| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 | 38 |
| 39 enum OutputSurfaceState { | 39 enum OutputSurfaceState { |
| 40 OUTPUT_SURFACE_ACTIVE, | 40 OUTPUT_SURFACE_ACTIVE, |
| 41 OUTPUT_SURFACE_LOST, | 41 OUTPUT_SURFACE_LOST, |
| 42 OUTPUT_SURFACE_CREATING, | 42 OUTPUT_SURFACE_CREATING, |
| 43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, | 43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, |
| 44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | 44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
| 45 }; | 45 }; |
| 46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); | 46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); |
| 47 | 47 |
| 48 // Note: BeginFrameState will always cycle through all the states in order. |
| 49 // Whether or not it actually waits or draws, it will at least try to wait in |
| 50 // BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in |
| 51 // BEGIN_FRAME_STATE_INSIDE_DEADLINE |
| 52 enum BeginFrameState { |
| 53 BEGIN_FRAME_STATE_IDLE, |
| 54 BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING, |
| 55 BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 56 BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 57 }; |
| 58 static const char* BeginFrameStateToString(BeginFrameState state); |
| 59 |
| 48 enum CommitState { | 60 enum CommitState { |
| 49 COMMIT_STATE_IDLE, | 61 COMMIT_STATE_IDLE, |
| 50 COMMIT_STATE_FRAME_IN_PROGRESS, | 62 COMMIT_STATE_FRAME_IN_PROGRESS, |
| 51 COMMIT_STATE_READY_TO_COMMIT, | 63 COMMIT_STATE_READY_TO_COMMIT, |
| 52 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 64 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 53 }; | 65 }; |
| 54 static const char* CommitStateToString(CommitState state); | 66 static const char* CommitStateToString(CommitState state); |
| 55 | 67 |
| 56 enum TextureState { | 68 enum TextureState { |
| 57 LAYER_TEXTURE_STATE_UNLOCKED, | 69 LAYER_TEXTURE_STATE_UNLOCKED, |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 102 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 114 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 103 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 115 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
| 104 ACTION_MANAGE_TILES, | 116 ACTION_MANAGE_TILES, |
| 105 }; | 117 }; |
| 106 static const char* ActionToString(Action action); | 118 static const char* ActionToString(Action action); |
| 107 | 119 |
| 108 scoped_ptr<base::Value> AsValue() const; | 120 scoped_ptr<base::Value> AsValue() const; |
| 109 | 121 |
| 110 Action NextAction() const; | 122 Action NextAction() const; |
| 111 void UpdateState(Action action); | 123 void UpdateState(Action action); |
| 124 |
| 112 void CheckInvariants(); | 125 void CheckInvariants(); |
| 113 | 126 |
| 114 // Indicates whether the main thread needs a begin frame callback in order to | 127 // Indicates whether the main thread needs a begin frame callback in order to |
| 115 // make progress. | 128 // make progress. |
| 116 bool BeginFrameNeededToDrawByImplThread() const; | 129 bool BeginFrameNeededByImplThread() const; |
| 117 bool ProactiveBeginFrameWantedByImplThread() const; | 130 |
| 131 // Idicates that we need to independently poll for new state and actions |
| 132 // because we can't expect a BeginFrame. This is mostly used to avoid |
| 133 // drawing repeat frames with the synchronous compositor without dropping |
| 134 // necessary actions on the floor. |
| 135 bool ShouldPollForAnticipatedDrawTriggers() const; |
| 118 | 136 |
| 119 // Indicates that the system has entered and left a BeginFrame callback. | 137 // Indicates that the system has entered and left a BeginFrame callback. |
| 120 // The scheduler will not draw more than once in a given BeginFrame | 138 // The scheduler will not draw more than once in a given BeginFrame |
| 121 // callback nor send more than one BeginFrame message. | 139 // callback nor send more than one BeginFrame message. |
| 122 void DidEnterBeginFrame(const BeginFrameArgs& args); | 140 void OnBeginFrame(const BeginFrameArgs& args); |
| 123 void DidLeaveBeginFrame(); | 141 void OnBeginFrameDeadlinePending(); |
| 124 bool inside_begin_frame() const { return inside_begin_frame_; } | 142 void OnBeginFrameDeadline(); |
| 143 void OnBeginFrameIdle(); |
| 144 bool ShouldTriggerBeginFrameDeadlineEarly() const; |
| 145 BeginFrameState begin_frame_state() const { |
| 146 return begin_frame_state_; |
| 147 } |
| 125 | 148 |
| 126 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to | 149 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to |
| 127 // avoid requesting BeginImplFrames when we won't actually draw but still | 150 // avoid requesting BeginImplFrames when we won't actually draw but still |
| 128 // need to advance our state at vsync intervals. | 151 // need to advance our state at vsync intervals. |
| 129 void DidEnterPollForAnticipatedDrawTriggers(); | 152 void DidEnterPollForAnticipatedDrawTriggers(); |
| 130 void DidLeavePollForAnticipatedDrawTriggers(); | 153 void DidLeavePollForAnticipatedDrawTriggers(); |
| 131 bool inside_poll_for_anticipated_draw_triggers() const { | 154 bool inside_poll_for_anticipated_draw_triggers() const { |
| 132 return inside_poll_for_anticipated_draw_triggers_; | 155 return inside_poll_for_anticipated_draw_triggers_; |
| 133 } | 156 } |
| 134 | 157 |
| 135 // Indicates whether the LayerTreeHostImpl is visible. | 158 // Indicates whether the LayerTreeHostImpl is visible. |
| 136 void SetVisible(bool visible); | 159 void SetVisible(bool visible); |
| 137 | 160 |
| 138 // Indicates that a redraw is required, either due to the impl tree changing | 161 // Indicates that a redraw is required, either due to the impl tree changing |
| 139 // or the screen being damaged and simply needing redisplay. | 162 // or the screen being damaged and simply needing redisplay. |
| 140 void SetNeedsRedraw(); | 163 void SetNeedsRedraw(); |
| 164 bool needs_redraw() const { return needs_redraw_; } |
| 141 | 165 |
| 142 // Indicates that manage-tiles is required. This guarantees another | 166 // Indicates that manage-tiles is required. This guarantees another |
| 143 // ManageTiles will occur shortly (even if no redraw is required). | 167 // ManageTiles will occur shortly (even if no redraw is required). |
| 144 void SetNeedsManageTiles(); | 168 void SetNeedsManageTiles(); |
| 145 | 169 |
| 146 // Indicates whether a redraw is required because we are currently rendering | 170 // Indicates whether a redraw is required because we are currently rendering |
| 147 // with a low resolution or checkerboarded tile. | 171 // with a low resolution or checkerboarded tile. |
| 148 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); | 172 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); |
| 149 | 173 |
| 150 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen or | 174 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. |
| 151 // not. | |
| 152 void DidDrawIfPossibleCompleted(bool success); | 175 void DidDrawIfPossibleCompleted(bool success); |
| 153 | 176 |
| 154 // Indicates that a new commit flow needs to be performed, either to pull | 177 // Indicates that a new commit flow needs to be performed, either to pull |
| 155 // updates from the main thread to the impl, or to push deltas from the impl | 178 // updates from the main thread to the impl, or to push deltas from the impl |
| 156 // thread to main. | 179 // thread to main. |
| 157 void SetNeedsCommit(); | 180 void SetNeedsCommit(); |
| 158 | 181 |
| 159 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main | 182 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main |
| 160 // thread even if we are not visible. After this call we expect to go through | 183 // thread even if we are not visible. After this call we expect to go through |
| 161 // the forced commit flow and then return to waiting for a non-forced | 184 // the forced commit flow and then return to waiting for a non-forced |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 194 bool has_pending_tree() const { return has_pending_tree_; } | 217 bool has_pending_tree() const { return has_pending_tree_; } |
| 195 | 218 |
| 196 void DidLoseOutputSurface(); | 219 void DidLoseOutputSurface(); |
| 197 void DidCreateAndInitializeOutputSurface(); | 220 void DidCreateAndInitializeOutputSurface(); |
| 198 bool HasInitializedOutputSurface() const; | 221 bool HasInitializedOutputSurface() const; |
| 199 | 222 |
| 200 // True if we need to abort draws to make forward progress. | 223 // True if we need to abort draws to make forward progress. |
| 201 bool PendingDrawsShouldBeAborted() const; | 224 bool PendingDrawsShouldBeAborted() const; |
| 202 | 225 |
| 203 protected: | 226 protected: |
| 227 bool BeginFrameNeededToDrawByImplThread() const; |
| 228 bool ProactiveBeginFrameWantedByImplThread() const; |
| 229 |
| 204 // True if we need to force activations to make forward progress. | 230 // True if we need to force activations to make forward progress. |
| 205 bool PendingActivationsShouldBeForced() const; | 231 bool PendingActivationsShouldBeForced() const; |
| 206 | 232 |
| 207 bool ShouldBeginOutputSurfaceCreation() const; | 233 bool ShouldBeginOutputSurfaceCreation() const; |
| 208 bool ShouldDrawForced() const; | 234 bool ShouldDrawForced() const; |
| 209 bool ShouldDraw() const; | 235 bool ShouldDraw() const; |
| 210 bool ShouldActivatePendingTree() const; | 236 bool ShouldActivatePendingTree() const; |
| 211 bool ShouldAcquireLayerTexturesForMainThread() const; | 237 bool ShouldAcquireLayerTexturesForMainThread() const; |
| 212 bool ShouldUpdateVisibleTiles() const; | 238 bool ShouldUpdateVisibleTiles() const; |
| 213 bool ShouldSendBeginFrameToMainThread() const; | 239 bool ShouldSendBeginFrameToMainThread() const; |
| 214 bool ShouldCommit() const; | 240 bool ShouldCommit() const; |
| 215 bool ShouldManageTiles() const; | 241 bool ShouldManageTiles() const; |
| 216 | 242 |
| 217 bool HasDrawnAndSwappedThisFrame() const; | |
| 218 bool HasActivatedPendingTreeThisFrame() const; | |
| 219 bool HasUpdatedVisibleTilesThisFrame() const; | |
| 220 bool HasSentBeginFrameToMainThreadThisFrame() const; | 243 bool HasSentBeginFrameToMainThreadThisFrame() const; |
| 221 bool HasScheduledManageTilesThisFrame() const; | 244 bool HasScheduledManageTilesThisFrame() const; |
| 245 bool HasUpdatedVisibleTilesThisFrame() const; |
| 246 bool HasSwappedThisFrame() const; |
| 222 | 247 |
| 223 void UpdateStateOnCommit(bool commit_was_aborted); | 248 void UpdateStateOnCommit(bool commit_was_aborted); |
| 224 void UpdateStateOnActivation(); | 249 void UpdateStateOnActivation(); |
| 225 void UpdateStateOnDraw(bool did_swap); | 250 void UpdateStateOnDraw(bool did_swap); |
| 226 void UpdateStateOnManageTiles(); | 251 void UpdateStateOnManageTiles(); |
| 227 | 252 |
| 228 const SchedulerSettings settings_; | 253 const SchedulerSettings settings_; |
| 229 | 254 |
| 230 OutputSurfaceState output_surface_state_; | 255 OutputSurfaceState output_surface_state_; |
| 256 BeginFrameState begin_frame_state_; |
| 231 CommitState commit_state_; | 257 CommitState commit_state_; |
| 232 TextureState texture_state_; | 258 TextureState texture_state_; |
| 233 ForcedRedrawOnTimeoutState forced_redraw_state_; | 259 ForcedRedrawOnTimeoutState forced_redraw_state_; |
| 234 SynchronousReadbackState readback_state_; | 260 SynchronousReadbackState readback_state_; |
| 235 | 261 |
| 262 BeginFrameArgs last_begin_frame_args_; |
| 263 |
| 236 int commit_count_; | 264 int commit_count_; |
| 237 int current_frame_number_; | 265 int current_frame_number_; |
| 238 int last_frame_number_where_begin_frame_sent_to_main_thread_; | |
| 239 int last_frame_number_swap_performed_; | 266 int last_frame_number_swap_performed_; |
| 240 int last_frame_number_where_update_visible_tiles_was_called_; | 267 int last_frame_number_begin_frame_sent_to_main_thread_; |
| 268 int last_frame_number_update_visible_tiles_was_called_; |
| 269 |
| 241 int consecutive_failed_draws_; | 270 int consecutive_failed_draws_; |
| 242 bool needs_redraw_; | 271 bool needs_redraw_; |
| 243 bool needs_manage_tiles_; | 272 bool needs_manage_tiles_; |
| 244 bool swap_used_incomplete_tile_; | 273 bool swap_used_incomplete_tile_; |
| 245 bool needs_commit_; | 274 bool needs_commit_; |
| 246 bool main_thread_needs_layer_textures_; | 275 bool main_thread_needs_layer_textures_; |
| 247 bool inside_begin_frame_; | |
| 248 bool inside_poll_for_anticipated_draw_triggers_; | 276 bool inside_poll_for_anticipated_draw_triggers_; |
| 249 | |
| 250 BeginFrameArgs last_begin_frame_args_; | |
| 251 bool visible_; | 277 bool visible_; |
| 252 bool can_start_; | 278 bool can_start_; |
| 253 bool can_draw_; | 279 bool can_draw_; |
| 254 bool has_pending_tree_; | 280 bool has_pending_tree_; |
| 255 bool pending_tree_is_ready_for_activation_; | 281 bool pending_tree_is_ready_for_activation_; |
| 256 bool active_tree_needs_first_draw_; | 282 bool active_tree_needs_first_draw_; |
| 257 bool draw_if_possible_failed_; | 283 bool draw_if_possible_failed_; |
| 258 bool did_create_and_initialize_first_output_surface_; | 284 bool did_create_and_initialize_first_output_surface_; |
| 259 | 285 |
| 260 private: | 286 private: |
| 261 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | 287 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
| 262 }; | 288 }; |
| 263 | 289 |
| 264 } // namespace cc | 290 } // namespace cc |
| 265 | 291 |
| 266 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 292 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| OLD | NEW |