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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/chromeos/touch_exploration_controller.h" | 5 #include "ui/chromeos/touch_exploration_controller.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
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| 50 | 50 |
| 51 void TouchExplorationController::SetTouchAccessibilityAnchorPoint( | 51 void TouchExplorationController::SetTouchAccessibilityAnchorPoint( |
| 52 const gfx::Point& anchor_point) { | 52 const gfx::Point& anchor_point) { |
| 53 gfx::Point native_point = anchor_point; | 53 gfx::Point native_point = anchor_point; |
| 54 root_window_->GetHost()->ConvertPointToNativeScreen(&native_point); | 54 root_window_->GetHost()->ConvertPointToNativeScreen(&native_point); |
| 55 | 55 |
| 56 anchor_point_ = gfx::PointF(native_point.x(), native_point.y()); | 56 anchor_point_ = gfx::PointF(native_point.x(), native_point.y()); |
| 57 anchor_point_state_ = ANCHOR_POINT_EXPLICITLY_SET; | 57 anchor_point_state_ = ANCHOR_POINT_EXPLICITLY_SET; |
| 58 } | 58 } |
| 59 | 59 |
| 60 void TouchExplorationController::SetExcludeBounds(const gfx::Rect& bounds) { |
| 61 exclude_bounds_ = bounds; |
| 62 } |
| 63 |
| 60 ui::EventRewriteStatus TouchExplorationController::RewriteEvent( | 64 ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| 61 const ui::Event& event, | 65 const ui::Event& event, |
| 62 std::unique_ptr<ui::Event>* rewritten_event) { | 66 std::unique_ptr<ui::Event>* rewritten_event) { |
| 63 if (!event.IsTouchEvent()) { | 67 if (!event.IsTouchEvent()) { |
| 64 if (event.IsKeyEvent()) { | 68 if (event.IsKeyEvent()) { |
| 65 const ui::KeyEvent& key_event = static_cast<const ui::KeyEvent&>(event); | 69 const ui::KeyEvent& key_event = static_cast<const ui::KeyEvent&>(event); |
| 66 VLOG(0) << "\nKeyboard event: " << key_event.name() | 70 VLOG(0) << "\nKeyboard event: " << key_event.name() |
| 67 << "\n Key code: " << key_event.key_code() | 71 << "\n Key code: " << key_event.key_code() |
| 68 << ", Flags: " << key_event.flags() | 72 << ", Flags: " << key_event.flags() |
| 69 << ", Is char: " << key_event.is_char(); | 73 << ", Is char: " << key_event.is_char(); |
| 70 } | 74 } |
| 71 return ui::EVENT_REWRITE_CONTINUE; | 75 return ui::EVENT_REWRITE_CONTINUE; |
| 72 } | 76 } |
| 73 const ui::TouchEvent& touch_event = static_cast<const ui::TouchEvent&>(event); | 77 const ui::TouchEvent& touch_event = static_cast<const ui::TouchEvent&>(event); |
| 74 | 78 |
| 79 if (!exclude_bounds_.IsEmpty()) { |
| 80 gfx::Point location = touch_event.location(); |
| 81 root_window_->GetHost()->ConvertPointFromNativeScreen(&location); |
| 82 bool in_exclude_area = exclude_bounds_.Contains(location); |
| 83 if (in_exclude_area) { |
| 84 if (state_ == NO_FINGERS_DOWN) |
| 85 return ui::EVENT_REWRITE_CONTINUE; |
| 86 if (touch_event.type() == ui::ET_TOUCH_MOVED || |
| 87 touch_event.type() == ui::ET_TOUCH_PRESSED) { |
| 88 return ui::EVENT_REWRITE_DISCARD; |
| 89 } |
| 90 // Otherwise, continue handling events. Basically, we want to let |
| 91 // CANCELLED or RELEASE events through so this can get back to |
| 92 // the NO_FINGERS_DOWN state. |
| 93 } |
| 94 } |
| 95 |
| 75 // If the tap timer should have fired by now but hasn't, run it now and | 96 // If the tap timer should have fired by now but hasn't, run it now and |
| 76 // stop the timer. This is important so that behavior is consistent with | 97 // stop the timer. This is important so that behavior is consistent with |
| 77 // the timestamps of the events, and not dependent on the granularity of | 98 // the timestamps of the events, and not dependent on the granularity of |
| 78 // the timer. | 99 // the timer. |
| 79 if (tap_timer_.IsRunning() && | 100 if (tap_timer_.IsRunning() && |
| 80 touch_event.time_stamp() - initial_press_->time_stamp() > | 101 touch_event.time_stamp() - initial_press_->time_stamp() > |
| 81 gesture_detector_config_.double_tap_timeout) { | 102 gesture_detector_config_.double_tap_timeout) { |
| 82 tap_timer_.Stop(); | 103 tap_timer_.Stop(); |
| 83 OnTapTimerFired(); | 104 OnTapTimerFired(); |
| 84 // Note: this may change the state. We should now continue and process | 105 // Note: this may change the state. We should now continue and process |
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| 98 | 119 |
| 99 // Always update touch ids and touch locations, so we can use those | 120 // Always update touch ids and touch locations, so we can use those |
| 100 // no matter what state we're in. | 121 // no matter what state we're in. |
| 101 if (type == ui::ET_TOUCH_PRESSED) { | 122 if (type == ui::ET_TOUCH_PRESSED) { |
| 102 current_touch_ids_.push_back(touch_id); | 123 current_touch_ids_.push_back(touch_id); |
| 103 touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); | 124 touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); |
| 104 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { | 125 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| 105 std::vector<int>::iterator it = std::find( | 126 std::vector<int>::iterator it = std::find( |
| 106 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); | 127 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); |
| 107 | 128 |
| 108 // Can happen if touch exploration is enabled while fingers were down. | 129 // Can happen if touch exploration is enabled while fingers were down |
| 130 // or if an additional press occurred within the exclusion bounds. |
| 109 if (it == current_touch_ids_.end()) | 131 if (it == current_touch_ids_.end()) |
| 110 return ui::EVENT_REWRITE_CONTINUE; | 132 return ui::EVENT_REWRITE_CONTINUE; |
| 111 | 133 |
| 112 current_touch_ids_.erase(it); | 134 current_touch_ids_.erase(it); |
| 113 touch_locations_.erase(touch_id); | 135 touch_locations_.erase(touch_id); |
| 114 } else if (type == ui::ET_TOUCH_MOVED) { | 136 } else if (type == ui::ET_TOUCH_MOVED) { |
| 115 std::vector<int>::iterator it = std::find( | 137 std::vector<int>::iterator it = std::find( |
| 116 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); | 138 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); |
| 117 | 139 |
| 118 // Can happen if touch exploration is enabled while fingers were down. | 140 // Can happen if touch exploration is enabled while fingers were down. |
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| 1140 return "TWO_FINGER_TAP"; | 1162 return "TWO_FINGER_TAP"; |
| 1141 } | 1163 } |
| 1142 return "Not a state"; | 1164 return "Not a state"; |
| 1143 } | 1165 } |
| 1144 | 1166 |
| 1145 float TouchExplorationController::GetSplitTapTouchSlop() { | 1167 float TouchExplorationController::GetSplitTapTouchSlop() { |
| 1146 return gesture_detector_config_.touch_slop * 3; | 1168 return gesture_detector_config_.touch_slop * 3; |
| 1147 } | 1169 } |
| 1148 | 1170 |
| 1149 } // namespace ui | 1171 } // namespace ui |
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