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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "cc/scheduler/scheduler.h" | 10 #include "cc/scheduler/scheduler.h" |
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28 << state.AsValue()->ToString() | 28 << state.AsValue()->ToString() |
29 | 29 |
30 #define EXPECT_MAIN_FRAME_STATE(expected) \ | 30 #define EXPECT_MAIN_FRAME_STATE(expected) \ |
31 EXPECT_ENUM_EQ(BeginMainFrameStateToString, expected, \ | 31 EXPECT_ENUM_EQ(BeginMainFrameStateToString, expected, \ |
32 state.BeginMainFrameState()) | 32 state.BeginMainFrameState()) |
33 | 33 |
34 #define EXPECT_ACTION(expected) \ | 34 #define EXPECT_ACTION(expected) \ |
35 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ | 35 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
36 << state.AsValue()->ToString() | 36 << state.AsValue()->ToString() |
37 | 37 |
38 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 38 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
39 EXPECT_ACTION(action); \ | 39 EXPECT_ACTION(action); \ |
40 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 40 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
41 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 41 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
42 EXPECT_IMPL_FRAME_STATE( \ | 42 EXPECT_IMPL_FRAME_STATE( \ |
43 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 43 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
44 } \ | 44 } \ |
45 PerformAction(&state, action); \ | 45 PerformAction(&state, action); \ |
46 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 46 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
47 if (state.begin_impl_frame_state() == \ | 47 if (state.begin_impl_frame_state() == \ |
48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
49 state.OnBeginImplFrameIdle(); \ | 49 state.OnBeginImplFrameIdle(); \ |
50 } | 50 } |
51 | 51 |
52 #define SET_UP_STATE(state) \ | 52 #define SET_UP_STATE(state) \ |
53 state.SetVisible(true); \ | 53 state.SetVisible(true); \ |
54 EXPECT_ACTION_UPDATE_STATE( \ | 54 EXPECT_ACTION_UPDATE_STATE( \ |
55 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); \ | 55 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); \ |
56 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 56 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
57 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); \ | 57 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); \ |
58 state.SetCanDraw(true); | 58 state.SetCanDraw(true); |
59 | 59 |
60 namespace cc { | 60 namespace cc { |
61 | 61 |
62 namespace { | 62 namespace { |
63 | 63 |
64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
65 { | 65 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
68 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, | |
69 }; | |
70 | 68 |
71 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { | 69 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, | 70 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, | 71 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, | 72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT}; | 73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, |
| 74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, |
| 75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; |
76 | 76 |
77 // Exposes the protected state fields of the SchedulerStateMachine for testing | 77 // Exposes the protected state fields of the SchedulerStateMachine for testing |
78 class StateMachine : public SchedulerStateMachine { | 78 class StateMachine : public SchedulerStateMachine { |
79 public: | 79 public: |
80 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 80 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
81 : SchedulerStateMachine(scheduler_settings), | 81 : SchedulerStateMachine(scheduler_settings), |
82 draw_result_for_test_(DRAW_SUCCESS) {} | 82 draw_result_for_test_(DRAW_SUCCESS) {} |
83 | 83 |
84 void CreateAndInitializeCompositorFrameSinkWithActivatedCommit() { | 84 void CreateAndInitializeCompositorFrameSinkWithActivatedCommit() { |
85 DidCreateAndInitializeCompositorFrameSink(); | 85 DidCreateAndInitializeCompositorFrameSink(); |
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1105 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1105 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1106 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1106 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1107 EXPECT_FALSE(state.NeedsCommit()); | 1107 EXPECT_FALSE(state.NeedsCommit()); |
1108 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1108 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1109 | 1109 |
1110 // Tell the scheduler the frame finished. | 1110 // Tell the scheduler the frame finished. |
1111 state.NotifyBeginMainFrameStarted(); | 1111 state.NotifyBeginMainFrameStarted(); |
1112 state.NotifyReadyToCommit(); | 1112 state.NotifyReadyToCommit(); |
1113 EXPECT_MAIN_FRAME_STATE( | 1113 EXPECT_MAIN_FRAME_STATE( |
1114 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT); | 1114 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT); |
| 1115 |
1115 // Commit. | 1116 // Commit. |
1116 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1117 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1117 // Commit always calls NotifyReadyToActivate in this mode. | |
1118 state.NotifyReadyToActivate(); | |
1119 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
1120 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1121 | 1118 |
1122 // No draw because we haven't received NotifyReadyToDraw yet. | 1119 // Now commit should wait for activation. |
1123 state.OnBeginImplFrameDeadline(); | 1120 EXPECT_MAIN_FRAME_STATE( |
1124 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1121 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION); |
1125 EXPECT_TRUE(state.needs_redraw()); | |
1126 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1127 | 1122 |
1128 // Can't BeginMainFrame yet since last commit hasn't been drawn yet. | 1123 // No activation yet, so this commit is not drawn yet. Force to draw this |
| 1124 // frame, and still block BeginMainFrame. |
| 1125 state.SetNeedsRedraw(true); |
1129 state.SetNeedsBeginMainFrame(); | 1126 state.SetNeedsBeginMainFrame(); |
1130 state.OnBeginImplFrame(); | |
1131 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1132 | |
1133 // Now call ready to draw which will allow the draw to happen and | |
1134 // BeginMainFrame to be sent. | |
1135 state.NotifyReadyToDraw(); | |
1136 state.OnBeginImplFrameDeadline(); | |
1137 EXPECT_ACTION_UPDATE_STATE( | |
1138 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
1139 // Swap throttled from this point. | |
1140 state.DidSwapBuffers(); | |
1141 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1142 | |
1143 // Can't BeginMainFrame yet since we're swap throttled. | |
1144 state.OnBeginImplFrame(); | |
1145 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1146 | |
1147 // Swap ack unblocks BeginMainFrame. | |
1148 state.DidSwapBuffersComplete(); | |
1149 EXPECT_ACTION_UPDATE_STATE( | |
1150 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
1151 state.NotifyBeginMainFrameStarted(); | |
1152 state.NotifyReadyToCommit(); | |
1153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
1154 state.NotifyReadyToActivate(); | |
1155 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
1156 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1157 | |
1158 // Draw the newly activated tree. | |
1159 state.NotifyReadyToDraw(); | |
1160 state.OnBeginImplFrameDeadline(); | 1127 state.OnBeginImplFrameDeadline(); |
1161 EXPECT_ACTION_UPDATE_STATE( | 1128 EXPECT_ACTION_UPDATE_STATE( |
1162 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1129 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1163 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1130 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1131 |
| 1132 // Cannot BeginMainFrame yet since last commit is not yet activated and drawn. |
| 1133 state.OnBeginImplFrame(); |
| 1134 EXPECT_MAIN_FRAME_STATE( |
| 1135 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION); |
| 1136 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1137 |
| 1138 // Now activate sync tree. |
| 1139 state.NotifyReadyToActivate(); |
| 1140 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
| 1141 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1142 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1143 EXPECT_TRUE(state.needs_redraw()); |
| 1144 EXPECT_MAIN_FRAME_STATE( |
| 1145 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW); |
| 1146 |
| 1147 // Swap throttled. Do not draw. |
| 1148 state.DidSwapBuffers(); |
| 1149 state.OnBeginImplFrameDeadline(); |
| 1150 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1151 state.DidSwapBuffersComplete(); |
| 1152 |
| 1153 // Haven't draw since last commit, do not begin new main frame. |
| 1154 state.OnBeginImplFrame(); |
| 1155 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1156 |
| 1157 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. |
| 1158 state.OnBeginImplFrameDeadline(); |
| 1159 EXPECT_ACTION_UPDATE_STATE( |
| 1160 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1161 state.DidSwapBuffers(); |
| 1162 state.DidSwapBuffersComplete(); |
| 1163 |
| 1164 // Now will be able to start main frame. |
| 1165 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
| 1166 EXPECT_FALSE(state.needs_redraw()); |
| 1167 EXPECT_ACTION_UPDATE_STATE( |
| 1168 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1164 } | 1169 } |
1165 | 1170 |
1166 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 1171 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
1167 SchedulerSettings default_scheduler_settings; | 1172 SchedulerSettings default_scheduler_settings; |
1168 StateMachine state(default_scheduler_settings); | 1173 StateMachine state(default_scheduler_settings); |
1169 SET_UP_STATE(state) | 1174 SET_UP_STATE(state) |
1170 | 1175 |
1171 // Start clean and set commit. | 1176 // Start clean and set commit. |
1172 state.SetNeedsBeginMainFrame(); | 1177 state.SetNeedsBeginMainFrame(); |
1173 | 1178 |
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2171 state.OnBeginImplFrameDeadline(); | 2176 state.OnBeginImplFrameDeadline(); |
2172 state.OnBeginImplFrameIdle(); | 2177 state.OnBeginImplFrameIdle(); |
2173 | 2178 |
2174 // The scheduler should begin the CompositorFrameSink creation now. | 2179 // The scheduler should begin the CompositorFrameSink creation now. |
2175 EXPECT_ACTION_UPDATE_STATE( | 2180 EXPECT_ACTION_UPDATE_STATE( |
2176 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 2181 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
2177 } | 2182 } |
2178 | 2183 |
2179 } // namespace | 2184 } // namespace |
2180 } // namespace cc | 2185 } // namespace cc |
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