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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/vr_shell.h" | 5 #include "chrome/browser/android/vr_shell/vr_shell.h" |
6 | 6 |
7 #include <thread> | 7 #include <thread> |
8 | 8 |
9 #include "chrome/browser/android/vr_shell/ui_scene.h" | 9 #include "chrome/browser/android/vr_shell/ui_scene.h" |
10 #include "chrome/browser/android/vr_shell/vr_compositor.h" | 10 #include "chrome/browser/android/vr_shell/vr_compositor.h" |
11 #include "chrome/browser/android/vr_shell/vr_controller.h" | |
12 #include "chrome/browser/android/vr_shell/vr_controller.h" | |
cjgrant
2016/09/30 20:26:39
Duplicate include.
mthiesse
2016/10/03 16:30:13
Done.
| |
11 #include "chrome/browser/android/vr_shell/vr_gl_util.h" | 13 #include "chrome/browser/android/vr_shell/vr_gl_util.h" |
14 #include "chrome/browser/android/vr_shell/vr_input_manager.h" | |
12 #include "chrome/browser/android/vr_shell/vr_math.h" | 15 #include "chrome/browser/android/vr_shell/vr_math.h" |
13 #include "chrome/browser/android/vr_shell/vr_shell_delegate.h" | 16 #include "chrome/browser/android/vr_shell/vr_shell_delegate.h" |
14 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" | 17 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" |
15 #include "content/public/browser/android/content_view_core.h" | 18 #include "content/public/browser/android/content_view_core.h" |
16 #include "content/public/browser/navigation_controller.h" | 19 #include "content/public/browser/navigation_controller.h" |
17 #include "content/public/browser/render_widget_host.h" | 20 #include "content/public/browser/render_widget_host.h" |
18 #include "content/public/browser/render_widget_host_view.h" | 21 #include "content/public/browser/render_widget_host_view.h" |
19 #include "content/public/browser/web_contents.h" | 22 #include "content/public/browser/web_contents.h" |
20 #include "content/public/common/referrer.h" | 23 #include "content/public/common/referrer.h" |
21 #include "jni/VrShell_jni.h" | 24 #include "jni/VrShell_jni.h" |
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174 } | 177 } |
175 | 178 |
176 void VrShell::GvrInit(JNIEnv* env, | 179 void VrShell::GvrInit(JNIEnv* env, |
177 const JavaParamRef<jobject>& obj, | 180 const JavaParamRef<jobject>& obj, |
178 jlong native_gvr_api) { | 181 jlong native_gvr_api) { |
179 gvr_api_ = | 182 gvr_api_ = |
180 gvr::GvrApi::WrapNonOwned(reinterpret_cast<gvr_context*>(native_gvr_api)); | 183 gvr::GvrApi::WrapNonOwned(reinterpret_cast<gvr_context*>(native_gvr_api)); |
181 | 184 |
182 if (delegate_) | 185 if (delegate_) |
183 delegate_->OnVrShellReady(this); | 186 delegate_->OnVrShellReady(this); |
187 controller_.reset( | |
188 new VrController(reinterpret_cast<gvr_context*>(native_gvr_api))); | |
189 content_input_manager_ = new VrInputManager(content_cvc_->GetWebContents()); | |
190 ui_input_manager_ = new VrInputManager(ui_cvc_->GetWebContents()); | |
184 } | 191 } |
185 | 192 |
186 void VrShell::InitializeGl(JNIEnv* env, | 193 void VrShell::InitializeGl(JNIEnv* env, |
187 const JavaParamRef<jobject>& obj, | 194 const JavaParamRef<jobject>& obj, |
188 jint content_texture_handle, | 195 jint content_texture_handle, |
189 jint ui_texture_handle) { | 196 jint ui_texture_handle) { |
190 CHECK(gl::GetGLImplementation() != gl::kGLImplementationNone || | 197 CHECK(gl::GetGLImplementation() != gl::kGLImplementationNone || |
191 gl::init::InitializeGLOneOff()); | 198 gl::init::InitializeGLOneOff()); |
192 | 199 |
193 content_texture_id_ = content_texture_handle; | 200 content_texture_id_ = content_texture_handle; |
194 ui_texture_id_ = ui_texture_handle; | 201 ui_texture_id_ = ui_texture_handle; |
195 | 202 |
196 gvr_api_->InitializeGl(); | 203 gvr_api_->InitializeGl(); |
197 std::vector<gvr::BufferSpec> specs; | 204 std::vector<gvr::BufferSpec> specs; |
198 specs.push_back(gvr_api_->CreateBufferSpec()); | 205 specs.push_back(gvr_api_->CreateBufferSpec()); |
199 render_size_ = specs[0].GetSize(); | 206 render_size_ = specs[0].GetSize(); |
200 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapchain(specs))); | 207 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapchain(specs))); |
201 | 208 |
202 vr_shell_renderer_.reset(new VrShellRenderer()); | 209 vr_shell_renderer_.reset(new VrShellRenderer()); |
203 buffer_viewport_list_.reset( | 210 buffer_viewport_list_.reset( |
204 new gvr::BufferViewportList(gvr_api_->CreateEmptyBufferViewportList())); | 211 new gvr::BufferViewportList(gvr_api_->CreateEmptyBufferViewportList())); |
205 buffer_viewport_.reset( | 212 buffer_viewport_.reset( |
206 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); | 213 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); |
207 } | 214 } |
208 | 215 |
209 void VrShell::UpdateController(const gvr::Vec3f& forward_vector) { | 216 void VrShell::UpdateController(const gvr::Vec3f& forward_vector) { |
217 controller_->UpdateState(); | |
218 std::unique_ptr<VrGesture> gesture = controller_->DetectGesture(); | |
219 | |
220 // TODO (asimjour) for now, scroll is sent to the main content. | |
bshe
2016/10/03 12:23:21
nit: s/TODO (asimjour)/TODO(asimjour):
mthiesse
2016/10/03 16:30:13
Done.
| |
221 if (gesture->type == WebInputEvent::GestureScrollBegin || | |
222 gesture->type == WebInputEvent::GestureScrollUpdate || | |
223 gesture->type == WebInputEvent::GestureScrollEnd) { | |
224 content_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
225 } | |
226 | |
227 WebInputEvent::Type original_type = gesture->type; | |
228 controller_active_ = controller_->IsConnected(); | |
cjgrant
2016/09/30 20:26:39
Rebase needed.
asimjour1
2016/10/03 15:54:38
It looks that controller_active_ is not needed. yo
mthiesse
2016/10/03 16:30:13
Acknowledged.
mthiesse
2016/10/03 16:30:13
Done.
| |
210 if (!controller_active_) { | 229 if (!controller_active_) { |
211 // No controller detected, set up a gaze cursor that tracks the | 230 // No controller detected, set up a gaze cursor that tracks the |
212 // forward direction. | 231 // forward direction. |
213 controller_quat_ = GetRotationFromZAxis(forward_vector); | 232 controller_quat_ = GetRotationFromZAxis(forward_vector); |
233 } else { | |
234 controller_quat_ = controller_->Orientation(); | |
214 } | 235 } |
215 | 236 |
216 gvr::Mat4f mat = QuatToMatrix(controller_quat_); | 237 gvr::Mat4f mat = QuatToMatrix(controller_quat_); |
217 gvr::Vec3f forward = MatrixVectorMul(mat, kNeutralPose); | 238 gvr::Vec3f forward = MatrixVectorMul(mat, kNeutralPose); |
218 gvr::Vec3f origin = kHandPosition; | 239 gvr::Vec3f origin = kHandPosition; |
219 | 240 |
220 target_element_ = nullptr;; | 241 target_element_ = nullptr;; |
221 float distance = scene_.GetUiElementById(kBrowserUiElementId) | 242 float distance = scene_.GetUiElementById(kBrowserUiElementId) |
222 ->GetRayDistance(origin, forward); | 243 ->GetRayDistance(origin, forward); |
223 | 244 |
224 // Find distance to a corner of the content quad, and limit the cursor | 245 // Find distance to a corner of the content quad, and limit the cursor |
225 // distance to a multiple of that distance. This lets us keep the reticle on | 246 // distance to a multiple of that distance. This lets us keep the reticle on |
226 // the content plane near the content window, and on the surface of a sphere | 247 // the content plane near the content window, and on the surface of a sphere |
227 // in other directions. | 248 // in other directions. |
228 // TODO(cjgrant): Note that this approach uses distance from controller, | 249 // TODO(cjgrant): Note that this approach uses distance from controller, |
229 // rather than eye, for simplicity. This will make the sphere slightly | 250 // rather than eye, for simplicity. This will make the sphere slightly |
230 // off-center. | 251 // off-center. |
231 gvr::Vec3f corner = {0.5f, 0.5f, 0.0f}; | 252 gvr::Vec3f corner = {0.5f, 0.5f, 0.0f}; |
232 corner = MatrixVectorMul(desktop_plane_->transform.to_world, corner); | 253 corner = MatrixVectorMul(desktop_plane_->transform.to_world, corner); |
233 float max_distance = Distance(origin, corner) * kReticleDistanceMultiplier; | 254 float max_distance = Distance(origin, corner) * kReticleDistanceMultiplier; |
234 if (distance > max_distance || distance <= 0.0f) { | 255 if (distance > max_distance || distance <= 0.0f) { |
235 distance = max_distance; | 256 distance = max_distance; |
236 } | 257 } |
237 target_point_ = GetRayPoint(origin, forward, distance); | 258 target_point_ = GetRayPoint(origin, forward, distance); |
238 | 259 |
239 // Determine which UI element (if any) the cursor is pointing to. | 260 // Determine which UI element (if any) the cursor is pointing to. |
261 int closest_element_index = -1; | |
240 float closest_element = std::numeric_limits<float>::infinity(); | 262 float closest_element = std::numeric_limits<float>::infinity(); |
bshe
2016/10/03 12:23:21
nit: s/closest_element/closest_element_distance ?
mthiesse
2016/10/03 16:30:13
Done.
| |
263 int pixel_x = 0; | |
264 int pixel_y = 0; | |
241 for (std::size_t i = 0; i < scene_.GetUiElements().size(); ++i) { | 265 for (std::size_t i = 0; i < scene_.GetUiElements().size(); ++i) { |
242 const ContentRectangle& plane = *scene_.GetUiElements()[i].get(); | 266 const ContentRectangle& plane = *scene_.GetUiElements()[i].get(); |
267 if (!plane.visible) { | |
268 continue; | |
269 } | |
243 float distance_to_plane = plane.GetRayDistance(origin, forward); | 270 float distance_to_plane = plane.GetRayDistance(origin, forward); |
244 gvr::Vec3f plane_intersection_point = | 271 gvr::Vec3f plane_intersection_point = |
245 GetRayPoint(origin, forward, distance_to_plane); | 272 GetRayPoint(origin, forward, distance_to_plane); |
246 | 273 |
247 gvr::Vec3f rect_2d_point = | 274 gvr::Vec3f rect_2d_point = |
248 MatrixVectorMul(plane.transform.from_world, plane_intersection_point); | 275 MatrixVectorMul(plane.transform.from_world, plane_intersection_point); |
249 float x = rect_2d_point.x + 0.5f; | 276 float x = rect_2d_point.x + 0.5f; |
250 float y = 0.5f - rect_2d_point.y; | 277 float y = 0.5f - rect_2d_point.y; |
251 if (distance_to_plane > 0 && distance_to_plane < closest_element) { | 278 if (distance_to_plane > 0 && distance_to_plane < closest_element) { |
252 bool is_inside = x >= 0.0f && x < 1.0f && y >= 0.0f && y < 1.0f; | 279 bool is_inside = x >= 0.0f && x < 1.0f && y >= 0.0f && y < 1.0f; |
253 if (is_inside) { | 280 if (is_inside) { |
281 closest_element_index = i; | |
254 closest_element = distance_to_plane; | 282 closest_element = distance_to_plane; |
283 pixel_x = | |
284 static_cast<int>(plane.copy_rect.width * x + plane.copy_rect.x); | |
285 pixel_y = | |
286 static_cast<int>(plane.copy_rect.height * y + plane.copy_rect.y); | |
287 | |
255 target_point_ = plane_intersection_point; | 288 target_point_ = plane_intersection_point; |
256 target_element_ = &plane; | 289 target_element_ = &plane; |
257 } | 290 } |
258 } | 291 } |
259 } | 292 } |
293 if (closest_element_index != current_ui_rect_ && current_ui_rect_ >= 0) { | |
294 // Send a move event indicating that the pointer moved off of an element. | |
295 gesture->type = WebInputEvent::MouseMove; | |
296 gesture->details.move.delta.x = 0; | |
297 gesture->details.move.delta.y = 0; | |
298 gesture->details.move.type = 2; | |
cjgrant
2016/09/30 20:26:39
Type should be an enum.
mthiesse
2016/10/03 16:30:13
Done.
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299 if (current_ui_rect_ == 0) { | |
cjgrant
2016/09/30 20:26:39
kBrowserUiElementId
mthiesse
2016/10/03 16:30:13
Done.
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300 content_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
301 } else { | |
302 ui_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
303 } | |
304 current_ui_rect_ = 1; | |
bshe
2016/10/03 12:23:21
why 1?
mthiesse
2016/10/03 16:30:12
Removed.
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305 } | |
306 | |
307 if (closest_element_index >= 0) { | |
308 if (current_ui_rect_ != closest_element_index) { | |
309 gesture->type = WebInputEvent::MouseMove; | |
310 gesture->details.move.delta.x = pixel_x; | |
311 gesture->details.move.delta.y = pixel_y; | |
312 gesture->details.move.type = 1; | |
cjgrant
2016/09/30 20:26:39
Enum here as well, and elsewhere.
mthiesse
2016/10/03 16:30:12
Done.
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313 if (closest_element_index > 0) { | |
cjgrant
2016/09/30 20:26:39
!= kBrowserUiElementId, here and elsewhere.
mthiesse
2016/10/03 16:30:13
Done.
| |
314 ui_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
315 } else { | |
316 content_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
317 } | |
318 } | |
319 if (closest_element_index > 0) { | |
320 if (original_type == WebInputEvent::GestureTap) { | |
321 gesture->type = WebInputEvent::GestureTap; | |
322 gesture->details.buttons.pos.x = pixel_x; | |
323 gesture->details.buttons.pos.y = pixel_y; | |
324 ui_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
325 } | |
326 gesture->type = WebInputEvent::MouseMove; | |
327 gesture->details.move.delta.x = pixel_x; | |
328 gesture->details.move.delta.y = pixel_y; | |
329 gesture->details.move.type = 0; | |
330 ui_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
bshe
2016/10/03 12:23:21
it looks like line 320 - 330 is very similar to li
mthiesse
2016/10/03 16:30:13
Done.
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331 } else { | |
332 if (original_type == WebInputEvent::GestureTap) { | |
333 gesture->type = WebInputEvent::GestureTap; | |
334 gesture->details.buttons.pos.x = pixel_x; | |
335 gesture->details.buttons.pos.y = pixel_y; | |
336 content_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
337 } | |
338 gesture->type = WebInputEvent::MouseMove; | |
339 gesture->details.move.delta.x = pixel_x; | |
340 gesture->details.move.delta.y = pixel_y; | |
341 gesture->details.move.type = 0; | |
342 content_input_manager_->ProcessUpdatedGesture(*gesture.get()); | |
343 } | |
344 current_ui_rect_ = closest_element_index; | |
345 } | |
260 } | 346 } |
261 | 347 |
262 void ApplyNeckModel(gvr::Mat4f& mat_forward) { | 348 void ApplyNeckModel(gvr::Mat4f& mat_forward) { |
263 // This assumes that the input matrix is a pure rotation matrix. The | 349 // This assumes that the input matrix is a pure rotation matrix. The |
264 // input object_from_reference matrix has the inverse rotation of | 350 // input object_from_reference matrix has the inverse rotation of |
265 // the head rotation. Invert it (this is just a transpose). | 351 // the head rotation. Invert it (this is just a transpose). |
266 gvr::Mat4f mat = MatrixTranspose(mat_forward); | 352 gvr::Mat4f mat = MatrixTranspose(mat_forward); |
267 | 353 |
268 // Position of the point between the eyes, relative to the neck pivot: | 354 // Position of the point between the eyes, relative to the neck pivot: |
269 const float kNeckHorizontalOffset = -0.080f; // meters in Z | 355 const float kNeckHorizontalOffset = -0.080f; // meters in Z |
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470 vr_shell_renderer_->GetWebVrRenderer()->Draw(content_texture_id_); | 556 vr_shell_renderer_->GetWebVrRenderer()->Draw(content_texture_id_); |
471 | 557 |
472 if (!webvr_secure_origin_) { | 558 if (!webvr_secure_origin_) { |
473 // TODO(klausw): Draw the insecure origin warning here. | 559 // TODO(klausw): Draw the insecure origin warning here. |
474 } | 560 } |
475 } | 561 } |
476 | 562 |
477 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { | 563 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
478 if (gvr_api_ == nullptr) | 564 if (gvr_api_ == nullptr) |
479 return; | 565 return; |
566 controller_->OnPause(); | |
480 gvr_api_->PauseTracking(); | 567 gvr_api_->PauseTracking(); |
481 } | 568 } |
482 | 569 |
483 void VrShell::OnResume(JNIEnv* env, const JavaParamRef<jobject>& obj) { | 570 void VrShell::OnResume(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
484 if (gvr_api_ == nullptr) | 571 if (gvr_api_ == nullptr) |
485 return; | 572 return; |
486 | 573 |
487 gvr_api_->RefreshViewerProfile(); | 574 gvr_api_->RefreshViewerProfile(); |
488 gvr_api_->ResumeTracking(); | 575 gvr_api_->ResumeTracking(); |
576 controller_->OnResume(); | |
489 } | 577 } |
490 | 578 |
491 base::WeakPtr<VrShell> VrShell::GetWeakPtr() { | 579 base::WeakPtr<VrShell> VrShell::GetWeakPtr() { |
492 // TODO: Ensure that only ui webcontents can request this weak ptr. | 580 // TODO: Ensure that only ui webcontents can request this weak ptr. |
493 if (g_instance != nullptr) | 581 if (g_instance != nullptr) |
494 return g_instance->weak_ptr_factory_.GetWeakPtr(); | 582 return g_instance->weak_ptr_factory_.GetWeakPtr(); |
495 return base::WeakPtr<VrShell>(nullptr); | 583 return base::WeakPtr<VrShell>(nullptr); |
496 } | 584 } |
497 | 585 |
498 void VrShell::OnDomContentsLoaded() { | 586 void VrShell::OnDomContentsLoaded() { |
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593 content::WebContents::FromJavaWebContents(content_web_contents)); | 681 content::WebContents::FromJavaWebContents(content_web_contents)); |
594 content::ContentViewCore* ui_core = content::ContentViewCore::FromWebContents( | 682 content::ContentViewCore* ui_core = content::ContentViewCore::FromWebContents( |
595 content::WebContents::FromJavaWebContents(ui_web_contents)); | 683 content::WebContents::FromJavaWebContents(ui_web_contents)); |
596 return reinterpret_cast<intptr_t>(new VrShell( | 684 return reinterpret_cast<intptr_t>(new VrShell( |
597 env, obj, c_core, | 685 env, obj, c_core, |
598 reinterpret_cast<ui::WindowAndroid*>(content_window_android), ui_core, | 686 reinterpret_cast<ui::WindowAndroid*>(content_window_android), ui_core, |
599 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); | 687 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); |
600 } | 688 } |
601 | 689 |
602 } // namespace vr_shell | 690 } // namespace vr_shell |
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