| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/service/gpu_service_test.h" | 7 #include "gpu/command_buffer/service/gpu_service_test.h" |
| 8 #include "gpu/command_buffer/service/mocks.h" | 8 #include "gpu/command_buffer/service/mocks.h" |
| 9 #include "gpu/command_buffer/service/test_helper.h" | 9 #include "gpu/command_buffer/service/test_helper.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
| 11 #include "ui/gl/gl_mock.h" | 11 #include "ui/gl/gl_mock.h" |
| 12 | 12 |
| 13 using ::testing::Return; | 13 using ::testing::Return; |
| 14 using ::testing::ReturnRef; | 14 using ::testing::ReturnRef; |
| 15 | 15 |
| 16 namespace gpu { | 16 namespace gpu { |
| 17 namespace gles2 { | 17 namespace gles2 { |
| 18 | 18 |
| 19 class ShaderManagerTest : public GpuServiceTest { | 19 class ShaderManagerTest : public GpuServiceTest { |
| 20 public: | 20 public: |
| 21 ShaderManagerTest() { | 21 ShaderManagerTest() { |
| 22 } | 22 } |
| 23 | 23 |
| 24 ~ShaderManagerTest() override { manager_.Destroy(false); } | 24 ~ShaderManagerTest() override { manager_.Destroy(false, nullptr); } |
| 25 | 25 |
| 26 protected: | 26 protected: |
| 27 ShaderManager manager_; | 27 ShaderManager manager_; |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 TEST_F(ShaderManagerTest, Basic) { | 30 TEST_F(ShaderManagerTest, Basic) { |
| 31 const GLuint kClient1Id = 1; | 31 const GLuint kClient1Id = 1; |
| 32 const GLuint kService1Id = 11; | 32 const GLuint kService1Id = 11; |
| 33 const GLenum kShader1Type = GL_VERTEX_SHADER; | 33 const GLenum kShader1Type = GL_VERTEX_SHADER; |
| 34 const GLuint kClient2Id = 2; | 34 const GLuint kClient2Id = 2; |
| (...skipping 19 matching lines...) Expand all Loading... |
| 54 const GLuint kService1Id = 11; | 54 const GLuint kService1Id = 11; |
| 55 const GLenum kShader1Type = GL_VERTEX_SHADER; | 55 const GLenum kShader1Type = GL_VERTEX_SHADER; |
| 56 // Check we can create shader. | 56 // Check we can create shader. |
| 57 Shader* shader1 = manager_.CreateShader( | 57 Shader* shader1 = manager_.CreateShader( |
| 58 kClient1Id, kService1Id, kShader1Type); | 58 kClient1Id, kService1Id, kShader1Type); |
| 59 // Check shader got created. | 59 // Check shader got created. |
| 60 ASSERT_TRUE(shader1 != NULL); | 60 ASSERT_TRUE(shader1 != NULL); |
| 61 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) | 61 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 62 .Times(1) | 62 .Times(1) |
| 63 .RetiresOnSaturation(); | 63 .RetiresOnSaturation(); |
| 64 manager_.Destroy(true); | 64 manager_.Destroy(true, nullptr); |
| 65 // Check that resources got freed. | 65 // Check that resources got freed. |
| 66 shader1 = manager_.GetShader(kClient1Id); | 66 shader1 = manager_.GetShader(kClient1Id); |
| 67 ASSERT_TRUE(shader1 == NULL); | 67 ASSERT_TRUE(shader1 == NULL); |
| 68 } | 68 } |
| 69 | 69 |
| 70 TEST_F(ShaderManagerTest, DeleteBug) { | 70 TEST_F(ShaderManagerTest, DeleteBug) { |
| 71 const GLuint kClient1Id = 1; | 71 const GLuint kClient1Id = 1; |
| 72 const GLuint kClient2Id = 2; | 72 const GLuint kClient2Id = 2; |
| 73 const GLuint kService1Id = 11; | 73 const GLuint kService1Id = 11; |
| 74 const GLuint kService2Id = 12; | 74 const GLuint kService2Id = 12; |
| (...skipping 238 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 313 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) | 313 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 314 .Times(1) | 314 .Times(1) |
| 315 .RetiresOnSaturation(); | 315 .RetiresOnSaturation(); |
| 316 manager_.Delete(shader1); // this should delete the shader. | 316 manager_.Delete(shader1); // this should delete the shader. |
| 317 shader2 = manager_.GetShader(kClient1Id); | 317 shader2 = manager_.GetShader(kClient1Id); |
| 318 EXPECT_TRUE(shader2 == NULL); | 318 EXPECT_TRUE(shader2 == NULL); |
| 319 } | 319 } |
| 320 | 320 |
| 321 } // namespace gles2 | 321 } // namespace gles2 |
| 322 } // namespace gpu | 322 } // namespace gpu |
| OLD | NEW |