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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 23796002: cc: Implement deadine scheduling disabled by default (Closed) Base URL: http://git.chromium.org/chromium/src.git@schedReadback4
Patch Set: disable by default everywhere Created 7 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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38 38
39 enum OutputSurfaceState { 39 enum OutputSurfaceState {
40 OUTPUT_SURFACE_ACTIVE, 40 OUTPUT_SURFACE_ACTIVE,
41 OUTPUT_SURFACE_LOST, 41 OUTPUT_SURFACE_LOST,
42 OUTPUT_SURFACE_CREATING, 42 OUTPUT_SURFACE_CREATING,
43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, 43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, 44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
45 }; 45 };
46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); 46 static const char* OutputSurfaceStateToString(OutputSurfaceState state);
47 47
48 // Note: BeginFrameState will always cycle through all the states in order.
49 // Whether or not it actually waits or draws, it will at least try to wait in
50 // BEGIN_FRAME_STATE_DEADLINE_PENDING and try to draw in
51 // BEGIN_FRAME_STATE_INSIDE_DEADLINE
52 enum BeginFrameState {
53 BEGIN_FRAME_STATE_IDLE,
54 BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME,
55 BEGIN_FRAME_STATE_DEADLINE_PENDING,
danakj 2013/09/17 20:26:19 I am anti-"pending" in these names as they are not
brianderson 2013/09/17 21:08:24 Done.
56 BEGIN_FRAME_STATE_INSIDE_DEADLINE,
57 };
58 static const char* BeginFrameStateToString(BeginFrameState state);
59
48 enum CommitState { 60 enum CommitState {
49 COMMIT_STATE_IDLE, 61 COMMIT_STATE_IDLE,
50 COMMIT_STATE_FRAME_IN_PROGRESS, 62 COMMIT_STATE_FRAME_IN_PROGRESS,
51 COMMIT_STATE_READY_TO_COMMIT, 63 COMMIT_STATE_READY_TO_COMMIT,
52 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, 64 COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
53 }; 65 };
54 static const char* CommitStateToString(CommitState state); 66 static const char* CommitStateToString(CommitState state);
55 67
56 enum TextureState { 68 enum TextureState {
57 LAYER_TEXTURE_STATE_UNLOCKED, 69 LAYER_TEXTURE_STATE_UNLOCKED,
(...skipping 17 matching lines...) Expand all
75 enum ForcedRedrawOnTimeoutState { 87 enum ForcedRedrawOnTimeoutState {
76 FORCED_REDRAW_STATE_IDLE, 88 FORCED_REDRAW_STATE_IDLE,
77 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, 89 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
78 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, 90 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
79 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, 91 FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
80 }; 92 };
81 static const char* ForcedRedrawOnTimeoutStateToString( 93 static const char* ForcedRedrawOnTimeoutStateToString(
82 ForcedRedrawOnTimeoutState state); 94 ForcedRedrawOnTimeoutState state);
83 95
84 bool CommitPending() const { 96 bool CommitPending() const {
85 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || 97 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS;
86 commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
danakj 2013/09/17 20:26:19 This is going to affect the unit tests that do not
brianderson 2013/09/17 21:08:24 Ok. To recap offline discussions: I thought I need
87 } 98 }
88 99
89 bool RedrawPending() const { return needs_redraw_; } 100 bool RedrawPending() const { return needs_redraw_; }
90 bool ManageTilesPending() const { return needs_manage_tiles_; } 101 bool ManageTilesPending() const { return needs_manage_tiles_; }
91 102
92 enum Action { 103 enum Action {
93 ACTION_NONE, 104 ACTION_NONE,
94 ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, 105 ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD,
95 ACTION_COMMIT, 106 ACTION_COMMIT,
96 ACTION_UPDATE_VISIBLE_TILES, 107 ACTION_UPDATE_VISIBLE_TILES,
97 ACTION_ACTIVATE_PENDING_TREE, 108 ACTION_ACTIVATE_PENDING_TREE,
98 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, 109 ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
99 ACTION_DRAW_AND_SWAP_FORCED, 110 ACTION_DRAW_AND_SWAP_FORCED,
100 ACTION_DRAW_AND_SWAP_ABORT, 111 ACTION_DRAW_AND_SWAP_ABORT,
101 ACTION_DRAW_AND_READBACK, 112 ACTION_DRAW_AND_READBACK,
102 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, 113 ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
103 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, 114 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD,
104 ACTION_MANAGE_TILES, 115 ACTION_MANAGE_TILES,
105 }; 116 };
106 static const char* ActionToString(Action action); 117 static const char* ActionToString(Action action);
107 118
108 scoped_ptr<base::Value> AsValue() const; 119 scoped_ptr<base::Value> AsValue() const;
109 120
110 Action NextAction() const; 121 Action NextAction() const;
111 void UpdateState(Action action); 122 void UpdateState(Action action);
123
112 void CheckInvariants(); 124 void CheckInvariants();
113 125
114 // Indicates whether the main thread needs a begin frame callback in order to 126 // Indicates whether the main thread needs a begin frame callback in order to
115 // make progress. 127 // make progress.
116 bool BeginFrameNeededToDrawByImplThread() const; 128 bool BeginFrameNeededByImplThread() const;
117 bool ProactiveBeginFrameWantedByImplThread() const; 129
130 // Idicates that we need to independently poll for new state and actions
131 // because we can't expect a BeginFrame. This is mostly used to avoid
132 // drawing repeat frames with the synchronous compositor without dropping
133 // necessary actions on the floor.
134 bool ShouldPollForAnticipatedDrawTriggers() const;
118 135
119 // Indicates that the system has entered and left a BeginFrame callback. 136 // Indicates that the system has entered and left a BeginFrame callback.
120 // The scheduler will not draw more than once in a given BeginFrame 137 // The scheduler will not draw more than once in a given BeginFrame
121 // callback nor send more than one BeginFrame message. 138 // callback nor send more than one BeginFrame message.
122 void DidEnterBeginFrame(const BeginFrameArgs& args); 139 void OnBeginFrame(const BeginFrameArgs& args);
123 void DidLeaveBeginFrame(); 140 void OnBeginFrameDeadlinePending();
124 bool inside_begin_frame() const { return inside_begin_frame_; } 141 void OnBeginFrameDeadline();
142 void OnBeginFrameIdle();
143 bool ShouldTriggerBeginFrameDeadlineEarly() const;
144 BeginFrameState begin_frame_state() const {
145 return begin_frame_state_;
146 }
125 147
126 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to 148 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
127 // avoid requesting BeginImplFrames when we won't actually draw but still 149 // avoid requesting BeginImplFrames when we won't actually draw but still
128 // need to advance our state at vsync intervals. 150 // need to advance our state at vsync intervals.
129 void DidEnterPollForAnticipatedDrawTriggers(); 151 void DidEnterPollForAnticipatedDrawTriggers();
130 void DidLeavePollForAnticipatedDrawTriggers(); 152 void DidLeavePollForAnticipatedDrawTriggers();
131 bool inside_poll_for_anticipated_draw_triggers() const { 153 bool inside_poll_for_anticipated_draw_triggers() const {
132 return inside_poll_for_anticipated_draw_triggers_; 154 return inside_poll_for_anticipated_draw_triggers_;
133 } 155 }
134 156
135 // Indicates whether the LayerTreeHostImpl is visible. 157 // Indicates whether the LayerTreeHostImpl is visible.
136 void SetVisible(bool visible); 158 void SetVisible(bool visible);
137 159
138 // Indicates that a redraw is required, either due to the impl tree changing 160 // Indicates that a redraw is required, either due to the impl tree changing
139 // or the screen being damaged and simply needing redisplay. 161 // or the screen being damaged and simply needing redisplay.
140 void SetNeedsRedraw(); 162 void SetNeedsRedraw();
163 bool needs_redraw() const { return needs_redraw_; }
141 164
142 // Indicates that manage-tiles is required. This guarantees another 165 // Indicates that manage-tiles is required. This guarantees another
143 // ManageTiles will occur shortly (even if no redraw is required). 166 // ManageTiles will occur shortly (even if no redraw is required).
144 void SetNeedsManageTiles(); 167 void SetNeedsManageTiles();
145 168
146 // Indicates whether a redraw is required because we are currently rendering 169 // Indicates whether a redraw is required because we are currently rendering
147 // with a low resolution or checkerboarded tile. 170 // with a low resolution or checkerboarded tile.
148 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); 171 void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
149 172
150 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen or 173 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
151 // not.
152 void DidDrawIfPossibleCompleted(bool success); 174 void DidDrawIfPossibleCompleted(bool success);
153 175
154 // Indicates that a new commit flow needs to be performed, either to pull 176 // Indicates that a new commit flow needs to be performed, either to pull
155 // updates from the main thread to the impl, or to push deltas from the impl 177 // updates from the main thread to the impl, or to push deltas from the impl
156 // thread to main. 178 // thread to main.
157 void SetNeedsCommit(); 179 void SetNeedsCommit();
158 180
159 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main 181 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main
160 // thread even if we are not visible. After this call we expect to go through 182 // thread even if we are not visible. After this call we expect to go through
161 // the forced commit flow and then return to waiting for a non-forced 183 // the forced commit flow and then return to waiting for a non-forced
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
194 bool has_pending_tree() const { return has_pending_tree_; } 216 bool has_pending_tree() const { return has_pending_tree_; }
195 217
196 void DidLoseOutputSurface(); 218 void DidLoseOutputSurface();
197 void DidCreateAndInitializeOutputSurface(); 219 void DidCreateAndInitializeOutputSurface();
198 bool HasInitializedOutputSurface() const; 220 bool HasInitializedOutputSurface() const;
199 221
200 // True if we need to abort draws to make forward progress. 222 // True if we need to abort draws to make forward progress.
201 bool PendingDrawsShouldBeAborted() const; 223 bool PendingDrawsShouldBeAborted() const;
202 224
203 protected: 225 protected:
226 bool BeginFrameNeededToDrawByImplThread() const;
227 bool ProactiveBeginFrameWantedByImplThread() const;
228
204 // True if we need to force activations to make forward progress. 229 // True if we need to force activations to make forward progress.
205 bool PendingActivationsShouldBeForced() const; 230 bool PendingActivationsShouldBeForced() const;
206 231
207 bool ShouldBeginOutputSurfaceCreation() const; 232 bool ShouldBeginOutputSurfaceCreation() const;
208 bool ShouldDrawForced() const; 233 bool ShouldDrawForced() const;
209 bool ShouldDraw() const; 234 bool ShouldDraw() const;
210 bool ShouldActivatePendingTree() const; 235 bool ShouldActivatePendingTree() const;
211 bool ShouldAcquireLayerTexturesForMainThread() const; 236 bool ShouldAcquireLayerTexturesForMainThread() const;
212 bool ShouldUpdateVisibleTiles() const; 237 bool ShouldUpdateVisibleTiles() const;
213 bool ShouldSendBeginFrameToMainThread() const; 238 bool ShouldSendBeginFrameToMainThread() const;
214 bool ShouldCommit() const; 239 bool ShouldCommit() const;
215 bool ShouldManageTiles() const; 240 bool ShouldManageTiles() const;
216 241
217 bool HasDrawnAndSwappedThisFrame() const;
218 bool HasActivatedPendingTreeThisFrame() const;
219 bool HasUpdatedVisibleTilesThisFrame() const;
220 bool HasSentBeginFrameToMainThreadThisFrame() const; 242 bool HasSentBeginFrameToMainThreadThisFrame() const;
221 bool HasScheduledManageTilesThisFrame() const; 243 bool HasScheduledManageTilesThisFrame() const;
244 bool HasUpdatedVisibleTilesThisFrame() const;
245 bool HasSwappedThisFrame() const;
222 246
223 void UpdateStateOnCommit(bool commit_was_aborted); 247 void UpdateStateOnCommit(bool commit_was_aborted);
224 void UpdateStateOnActivation(); 248 void UpdateStateOnActivation();
225 void UpdateStateOnDraw(bool did_swap); 249 void UpdateStateOnDraw(bool did_swap);
226 void UpdateStateOnManageTiles(); 250 void UpdateStateOnManageTiles();
227 251
228 const SchedulerSettings settings_; 252 const SchedulerSettings settings_;
229 253
230 OutputSurfaceState output_surface_state_; 254 OutputSurfaceState output_surface_state_;
255 BeginFrameState begin_frame_state_;
231 CommitState commit_state_; 256 CommitState commit_state_;
232 TextureState texture_state_; 257 TextureState texture_state_;
233 ForcedRedrawOnTimeoutState forced_redraw_state_; 258 ForcedRedrawOnTimeoutState forced_redraw_state_;
234 SynchronousReadbackState readback_state_; 259 SynchronousReadbackState readback_state_;
235 260
261 BeginFrameArgs last_begin_frame_args_;
262
236 int commit_count_; 263 int commit_count_;
237 int current_frame_number_; 264 int current_frame_number_;
238 int last_frame_number_where_begin_frame_sent_to_main_thread_;
239 int last_frame_number_swap_performed_; 265 int last_frame_number_swap_performed_;
240 int last_frame_number_where_update_visible_tiles_was_called_; 266 int last_frame_number_begin_frame_sent_to_main_thread_;
267 int last_frame_number_update_visible_tiles_was_called_;
268
241 int consecutive_failed_draws_; 269 int consecutive_failed_draws_;
242 bool needs_redraw_; 270 bool needs_redraw_;
243 bool needs_manage_tiles_; 271 bool needs_manage_tiles_;
244 bool swap_used_incomplete_tile_; 272 bool swap_used_incomplete_tile_;
245 bool needs_commit_; 273 bool needs_commit_;
246 bool main_thread_needs_layer_textures_; 274 bool main_thread_needs_layer_textures_;
247 bool inside_begin_frame_;
248 bool inside_poll_for_anticipated_draw_triggers_; 275 bool inside_poll_for_anticipated_draw_triggers_;
249
250 BeginFrameArgs last_begin_frame_args_;
251 bool visible_; 276 bool visible_;
252 bool can_start_; 277 bool can_start_;
253 bool can_draw_; 278 bool can_draw_;
254 bool has_pending_tree_; 279 bool has_pending_tree_;
255 bool pending_tree_is_ready_for_activation_; 280 bool pending_tree_is_ready_for_activation_;
256 bool active_tree_needs_first_draw_; 281 bool active_tree_needs_first_draw_;
257 bool draw_if_possible_failed_; 282 bool draw_if_possible_failed_;
258 bool did_create_and_initialize_first_output_surface_; 283 bool did_create_and_initialize_first_output_surface_;
259 284
260 private: 285 private:
261 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 286 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
262 }; 287 };
263 288
264 } // namespace cc 289 } // namespace cc
265 290
266 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 291 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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