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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
| 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.ToValue(); \ |
| 12 state.UpdateState(action); | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
|
Sami
2013/08/30 13:49:06
Nit: maybe separate this part into a normal functi
brianderson
2013/09/03 22:51:47
I wanted to do that, but then we lose information
| |
| 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | |
| 14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ | |
| 15 state.CommitState() && \ | |
| 16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ | |
| 17 state.output_surface_state()) \ | |
| 18 return; \ | |
| 19 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \ | |
| 20 state.begin_frame_state()) \ | |
| 21 << *state.ToValue(); \ | |
| 22 } \ | |
| 23 state.UpdateState(action); \ | |
| 24 if (action == SchedulerStateMachine::ACTION_NONE) { \ | |
| 25 state.AdvanceBeginFrameStateWhenNoActionsRemain(); \ | |
| 26 } | |
| 13 | 27 |
| 14 namespace cc { | 28 namespace cc { |
| 15 | 29 |
| 16 namespace { | 30 namespace { |
| 17 | 31 |
| 32 const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = { | |
| 33 SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, | |
| 34 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, | |
| 35 SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, | |
| 36 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, }; | |
| 37 | |
| 18 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
| 19 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
| 20 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 40 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 21 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 41 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 22 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 42 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| 23 }; | 43 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; |
| 24 | 44 |
| 25 // Exposes the protected state fields of the SchedulerStateMachine for testing | 45 // Exposes the protected state fields of the SchedulerStateMachine for testing |
| 26 class StateMachine : public SchedulerStateMachine { | 46 class StateMachine : public SchedulerStateMachine { |
| 27 public: | 47 public: |
| 28 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 48 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
| 29 : SchedulerStateMachine(scheduler_settings) {} | 49 : SchedulerStateMachine(scheduler_settings) {} |
| 30 | 50 |
| 31 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 51 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
| 32 DidCreateAndInitializeOutputSurface(); | 52 DidCreateAndInitializeOutputSurface(); |
| 33 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 53 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 34 } | 54 } |
| 35 | 55 |
| 36 void SetCommitState(CommitState cs) { commit_state_ = cs; } | 56 void SetCommitState(CommitState cs) { commit_state_ = cs; } |
| 37 CommitState CommitState() const { return commit_state_; } | 57 CommitState CommitState() const { return commit_state_; } |
| 38 | 58 |
| 59 void SetBeginFrameState(BeginFrameState bfs) { begin_frame_state_ = bfs; } | |
| 60 BeginFrameState begin_frame_state() const { return begin_frame_state_; } | |
| 61 | |
| 39 OutputSurfaceState output_surface_state() { return output_surface_state_; } | 62 OutputSurfaceState output_surface_state() { return output_surface_state_; } |
| 40 | 63 |
| 41 bool NeedsCommit() const { return needs_commit_; } | 64 bool NeedsCommit() const { return needs_commit_; } |
| 42 | 65 |
| 43 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 66 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
| 44 bool NeedsRedraw() const { return needs_redraw_; } | 67 bool NeedsRedraw() const { return needs_redraw_; } |
| 45 | 68 |
| 46 void SetNeedsForcedRedrawForTimeout(bool b) { | 69 void SetNeedsForcedRedrawForTimeout(bool b) { |
| 47 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 70 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 48 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 71 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
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| 1410 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1433 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 1411 | 1434 |
| 1412 state.BeginFrameAbortedByMainThread(true); | 1435 state.BeginFrameAbortedByMainThread(true); |
| 1413 | 1436 |
| 1414 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1437 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 1415 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1438 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
| 1416 } | 1439 } |
| 1417 | 1440 |
| 1418 } // namespace | 1441 } // namespace |
| 1419 } // namespace cc | 1442 } // namespace cc |
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