008 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { | 1101 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
1009 SchedulerSettings default_scheduler_settings; | 1102 SchedulerSettings default_scheduler_settings; |
1010 StateMachine state(default_scheduler_settings); | 1103 StateMachine state(default_scheduler_settings); |
1011 state.SetCanStart(); | 1104 state.SetCanStart(); |
1012 state.UpdateState(state.NextAction()); | 1105 state.UpdateState(state.NextAction()); |
1013 state.DidCreateAndInitializeOutputSurface(); | 1106 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1014 state.SetVisible(true); | 1107 state.SetVisible(true); |
1015 state.SetCanDraw(true); | 1108 state.SetCanDraw(true); |
1016 | 1109 |
1017 // Cause a lost context lost. | 1110 // Cause a lost context lost. |
1018 state.DidLoseOutputSurface(); | 1111 state.DidLoseOutputSurface(); |
1019 | 1112 |
1020 // Ask a forced redraw and verify it ocurrs, even with a lost context, | 1113 // Ask a forced redraw for readback and verify it ocurrs. |
1021 // independent of the BeginFrame stae. | 1114 state.SetCommitState( |
| 1115 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
1022 state.SetNeedsForcedRedrawForReadback(); | 1116 state.SetNeedsForcedRedrawForReadback(); |
| 1117 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
1023 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1118 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1119 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1024 | 1120 |
1025 // Forced redraws for readbacks need to be followed by a new commit | 1121 // Forced redraws for readbacks need to be followed by a new commit |
1026 // to replace the readback commit. | 1122 // to replace the readback commit. |
1027 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1123 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1028 state.CommitState()); | 1124 state.CommitState()); |
1029 state.FinishCommit(); | 1125 state.FinishCommit(); |
1030 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1126 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1031 | 1127 |
1032 // We don't yet have an output surface, so we the draw and swap should abort. | 1128 // We don't yet have an output surface, so we the draw and swap should abort. |
1033 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1129 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1034 | 1130 |
1035 // Expect to be told to begin context recreation, independent of | 1131 // Expect to be told to begin context recreation, independent of |
1036 // BeginFrame state. | 1132 // BeginFrame state |
1037 EXPECT_ACTION_UPDATE_STATE( | 1133 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
1038 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1134 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1135 state.NextAction()); |
1039 | 1136 |
1040 // Ask a readback and verify it ocurrs. | 1137 state.OnBeginFrameDeadline(); |
| 1138 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1139 state.NextAction()); |
| 1140 |
| 1141 // Ask a readback and verify it occurs. |
| 1142 state.SetCommitState( |
| 1143 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
1041 state.SetNeedsForcedRedrawForReadback(); | 1144 state.SetNeedsForcedRedrawForReadback(); |
1042 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_READBACK, | 1145 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1043 state.NextAction()); | 1146 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1044 } | 1147 } |
1045 | 1148 |
1046 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1149 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1047 SchedulerSettings default_scheduler_settings; | 1150 SchedulerSettings default_scheduler_settings; |
1048 StateMachine state(default_scheduler_settings); | 1151 StateMachine state(default_scheduler_settings); |
1049 state.SetCanStart(); | 1152 state.SetCanStart(); |
1050 state.UpdateState(state.NextAction()); | 1153 state.UpdateState(state.NextAction()); |
1051 state.DidCreateAndInitializeOutputSurface(); | 1154 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1052 state.SetVisible(true); | 1155 state.SetVisible(true); |
1053 state.SetCanDraw(true); | 1156 state.SetCanDraw(true); |
1054 | 1157 |
1055 state.SetNeedsRedraw(true); | 1158 state.SetNeedsRedraw(true); |
1056 | 1159 |
1057 // Cause a lost output surface, and restore it. | 1160 // Cause a lost output surface, and restore it. |
1058 state.DidLoseOutputSurface(); | 1161 state.DidLoseOutputSurface(); |
1059 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1162 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1060 state.NextAction()); | 1163 state.NextAction()); |
1061 state.UpdateState(state.NextAction()); | 1164 state.UpdateState(state.NextAction()); |
1062 state.DidCreateAndInitializeOutputSurface(); | 1165 state.DidCreateAndInitializeOutputSurface(); |
1063 | 1166 |
1064 EXPECT_FALSE(state.RedrawPending()); | 1167 EXPECT_FALSE(state.RedrawPending()); |
| 1168 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
1065 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1169 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1066 state.NextAction()); | 1170 state.NextAction()); |
1067 } | 1171 } |
1068 | 1172 |
1069 TEST(SchedulerStateMachineTest, | 1173 TEST(SchedulerStateMachineTest, |
1070 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { | 1174 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { |
1071 SchedulerSettings default_scheduler_settings; | 1175 SchedulerSettings default_scheduler_settings; |
1072 StateMachine state(default_scheduler_settings); | 1176 StateMachine state(default_scheduler_settings); |
1073 state.SetCanStart(); | 1177 state.SetCanStart(); |
1074 state.UpdateState(state.NextAction()); | 1178 state.UpdateState(state.NextAction()); |
1075 state.DidCreateAndInitializeOutputSurface(); | 1179 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1076 state.SetVisible(false); | 1180 state.SetVisible(false); |
1077 state.SetNeedsCommit(); | 1181 state.SetNeedsCommit(); |
1078 state.SetNeedsForcedCommitForReadback(); | 1182 state.SetNeedsForcedCommitForReadback(); |
1079 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1183 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1080 state.NextAction()); | 1184 state.NextAction()); |
1081 } | 1185 } |
1082 | 1186 |
1083 TEST(SchedulerStateMachineTest, | 1187 TEST(SchedulerStateMachineTest, |
1084 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { | 1188 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { |
1085 SchedulerSettings default_scheduler_settings; | 1189 SchedulerSettings default_scheduler_settings; |
1086 StateMachine state(default_scheduler_settings); | 1190 StateMachine state(default_scheduler_settings); |
1087 state.SetVisible(true); | 1191 state.SetVisible(true); |
1088 state.SetCanDraw(true); | 1192 state.SetCanDraw(true); |
1089 state.SetNeedsCommit(); | 1193 state.SetNeedsCommit(); |
1090 state.SetNeedsForcedCommitForReadback(); | 1194 state.SetNeedsForcedCommitForReadback(); |
1091 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1195 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1092 state.NextAction()); | 1196 state.NextAction()); |
1093 } | 1197 } |
1094 | 1198 |
1095 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1199 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1096 SchedulerSettings default_scheduler_settings; | 1200 SchedulerSettings default_scheduler_settings; |
1097 StateMachine state(default_scheduler_settings); | 1201 StateMachine state(default_scheduler_settings); |
1098 state.SetCanStart(); | 1202 state.SetCanStart(); |
1099 state.UpdateState(state.NextAction()); | 1203 state.UpdateState(state.NextAction()); |
1100 state.DidCreateAndInitializeOutputSurface(); | 1204 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1101 state.SetVisible(false); | 1205 state.SetVisible(false); |
1102 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1206 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1103 state.SetNeedsCommit(); | 1207 state.SetNeedsCommit(); |
1104 | 1208 |
1105 state.FinishCommit(); | 1209 state.FinishCommit(); |
1106 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1210 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1107 state.UpdateState(state.NextAction()); | 1211 state.UpdateState(state.NextAction()); |
1108 | 1212 |
1109 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1213 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1110 state.CommitState()); | 1214 state.CommitState()); |
1111 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, | 1215 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1112 state.NextAction()); | |
1113 state.UpdateState(state.NextAction()); | |
1114 | |
1115 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1116 } | 1216 } |
1117 | 1217 |
1118 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1218 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1119 SchedulerSettings default_scheduler_settings; | 1219 SchedulerSettings default_scheduler_settings; |
1120 StateMachine state(default_scheduler_settings); | 1220 StateMachine state(default_scheduler_settings); |
1121 state.SetCanStart(); | 1221 state.SetCanStart(); |
1122 state.UpdateState(state.NextAction()); | 1222 state.UpdateState(state.NextAction()); |
1123 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1223 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1124 state.SetVisible(false); | 1224 state.SetVisible(false); |
1125 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1225 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
(...skipping 16 matching lines...) Expand all Loading... |
1142 // The normal commit can then proceed. | 1242 // The normal commit can then proceed. |
1143 state.FinishCommit(); | 1243 state.FinishCommit(); |
1144 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1244 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1145 } | 1245 } |
1146 | 1246 |
1147 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1247 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
1148 SchedulerSettings default_scheduler_settings; | 1248 SchedulerSettings default_scheduler_settings; |
1149 StateMachine state(default_scheduler_settings); | 1249 StateMachine state(default_scheduler_settings); |
1150 state.SetCanStart(); | 1250 state.SetCanStart(); |
1151 state.UpdateState(state.NextAction()); | 1251 state.UpdateState(state.NextAction()); |
1152 state.DidCreateAndInitializeOutputSurface(); | 1252 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1153 state.SetVisible(true); | 1253 state.SetVisible(true); |
1154 state.SetCanDraw(true); | 1254 state.SetCanDraw(true); |
1155 state.SetNeedsCommit(); | 1255 state.SetNeedsCommit(); |
1156 state.DidLoseOutputSurface(); | 1256 state.DidLoseOutputSurface(); |
1157 | 1257 |
1158 // When we are visible, we normally want to begin output surface creation | 1258 // When we are visible, we normally want to begin output surface creation |
1159 // as soon as possible. | 1259 // as soon as possible. |
1160 EXPECT_ACTION_UPDATE_STATE( | 1260 EXPECT_ACTION_UPDATE_STATE( |
1161 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1261 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1162 | 1262 |
(...skipping 15 matching lines...) Expand all Loading... |
1178 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1278 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1179 state.NextAction()) | 1279 state.NextAction()) |
1180 << *state.AsValue(); | 1280 << *state.AsValue(); |
1181 } | 1281 } |
1182 | 1282 |
1183 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { | 1283 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
1184 SchedulerSettings default_scheduler_settings; | 1284 SchedulerSettings default_scheduler_settings; |
1185 StateMachine state(default_scheduler_settings); | 1285 StateMachine state(default_scheduler_settings); |
1186 state.SetCanStart(); | 1286 state.SetCanStart(); |
1187 state.UpdateState(state.NextAction()); | 1287 state.UpdateState(state.NextAction()); |
1188 state.DidCreateAndInitializeOutputSurface(); | 1288 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1189 state.SetVisible(true); | 1289 state.SetVisible(true); |
1190 state.SetCanDraw(true); | 1290 state.SetCanDraw(true); |
1191 | 1291 |
1192 // Schedule a readback, commit it, draw it. | 1292 // Schedule a readback, commit it, draw it. |
1193 state.SetNeedsCommit(); | 1293 state.SetNeedsCommit(); |
1194 state.SetNeedsForcedCommitForReadback(); | 1294 state.SetNeedsForcedCommitForReadback(); |
1195 EXPECT_ACTION_UPDATE_STATE( | 1295 EXPECT_ACTION_UPDATE_STATE( |
1196 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 1296 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1197 state.FinishCommit(); | 1297 state.FinishCommit(); |
1198 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1298 |
1199 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1299 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1200 state.CommitState()); | 1300 state.CommitState()); |
1201 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1301 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1202 | 1302 |
1203 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1303 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1204 state.CommitState()); | 1304 state.CommitState()); |
1205 | 1305 |
1206 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1306 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1207 state.DidDrawIfPossibleCompleted(true); | 1307 state.DidDrawIfPossibleCompleted(true); |
| 1308 |
1208 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1309 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1209 | 1310 |
1210 // Should be waiting for the normal begin frame from the main thread. | 1311 // Should be waiting for the normal begin frame from the main thread. |
1211 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1312 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1212 state.CommitState()); | 1313 state.CommitState()); |
1213 } | 1314 } |
1214 | 1315 |
1215 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { | 1316 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
1216 SchedulerSettings default_scheduler_settings; | 1317 SchedulerSettings default_scheduler_settings; |
1217 StateMachine state(default_scheduler_settings); | 1318 StateMachine state(default_scheduler_settings); |
1218 state.SetCanStart(); | 1319 state.SetCanStart(); |
1219 state.UpdateState(state.NextAction()); | 1320 state.UpdateState(state.NextAction()); |
1220 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1321 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1221 state.SetVisible(true); | 1322 state.SetVisible(true); |
1222 state.SetCanDraw(true); | 1323 state.SetCanDraw(true); |
1223 | 1324 |
1224 // Start a normal commit. | 1325 // Start a normal commit. |
1225 state.SetNeedsCommit(); | 1326 state.SetNeedsCommit(); |
| 1327 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1328 |
| 1329 // Schedule a readback, commit it, draw it. |
| 1330 state.SetNeedsForcedCommitForReadback(); |
1226 EXPECT_ACTION_UPDATE_STATE( | 1331 EXPECT_ACTION_UPDATE_STATE( |
1227 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 1332 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1228 | |
1229 // Schedule a readback, commit it, draw it. | |
1230 state.SetNeedsCommit(); | |
1231 state.SetNeedsForcedCommitForReadback(); | |
1232 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1233 state.FinishCommit(); | 1333 state.FinishCommit(); |
1234 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1334 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1235 state.CommitState()); | 1335 state.CommitState()); |
1236 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1336 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1237 | 1337 |
1238 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1338 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1239 state.CommitState()); | 1339 state.CommitState()); |
1240 | 1340 |
1241 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1341 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1242 state.DidDrawIfPossibleCompleted(true); | 1342 state.DidDrawIfPossibleCompleted(true); |
1243 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1244 | 1344 |
1245 // Should be waiting for the normal begin frame from the main thread. | 1345 // Should be waiting for the normal begin frame from the main thread. |
1246 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1346 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1247 state.CommitState()) | 1347 state.CommitState()) |
1248 << *state.AsValue(); | 1348 << *state.AsValue(); |
1249 } | 1349 } |
1250 | 1350 |
1251 TEST(SchedulerStateMachineTest, | 1351 TEST(SchedulerStateMachineTest, |
1252 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { | 1352 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { |
1253 SchedulerSettings default_scheduler_settings; | 1353 SchedulerSettings default_scheduler_settings; |
1254 StateMachine state(default_scheduler_settings); | 1354 StateMachine state(default_scheduler_settings); |
1255 state.SetCanStart(); | 1355 state.SetCanStart(); |
1256 state.UpdateState(state.NextAction()); | 1356 state.UpdateState(state.NextAction()); |
1257 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1357 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1258 state.SetVisible(true); | 1358 state.SetVisible(true); |
1259 state.SetCanDraw(true); | 1359 state.SetCanDraw(true); |
1260 | 1360 |
1261 state.SetNeedsCommit(); | 1361 state.SetNeedsCommit(); |
1262 EXPECT_ACTION_UPDATE_STATE( | 1362 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1263 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
1264 | 1363 |
1265 state.SetNeedsCommit(); | 1364 state.SetNeedsCommit(); |
1266 state.SetNeedsForcedCommitForReadback(); | 1365 state.SetNeedsForcedCommitForReadback(); |
1267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1366 EXPECT_ACTION_UPDATE_STATE( |
| 1367 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1268 state.FinishCommit(); | 1368 state.FinishCommit(); |
1269 | 1369 |
1270 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1370 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1271 state.CommitState()); | 1371 state.CommitState()); |
1272 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1372 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1273 | 1373 |
1274 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1374 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1275 state.CommitState()); | 1375 state.CommitState()); |
1276 | 1376 |
1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1377 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1353 SchedulerSettings default_scheduler_settings; | 1453 SchedulerSettings default_scheduler_settings; |
1354 StateMachine state(default_scheduler_settings); | 1454 StateMachine state(default_scheduler_settings); |
1355 state.SetCanStart(); | 1455 state.SetCanStart(); |
1356 state.UpdateState(state.NextAction()); | 1456 state.UpdateState(state.NextAction()); |
1357 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1457 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1358 state.SetCanDraw(true); | 1458 state.SetCanDraw(true); |
1359 state.SetVisible(true); | 1459 state.SetVisible(true); |
1360 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1460 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1361 | 1461 |
1362 state.SetMainThreadNeedsLayerTextures(); | 1462 state.SetMainThreadNeedsLayerTextures(); |
1363 EXPECT_EQ( | 1463 EXPECT_ACTION_UPDATE_STATE( |
1364 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1464 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD); |
1365 state.NextAction()); | |
1366 state.UpdateState(state.NextAction()); | |
1367 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1465 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1466 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
| 1467 |
| 1468 state.SetNeedsCommit(); |
| 1469 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1470 EXPECT_ACTION_UPDATE_STATE( |
| 1471 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1472 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1473 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1368 | 1474 |
1369 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1475 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1370 | 1476 |
1371 state.SetNeedsCommit(); | |
1372 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
1373 state.NextAction()); | |
1374 | |
1375 state.UpdateState(state.NextAction()); | |
1376 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | |
1377 | |
1378 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1379 | |
1380 state.FinishCommit(); | 1477 state.FinishCommit(); |
1381 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1478 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1382 | 1479 |
1383 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1480 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1384 | 1481 |
1385 state.UpdateState(state.NextAction()); | 1482 state.UpdateState(state.NextAction()); |
1386 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1483 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1387 } | 1484 } |
1388 | 1485 |
1389 TEST(SchedulerStateMachineTest, AcquireTexturesWithAbort) { | 1486 TEST(SchedulerStateMachineTest, AcquireTexturesWithAbort) { |
1390 SchedulerSettings default_scheduler_settings; | 1487 SchedulerSettings default_scheduler_settings; |
1391 SchedulerStateMachine state(default_scheduler_settings); | 1488 StateMachine state(default_scheduler_settings); |
1392 state.SetCanStart(); | 1489 state.SetCanStart(); |
1393 state.UpdateState(state.NextAction()); | 1490 state.UpdateState(state.NextAction()); |
1394 state.DidCreateAndInitializeOutputSurface(); | 1491 state.DidCreateAndInitializeOutputSurface(); |
1395 state.SetCanDraw(true); | 1492 state.SetCanDraw(true); |
1396 state.SetVisible(true); | 1493 state.SetVisible(true); |
1397 | 1494 |
1398 state.SetMainThreadNeedsLayerTextures(); | 1495 state.SetMainThreadNeedsLayerTextures(); |
1399 EXPECT_EQ( | 1496 EXPECT_EQ( |
1400 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1497 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
1401 state.NextAction()); | 1498 state.NextAction()); |
(...skipping 11 matching lines...) Expand all Loading... |
1413 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1510 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1414 | 1511 |
1415 state.BeginFrameAbortedByMainThread(true); | 1512 state.BeginFrameAbortedByMainThread(true); |
1416 | 1513 |
1417 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1514 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1418 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1515 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1419 } | 1516 } |
1420 | 1517 |
1421 } // namespace | 1518 } // namespace |
1422 } // namespace cc | 1519 } // namespace cc |
OLD | NEW |