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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 2379203002: implement getBufferSubDataAsync prototype (Closed)
Patch Set: factor out common validation code from getBufferSubData/Async Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 typedef long long GLint64; 5 typedef long long GLint64;
6 6
7 [ 7 [
8 RuntimeEnabled=UnsafeES3APIs, 8 RuntimeEnabled=UnsafeES3APIs,
9 NoInterfaceObject, 9 NoInterfaceObject,
10 ] interface WebGL2RenderingContextBase { 10 ] interface WebGL2RenderingContextBase {
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285 const GLint TIMEOUT_IGNORED = -1; 285 const GLint TIMEOUT_IGNORED = -1;
286 286
287 /* WebGL-specific enums */ 287 /* WebGL-specific enums */
288 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; 288 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
289 289
290 /* Buffer objects */ 290 /* Buffer objects */
291 void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length = 0); 291 void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length = 0);
292 void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView sr cData, GLuint srcOffset, optional GLuint length = 0); 292 void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView sr cData, GLuint srcOffset, optional GLuint length = 0);
293 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO ffset, GLintptr writeOffset, GLsizeiptr size); 293 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO ffset, GLintptr writeOffset, GLsizeiptr size);
294 void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, optional GLuint dstOffset = 0, optional GLuint length = 0); 294 void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, optional GLuint dstOffset = 0, optional GLuint length = 0);
295 [CallWith=ScriptState, RuntimeEnabled=ExperimentalCanvasFeatures] Promise<Ar rayBufferView> getBufferSubDataAsync(GLenum target, GLintptr srcByteOffset, Arra yBufferView dstData, optional GLuint dstOffset = 0, optional GLuint length = 0);
295 296
296 /* Framebuffer objects */ 297 /* Framebuffer objects */
297 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ; 298 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ;
298 void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer); 299 void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
299 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); 300 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
300 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); 301 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
301 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height); 302 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
302 void readBuffer(GLenum mode); 303 void readBuffer(GLenum mode);
303 304
304 /* Renderbuffer objects */ 305 /* Renderbuffer objects */
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454 /* Vertex Array Objects */ 455 /* Vertex Array Objects */
455 WebGLVertexArrayObject createVertexArray(); 456 WebGLVertexArrayObject createVertexArray();
456 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); 457 void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
457 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 458 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
458 void bindVertexArray(WebGLVertexArrayObject? vertexArray); 459 void bindVertexArray(WebGLVertexArrayObject? vertexArray);
459 460
460 /* Reading */ 461 /* Reading */
461 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); 462 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset);
462 }; 463 };
463 WebGL2RenderingContextBase implements WebGLRenderingContextBase; 464 WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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