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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
| 10 #include "base/values.h" | 10 #include "base/values.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| 15 : settings_(settings), | 15 : settings_(settings), |
| 16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
| 17 begin_frame_state_(BEGIN_FRAME_STATE_IDLE), | |
| 17 commit_state_(COMMIT_STATE_IDLE), | 18 commit_state_(COMMIT_STATE_IDLE), |
| 18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | 19 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
| 19 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | 20 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
| 20 readback_state_(READBACK_STATE_IDLE), | 21 readback_state_(READBACK_STATE_IDLE), |
| 21 commit_count_(0), | 22 commit_count_(0), |
| 22 current_frame_number_(0), | 23 current_frame_number_(0), |
| 23 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | |
| 24 last_frame_number_swap_performed_(-1), | 24 last_frame_number_swap_performed_(-1), |
| 25 last_frame_number_where_update_visible_tiles_was_called_(-1), | 25 last_frame_number_begin_frame_sent_to_main_thread_(-1), |
| 26 last_frame_number_update_visible_tiles_was_called_(-1), | |
| 26 consecutive_failed_draws_(0), | 27 consecutive_failed_draws_(0), |
| 27 needs_redraw_(false), | 28 needs_redraw_(false), |
| 28 needs_manage_tiles_(false), | 29 needs_manage_tiles_(false), |
| 29 swap_used_incomplete_tile_(false), | 30 swap_used_incomplete_tile_(false), |
| 30 needs_commit_(false), | 31 needs_commit_(false), |
| 31 main_thread_needs_layer_textures_(false), | 32 main_thread_needs_layer_textures_(false), |
| 32 inside_begin_frame_(false), | |
| 33 inside_poll_for_anticipated_draw_triggers_(false), | 33 inside_poll_for_anticipated_draw_triggers_(false), |
| 34 visible_(false), | 34 visible_(false), |
| 35 can_start_(false), | 35 can_start_(false), |
| 36 can_draw_(false), | 36 can_draw_(false), |
| 37 has_pending_tree_(false), | 37 has_pending_tree_(false), |
| 38 pending_tree_is_ready_for_activation_(false), | 38 pending_tree_is_ready_for_activation_(false), |
| 39 active_tree_needs_first_draw_(false), | 39 active_tree_needs_first_draw_(false), |
| 40 draw_if_possible_failed_(false), | 40 draw_if_possible_failed_(false), |
| 41 did_create_and_initialize_first_output_surface_(false) {} | 41 did_create_and_initialize_first_output_surface_(false) {} |
| 42 | 42 |
| 43 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 43 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
| 44 OutputSurfaceState state) { | 44 OutputSurfaceState state) { |
| 45 switch (state) { | 45 switch (state) { |
| 46 case OUTPUT_SURFACE_ACTIVE: | 46 case OUTPUT_SURFACE_ACTIVE: |
| 47 return "OUTPUT_SURFACE_ACTIVE"; | 47 return "OUTPUT_SURFACE_ACTIVE"; |
| 48 case OUTPUT_SURFACE_LOST: | 48 case OUTPUT_SURFACE_LOST: |
| 49 return "OUTPUT_SURFACE_LOST"; | 49 return "OUTPUT_SURFACE_LOST"; |
| 50 case OUTPUT_SURFACE_CREATING: | 50 case OUTPUT_SURFACE_CREATING: |
| 51 return "OUTPUT_SURFACE_CREATING"; | 51 return "OUTPUT_SURFACE_CREATING"; |
| 52 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 52 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 53 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; | 53 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; |
| 54 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 54 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 55 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; | 55 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; |
| 56 } | 56 } |
| 57 NOTREACHED(); | 57 NOTREACHED(); |
| 58 return "???"; | 58 return "???"; |
| 59 } | 59 } |
| 60 | 60 |
| 61 const char* SchedulerStateMachine::BeginFrameStateToString( | |
| 62 BeginFrameState state) { | |
| 63 switch (state) { | |
| 64 case BEGIN_FRAME_STATE_IDLE: | |
| 65 return "BEGIN_FRAME_STATE_IDLE"; | |
| 66 case BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING: | |
| 67 return "BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING"; | |
| 68 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
| 69 return "BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME"; | |
| 70 case BEGIN_FRAME_STATE_INSIDE_DEADLINE: | |
| 71 return "BEGIN_FRAME_STATE_INSIDE_DEADLINE"; | |
| 72 } | |
| 73 NOTREACHED(); | |
| 74 return "???"; | |
| 75 } | |
| 76 | |
| 61 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 77 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 62 switch (state) { | 78 switch (state) { |
| 63 case COMMIT_STATE_IDLE: | 79 case COMMIT_STATE_IDLE: |
| 64 return "COMMIT_STATE_IDLE"; | 80 return "COMMIT_STATE_IDLE"; |
| 65 case COMMIT_STATE_FRAME_IN_PROGRESS: | 81 case COMMIT_STATE_FRAME_IN_PROGRESS: |
| 66 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 82 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
| 67 case COMMIT_STATE_READY_TO_COMMIT: | 83 case COMMIT_STATE_READY_TO_COMMIT: |
| 68 return "COMMIT_STATE_READY_TO_COMMIT"; | 84 return "COMMIT_STATE_READY_TO_COMMIT"; |
| 69 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 85 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| 70 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 86 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
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| 153 } | 169 } |
| 154 NOTREACHED(); | 170 NOTREACHED(); |
| 155 return "???"; | 171 return "???"; |
| 156 } | 172 } |
| 157 | 173 |
| 158 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { | 174 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| 159 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); | 175 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); |
| 160 | 176 |
| 161 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); | 177 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
| 162 major_state->SetString("next_action", ActionToString(NextAction())); | 178 major_state->SetString("next_action", ActionToString(NextAction())); |
| 179 major_state->SetString("begin_frame_state", | |
| 180 BeginFrameStateToString(begin_frame_state_)); | |
| 163 major_state->SetString("commit_state", CommitStateToString(commit_state_)); | 181 major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
| 164 major_state->SetString("texture_state_", | 182 major_state->SetString("texture_state_", |
| 165 TextureStateToString(texture_state_)); | 183 TextureStateToString(texture_state_)); |
| 166 major_state->SetString("output_surface_state_", | 184 major_state->SetString("output_surface_state_", |
| 167 OutputSurfaceStateToString(output_surface_state_)); | 185 OutputSurfaceStateToString(output_surface_state_)); |
| 168 major_state->SetString( | 186 major_state->SetString( |
| 169 "forced_redraw_state", | 187 "forced_redraw_state", |
| 170 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); | 188 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
| 171 major_state->SetString("readback_state", | 189 major_state->SetString("readback_state", |
| 172 SynchronousReadbackStateToString(readback_state_)); | 190 SynchronousReadbackStateToString(readback_state_)); |
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| 195 1000.0L); | 213 1000.0L); |
| 196 timestamps_state->SetDouble( | 214 timestamps_state->SetDouble( |
| 197 "6_deadline", | 215 "6_deadline", |
| 198 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / | 216 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
| 199 1000.0L); | 217 1000.0L); |
| 200 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 218 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
| 201 | 219 |
| 202 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 220 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
| 203 minor_state->SetInteger("commit_count", commit_count_); | 221 minor_state->SetInteger("commit_count", commit_count_); |
| 204 minor_state->SetInteger("current_frame_number", current_frame_number_); | 222 minor_state->SetInteger("current_frame_number", current_frame_number_); |
| 205 minor_state->SetInteger( | 223 |
| 206 "last_frame_number_where_begin_frame_sent_to_main_thread", | 224 minor_state->SetInteger("last_frame_number_swap_performed", |
| 207 last_frame_number_where_begin_frame_sent_to_main_thread_); | |
| 208 minor_state->SetInteger("last_frame_number_swap_performed_", | |
| 209 last_frame_number_swap_performed_); | 225 last_frame_number_swap_performed_); |
| 210 minor_state->SetInteger( | 226 minor_state->SetInteger( |
| 211 "last_frame_number_where_update_visible_tiles_was_called", | 227 "last_frame_number_begin_frame_sent_to_main_thread", |
| 212 last_frame_number_where_update_visible_tiles_was_called_); | 228 last_frame_number_begin_frame_sent_to_main_thread_); |
| 229 minor_state->SetInteger( | |
| 230 "last_frame_number_update_visible_tiles_was_called", | |
| 231 last_frame_number_update_visible_tiles_was_called_); | |
| 232 | |
| 213 minor_state->SetInteger("consecutive_failed_draws", | 233 minor_state->SetInteger("consecutive_failed_draws", |
| 214 consecutive_failed_draws_); | 234 consecutive_failed_draws_); |
| 215 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 235 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
| 216 minor_state->SetBoolean("needs_manage_tiles", needs_manage_tiles_); | 236 minor_state->SetBoolean("needs_manage_tiles", needs_manage_tiles_); |
| 217 minor_state->SetBoolean("swap_used_incomplete_tile", | 237 minor_state->SetBoolean("swap_used_incomplete_tile", |
| 218 swap_used_incomplete_tile_); | 238 swap_used_incomplete_tile_); |
| 219 minor_state->SetBoolean("needs_commit", needs_commit_); | 239 minor_state->SetBoolean("needs_commit", needs_commit_); |
| 220 minor_state->SetBoolean("main_thread_needs_layer_textures", | 240 minor_state->SetBoolean("main_thread_needs_layer_textures", |
| 221 main_thread_needs_layer_textures_); | 241 main_thread_needs_layer_textures_); |
| 222 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | |
| 223 minor_state->SetBoolean("visible", visible_); | 242 minor_state->SetBoolean("visible", visible_); |
| 224 minor_state->SetBoolean("can_start", can_start_); | 243 minor_state->SetBoolean("can_start", can_start_); |
| 225 minor_state->SetBoolean("can_draw", can_draw_); | 244 minor_state->SetBoolean("can_draw", can_draw_); |
| 226 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 245 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
| 227 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | 246 minor_state->SetBoolean("pending_tree_is_ready_for_activation", |
| 228 pending_tree_is_ready_for_activation_); | 247 pending_tree_is_ready_for_activation_); |
| 229 minor_state->SetBoolean("active_tree_needs_first_draw_", | 248 minor_state->SetBoolean("active_tree_needs_first_draw", |
| 230 active_tree_needs_first_draw_); | 249 active_tree_needs_first_draw_); |
| 231 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 250 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
| 232 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 251 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
| 233 did_create_and_initialize_first_output_surface_); | 252 did_create_and_initialize_first_output_surface_); |
| 234 state->Set("minor_state", minor_state.release()); | 253 state->Set("minor_state", minor_state.release()); |
| 235 | 254 |
| 236 return state.PassAs<base::Value>(); | 255 return state.PassAs<base::Value>(); |
| 237 } | 256 } |
| 238 | 257 |
| 239 bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { | 258 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
| 240 return current_frame_number_ == last_frame_number_swap_performed_; | 259 return current_frame_number_ == |
| 260 last_frame_number_begin_frame_sent_to_main_thread_; | |
| 241 } | 261 } |
| 242 | 262 |
| 243 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 263 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
| 244 return current_frame_number_ == | 264 return current_frame_number_ == |
| 245 last_frame_number_where_update_visible_tiles_was_called_; | 265 last_frame_number_update_visible_tiles_was_called_; |
| 246 } | 266 } |
| 247 | 267 |
| 248 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 268 bool SchedulerStateMachine::HasSwappedThisFrame() const { |
| 249 return current_frame_number_ == | 269 return current_frame_number_ == last_frame_number_swap_performed_; |
| 250 last_frame_number_where_begin_frame_sent_to_main_thread_; | |
| 251 } | 270 } |
| 252 | 271 |
| 253 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 272 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
| 254 // These are all the cases where we normally cannot or do not want to draw | 273 // These are all the cases where we normally cannot or do not want to draw |
| 255 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 274 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
| 256 // we might deadlock with the main thread. | 275 // we might deadlock with the main thread. |
| 257 // This should be a superset of PendingActivationsShouldBeForced() since | 276 // This should be a superset of PendingActivationsShouldBeForced() since |
| 258 // activation of the pending tree is blocked by drawing of the active tree and | 277 // activation of the pending tree is blocked by drawing of the active tree and |
| 259 // the main thread might be blocked on activation of the most recent commit. | 278 // the main thread might be blocked on activation of the most recent commit. |
| 260 if (PendingActivationsShouldBeForced()) | 279 if (PendingActivationsShouldBeForced()) |
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| 323 } | 342 } |
| 324 | 343 |
| 325 // If we need to abort draws, we should do so ASAP since the draw could | 344 // If we need to abort draws, we should do so ASAP since the draw could |
| 326 // be blocking other important actions (like output surface initialization), | 345 // be blocking other important actions (like output surface initialization), |
| 327 // from occuring. If we are waiting for the first draw, then perfom the | 346 // from occuring. If we are waiting for the first draw, then perfom the |
| 328 // aborted draw to keep things moving. If we are not waiting for the first | 347 // aborted draw to keep things moving. If we are not waiting for the first |
| 329 // draw however, we don't want to abort for no reason. | 348 // draw however, we don't want to abort for no reason. |
| 330 if (PendingDrawsShouldBeAborted()) | 349 if (PendingDrawsShouldBeAborted()) |
| 331 return active_tree_needs_first_draw_; | 350 return active_tree_needs_first_draw_; |
| 332 | 351 |
| 333 // After this line, we only want to draw once per frame. | 352 // After this line, we only want to swap once per frame. |
| 334 if (HasDrawnAndSwappedThisFrame()) | 353 if (HasSwappedThisFrame()) |
| 335 return false; | 354 return false; |
| 336 | 355 |
| 337 // We currently only draw within the BeginFrame. | 356 // Except for the cases above, do not draw outside of the BeginFrame deadline. |
| 338 if (!inside_begin_frame_) | 357 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) |
| 339 return false; | 358 return false; |
| 340 | 359 |
| 341 // Only handle forced redraws due to timeouts on the regular deadline. | 360 // Only handle forced redraws due to timeouts on the regular deadline. |
| 342 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 361 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| 343 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 362 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 344 return true; | 363 return true; |
| 345 } | 364 } |
| 346 | 365 |
| 347 return needs_redraw_; | 366 return needs_redraw_; |
| 348 } | 367 } |
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| 378 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { | 397 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
| 379 if (!settings_.impl_side_painting) | 398 if (!settings_.impl_side_painting) |
| 380 return false; | 399 return false; |
| 381 if (HasUpdatedVisibleTilesThisFrame()) | 400 if (HasUpdatedVisibleTilesThisFrame()) |
| 382 return false; | 401 return false; |
| 383 | 402 |
| 384 // There's no reason to check for tiles if we don't have an output surface. | 403 // There's no reason to check for tiles if we don't have an output surface. |
| 385 if (!HasInitializedOutputSurface()) | 404 if (!HasInitializedOutputSurface()) |
| 386 return false; | 405 return false; |
| 387 | 406 |
| 388 // We always want to update the most recent visible tiles before drawing | 407 // We should not check for visible tiles until we've entered the deadline so |
| 389 // so we draw with fewer missing tiles. | 408 // we check as late as possible and give the tiles more time to initialize. |
| 390 if (ShouldDraw()) | 409 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) |
| 391 return true; | 410 return false; |
| 392 | 411 |
| 393 // If the last swap drew with checkerboard or missing tiles, we should | 412 // If the last swap drew with checkerboard or missing tiles, we should |
| 394 // poll for any new visible tiles so we can be notified to draw again | 413 // poll for any new visible tiles so we can be notified to draw again |
| 395 // when there are. | 414 // when there are. |
| 396 if (swap_used_incomplete_tile_) | 415 if (swap_used_incomplete_tile_) |
| 397 return true; | 416 return true; |
| 398 | 417 |
| 399 return false; | 418 return false; |
| 400 } | 419 } |
| 401 | 420 |
| 402 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { | 421 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
| 403 if (!needs_commit_) | 422 if (!needs_commit_) |
| 404 return false; | 423 return false; |
| 405 | 424 |
| 406 // Only send BeginFrame to the main thread when idle. | 425 // Only send BeginFrame to the main thread when there isn't another commit |
| 426 // pending already. | |
| 407 if (commit_state_ != COMMIT_STATE_IDLE) | 427 if (commit_state_ != COMMIT_STATE_IDLE) |
| 408 return false; | 428 return false; |
| 409 | 429 |
| 410 // We can't accept a commit if we have a pending tree. | 430 // We can't accept a commit if we have a pending tree. |
| 411 if (has_pending_tree_) | 431 if (has_pending_tree_) |
| 412 return false; | 432 return false; |
| 413 | 433 |
| 414 // We want to handle readback commits immediately to unblock the main thread. | 434 // We want to handle readback commits immediately to unblock the main thread. |
| 415 // Note: This BeginFrame will correspond to the replacement commit that comes | 435 // Note: This BeginFrame will correspond to the replacement commit that comes |
| 416 // after the readback commit itself, so we only send the BeginFrame if a | 436 // after the readback commit itself, so we only send the BeginFrame if a |
| 417 // commit isn't already pending behind the readback. | 437 // commit isn't already pending behind the readback. |
| 418 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) | 438 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
| 419 return !CommitPending(); | 439 return !CommitPending(); |
| 420 | 440 |
| 421 // We do not need commits if we are not visible, unless there's a | 441 // We do not need commits if we are not visible, unless there's a |
| 422 // request for a forced commit. | 442 // request for a readback. |
| 423 if (!visible_) | 443 if (!visible_) |
| 424 return false; | 444 return false; |
| 425 | 445 |
| 426 // We want to start the first commit after we get a new output surface ASAP. | 446 // We want to start the first commit after we get a new output surface ASAP. |
| 427 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 447 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
| 428 return true; | 448 return true; |
| 429 | 449 |
| 450 // We should not send the BeginFrame to the main thread while we are in | |
| 451 // BEGIN_FRAME_STATE_IDLE since we might have new user input coming in soon. | |
| 452 // However, if we are not expecting a BeginFrame to take us out of idle, | |
| 453 // we should not early out here to avoid blocking commits forever. | |
| 454 // TODO(brianderson): Also allow sending BeginFrame to main thread while idle | |
| 455 // when the main thread isn't consuming user input. | |
| 456 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE && | |
|
brianderson
2013/09/19 19:14:24
This condition hurts the fallback path compared to
danakj
2013/09/19 19:17:43
What do you mean by hurts? This sounds really unfo
brianderson
2013/09/19 21:58:26
I was wondering how I could have missed this 30fps
| |
| 457 BeginFrameNeededByImplThread()) | |
| 458 return false; | |
| 459 | |
| 430 // We need a new commit for the forced redraw. This honors the | 460 // We need a new commit for the forced redraw. This honors the |
| 431 // single commit per interval because the result will be swapped to screen. | 461 // single commit per interval because the result will be swapped to screen. |
| 432 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | 462 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
| 433 return true; | 463 return true; |
| 434 | 464 |
| 435 // After this point, we only start a commit once per frame. | 465 // After this point, we only start a commit once per frame. |
| 436 if (HasSentBeginFrameToMainThreadThisFrame()) | 466 if (HasSentBeginFrameToMainThreadThisFrame()) |
| 437 return false; | 467 return false; |
| 438 | 468 |
| 439 // We shouldn't normally accept commits if there isn't an OutputSurface. | 469 // We shouldn't normally accept commits if there isn't an OutputSurface. |
| 440 if (!HasInitializedOutputSurface()) | 470 if (!HasInitializedOutputSurface()) |
| 441 return false; | 471 return false; |
| 442 | 472 |
| 443 return true; | 473 return true; |
| 444 } | 474 } |
| 445 | 475 |
| 446 bool SchedulerStateMachine::ShouldCommit() const { | 476 bool SchedulerStateMachine::ShouldCommit() const { |
| 447 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 477 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| 448 } | 478 } |
| 449 | 479 |
| 450 bool SchedulerStateMachine::ShouldManageTiles() const { | 480 bool SchedulerStateMachine::ShouldManageTiles() const { |
| 451 // Limiting to once per-frame is not enough, since we only want to | 481 // Limiting to once per-frame is not enough, since we only want to |
| 452 // manage tiles _after_ draws. Polling for draw triggers and | 482 // manage tiles _after_ draws. Polling for draw triggers and |
| 453 // begin-frame are mutually exclusive, so we limit to these two cases. | 483 // begin-frame are mutually exclusive, so we limit to these two cases. |
| 454 if (!inside_begin_frame_ && !inside_poll_for_anticipated_draw_triggers_) | 484 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE && |
| 485 !inside_poll_for_anticipated_draw_triggers_) | |
| 455 return false; | 486 return false; |
| 456 return needs_manage_tiles_; | 487 return needs_manage_tiles_; |
| 457 } | 488 } |
| 458 | 489 |
| 459 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 490 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| 460 if (ShouldAcquireLayerTexturesForMainThread()) | 491 if (ShouldAcquireLayerTexturesForMainThread()) |
| 461 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 492 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
| 462 if (ShouldUpdateVisibleTiles()) | 493 if (ShouldUpdateVisibleTiles()) |
| 463 return ACTION_UPDATE_VISIBLE_TILES; | 494 return ACTION_UPDATE_VISIBLE_TILES; |
| 464 if (ShouldActivatePendingTree()) | 495 if (ShouldActivatePendingTree()) |
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| 490 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && | 521 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && |
| 491 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); | 522 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); |
| 492 } | 523 } |
| 493 | 524 |
| 494 void SchedulerStateMachine::UpdateState(Action action) { | 525 void SchedulerStateMachine::UpdateState(Action action) { |
| 495 switch (action) { | 526 switch (action) { |
| 496 case ACTION_NONE: | 527 case ACTION_NONE: |
| 497 return; | 528 return; |
| 498 | 529 |
| 499 case ACTION_UPDATE_VISIBLE_TILES: | 530 case ACTION_UPDATE_VISIBLE_TILES: |
| 500 last_frame_number_where_update_visible_tiles_was_called_ = | 531 last_frame_number_update_visible_tiles_was_called_ = |
| 501 current_frame_number_; | 532 current_frame_number_; |
| 502 return; | 533 return; |
| 503 | 534 |
| 504 case ACTION_ACTIVATE_PENDING_TREE: | 535 case ACTION_ACTIVATE_PENDING_TREE: |
| 505 UpdateStateOnActivation(); | 536 UpdateStateOnActivation(); |
| 506 return; | 537 return; |
| 507 | 538 |
| 508 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 539 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 509 DCHECK(!has_pending_tree_); | 540 DCHECK(!has_pending_tree_); |
| 510 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); | 541 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
| 511 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 542 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 512 needs_commit_ = false; | 543 needs_commit_ = false; |
| 513 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) | 544 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
| 514 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 545 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 515 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 546 last_frame_number_begin_frame_sent_to_main_thread_ = |
| 516 current_frame_number_; | 547 current_frame_number_; |
| 517 return; | 548 return; |
| 518 | 549 |
| 519 case ACTION_COMMIT: { | 550 case ACTION_COMMIT: { |
| 520 bool commit_was_aborted = false; | 551 bool commit_was_aborted = false; |
| 521 UpdateStateOnCommit(commit_was_aborted); | 552 UpdateStateOnCommit(commit_was_aborted); |
| 522 return; | 553 return; |
| 523 } | 554 } |
| 524 | 555 |
| 525 case ACTION_DRAW_AND_SWAP_FORCED: | 556 case ACTION_DRAW_AND_SWAP_FORCED: |
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| 700 void SchedulerStateMachine::UpdateStateOnManageTiles() { | 731 void SchedulerStateMachine::UpdateStateOnManageTiles() { |
| 701 needs_manage_tiles_ = false; | 732 needs_manage_tiles_ = false; |
| 702 } | 733 } |
| 703 | 734 |
| 704 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 735 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
| 705 DCHECK(!main_thread_needs_layer_textures_); | 736 DCHECK(!main_thread_needs_layer_textures_); |
| 706 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 737 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
| 707 main_thread_needs_layer_textures_ = true; | 738 main_thread_needs_layer_textures_ = true; |
| 708 } | 739 } |
| 709 | 740 |
| 741 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { | |
| 742 // Proactive BeginFrames are bad for the synchronous compositor because we | |
| 743 // have to draw when we get the BeginFrame and could end up drawing many | |
| 744 // duplicate frames if our new frame isn't ready in time. | |
| 745 // To poll for state with the synchronous compositor without having to draw, | |
| 746 // we rely on ShouldPollForAnticipatedDrawTriggers instead. | |
| 747 if (settings_.using_synchronous_renderer_compositor) | |
| 748 return BeginFrameNeededToDrawByImplThread(); | |
| 749 | |
| 750 return BeginFrameNeededToDrawByImplThread() || | |
| 751 ProactiveBeginFrameWantedByImplThread(); | |
| 752 } | |
| 753 | |
| 754 bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const { | |
| 755 // ShouldPollForAnticipatedDrawTriggers is what we use in place of | |
| 756 // ProactiveBeginFrameWantedByImplThread when we are using the synchronous | |
| 757 // compositor. | |
| 758 if (settings_.using_synchronous_renderer_compositor) { | |
| 759 return !BeginFrameNeededToDrawByImplThread() && | |
| 760 ProactiveBeginFrameWantedByImplThread(); | |
| 761 } | |
| 762 | |
| 763 // Non synchronous compositors should rely on | |
| 764 // ProactiveBeginFrameWantedByImplThread to poll for state instead. | |
| 765 return false; | |
| 766 } | |
| 767 | |
| 710 // These are the cases where we definitely (or almost definitely) have a | 768 // These are the cases where we definitely (or almost definitely) have a |
| 711 // new frame to draw and can draw. | 769 // new frame to draw and can draw. |
| 712 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 770 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
| 713 // The output surface is the provider of BeginFrames for the impl thread, | 771 // The output surface is the provider of BeginFrames for the impl thread, |
| 714 // so we are not going to get them even if we ask for them. | 772 // so we are not going to get them even if we ask for them. |
| 715 if (!HasInitializedOutputSurface()) | 773 if (!HasInitializedOutputSurface()) |
| 716 return false; | 774 return false; |
| 717 | 775 |
| 718 // If we can't draw, don't tick until we are notified that we can draw again. | 776 // If we can't draw, don't tick until we are notified that we can draw again. |
| 719 if (!can_draw_) | 777 if (!can_draw_) |
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| 734 if (swap_used_incomplete_tile_) | 792 if (swap_used_incomplete_tile_) |
| 735 return true; | 793 return true; |
| 736 | 794 |
| 737 return needs_redraw_; | 795 return needs_redraw_; |
| 738 } | 796 } |
| 739 | 797 |
| 740 // These are cases where we are very likely to draw soon, but might not | 798 // These are cases where we are very likely to draw soon, but might not |
| 741 // actually have a new frame to draw when we receive the next BeginFrame. | 799 // actually have a new frame to draw when we receive the next BeginFrame. |
| 742 // Proactively requesting the BeginFrame helps hide the round trip latency of | 800 // Proactively requesting the BeginFrame helps hide the round trip latency of |
| 743 // the SetNeedsBeginFrame request that has to go to the Browser. | 801 // the SetNeedsBeginFrame request that has to go to the Browser. |
| 744 // However, this is bad for the synchronous compositor because we have to | |
| 745 // draw when we get the BeginFrame and could end up drawing many duplicate | |
| 746 // frames. | |
| 747 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 802 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
| 748 // The output surface is the provider of BeginFrames for the impl thread, | 803 // The output surface is the provider of BeginFrames for the impl thread, |
| 749 // so we are not going to get them even if we ask for them. | 804 // so we are not going to get them even if we ask for them. |
| 750 if (!HasInitializedOutputSurface()) | 805 if (!HasInitializedOutputSurface()) |
| 751 return false; | 806 return false; |
| 752 | 807 |
| 808 // Do not be proactive if vsync is off. | |
| 809 if (!settings_.throttle_frame_production) | |
| 810 return false; | |
| 811 | |
| 753 // Do not be proactive when invisible. | 812 // Do not be proactive when invisible. |
| 754 if (!visible_) | 813 if (!visible_) |
| 755 return false; | 814 return false; |
| 756 | 815 |
| 757 // We should proactively request a BeginFrame if a commit is pending | 816 // We should proactively request a BeginFrame if a commit is pending |
| 758 // because we will want to draw if the commit completes quickly. | 817 // because we will want to draw if the commit completes quickly. |
| 759 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) | 818 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
| 760 return true; | 819 return true; |
| 761 | 820 |
| 762 // If the pending tree activates quickly, we'll want a BeginFrame soon | 821 // If the pending tree activates quickly, we'll want a BeginFrame soon |
| 763 // to draw the new active tree. | 822 // to draw the new active tree. |
| 764 if (has_pending_tree_) | 823 if (has_pending_tree_) |
| 765 return true; | 824 return true; |
| 766 | 825 |
| 767 // Changing priorities may allow us to activate (given the new priorities), | 826 // Changing priorities may allow us to activate (given the new priorities), |
| 768 // which may result in a new frame. | 827 // which may result in a new frame. |
| 769 if (needs_manage_tiles_) | 828 if (needs_manage_tiles_) |
| 770 return true; | 829 return true; |
| 771 | 830 |
| 772 // If we just swapped, it's likely that we are going to produce another | 831 // If we just swapped, it's likely that we are going to produce another |
| 773 // frame soon. This helps avoid negative glitches in our SetNeedsBeginFrame | 832 // frame soon. This helps avoid negative glitches in our SetNeedsBeginFrame |
| 774 // requests, which may propagate to the BeginFrame provider and get sampled | 833 // requests, which may propagate to the BeginFrame provider and get sampled |
| 775 // at an inopportune time, delaying the next BeginFrame. | 834 // at an inopportune time, delaying the next BeginFrame. |
| 776 if (last_frame_number_swap_performed_ == current_frame_number_) | 835 if (last_frame_number_swap_performed_ == current_frame_number_) |
| 777 return true; | 836 return true; |
| 778 | 837 |
| 779 return false; | 838 return false; |
| 780 } | 839 } |
| 781 | 840 |
| 782 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 841 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
| 783 current_frame_number_++; | 842 current_frame_number_++; |
| 784 inside_begin_frame_ = true; | |
| 785 last_begin_frame_args_ = args; | 843 last_begin_frame_args_ = args; |
| 844 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_IDLE) | |
| 845 << *AsValue(); | |
| 846 begin_frame_state_ = BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING; | |
| 786 } | 847 } |
| 787 | 848 |
| 788 void SchedulerStateMachine::DidLeaveBeginFrame() { | 849 void SchedulerStateMachine::OnBeginFrameDeadlinePending() { |
| 789 inside_begin_frame_ = false; | 850 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_BEGIN_FRAME_STARTING) |
| 851 << *AsValue(); | |
| 852 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME; | |
| 853 } | |
| 854 | |
| 855 void SchedulerStateMachine::OnBeginFrameDeadline() { | |
| 856 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME) | |
| 857 << *AsValue(); | |
| 858 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE; | |
| 859 } | |
| 860 | |
| 861 void SchedulerStateMachine::OnBeginFrameIdle() { | |
| 862 if (HasInitializedOutputSurface()) { | |
| 863 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_INSIDE_DEADLINE) | |
| 864 << *AsValue(); | |
| 865 } | |
| 866 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
| 867 } | |
| 868 | |
| 869 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { | |
| 870 // If we are in the middle of the readback, we won't swap, so there is | |
| 871 // no reason to trigger the deadline early. | |
| 872 if (readback_state_ != READBACK_STATE_IDLE) | |
| 873 return false; | |
| 874 | |
| 875 // TODO(brianderson): This should take into account multiple commit sources. | |
| 876 return begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME && | |
| 877 active_tree_needs_first_draw_; | |
| 790 } | 878 } |
| 791 | 879 |
| 792 void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() { | 880 void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() { |
| 793 current_frame_number_++; | 881 current_frame_number_++; |
| 794 inside_poll_for_anticipated_draw_triggers_ = true; | 882 inside_poll_for_anticipated_draw_triggers_ = true; |
| 795 } | 883 } |
| 796 | 884 |
| 797 void SchedulerStateMachine::DidLeavePollForAnticipatedDrawTriggers() { | 885 void SchedulerStateMachine::DidLeavePollForAnticipatedDrawTriggers() { |
| 798 inside_poll_for_anticipated_draw_triggers_ = false; | 886 inside_poll_for_anticipated_draw_triggers_ = false; |
| 799 } | 887 } |
| 800 | 888 |
| 801 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 889 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
| 802 | 890 |
| 891 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } | |
| 892 | |
| 803 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 893 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
| 804 | 894 |
| 805 void SchedulerStateMachine::SetNeedsManageTiles() { | 895 void SchedulerStateMachine::SetNeedsManageTiles() { |
| 806 needs_manage_tiles_ = true; | 896 needs_manage_tiles_ = true; |
| 807 } | 897 } |
| 808 | 898 |
| 809 void SchedulerStateMachine::SetSwapUsedIncompleteTile( | 899 void SchedulerStateMachine::SetSwapUsedIncompleteTile( |
| 810 bool used_incomplete_tile) { | 900 bool used_incomplete_tile) { |
| 811 swap_used_incomplete_tile_ = used_incomplete_tile; | 901 swap_used_incomplete_tile_ = used_incomplete_tile; |
| 812 } | 902 } |
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| 869 SetNeedsCommit(); | 959 SetNeedsCommit(); |
| 870 } | 960 } |
| 871 } | 961 } |
| 872 | 962 |
| 873 void SchedulerStateMachine::DidLoseOutputSurface() { | 963 void SchedulerStateMachine::DidLoseOutputSurface() { |
| 874 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 964 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
| 875 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 965 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
| 876 return; | 966 return; |
| 877 output_surface_state_ = OUTPUT_SURFACE_LOST; | 967 output_surface_state_ = OUTPUT_SURFACE_LOST; |
| 878 needs_redraw_ = false; | 968 needs_redraw_ = false; |
| 969 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
| 879 } | 970 } |
| 880 | 971 |
| 881 void SchedulerStateMachine::NotifyReadyToActivate() { | 972 void SchedulerStateMachine::NotifyReadyToActivate() { |
| 882 if (has_pending_tree_) | 973 if (has_pending_tree_) |
| 883 pending_tree_is_ready_for_activation_ = true; | 974 pending_tree_is_ready_for_activation_ = true; |
| 884 } | 975 } |
| 885 | 976 |
| 886 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | |
| 887 | |
| 888 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 977 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
| 889 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 978 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
| 890 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; | 979 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
| 891 | 980 |
| 892 if (did_create_and_initialize_first_output_surface_) { | 981 if (did_create_and_initialize_first_output_surface_) { |
| 893 // TODO(boliu): See if we can remove this when impl-side painting is always | 982 // TODO(boliu): See if we can remove this when impl-side painting is always |
| 894 // on. Does anything on the main thread need to update after recreate? | 983 // on. Does anything on the main thread need to update after recreate? |
| 895 needs_commit_ = true; | 984 needs_commit_ = true; |
| 896 } | 985 } |
| 897 did_create_and_initialize_first_output_surface_ = true; | 986 did_create_and_initialize_first_output_surface_ = true; |
| 898 } | 987 } |
| 899 | 988 |
| 900 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 989 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
| 901 switch (output_surface_state_) { | 990 switch (output_surface_state_) { |
| 902 case OUTPUT_SURFACE_LOST: | 991 case OUTPUT_SURFACE_LOST: |
| 903 case OUTPUT_SURFACE_CREATING: | 992 case OUTPUT_SURFACE_CREATING: |
| 904 return false; | 993 return false; |
| 905 | 994 |
| 906 case OUTPUT_SURFACE_ACTIVE: | 995 case OUTPUT_SURFACE_ACTIVE: |
| 907 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 996 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 908 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 997 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 909 return true; | 998 return true; |
| 910 } | 999 } |
| 911 NOTREACHED(); | 1000 NOTREACHED(); |
| 912 return false; | 1001 return false; |
| 913 } | 1002 } |
| 914 | 1003 |
| 915 } // namespace cc | 1004 } // namespace cc |
| OLD | NEW |